Author Archives: fictorians

A Little Darkness Can Be a Good Thing

strength_of_spirit_cover_for_kindleGuest Post by Amanda Faith.

Writing is a tricky business. An author has to have just enough of various elements to keep a reader engaged in a story. Characters, as well as plot and setting, has to be believable enough that the reader becomes a part of the adventure they are experiencing. Nothing should be all good or all bad. Having darkness in your story makes for intriguing reading, if done correctly.

People generally have a habit of thinking something dark is horror. Not necessarily so. It could be darkness within a person. It could be a darkness that follows someone. The setting could be a dark place as in the struggles a town is facing and the good people trying to overcome their circumstances. Maybe Big Brother is watching or the character is invited to the Dark Side. Any of these elements make a story have a dark tendency.

Relatable characters make them believable. Plots that have ups and downs will be more entertaining. Nothing is perfect nor should it be. That would lead to a rather dull story. Adding a little darkness (or a lot of darkness) does instill fear and suspense. There are a few things to keep in mind when adding dark elements to your story.

  1. You have to keep your audience in mind. If you are writing YA, then you do not want your dark elements so gruesome and disturbing it scares off your readers (and upset parents). If you are writing for adults, you may want to make sure there is an indication on the back cover as to how “dark” your tale is.
  2. Does the darkness fit the genre? Although this one does tie in with the first one, there is a distinction. If you are writing horror, then great. Go for it. What about a dark mystery? Do you have your hard-boiled detective set in that urban underworld city with crime and moral ambiguity? How about the gothic dark fiction? You should have that sense of decay and ruin sprinkled with a touch of persecution. Action thriller? It’s that race against the clock that keeps the reader glued to the pages with of all of the twists and turns. With all of the various sub-genres, the writer needs to keep with the fiction of choice.
  3. World building. This is a very important element. Depending on your story, you will have to make sure that your world fits your problem. It adds the dark tone of the story with all of the history and atmosphere you put in place. Getting the world right sets the mood, making the story more believable.
  4. Don’t make a character too good or too bad. Remember, your audience has to be able to relate to this character. The reader needs to care about the characters. You want that emotional investment to keep your readers engaged. A bad guy can have a redeeming quality or two. The good guy will have some faults. Too perfect, either way, will lose a reader quickly.
  5. Have a clean (or nearly clean) resolution. Sure, the bad guy will lose, but we really don’t want to give up hope for him. Maybe he will realize how bad he is and seek some sort of redemption in the end. He may not become “good.” He may, however, become better than he was. The good guy may lose some of his luster, but given his circumstances in the tale, he was not to come out of it totally unscathed.
  6. Some of the best dark elements are not blood and guts. Sometimes the best dark tales are naked of all ickyness and gore. It can be done. Look at ghost stories, for example. It’s difficult to have a ghost be eviscerated – again.
  7. Good is only good as compared next to evil. You have to have the bad to see the good – and back again.

Adding darkness to the mixture will add depth to your tale and make it seem realistic. There is no perfect world. There are no perfect people. The only perfect thing is to have a reader get lost in your world for a short time.

 


 

About the Author:

Award-winning author Amanda Faith may have been raised in Dayton, but her heart and home is in the South. With a lifelong love of teaching and writing, she had plenty of encouragement from teachers and friends along the way.

Teaching English and doing paranormal investigations doesn’t slow her down from having a great time with a plethora of hobbies. Her published credits include short stories, poetry, several journal articles, her doctoral dissertation, and her award-winning book Strength of Spirit. She is a staff writer for The Daily Dragon at Dragon Con and an intern for Kevin J. Anderson and Rebecca Moesta at WordFire Press. She has a Bachelor of Arts in English, a Masters in Education-English, and a Doctorate in Education-Teacher Leadership. Check out her website at www.amandafaith.net.

