Author Archives: fictorians

Info-dumping

A guest post by Doug Dandridge.

Rule of Writing:  Thou Shalt Avoid Info-dumps.

I remember when I first started writing and saw this rule, along with some gut busting examples, such as the “As you know” cliché.  You know, the conversation between people who both know what the information is, like “as you know, Fred, the matter-antimatter engines work when the two substances annihilate each other, releasing energy.”  This conversation is on the face of it nothing more than an attempt to let the reader know how the engines create energy, and is a dialogue that would never really occur between two engineers.  The suggested method was to work the information into the story, such as:

“We’re getting an energy spike,” said Fred.  “Turn down the antimatter feed.”

The rule works well in most cases, as you can get the background out there without boring or unrealistic conversations, or, even worse in the perception of the rule makers, the long essay that interrupts the story. But is it always necessary to do such?  Why not just put it out there?

Not to name names, but there are successful writers out there who info-dump throughout their stories, and they sell lots of stories to lots of fans, in bestselling numbers.  I have heard it said of one of these writers that he can get away with it because he is, well, who he is. I tend to agree to that, to a point.

In the first four books of my Exodus series I took great pains to avoid info-dumps, working in scenes that really had little purpose but to get information about background or tech out there for the reader.  With book five I started doing some info-dumps of my own, only a short paragraph here and there, and heard nothing negative back from my fans.

Now, as a military science fiction writer, I have many scenes in my books that are narrative only, though filled with action. Missiles flying through space don’t have viewpoints. It seems to make more sense writing in narrative in these circumstances, maybe interspersing some viewpoints of the people on-board to get the emotional impact.

As I have continued developing I have actually expanded my info-dumps, though I still try to keep them in the here and now.  For example, from my latest book:

 

The heightened luminosity of the star, millions of times normal, would continue to shine through the system for months, first increasing over several weeks, then dropping off.  The remaining mass of the stellar body, still over five times that of Sol, first moved out with the explosion, then fell back in as gravity re-exerted its force.  It heated up to millions of degrees as the pressure increased to almost unbelievable levels, slowing the collapse.  But collapse was inevitable, and the matter continued to press inward, first turning the five Sol mass into a ball of neutrons that would normally be the ultimate fate of matter, there being no space between the particles to speak of.  This mass was fated to an even more bizarre end, as it crushed past the neutron stage and continued to collapse, gravity rising to the point where even light no longer possessed the velocity to escape.  The mass pinched off from the universe into a self-contained bubble of space-time, and a new black hole was born.

 

Another way to info-dump is with an opening passage.  In my story, Goliath, which appeared in Kevin J Anderson’s Five By Five Three, I open the story (at the suggestion of Kevin) with a long passage filling in the details of the conflict the story takes place in.  One reviewer commented that it seemed like the opening of a Star Wars movie (just as Kevin said), and was effective in that it made way for the rest of the story to concentrate on the action.

Like most rules of writing, eschewing info-dumps should be taken as a suggestion, not as an absolute. I, too, get bored as hell reading three complete pages about some kind of industry that leads into yet another info-dump about some related topic. I turn into a skimmer at that point, trying to fight through the passage to get back to the enjoyment. But they still have their place, if done properly. Which means not in page after page of basically technical babble, but judicious narrative that fills in the informational gaps in the story. Too many stories devolve into bouts of pure confusion as action takes place and conversation advances, and no reader has enough background information to guess what is actually going on. The story becomes an author-written intelligence test, seeking to prove the puzzle solving ability of the reader. At that point the story had ceased to be enjoyment, ceased to become escape. And those are the stories that people don’t want to spend their time and money on.

 

11022903_860155284027899_98329783_n About Doug Dandridge:

Doug Dandridge is a Florida native, Army veteran and ex-professional college student who spent way too much time in the halls of academia.  He has worked as a psychotherapist, drug counselor, and, most recently, for the Florida Department of Children and Families.  An early reader of Heinlein, Howard, Moorcock and Asimov, he has always had a love for the fantastic in books ad movies.  Doug started submitting science fiction and fantasy in 1997 and collected over fur hundred rejection letters.  In December of 2011 he put up his first self-publishing efforts online.  Since then he had sold over 100,000 copies of his work, and has ranked in the top five on Amazon Space Opera and Military Science Fiction multiple times.  He quit his day job in March 2013, and has since made a successful career as a self-published author.

On Love

A guest post by R J Terrell.

Love is an interesting subject, and could arguably be the core element in every story. When we take a step back and think about love, what it is, and what it means to us, every person may come up with a different definition, but I believe the core of it is the same.

The dictionary defines love as an intense feeling of deep affection, yet when we define the term ‘affection’, the dictionary states that it is a gentle feeling of fondness or liking.

