Category Archives: Business

Always Be Film Friendly: Blue Beetles vs Vietnam Jeeps

After four years spent studying for an engineering degree, I was left with one final semester to fill with a handful of electives. Wanting a change of pace, I signed up for a class in cinematography. It fulfilled the requirements for my degree while also allowing me to stretch my creative muscles in a new way. Looking back, I’m very glad that I did. Not only did I thoroughly enjoy the class, but getting a glimpse into how our colleagues in film live and think has helped me with my own writing.

book-to-movieLeveraging your IP into a film or miniseries adaptation is one of the best ways to make money as a writer. Not only can you get the income from licensing your rights, but having a major motion picture or miniseries made will give your works access to a much larger audience. The phrase “based on a bestselling series” is good for both sides of the business. It attracts attention to the movie, but it will also give a healthy boost to your book sales leading up to the release.

Therefore, it is in your best interest as a writer to be “film friendly.” But what does that mean in practical terms? While there are many aspects to consider, I want to focus on what I see as the four key points I took away from the class.

First, while there are many elements of story that an author needs to balance when writing, there are a few that top the list when it comes to translating a work from page to film. Chief amongst these are strong characters, vivid setting descriptions, compelling plots, and powerful dialog. Focusing on these skills will not only make your writing better, they will also make your property more attractive as an adaptation.

As an example, look at how Jim Butcher structured the early part of his series, The Dresden Files. Though each book built upon the events of the previous volumes, they were also fairly episodic and self-contained. They showcased strong characters that would catch and hold the reader’s attention. These characters and the world they lived in were described in concise, yet catchy ways. The books had all the hooks needed for a reader to jump in at any point in the first five or six volumes without getting lost.

These stylistic choices were also very good for the SciFi Channel when they adapted the series to television. One book became one episode without too much lost in translation. The strength of the characters inspired the actors and the descriptions were able to guide and influence the visuals of the series.

Second, an author needs to consider what details will be lost in the translation to film. In prose, we have the advantage of being able to use all five senses and deep penetration to convey the character’s experiences to the reader. However, films generally rely on sight and hearing with limited character depth. That’s precisely why the book is almost always “better” than the movie. The reader experiences more than the viewer.

harrydresden-profileHowever, film has significant advantages in its ability to employ complex visual elements. As authors, we rely on the power of our language to inspire our audience’s imaginations. Film, on the other hand, relies on the skill of the special effects, costuming, and set design teams as well as the training of the actors. When you write a book, be sure to feed those teams with strong, iconic visuals. Furthermore, a five second panning shot can show the thousands of tiny details that would take an author five pages to describe. You get the same effect without having to worry about slowing down pacing.

Harry Dresden was designed to be very visually striking. Nearly seven-foot-tall, big billowy duster coat, glowing staff, and both the ability and inclination to throw fire at all his problems? That man will stand out in a crowd! Consider also the fantastic scenery of the Never-Never, the ominous cloaks of the Wardens, and the horrifying creatures Harry faces.All these elements provide fodder for the creative teams of the TV series to work with.

Additionally, we authors need to balance the “wow” factor of our stories with the movie’s potential budget and physical limitations. As writers, we don’t need to think twice about scenes set in busy cities (a gigantic logistical pain in the ass), on the high seas (you’d be surprised at how expensive it is to shoot on water), or having massive armies clash for the fate of the world (where are you going to find all those extras anyways?). Don’t get me wrong, I’m not saying to avoid anything that would be expensive or challenging to film. Each of those examples have been done, after all. Just be aware that production price will be considered when making an offer on your IP. If you can pack the same “wow” factor into a smaller budget, your work will be that much more appealing.

illinois-chicago-dresden-files-harryThough many of Dresden’s spells were fantastic, they were also remarkably low budget. Making the pentacle necklace glow? Not hard. Blasts of fire would take more skill, but can be done in a number of film editing softwares. As can Bob’s glowing campfire sparks.

