Author Archives: fictorians

Momentum Because Pixar

Guest Post by Aubrie L. Nixon

prompts. Those clever little devils can really get the creative juices flowing, ya know? When I’m having a rough time creating, I hit up my dear friend Google, and I get myself some clever, witty dialogue prompts. From there, it just comes naturally. When I hit my groove, and I mean really hit my groove, I am able to write for hours. I ride that river of creative momentum and I don’t stop until my fingers bleed. Well, not literally bleed, but you see my meaning.

Finding what brings out your creative flow is VERY important in building up that momentum. Without momentum you are literally stuck, unmoving, not writing! And for us authors that is incredibly bad place to be. Writers Block……a few heathens say it doesn’t exist. That you can just pick right up where you left off….Well to those nay sayers, I say booo!!!! If you are experiencing lack of momentum—writers block, you are among friends here at The Fictorians. We have all experienced writers block at one time or another. Well, thats great Aubrie, but how to I get my momentum back? Well listen up my friend, for I am about to reveal to you a secret that all authors wish they knew….

I have absolutely no idea.

However, I do know that if you don’t at least try to get your mojo back, its gone for good. As I said before, dialogue prompts are very helpful to me. I don’t even always use them for my current WIP (Work in Progress). Sometimes its a completely new story that I spout off with. It really doesn’t matter, as long as I am writing. Another tool I have found helpful is the 22 rules of story writing from Pixar. One of my favorite things from their advice is this:

Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.

It literally helps me create new characters and story ideas all the time! You can find the rest of the rules here:

http://nofilmschool.com/2012/06/22-rules-storytelling-pixar

If you remember anything from this post, remember this— Never, Never, Never Give Up. -Sir Winston Churchill

You’ve got this. I promise. It may seem impossible at times, tedious, and trying. But you can do it. All you have to do it keep going. Keep up that momentum and don’t stop.

Pre -Order my debut novel Secret of Souls here:
Amazon- https://goo.gl/BkXssp
B&N- https://goo.gl/r1yuuS
BAM- https://goo.gl/zpy1VH

If you preorder from my favorite Indie bookstore you’ll receive a SIGNED copy! Get that here:
One More Page Books and More- https://goo.gl/cQm5qe

I am running a special preorder incentive where you send e your proof of purchase and your address and I’ll send you an awesome SWAG pack! You’ll also be entered to win 1/5 Grand Prizes! Send your stuff here: aubrienixon@gmail.com

Follow me on my website or social media at:
aubriewrites.com
@aubriewrites

-Aubrie

aubreyAubrie is 24 years young. She plays mom to a cutest demon topside, and is married to the hottest man in the Air Force. When she isn’t writing she is daydreaming about hot brooding anti-heroes and sassy heroines. She loves Dragon Age, rewatching Game of Thrones and reading all things fantasy. She runs a local YA/NA bookclub with 3 chapters, and over 200 members. Her favorite thing to do is eat, and her thighs thank her graciously for it. If she could have dinner with anyone living or dead it would be Alan Rickman because his voice is the sexiest sound on earth. He could read the dictionary and she would be enthralled. Her current mission in life is to collect creepy taxidermy animals because she finds them cute and hilarious. She resides just outside of Washington DC.

Some Thoughts on Writing and Art

Guest post by by Brent Nichols

I’ve been writing for a long time, and I’ve got the knack of it now. I can get word onto the page, and they tend to be reasonably good words, too. Writing isn’t a problem for me these days.

No, the problem isn’t the writing. It’s the NOT writing. The problem is all those zero-word days when all that lovely momentum I’ve built up just disappears, and the reproachful pale rectangle of a blank page stares at me from my computer screen until I can’t face it anymore and I go and do something else.

And when it happens, I never seem to know what to do about it. How to push through. How to reclaim my momentum.

Recently, though, I found some new insight, and it didn’t come to me through writing. I’ve been dabbling in art. I’ve been drawing and painting, and almost every sketch and doodle has me thinking, not about art, but about writing.

I’ve played around with art before, over the years. I’ve bought sketchbooks, made half-hearted attempts to draw, grown discouraged, and moved on. Then, last December, I decided to give art another shot. I promised myself I’d do a sketch a day through 2017. To my surprise I’ve actually made the promise stick. It’s well into July as I write this, and I’m going strong.

Some of my sketches make me cringe, but that’s okay. If there’s one thing writing has taught me it’s that the only way to make good art is to make bad art, over and over, as you learn.

A couple of weeks ago I came across a couple of giant sketchbooks in my garage. They were nestled in the bottom of a box I hadn’t opened since I got married. I don’t know how long it’s been since I bought them, but it’s been more than ten years. And in all those years, I have not made a single mark in either sketchbook.

Not one line.