Brother Bones, the Undead Avenger

Air-85It would be so nice to have a working crystal ball that could effectively predict which projects would be a success and which would be forgotten the minute after they were published.  Which is to say that when creating my Brother Bones the Undead Avenger almost ten years ago, I honestly had no idea how it would be received by readers.  Having gotten hooked on pulps at this time and launched our New Pulp publishing house, Airship 27 Productions, me, and Art Director Rob Davis, had agreed we’d do books on classic pulp heroes and newer characters written in the same vein.

BonesMy idea was to create a dark, tragic hero who could go toe to toe with both the Shadow and the Spider but with a supernatural twist. Thus the concept of a big city mobster who, upon being shot to death by his own twin brother, is sent back to this world by a guiding spirit to atone for all the bad things he has done while alive. That figure was Tommy Bonello and his brother was Jack Bonello. In the first tale, “The Bone Brothers,” Tommy, through a bizarre series of events, actually grows a conscience and gives up his life as a hired gunman. Fearing him to be a dangerous loose end, the Boss gives Jack the job of finding Tommy and ending his life. But here comes the real twist of the story, when Tommy’s spirit returns to the land of the living, it invades Jack’s body, effectively ending his life. Now that dead body is controlled by Tommy’s spirit…ergo, it is a zombie and wearing a white skull face mask becomes the gun blasting Undead Avenger, Brother Bones.

11110809_775668472530292_5605267081029804039_nAll of this took place in a fictional northwest metropolis I called Cape Noire. It’s a very bad place in which all manner of evil exist and is populated by some truly strange beings.  None more so than Harry Beest, a one time gangster whose brain was cut out of his head and put into the body of a silverback gorilla. There were no limits to my imagination when it came to weaving Brother Bones tales.  Pulp has always been about exaggerations.

The first story appeared on a website and was very well received.  Which was encouraging enough for me to pen six more over the next two years.  Finally, with Airship 27 up and running, we decided to bring those half dozen tales, plus a brand new one, to print in the very first volume.  Rob provided both the cover painting and black and white interior illustrations.  Thus was Brother Bones born.

BonesPosterEAlong about this time it was thought that a comic book adventure would make a great cross-promotional item and so I write “Bullets of Jade,” a 48 pg Brother Bones one shot that was illustrated by the stylistic John Polacek and published via Rob’s own independent comic imprint, Redbud Studio. With that out, I set about writing new short stories for what I thought at the time would be the second volume of prose adventures. What I didn’t realize was how much the first book had won over pulp fans including a very talented writer named Roman Leary. Months after its publication, Roman began corresponding with me and eventually submitted a short story for one of our Masked Rider western anthologies.

Then, while I was still writing new shorts, Roman asked if I’d be willing to allow him to write a full length Brother Bones novel. Naturally it was a surprise, albeit a pleasant one, to know someone else was that into what I’d created. Initially I had my doubts but in the end Roman convinced me by sending along a detailed plot outline which impressed the hell out of me.  I relented and gave him the thumbs up.  Once the novel was completed we recruited Scottish artist Rob Moran to provide the cover and interior illustrations and released, “Ron Fortier’s Brother Bones – Six Days of the Dragon.”  That it became a big hit with our fans and readers came as no surprise.  Roman is a gifted writer and he thoroughly had a blast handling my bizarre cast of characters.

Air-9I almost forgot.  Soon after the first book’s release, Jase Marshall of Marshall Collectibles began making custom Brother Bones action figures which are amazing.  Jase is a great guy and after several readers of the book wanted to commission him to do Brother Bones figures, he sought me out to get my permission, which I was only too happy to provide. Since then he’s made several versions, all of them superb.

Now we had two books and a comic and action figures out there.  It was time for me to get busy again.  A few months later, I’d finished the second collection of shorts and brought Rob Davis back on board to handle the interior illustrations while recruiting Pat Carbajal to do the painted cover for “Brother Bones – Tapestry of Blood.”  In that particular collection we added a new member to the Cape Noire family, a sexy female vampire calling herself Sister Blood.  My little pulp idea was growing every day.