The very best example comes from a sequence in Fool Moon. At one point, Dresden takes a don’t-notice-me potion and the world goes all sepia. Only people who notice him appear in full color. There are many ways that Butcher could have written that scene, but the one he chose was excellent for film. Super easy to execute while also being very visually appealing.

Finally, authors need to be willing to compromise with their artistic vision. The book may be ours, but the film adaptation is a collaborative work. After all screen writers, directors, and actors are all artists too and deserve to have the freedom to ply their craft. Secondly, there are certain practicalities to filming that cannot be ignored, but that the author might not even be aware exist. A good adapter will account for these changes will still honoring the original work.

blue-beetleFor example, the directors of the Dresden Files TV series chose to eliminate the beloved Blue Beetle in favor of a Vietnam era jeep. While the Blue Beetle provided good comic relief in the books, it would have been an extremely difficult set piece to shoot. The director’s camera angles would have been severely limited by how small and enclosed the vehicle was. The only way to get around this problem would be to have multiple Beetles – the first for exterior shots, and a second that was partially disassembled accommodate to the cameras for the interior shots.

Instead, they chose to use a Vietnam era jeep as Harry’s vehicle of choice. Jeeps are wide open and extremely camera friendly. Need an interior shot? Remove the fabric roof. Exterior shot? Put it back on. Even better, the jeep honored the spirit of the original piece. In the books, Harry drove the Beetle because it was cheap, easy to maintain and repair, and a low enough tech level that his magic wouldn’t do too much damage. All the same things can be said for the jeep. Personally, I think the screen writers made an excellent choice with the swap.

I’ve long suspected the Jim Butcher was heavily inspired by television techniques when he wrote the Dresden Files. I can’t say if that comes from him being a fan or if he has had formal training somewhere along the line. Either way, his strong characters, episodic early volumes, and striking visual descriptions made it easy for the SciFi Channel to adapt his books into a series. Additionally, his talent for “wow” inspiring magic that could be made real through relatively low budget special effects helped breathe life and wonder into the series. Finally, his willingness to step back and allow others to make creative decisions on the show allowed them to bring their expertise and experience to the project. All in all, I found both the books and series to be very enjoyable, if for very different reasons.

Playing in the sandbox

Another month brings me another really interesting subject to blog about: adaptations. There were certainly a lot of directions I could have gone with this, lots of movie and television options to consider for example. I’ve been a big fan of adaptations over the years: books that became movies, television series that became books, expanded universes and spun off realities. Despite this, I knew pretty quickly what kind of adaptation I wanted to cover- -a type that requires no contracts, no licensing and is usually done just for the pure enjoyment of it: fan fiction.

Wait, come back.

Look, I’m aware that fan fiction has something of a reputation and it is true that many examples of fan fiction can contain writing elements and prose that are… let’s call them underdeveloped. This is not true of all fan fiction of course, there’s some marvelous stuff out there. Addressing the ones that are a bit rougher to read though, I’m here to submit that this very rough nature may be as much a feature as a bug.

I’m not going to discuss the definition or the history of fan fiction, not when you can read all of that here <link>Rather I’d like to discuss my own view of the concept, and why I think it is both an excellent writing tool as well as one of the purest forms of creation out there.

spockanalia2

I think many of us started with some version of fan fiction. This was certainly true for me – The first stories I ever created were fan fiction. Before I could even write, I was dictating stories to my mother of G.I. Joe’s adventures in the jungle, hoping she’d send them to Hasbro where they’d be made into new toys. (Back in those days Joe had ditched the Army and become more of a Indiana Jones type complete with kung-fu grip!) Later I would draw my own Star Wars and Star Blazers comics as well as write my own Battlestar Galactica short stories.

Many years as an adult later the writing itch began to come back to me. I had a novel I had been carrying around in my head for a long time, but I still didn’t feel ready to attack that yet. I needed a warm up, something to get the writing muscles in shape. I decided to join an online fan fiction writing group, writing shared stories within the Star Trek universe. I wrote with this group for a few years, creating several characters and learning a great deal about duilding tension, working with character dynamics and crafting satisfying endings. It was a great experience and really prepared me for the full blown fiction writing that lay ahead for me.