Today I decided to change that. There’s something intimidating about the sheer size of those enormous pages. It was a chance to make bad art on a dreadful scale. I know my skill as an artist, and while I’m a bit better than I was six months ago, I’m only too aware of my limitations. I knew how this picture would turn out.

But I kept thinking about the useless blankness of all those pages. The blankness had to go. I wouldn’t have a masterpiece when I was done. But it would be … not nothing.

I did a preliminary sketch, and then I set to work with ink and brush. And I made a mess. Parts of the picture worked, but overall it was blotchy and sloppy and deeply unimpressive.

No, I won’t be posting it here.

When it was done, I knew a bit more about how to use ink and brush. In fact, considering how little experience I have with the medium, I actually learned quite a lot. And my giant sketchbook, hoarded for so many years, finally contains a picture.

Not a great picture. Not even a good picture. But not nothing.

That’s how you write a brilliant story, one that will touch people, one they’ll talk about years after they read it. You write a page. If you can’t write a brilliant page, write a terrible one. And then another, and then another. Page after page, until one day you realize you’re writing something that’s actually pretty good. You face the blank page every day, and you refuse to settle for nothing.

And that’s how you get your momentum back. By refusing to settle for nothing.

Your challenges will evolve, but they certainly won’t go away. Today, for instance, I’m avoiding the next scene in my novel. I don’t know how to get it right, so I’m painting pictures in old sketchbooks and writing blog posts for the Fictorians.

My writing, unlike my art, is deeply important to me. I can’t just shrug and tell myself that whatever I put on the page is fine because I’m learning. This is my profession now, and it’s the only thing I really care about. I really don’t want to screw up this next page. I don’t want to learn that I can’t get it right.

But right now that page is blank. It has no value, and it hasn’t taught me a thing.

It’s nothing. And I’m going to change that.

Brent Nichols is the author of the Aurora-nominated novel STARS LIKE COLD FIRE and the sequel, LIGHT OF A DISTANT SUN. He self-publishes tales of science fiction adventure under the pen name Jake Elwood. He’s also a cover designer, making book covers from stock art. Eventually he’s going to do his own painted covers, but he’s not there yet. You can find his books on Amazon, and you can view his cover designs at CoolSeriesCovers.com.

 

How to Describe Your World to an Artist

A guest post by Holly Heisey

So you’ve just finished your masterpiece. Maybe, like me, you focus on the story in the first few drafts and the world itself is a colorful blur. If an artist asked you right now to describe the feel of your world for your book cover, could you do it?

Or maybe you lead with description, your prose so gorgeous a reader could live in it. You know all the details of your world, and you can describe any object in a given room. But could you describe the visual feel of your world? Could you pare down the details?

As an artist, I work with authors all the time on distilling their visions into cover art. Most authors know their story well, and many have a good idea of what they’d like on their cover, but they often have a hard time translating those concepts into visual ideas. A visual representation of a story is a different medium than the story itself. A cover, unlike a summary, shouldn’t describe the world, but invite the reader into it.

So how do you translate the vision in your head for an artist?

First, gather reference. Artists love reference—it’s like gold for dragons. Have you ever dream-casted your novel or collected images that looked like places in your world? That will come in handy now. Try breaking your world into four categories: people, places, things, and ideas. Google image search, Pinterest, Behance, and Artstation are your friends. Gather photos and paintings of things that could inhabit your world. For the idea category, put in images that evoke the emotions, themes, or specific scenes in your story. Building the visual feel of your book is a lot like finding your novel’s theme as you write. You’ll know it when you start to see it.

Here’s an “idea” Pinterest board for one of my story projects:

The next step is research of a different sort. A lot of authors overlook market research, but it’s too important to skip! Your cover is an invitation, but it’s also like a secret visual code. Your cover, if targeted correctly, will tell a reader exactly the kind of story they’ll get in under two seconds. A good cover artist will know the market trends, but you should know them, too. You might give your artist a beautiful description of your world and they’ll make a beautiful cover, but if your novel is adult fantasy and it reads at a glance as contemporary YA, that’s a serious setback. You want to give yourself as much advantage in reader expectations and sales as you can.

The quickest and most targeted way I’ve found to do market research is to run two searches: the first in your book’s specific ebook categories on Amazon, and the second as a more general search on Goodreads. On Amazon, look at the current ebook bestseller listings for your specific categories. The ebook charts will give the truest feel of the indie market—you’ll see exactly the kinds of covers that are selling books right now. Some of these covers will be amazing, and some…not so amazing. But most of them will have pieces of the visual tropes—or code—for that genre.

As an example, if you’re writing space opera, bestselling books often have starships. Big, colorful, epic starships. Those that don’t are still colorful and epic, sometimes with characters in action. Lots of blue/green, lots of red/orange. Lots of shiny tech and lens flares. This is the genre code for space opera.