That became most apparent when T Glenn Bane, the owner and manger of Scaldcrow Games came to me with the request to produce an RPG module based on my stories.  Although I’d never personally been a gamer, Rob had and he found Glenn’s offer a terrific idea. So, with his urging, I agreed.  Off to Kickstarter they went and within a few months had completed a successful campaign to produce “Ron Fortier’s Cape Noire,” a model that will play with many popular pulp-related games.  October of this year is the set date of release.

At which point, if you are the guy who started all this, you have to start wondering, “What next?”  More stories of course and hopefully more comics.  I mean, what else haven’t we covered?  And of course ask that question of the universe and it has a funny way of answering.  This time in the form of another request concerning Brother Bones.  This one from two young filmmakers from Seattle, Erik Franklin and Daniel Husser, wanting to know if I would let them make a small budget, independent Brother Bones movie!  After I picked myself off the floor, I fired back a reply asking to know a lot more about this offer.  All which led to a conference call between the three of us and then later with Rob sitting in.

aircornerSo here’s the scoop on the Brother Bones movie-in-the-making.  It is based on the very first two Brother Bones stories from book one; “The Bone Brothers” and “Shield and Fang.” I, along with Erik Franklin, wrote the story and then Erik used that as the basis for the finished shooting script.  The film will be shot entirely in Seattle, and unlike the big Hollywood studios, I’ve have final say on all aspects of the production, particularly in casting and story.  Both Erik and Daniel are huge Bones fans and dedicated to bringing these wild stories to the screen the way I wrote them.  Note, though I doubt the finished movie will ever play in theaters, they are in the midst of negotiation a really great contract with a well respected video distributor so that DVD copies will most likely end up in major retail chains ala Walmart and Target when done.  And the possibility exist for sales to cable companies.  Am I excited?  Oh, yeah, in fact when principle photography begins, I’ll most likely fly out to Seattle to meet with the cast and do a Stan Lee style cameo.  I mean, who would want to pass up such a chance to be in a movie based on something one created?  As of now the boys are in pre-production and Rob has lent a hand doing character sketches which will aid in both casting the right actors and costuming, as this is a 1930s period piece.

576798_3698421172113_1108190359_nAnd as if that wasn’t enough, I spent the last two weeks adapting Erik’s shooting script into a 130 pg graphic novel I hope to sell to a comic outfit.  All fingers crossed.

And that, my pulp loving friends, is where we are at today.  Thanks to Facebook, I’ve been able to keep folks updated on all things Bones, he even has his own FB page, so please, feel free to drop by and sign on.  The more the merrier.  It’s been a wild ride so far and there doesn’t seem to be any slowing down any time soon.

Remember how I started all this.  Long, long ago, I wrote the Green Hornet series for Now Comics and it launched my writing career.  Whereas thirty years later, it remains the one property I am known for.  Not a bad thing by any means.  But maybe that is all going to change now.  The next time my name pops up in fan conversations, they might be saying, “Ron Fortier…didn’t he create Brother Bones?”  Damn, but I like the sound of that.

Cap (2)

Guest Post by
Ron Fortier 

What “Rejection” Really Means

A Guest Post by David Farland

For the last few weeks I’ve been scurrying to finish up judging on a large contest.  I’ve had to “reject” thousands of stories.  I hate the word “reject,” because it doesn’t really express what I want to say.

Very often I will read the opening to a story and it is obviously the first work of a very young writer.  It may have a multitude of problems—from simple typos, to a lack of understanding as to how to set a scene, to clunky dialog.  I know that I can’t accept the story for publication, but at the same time, I wish that I could shout some encouragement to the budding writer, much the way that my mentor Algis Budrys did to a young Stephen King.

I think that people need encouragement. It may be the only thing that will spur a young writer to greater effort.

So what does the word “rejection” mean to you as a writer?  I think it’s simply: “Try harder.”

A lot of fine works get rejected.  The bestselling works in nearly every genre experienced rejection.  Lord of the Rings was rejected by several American publishers.  Dune was rejected by all of them.  Gone with the Wind made its rounds through every major publisher.  Harry Potter was rejected by all of the biggest houses, and Twilight was rejected by a dozen agents before it got picked up—yet all of these novels became the bestsellers in their fields.