These are technical explanations of something that is in itself, very difficult to explain, and when you look at the definition of one term (affection) within the definition of the word ‘love’ itself, you see conflict in regards to the level weight of what it means.

This very thing is what makes love a fascinating thing to explore in stories. It never gets old, because it is something most, if not all humans experience yet struggle to define in regards to how we as individuals experience it. It is also a multilayered term. I as an individual love playing video games and love reading books. Yet my love for my parents, my brother, my family and friends is a different kind of love altogether. And to take it even further, my love of spending time with my wife is quite different than my love for my wife. Would I throw myself in front of a car to save my Playstation? No.(though my wife might argue) Would I throw myself in front of a car to save my wife? Without a thought. Same word, different meaning.

In stories, we see characters love their parents, family, friends, spouses, etc. We also see them love forging weapons, creating magical spells, cleaning and polishing guns, washing their cars, practicing the sword, etc. When we delve into these characters, we see the things and people they love, but we also get to see ‘why’ they love them. Jason loves skipping rocks across the pond because it reminds him of how he and his father did it every day after school. It was one of the only happy times in a socially trying time in his school life. Linda loves her mother, the person who gave her life and protected her as she grew older in a harsh and hard world. Yet her love for Jason is a different type, a romantic type. She loves his voice, the way he looks at her, the way he smiles when he talks about how he skipped rocks across the pond with his father.

Characters experience love in the same ways that we do, and it is one of many things that make them relatable to us, and makes us sympathize with them, root for/against them.

There are many elements that make a story great. There are many elements that make a story alive, full, multilayered, and colorful. One of those elements has so many layers, so many aspects and so much depth, that whole novels are written about characters who struggle to define it, struggle to find it, struggle to hold on to it. Some even struggle not to attain it. Not many things can cause intense joy and pain. Some characters live in love with the specter of hate just on the other side of the coin.

Love is multilayered, multifaceted, and one of the most complex and powerful aspects of life that a human can experience. It is strengthening and debilitating. It is invigorating and crushing. It can make the soul sing a celebration of life, or a dirge of loss.

Love is life.

About R J Terrell:
R. J. Terrell was instantly a lover of fantasy the day he opened R. A. Salvatore’s: The Crystal Shard. Years (and many devoured books) later he decided to put pen to paper for his first novel. After a bout with aching carpals, he decided to try the keyboard instead, and the words began to flow. When not writing, he enjoys reading, video games, and long walks with his wife around Stanley Park in Vancouver BC.

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First Comes Like

A guest post by Lisa Mangum.

Lately, I’ve been watching a lot of Netflix or shows that I’ve recorded on my DVR, which means that I’m not watching a lot of commercials (hooray!), but I caught one the other day for a dating site with the tagline: “First Comes Like.” As tags go, I thought it was pretty clever. Because before love comes along, there is like—in real life, and in fiction.

The idea of like was one of the sparks that I fanned into the story that became After Hello. I wanted to write a story that took place in one day and really focused on the 24-hours immediately after my two characters said “Hello.” How did they become friends? Why? At what point could that friendship turn into something more? Could I keep them together for a whole day without it being boring or weird? Those were intriguing questions to me, and then I thought about how much I loved the movie Before Sunrise, and I jumped right in.

And it was strange and awkward at first. But that was okay, because most first meetings between people are strange and awkward. Plus, I was getting to know Sam and Sara at the same time they were getting to know each other.

I realized pretty quickly that in order to pull off the story I had in mind, I needed to keep an eye on two things: what they SAID, and what they DID. Dialogue and action, those where going to be my two best tools to build the plot.

And really, isn’t that how most friendships start? We’re focused on learning more about the other person so we ask a lot of questions. We offer a lot of information. We make jokes; we tell stories. We talk for hours.

So that’s what I had Sam and Sara do. Spending the whole day together meant they were going to talk to each other—a lot. I worked on keeping the conversation natural but still interesting. Not only did they need to talk about PLOT stuff, but they needed to feel comfortable enough with each other so that they could talk about CHARACTER stuff.

I started their conversation with a blend of mystery and humor. Questions were asked, but answers were given in a roundabout way. Often Sam deflected. Sara sometimes made a joke, sometimes not. They had conversations with other people. I tried to parcel out the information in bits and pieces, not all at once. After all, even in real life, the best conversations feel organic, not an info-dump on page 1.

Real-life friendships also develop because of what the other person does. How do they behave in stressful situations? Are they nice to strangers? Do they lose their temper? I wanted to show Sam and Sara in a variety of situations so they could see each other in action.

When it comes to writing romance, remember one thing: first comes like. Your characters need to be likable so that we like them. That way when the characters fall in love, so will we.