Save the covers you like and that are similar to the visual feel you discovered while gathering reference earlier. And once you have a few favorites, it’s a good idea to look them up on Goodreads and explore the “readers also enjoyed” links. This will open up your search to books published in the last five years and bring in more traditional publishing trends. Study these, too. Collect your favorites. But be careful not to collect more than a few covers from over five years ago, as chances are the trends will have changed.

Now that you know the visual feel of your book and the cover tropes of the audience you’re targeting, look again at the references you’ve gathered for the feel of your story world. What are the big things and recurring trends? What evokes the most emotion? Write these elements down in a list. Look at the genre covers you’ve just gathered. What are the genre codes you want to target? Write these elements down, too, and compare the lists. Where do they match up? What gives the stronger image? For example, if you have an urban fantasy with a cool fight scene in the forest, but most of the book takes place in the city and that will make the stronger marketing image, you’ll need to decide what best represents the book as a whole.Not everything needs to match up, and you don’t need to hit all of the genre cover tropes—it’s probably a good idea not to. You want your own twist on this, within the genre. Look for the things that will make your cover stand out. But keep in mind, too, that the tropes are a visual code that people will read, whether you send the right signals or the wrong ones. Make sure your ideas hit at least a few tropes in your genre.

When you’ve found the elements you like, describe them in detail. Break them again into people, places, things, and ideas, and describe every detail of your main character or characters (physical appearance, clothing, emotional and mental states), the strongest places and most interesting settings, any objects or effects the characters or places might need, and any other cool things that might help convey the emotional feel. If the genre you’re targeting has covers that tend more toward abstract design than characters or scenery, still describe it all, paying particular attention to props and emotions. Include some of the reference pics you’ve gathered for each category, and some of your favorite covers that are similar to what you’d like for your book.

And that’s it. You now have a solid page or two of workable details and visual guides to take to an artist, who can help you hone your vision from there. This is a great process to do if you’re self-publishing, but I think it’s valuable for authors aiming at traditional publishing as well. You’ll know exactly how to describe your world to anyone who asks. And you’ll know your world better for yourself, which is the true gold.

 

 

About the Author:

Holly Heisey is an author, illustrator, and designer with a love of spaceships and a tendency to quote Monty Python. They’ve had stories in Intergalactic Medicine Show, Clockwork Phoenix 5, and Escape Pod, and have designed and illustrated for The Magazine of Fantasy & Science Fiction, The Future Chronicles anthology series, and USA Today and Amazon.com bestselling authors. Holly lives in Arizona with their pet cacti, enjoying the heat and plotting to take over the world.

You can find Holly at http://hollyheiseydesign.com, on Instagram @hollyheiseydesign, and Facebook at https://www.facebook.com/hollyheiseydesign/

 

On Setting

A guest post by Ramón Terrell

The resident dictionary in my computer defines setting as “the place in time in which a play, novel, or film is represented as happening. As is its job, the ole dictionary gives you a sterile definition of something much more … alive.

A novel’s setting is its history, its present, and its future. It is the body inside which the story lives. Without it, you just have characters in a vacuum. I’m reminded of the time I took a mocap (short for motion capture) class. After I slinked into the skintight black mocap suit, and they fitted me with all the little white dots, I moved into the center of the circular space to go through the motions.

There was a giant screen on the far wall that displayed my movements in the form of all the dots on my body. For the purposes of this post, I’ll gloss over my elation at imitating Ken and Ryu movments from Street Fighter, or Scorpion and Sub Zero from Mortal Kombat. Or even Eddie Gordo from Tekken. While those moments were a fun and laughter-inducing reliving of childhood/young adulthood, the memory of this adds a layer to this subject. The character in a vacuum.

While I was busy playing characters onscreen, the guys on the computer were creating a troll to inhabit the white dots that I provided. Soon we had a big hulking troll monster on screen, and I was its brain. Now, while seeing the guys behind the computer screen work their magic so quickly was cool, and me making the thing move even cooler, it sat on a screen, by itself, in a vacuum. The truth is, they could have gone on to inhabit that screen with thirty more trolls, included a giant, or even a dragon. But at the end of the day, they would all have been really cool figures in a vacuum devoid of any life but themselves.

Setting, is not just the location a story takes place. It’s not just a mass of buildings, mountains, lakes, flowers and trees. It’s a character in the story, whether background or lead. In The Lord of the Rings, Middle Earth was very much a main character of that series. The sense of vastness and wonder of the place, the mines of Moria, the forests home to powerful sprites such as Tom Bombadil, the lush green homes of the Ents, on their endless search for the Ent Wives, who probably left because they were tired of picking up after their Ent husbands. The darkness and evil of Kazaad Dum. It goes on and on.