So does that mean that these were all bad novels?  Of course not.  It means that the author didn’t find an editor with a matching taste, a matching vision, right at the first.

Very often when I read a manuscript that is close to being publishable, I think, It’s a shame that the author didn’t try a little harder to . . .  That’s what “rejected” means to me.

I was talking to international bestselling author Laurell K. Hamilton last week, and asked her to confirm a rumor that I’d heard.  With her first novel, she received over 200 rejections before she made a sale.  She said, “When people tell me that they’ve been rejected five or ten or twenty times, I just tell them that ‘I don’t want to hear about it.’”

Laurell has the perfect attitude toward rejection.  Try harder.

davidfarland_storydoctor

Damage Control

Guest Post by Aubrie L. Nixon

Damage Control is such an odd concept to me. How can you really control damage? By the time something is labeled as “damage is is far past the point of being able to control. Damage is essentially uncontrollable. Yet, as human beings we still feel the need to give everything purpose to make things matter, even damage. As a writer, who is working on getting published, I have made my fair share of mistakes. One that stands out the most is rushing into sending out Query letters.

Being the creator of my fictional world, I hold it very dear to my heart. There can’t possibly be anything wrong with my baby, I would know! I created it. How very, very wrong that attitude is. My current work-in-progress, while awesome, is far from perfect. It took multiple rejections from agents for me to realize that. Now, I like to think I got overly excited in finishing my precious book, and sent it out too early. And that very well may be the case. But, I should have never had it sent out without proper revisions and edits to begin with.

I should have realized that while I see my baby as perfect, I would need an outside perspective to love my book enough to help me make the rest of the world see it as perfect. Thankfully, I have awesome friends and beta readers who helped me see that my book can be so much more than it is right now–perfectly imperfect.

I have been hard at work revising and adding the changes that my world needs. The thing about edits and critiques is that you need people who aren’t afraid to tell you what they think. Though, it might be painful to hear, those extra set of eyes are needed in order for you to become a better writer. You owe it to yourself and those characters that you have created to give them the best possible chance to succeed. You need to find people you trust and respect to help keep you motivated when you’re at the end of your rope.

People who will continue to love your world and the characters in it, even if they have to help you tear them apart first. Revising is one of my least favorite things. But, it is essential to do it. In order to get better, you need to revise. I have never in my life heard of someone who had a perfect first draft. It is called a first draft for a reason.

While I like to think I am all that and a bag of chips, and my writing is the tops, it’s not. I need my friends and beta readers to knock me down a few pegs and pull me back into reality sometimes. Looking at where my manuscript was, to where it is now, and where it is headed… phew, I could have never done that on my own.

I shudder to think if I had sent my baby into the world unprepared. It would have been torn to shreds, my career and potential as an author would be ruined by my own ego. So, to say the least, my people saved me from myself and utter humiliation. I have since learned from my mistake, and laugh at how terrible my first draft was.

So fellow humans and lizard people, don’t pull an Aubrie. Learn from the mistakes I made, that could have very well ruined me. Get yourself a few critique partners, take the advice you agree with, even if it hurts. Scrap the advice you don’t like, and revise, revise revise. You owe it to yourself and the world you have created to make sure you have done your very best. Trust me on this.

aubreyAubrie is 24 years young. She plays mom to a cutest demon topside, and is married to the hottest man in the Air Force. When she isn’t writing she is daydreaming about hot brooding anti-heroes and sassy heroines. She loves Dragon Age, rewatching Game of Thrones and reading all things fantasy. She runs a local YA/NA bookclub with 3 chapters, and over 200 members. Her favorite thing to do is eat, and her thighs thank her graciously for it. If she could have dinner with anyone living or dead it would be Alan Rickman because his voice is the sexiest sound on earth. He could read the dictionary and she would be enthralled. Her current mission in life is to collect creepy taxidermy animals because she finds them cute and hilarious. She resides just outside of Washington DC.