Watch the After Hello book trailer:

About Lisa Mangum:
Author Photo Lisa Mangum FINALLisa Mangum attended the University of Utah, graduating with honors with a degree in English. A lifetime lover of books, she has worked in the publishing industry since 1997, editing works by several New York Times bestselling authors as well as debut novelists. She is currently the Managing Editor of Shadow Mountain Publishing.

Besides books, Lisa loves movies, sunsets, spending time with her family, and trips to Disneyland. She lives in Utah with her husband, Tracy. She is the author of four award-winning YA novels (The Hourglass Door trilogy and After Hello), a short story (“Sold Out”), and novella (“&”). She also edited One Horn to Rule Them All: A Purple Unicorn Anthology. 

You can find her on Twitter @LisaMangum or Facebook.com/lisamangum.

Sex and the Screenplay

A guest post by Tracy Mangum.

Love it or hate it, Fifty Shades of Grey is a cultural phenomenon. Since Random House bought the rights to the trilogy in 2012, the series has sold over 100 million copies worldwide. Trailers for the movie have been view 250 million times, and has already made over $300 million at the worldwide box office. That means that Fifty Shades is about to become all the more influential, so now seems like a good time to discuss writing sex for screen, and what it’s like filming those scenes.

Note, I haven’t read Fifty Shades, nor have I seen the movie. I also have never written or filmed a sex scene. I do have a BA in film studies, but if my lack of first hand knowledge upsets you, you have permission to click away now.

Still here? Awesome.

Sex in film is a tricky subject. There’s a fine line between too explicit and too tame, and either side can cause you to lose the audience. Another problem from a writing standpoint is that the screenwriter is the least important part of the sex scene. It’s up to the director, the actors, the director of photography, and the editor to determine what will be shown on screen. As a screenwriter, you never give directions or suggested shots/edits in your script. You are there to paint the overall picture and allow the director to make the specific decisions.

The first thing to think about is why are you including a sex scene in the first place. You could just fade out on a couple kissing, and then fade in on them in bed the next morning. The fade is a common editing technique to suggest a passage of time, and it visually gives the audience the information without actually showing anything. You need to have a solid rationale as to why we need to see the scene take place. You need to find the drama in the sex: Is the relationship disintegrating? Is there a healing happening? The script needs to explore the relationship between the characters that is happening during the scene. The scene isn’t about sex, but rather the exchange of emotions. Is it rage, or desolation, or exultation, or tenderness, or surprise? If your scene is only about lust, it might be shocking at first, but quickly becomes boring.

You as the screenwriter sitting at the laptop can easily create a vision of two individuals expressing their love to each other. These characters are deeply in love and this intimate moment plays out beautifully as they lovingly caress each other. Sounds lovely in your head and on paper, but remember you are asking real people to bring your vision to life.

You have two actors that may be strangers, may be friends, may have a decent working relationship with, or maybe despise each other, strip naked, and pretend to share intense intimacy with each other. They have to be mindful of technical restraints such as where the camera focus and framing is, reciting any dialogue, choreographed movement with their partner, all in front of bright lights, cameras, and about 10+ people on set watching. Then you have to do the exact same scene from multiple angles and you try to perfectly replicate the movements and speed in each take to make it cut together in post-production.

Filmmaking is a construction of reality that is very mechanical, practiced, and choreographed. It is made to look like the camera/audience has just happened upon this intimate moment between two people, but the reality is anything but that. Scenes will often be framed to show the actors heads, and only part of their upper torso. This will allow the actors to keep pants on. For scenes that need to show more of the body, actresses often wear flesh colored underwear, and men will wear what is basically a sock. Often times, the actor/actresses significant other is on set to watch and make sure nothing unusual occurs, but this can make a difficult scene even more awkward.

But what about films that appear to be much more explicit like “Nymphomaniac” or “Blue is the Warmest Color” or even “Game of Thrones” on HBO? They look so realistic! Well, that’s because they are good at creating a false reality. Filmmakers will use body doubles, clever lighting and editing, body molds/props, or even computer generated images.

So as you write your script, remember that a good sex scene is just like any other scene in the film. It needs to have a reason to be there, reveal something about your characters, and propel the scene forward. If it doesn’t meet that criteria it shouldn’t be in your screenplay. Cut it out before the director leaves it on the cutting room floor.

Tracy MangumAbout Tracy Mangum:

I’m a local Salt Lake City filmmaker and blogger.

My short film “Father Knows Flesh” won Best Picture, Best Director, and Best Actor at the SL Comic Con FanX Film Festival last year. I cover the Marvel Cinematic Universe, Agents of Shield, Gotham, and Disney for Lord of the Laser Sword.

I taught film in SLC for 10 years at LDS Business College.