The setting is everything that a character loves or hates about their lives, their situation, their past, the anxiety of their future. It is that place of danger and deviousness that the protagonist has been told to avoid, yet dreads the inevitability of her having to go. Throughout her journey to this horrible land, the protagonist is filled with worry about what she will find there. She mentally and even physically prepares herself for the sly, conniving men, the whip-like wit of the women, and the defiant children she will encounter. She hones her senses, wary of the packs of feral dogs roving the city borders, the twisted and gnarled trees reaching their clawed branches over the trail to snatch up foolish travelers passing through the dark night. She thinks of the black buildings, sitting prostrate before the giant black tower glaring down on them.

But when our protagonist reaches what her friends have described as this place of unending darkness and despair, she discovers a city with buildings dark of color that appear black at night, but are quite beautifully designed homes, pavilions, tailor shops, bakeries. The old gnarled trees are actually thousands of years old, and she can feel the silent wisdom of many ages past wafting from the regal figures. Packs of dogs do indeed rove the city limits, chasing off bears, making wolves think twice about venturing too close to the meadow where families like to picnic. The families bring extra food that they happily share with their canine protectors.

The men of the city are excellent at a game called Spy’s Eye, in which their team uses treachery and deceit to win over their opponents. It is such a beloved game that they playfully prank each other in daily life. Women have a whip-like wit that is seemingly present at birth, since the society is matriarchal, and women hold the most powerful positions of politics.

Children are trained from a young age to be strong of mind, for the world is dangerous outside the borders of their home, and one never knows what or whom they will encounter during their travels.

Our protagonist is instantly overwhelmed at the sight of the dark-colored buildings downhill from the huge tower that provides a breathtaking view of the surrounding land. It is a tower of observation that all may enjoy. Climbing the steps of the tower is a tiresome affair that not many will complete, yet those who do reach the top are afforded the perspective of a view of a world much bigger than they are; a reward for the labor of achieving it.

In these two examples, we have a setting built in the imagination of our protagonist based on rumors from her childhood. Her friends may have ventured to this place when very young, been frightened by the trees, the large buildings, the people who might have been very different from those from the land of their birth. This setting is stays with us and the protagonist all the way to her destination. Then we see that this is actually only partially true, and that with her own eyes, the protagonist sees the buildings, the trees, the dogs, the people, for what they really are.

Our setting has changed.

In any given story, we will more often than not have multiple settings. Even if it takes place in only one city throughout the entire story, there will be more than one. Our characters will venture from the slums of their home, to high society once they’ve attained a job. They may perhaps earn enough money to move from the slums to middle society where they will own a home in a nice community.

One day a dragon may fly overhead and torch the entire city. Now we have another setting; one of fire, ruin, and death. To stop the dragon, our protagonist may seek the help of a wizard who gives him the ability to breathe underwater, and he ventures deep into the caverns of the ocean to seek help from a water dragon to battle the evil wyrm who destroyed his home. In his journey to the water dragon, we see all manner of sea life.

Why have I illustrated all of this? That’s the fun part. We go to a film, open a book, go to a play, to suspend real life for a while. We wish to be transported into a setting not our own, whether real or fictional. Some readers love political thrillers, while others enjoy flying on the back of a dragon. With either of those genres, a character must be somewhere. Be it in a courtroom, in front of the desk of the Prime Minister of a country he was just caught spying in, or in the lair of a dragon who would love to know why he shoved that one coin into his pocket. A character’s journey cannot happen without a place to journey within. Even in their own mind, there is some kind of setting.

So go forth, lovely readers. Find a setting and dive into it. Pick up a game controller and do things in ancient Egypt, Rome, Japan. Open a book and leap through the treetops over the shoulder of a band of wood nymphs. Settings are as endless as our imaginations, and our abilities to use the built-in virtual reality of our own minds to visualize them. And isn’t that, a truly wondrous and wonderful thing?

 

 

About the Author:r_terrell_030513_0129_web

Ramón Terrell is an actor and author who instantly fell in love with fantasy the day he opened R. A. Salvatore’s: The Crystal Shard. Years (and many devoured books) later he decided to put pen to paper for his first novel. After a bout with aching carpals, he decided to try the keyboard instead, and the words began to flow.

As an actor, he has appeared in the hit television shows Supernatural, izombie, Arrow, and Minority Report, as well as the hit comedy web series Single and Dating in Vancouver. He also appears as one of Robin Hood’s Merry Men in Once Upon a Time, as well as an Ark Guard on the hit TV show The 100. When not writing, or acting on set, he enjoys reading, video games, hiking, and long walks with his wife around Stanley Park in Vancouver BC.

Connect with him at:

http://rjterrell.com/

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