Category Archives: Character

Finishing What You Start, Or Not

When I first started writing fiction in 2009, one of the first things I learned were Heinlein’s Rules. While they all have a place in the heart of every writer, the one that sticks out the most to me is “Finish What You Start.” It’s the single most often prescribed bit of writing advice I give to aspiring authors. The ability to sit down and finish a story, good or bad, is critical to learning the craft. However, I’ve also come to understand (and experience) that there are simply times when you shouldn’t finish what you start – you should put it down and walk away.

I’ve had an idea for a novel in my head for the last several years and I’ve toyed with outlining it here and fleshing out dialogue and characters there and I decided that I’d sit down on really focus on it last year. My intent was to write about 10,000 words and really determine if the story was something I could commit to fully. While it sounded good to me, and I was pretty sure I could write it, could I make it an authentic story? Could I answer the most important question in every reader’s mind – “Who gives $&@#?” I believed I could and I promptly sat down wrote about 8,500 words and stopped dead – seriously, like in the middle of a sentence.

At the time, I believe the words I spoke to myself were “What in the hell are you doing, Kevin?” My great idea wasn’t as great as I’d believed it to be. From my reading and occasional instruction of outlining and character dynamics, I realized that while I had a fun premise to explore, my character was simply horrible. I’d designed goals for them and tried valiantly to put them into some type of story line capable of captivating an audience. On paper, everything was a fit, but I realized that I didn’t “love” my protagonist. In fact, I kinda loathed them. Every time I wrote their dialog in that 8,500 starter, I cringed. It got to the point at the end that I threw up my hands and said “I’m not finishing this.”

A few years ago, this would have bothered me tremendously. Having learned that finishing what you start is critical to success as a writer, my younger self would’ve pressed on and turned out something vaguely akin to a novel that was destined for the circular file. Instead, I realized that while I’d seemingly done my homework, outlined and plotted the story, and built my character in a way I thought would work – the whole mess didn’t come together. Was it a result of my talent? Or my motivation? Or did I just not believe in the story anymore? Your guess is as good as mine. What mattered was that my brain said it was time to stop – that I wasn’t getting anywhere fast and that I was laboring over a first draft instead of letting the ideas around my outline flow. That story went into the dark recesses of my hard drive likely never to be heard from again. It simply didn’t work. I didn’t need to send it to my first reader or any beta readers – I could sense that the story was dead on arrival and I stopped.

I recently went back at looked at what I’d written in the 8,500 word, suddenly truncated start and completely agreed with my decision. In some similar cases, I’ve looked at something with fresh eyes and starting typing anew – pushing that gestated idea to finalization. As I read the first chapter, I thought I might be able to do just that. By the end of chapter three, I knew it was a lost cause. That character, and their storyline, went into the experience file. From there, I went back to another one of Heinlein’s rules – “Write something else.”

I’ve been busy ever since.

Pre-Writing and Screenwriting

Until 2012, I was a pantser. Truth be told, I still write short fiction without a plan sometimes, but I’ve been fully converted over to outlining. It’s a long story, but it’s worth the effort. The very first novel I wrote, RUNS IN THE FAMILY, took me 18 months to write. Without a roadmap, I would write all the little ideas and delete troves of words before latching onto another idea and doing the same thing over and over again. It was a slog and I hardly remember finishing it. When I had the idea that became my debut novel SLEEPER PROTOCOL, I vowed that I wouldn’t do that whole awful process again. I determined that I was going to figure out how to write a novel. I’ll cut off some of the story here, but a book on screenwriting changed the way that I write. That book was “My Story Can Beat Up Your Story” by Jeffrey Alan Schecter. It’s a quick, easy read that gives you insights into character development, story pacing, and a structure that resonates with your reader.

Schecter’s book impressed the folks at Mariner Software enough that they built a screenwriting program called Contour that follows his method to the letter. When I found out about Contour, I quickly downloaded the free demo. From there, I ended up purchasing the program. It’s a part of my pre-writing process, which is the theme of the month, so let me break down how I get ready to write a novel.