Looking back on that now, I see the value fan fiction had for me as a fledgeling creative writer. When you write an original piece of fiction, the sheer amount of creation you need to do is very daunting, especially in the speculative realms. Not only does the plot need to be worked out, but you must create the characters, locations, backstories, technologies, and so on. It can be overwhelming.

With fan fiction, much of that work is done for you. It is a sandbox where everything you need to play is already set up for you. You still need to create the adventure, but the rest is already done. This allows the new writer to just focus on the story creation, let’s say by creating a new adventure for Captain Picard and the crew of the Enterprise. Later, the writer could expand things by adding a new character of their own creation, or sending the ship to a new planet they’d have to invent. In this case, they are taking on world building and character design in nice bite size pieces, learning to crawl before walking. Fan fiction allows a new writer to step into the world of story creation slowly, working at their own pace and adding skills one at a time. There is a freedom there that I think had a great deal of value.

Additionally, I admire fan fiction for the pure honesty it represents. These are writers who will never be paid and will never see their work in print. They write instead to see their favorite universes in a more personal light; allowing for a broader range of stories, representation and scenarios that often are simply not available in the ‘canon’ universes. Viewed in this light, fan fiction might be the the truest adaptation form of all, one done for the sheer love of the source material. These writers are writing for the pure joy of creation, and I find that compelling.

It is easy to look down on fan fiction as something ‘lesser’ than paid fiction, but I feel doing so overlooks a very special and unique category of adaptation, one that had a great deal to offer both reader and writer.

See you next time!

Paid to Play: Writing Licensed Fan Fiction in Kindle Worlds

We’ve all heard that writing fan fiction is something that professional writers don’t do. Fan fiction has a stigma attached to it of being vastly amateur and a waste of time for aspiring authors who should be cutting their teeth on their own works. The truth of the matter is that fan fiction has a very large fan base and can provide a great opportunity for new writers to hone their abilities. Yet, being paid for writing fan fiction has always been reserved for authors who sign literary contracts to write “media tie-ins.” The media tie-in was essentially the sole professional version of fan fiction until Kindle Worlds came along.

Kindle Worlds is a project from Amazon that allows authors to write licensed fan fiction in any of the licensed world. Authors can earn royalties (typically 30%) from their works in a licensed world. Works can be any length from short story to full novels. The only “catch” is that Amazon and that licensed world own your story in perpetuity. Licensed worlds include the worlds of bestselling authors Hugh Howey, Bella Andre, and Kurt Vonnegut. Other worlds include television properties (Vampire Diaries, Wayward Pines, Veronica Mars) and comic book properties (G.I.Joe: A Real American Hero, Quantum and Woody, XO Man-o-War). All an author has to do is have an idea, check the Kindle Worlds quality/content guidelines for that licensed world, write a story, and publish it. It’s licensed fan fiction, and I can say from experience, a huge opportunity.

A few years ago at the World Science Fiction Convention in San Antonio, I met Hugh Howey. We had a great conversation then, and ever since via infrequent emails. I first heard about Kindle Worlds from Hugh. Roughly about the time that I finished the second of his Silo Saga novels (SHIFT), I had an idea for a story in his universe. Knowing that the universe was available through the Kindle Worlds program, I worked up a story and promptly hesitated. On the cusp of submitting the story, I chickened out and emailed Hugh for advice. He told me to publish the story, and I did. I’ve published several short stories via Kindle, but none has sold like my Silo Sage novelette “Vessel.” It’s been out for a couple of years and has never left the Top 200 in Kindle Worlds Science Fiction and Fantasy, topping out at #3. The story has done nicely, putting some extra money in my account while generating name recognition. I never thought about name recognition as a by-product for Kindle Worlds until I had an idea for another story in a different universe.