Let’s say I have an idea already pretty formed in my head. Chances are that I’ve started gathering some notes on that idea in a notebook (yes, I have a notebook problem – there are never enough). I take that pretty formed idea in my head and start to make sure I can craft it into some of the key notions that Schecter teaches about character development. The takeaway here is that without good characters, your story doesn’t live to tell the tale. Forget to develop your protagonist and your book never reaches the end of Act One because there’s nothing to change them. Fail to develop a solid antagonist and your story dies in Act Two. By building the character development first, even before I start the plotting pieces and exercises, I have a solid idea of where the story is going to go based on the goals of my characters. From there, I go through Contour’s beats and guide sheets to develop a “straw” outline – that’s my first pass entirely through Contour. I come back and add more detail to the areas that need it – thanks to big text boxes and the like. Once I’ve done that, it’s time to open Scrivener, my writing software.

Once in Scrivener, I use what’s in Contour to help flesh out a basic structure. I create the building blocks in various ways – either folders and chapters for scenes, the cork board function for random thoughts or unplaced ideas, and any references I need to consult as I write. With the data from Contour about specific plot points, character goals, and what the characters need to discover/solve/act upon, by the time I’ve laid out my pre-writing, I have a serious amount of data already in the program ready for me to use. Yes, it seems like a lot of work, but for me it’s better than trying to handle those dozens of notebooks and pieces of scratch paper. If I take the time to enter the ideas in Contour, it asks the questions for me and my answers further flesh out the plot. From there, writing is relatively easy.

How easy? At this point, I’ve invested several hours in building out Contour and laying out Scrivener the way I want it to. For me, the end result is that I write faster. Remember RUNS IN THE FAMILY? Eighteen months from start to finish? With the method I laid out above, I wrote SLEEPER PROTOCOL in seven weeks. I wrote the recently published sequel VENDETTA PROTOCOL in about nine weeks. It’s a much faster process when I know the route that I’m going to take. By laying out the entire novel, if a character decides to do something differently that I want them to, I can let that play out a little and still have a clear ending in mind. I can adjust things as I go, which is much easier than stopping and starting all over. With a full outline, I know where I have to get back to, and it makes a difference.

No two methods are the same, though. You have to figure out what works for you. For me, that intense planning and note taking process leads to big changes with my speed and productivity, but it may not work for you. There are a million ways to write a novel, but they don’t all require any prewriting. They do require writing, so get to it.

 

Plotting by Character Arcs Instead of Outlines

Plotting. Plodding. There’s a reason those words look and sound similar. Sometimes, plotting a novel can take all the fun out of actually writing the thing. With every move and event preordained, what’s left to surprise the writer while writing?

If prewriting is getting you down, I offer you an alternative: prewriting by way of character arcs.

If prewriting isn’t getting you down and you’re hardcore geeking out over it, I still recommend these books by K.M. Weiland: Outlining Your Novel and Structuring Your Novel.

Character arc. What is it? Simply, it’s the journey the character takes in a story. Expanding further, there are three types of common character arcs, according to K.M. Weiland’s Creating Character Arcs: Positive (what we usually see in movies, books, and television, also known as the hero character arc), Flat (wherein the character does not change but has the wisdom of what is right throughout the entire story, an example being the main character’s teacher or mentor), and Negative (this could be an antagonist’s character arc, or a character arc in which the character destroys others and themselves as well).

Let’s say you’d like to write a Positive Character Arc for NaNoWriMo. What does that look like? Let’s go through K.M. Weiland’s Positive Character Arc structure.

  1. Exposition – The Lie Your Character Believes
    • Where does your character start the novel, internally speaking? Is everything perfect, utopian? Does everything suck? Does the character simply believe everything is perfect (aka the character is lying to themselves)? Set up a characteristic moment for your reader that displays your character’s…eh, character. Set them up in a fairly normal situation or normal day. And also, organize your character’s internal storm: what does the character want? Now, what does the character need?
  2. Exposition – Your Character’s Past
    • Weiland calls this the character’s ghost. What happened to your character to make them believe that they need what they want and ignore what they truly need? Why does the character need to change?
  3.  Act One
    • Set up your character’s life in this act. Make sure their motivation(s) is clear. What is he after? What does she want?
    • First Plot Point – something happens here that expands your character’s mind and vision. “The point of no return.”
  4. Act Two, Part One
    • Adventure! That’s what your character will be doing here. Fumbling around, trying to figure things out, and definitely failing.
  5. Midpoint
    • My favorite part in a story; the character’s realization. Maybe he’s in over his head. Maybe she realizes there’s a lot more than meets the eye. It’s the turning point not only in your story, but in your character’s thinking and possibly motivation.
  6. Act Two, Part Two
    • This is the part where your character starts taking control. What does your character need to do to take charge?
  7. The Third Plot Point
    • Your character’s low moment. What happened? Is morale down, did they lose something as big as a battle? The character can no longer evade the truth, they must look at it in the eye and accept it.
  8. Act Three
    • The ramp up before the climax! Intensity, speed! Thrusters on full! In one word, your character is: determined.
  9. Climax
    • Weiland describes the climax as the reason for the story. This is where your character realizes the truth was worth the heartache and pain along the way. The reason for the journey.
  10. The Resolution
    • Now you can show the character living the truth instead of living in the lie they first believed at the beginning of the journey.

Instead of writing your story around what happens, with this method, you’re writing your story around what your character does to push the plot. I personally find these stories more engaging than stories where events happen to the character. I like to see the main character in control, messing up, making amends, and patching things up on their own.

I’d like to take a final moment to remind you that there is no wrong or right way to pre-write. The way that works for you IS the best way, whether that means a big, juicy outline, a short outline, pages and pages of character arcs, or jumping right in. In the end, we all must eventually jump in and write.

Momentum Because Pixar

Guest Post by Aubrie L. Nixon

prompts. Those clever little devils can really get the creative juices flowing, ya know? When I’m having a rough time creating, I hit up my dear friend Google, and I get myself some clever, witty dialogue prompts. From there, it just comes naturally. When I hit my groove, and I mean really hit my groove, I am able to write for hours. I ride that river of creative momentum and I don’t stop until my fingers bleed. Well, not literally bleed, but you see my meaning.

Finding what brings out your creative flow is VERY important in building up that momentum. Without momentum you are literally stuck, unmoving, not writing! And for us authors that is incredibly bad place to be. Writers Block……a few heathens say it doesn’t exist. That you can just pick right up where you left off….Well to those nay sayers, I say booo!!!! If you are experiencing lack of momentum—writers block, you are among friends here at The Fictorians. We have all experienced writers block at one time or another. Well, thats great Aubrie, but how to I get my momentum back? Well listen up my friend, for I am about to reveal to you a secret that all authors wish they knew….

I have absolutely no idea.

However, I do know that if you don’t at least try to get your mojo back, its gone for good. As I said before, dialogue prompts are very helpful to me. I don’t even always use them for my current WIP (Work in Progress). Sometimes its a completely new story that I spout off with. It really doesn’t matter, as long as I am writing. Another tool I have found helpful is the 22 rules of story writing from Pixar. One of my favorite things from their advice is this:

Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.

It literally helps me create new characters and story ideas all the time! You can find the rest of the rules here:

http://nofilmschool.com/2012/06/22-rules-storytelling-pixar

If you remember anything from this post, remember this— Never, Never, Never Give Up. -Sir Winston Churchill

You’ve got this. I promise. It may seem impossible at times, tedious, and trying. But you can do it. All you have to do it keep going. Keep up that momentum and don’t stop.

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-Aubrie

aubreyAubrie is 24 years young. She plays mom to a cutest demon topside, and is married to the hottest man in the Air Force. When she isn’t writing she is daydreaming about hot brooding anti-heroes and sassy heroines. She loves Dragon Age, rewatching Game of Thrones and reading all things fantasy. She runs a local YA/NA bookclub with 3 chapters, and over 200 members. Her favorite thing to do is eat, and her thighs thank her graciously for it. If she could have dinner with anyone living or dead it would be Alan Rickman because his voice is the sexiest sound on earth. He could read the dictionary and she would be enthralled. Her current mission in life is to collect creepy taxidermy animals because she finds them cute and hilarious. She resides just outside of Washington DC.