As a kid, the cartoon series G.I.Joe: A Real American Hero was my favorite series of all time. When I saw that its universe was part of Kindle Worlds, I was amazed and thrilled. In the Kindle Worlds stories, there are some really good ones including those by bestselling author Carrie Vaughn and my friends Peter Wacks and Aaron Michael Ritchey. On a getaway weekend to Breckenridge a couple of years ago, I had an idea for a story in that universe and wrote it inside of a week. After some read-throughs and edits, I used the Kindle Worlds cover builder, formatted the book, and set it live. What happened next is surreal. About 24 hours after I set the title live, I had a Twitter notification on my account (@TheWriterIke). I’d been mentioned in a tweet from Amazon Kindle Worlds that reached almost 35,000 subscribers. They’d also tagged one of the major G.I.Joe toy collector groups, and they then retweeted it to another 6,000 subscribers. The story hit #7 in all of Kindle Worlds within the next few hours. I gained fifty or so Twitter followers. Like “Vessel,” my short story “Friends In High Places” has continued to do very well, and the fact that it’s licensed fan fiction is something I’m very proud of.

I believe firmly that writers should seek payment for our work. Exposure doesn’t pay the bills. Kindle Worlds is a perfect opportunity to play in someone else’s world while earning royalties and gaining exposure. Check them out at KindleWorlds.Amazon.Com and see if there is a licensed world you’re familiar with. Then, if the muse whispers in your ear, sit down and write the best story you possibly can. You never know what might happen with it.

International Association of Media Tie-In Writers (IAMTW)

iamtw-logoSince the theme of the month for the Fictorians concerns adaptions, I thought I would introduce our website visitors to the professional organization for media tie-in works. While not as well-known as the Science Fiction and Fantasy Writers of America (SFWA), the Horror Writers Association (HWA), or Mystery Writers of America (MWA), the IAMTW is filled with many recognizable names who are members of those other organizations.

Media tie-in writing has been around for ages. Within the past 35 years, it has expanded beyond adapting movies and plays to include games (both desktop RPGs and video games) and expanding the original universes of movies.

At one time several decades ago, if an author accepted a contract to adapt an original movie to book format, it was looked upon by many professionals in the field as an unrecoverable mistake. Once an author wrote a tie-in work, they were considered hacks and looked down upon.

These days, there is a more welcoming aura when media tie-in writers are concerned. Some of the old guard may still have issues, but with the way the writing industry is flailing around, a solid book contract is a positive thing. Movies, books, games, and even music albums are being converted to other forms of entertainment. A good example is the drummer of the band Rush, Neil Peart. He wrote the lyrics for the Clockwork Angels album and collaborated with science fiction author Kevin J. Anderson to write a book based on the concepts.

Writing media tie-in works is tougher than writing a novel from scratch. If one writes a book beyond a movie adaption, such as Alan Dean Foster’s Splinter of the Mind’s Eye, one has to take a lot of restrictions into account before plotting and writing the work. Those restrictions may include making sure the established characters act properly and that your story line does not impact upcoming installments of future movies. Keeping the expanded universe straight is a tough gig, especially after years of multiple authors writing novels. If you make a mistake, the otaku-type fans will be the first to let you know.

Eventually, there were enough professionals writing tie-in works that authors Lee Goldberg and Max Allan Collins founded IAMTW. The organization consists of writing pros who have been contracted to write licensed tie-in works for a professional rate. Fan fiction does not count towards membership.

Benefits of membership include articles and contact information of interest to authors looking to write more tie-in works. IAMTW also hosts the Scribe Awards, which acknowledge and celebrate excellence in licensed tie-in writing—novels based on TV shows, movies, and games. Award categories include best original novel, best speculative fiction novel, best adaption, best audio play, best short fiction, and best YA novel. The awards are determined by a juried committee and anyone can submit their work.

For more information about IAMTW, visit their website at http://iamtw.org.