Category Archives: Outlines

Those Last Three Minutes of Casablanca

Author’s Note: If you haven’t watched Casablanca, do so immediately. This is the movie that changed the way Hollywood made movies and it’s something every writer should understand. There are SPOILERS below, but you need the explanation to really make my points stick.

Casablanca (1942) is a landmark film and one of the top movies of all time. What most people don’t realize is that this movie, specifically the way it was written, changed filmmaking forever. Before Casablanca, the prevailing sentiment in Hollywood was that telling a character-based story required a much longer film. Take Gone With The Wind (1939) with a running time of 3 hours and 58 minutes as a good example of this. Most movies of the time period were shorter, nearly devoid of plot or substance, and played to the audience on a purely esoteric level.

My two favorite movies from this period come from my love of big band music (I was born 50 years too late). Sun Valley Serenade (1941) and Orchestra Wives (1942) feature Glenn Miller and his orchestra. Each of these movies are around the standard ninety minute timeline of most Hollywood features of the 20th century. If you watch them (and I do recommend them – pure popcorn fun), there is virtually no substance. This was a standard practice during this time. Casablanca came along and changed all of that by focusing on the character, Rick Blaine played by Humphrey Bogart.

What Casablanca did was very simple. Rick had several things (goals) that he wanted to achieve. Despite being an ex-patriot, Rick wanted to stand up against the Nazis, he also wanted to win back Ilse, his former lover, and he desperately needed friends in the local area to survive (mainly Henri, the police chief). The movie weaves the story of the “letters of transit” which are basically a “pass” from Nazi-occupied North Africa. Rick obtains them and they essentially are the ultimate “get out of jail free” cards. He’s prepared to use them when Ilse suddenly comes back into his life – with her new husband Victor (a famous Resistance leader).

Ultimately, the story puts Rick in the unenviable situation of having the letters of transit and not being able to win Ilse back. He goes to the airport to meet her and her husband and all of the audience’s emotional involvement in the storyline comes to a crescendo in the last three minutes and forty or so seconds. In that time period, Rick gives Ilse and Victor the letters of transit (“We’ll always have Paris”). When the Nazi officer responsible for the area arrives and demands the plane stop its departure, Rick kills him in front of the police chief, Henri. Instead of arresting Rick, Henri tells his men that Major Strosser is dead and they should round up the usual suspects. Henri and Rick walk off into the darkness – “I think this is the beginning of a beautiful friendship.”

The movie ends right there – fade out, roll credits, end scene. It’s brilliant.

Instead of a four hour character drama, Casablanca did the same thing in ninety minutes and it became a benchmark for storytelling. Not to say that movies after it, especially in the 1940s and 50s didn’t try to hold on to the fun, no substance formula – they did, but Casablanca proved that a character drama could fit in the same amount of time given to those popcorn flicks.  How does that apply to fiction writers?

Very simple. Your book is likely going to be a movie in your reader’s head. Tie those emotional knots and deliver them to the reader as close together as possible for the maximum emotional response. If you’ve cried at the end of a movie, you recognize this. Try to do the same in your writing – your readers will thank you.

Outlining in 10 Steps

I’ve always been able to hold the broadest of outlines in my head. I always knew what the story was, who the characters were, what the goal was, what would happen at the climax and how the book would end. I’d also write in-depth character backgrounds and then I’d put the story in their hands and the characters would tell me how to get to the climax and reach the story goal.

This method of sort-of-plotting and writing by the seat of my pants worked well enough writing fantasy stories. But I wondered what I’d do if I had to provide an outline for a novel or a series. I also wanted to write a mystery/crime novel. Mystery conventions include planting solid clues and red herrings, and developing a credible outline of events. Flying by the seat of my pants, wasn’t going to accomplish this. I had to learn how to outline.

After studying and reading about outlining for mysteries, I created a system which works for me no matter what genre I write in. It’s a mash-up of many bits of wisdom and has its own gaps. The first few points can be done in any order.

1) Know the story goal and the consequences of not meeting the story goal. Keep the stakes high. For example, Zex must steal back the magic cooking pot from the ogre because leprechauns are dying because the gold which sustains them.

2) Build the world. The world determines what your character can/can’t do and the rules which must be followed or broken.

3) Understand the genre requirements and the type of story you are telling. Is it a fantasy (elements of magic or the fantastic) which is told using the Hero’s Journey story arc?  Is it a rags to riches, folk tale, thriller, revenge, forbidden love, or crime story? In a fantasy, you’ll need to know how the magic system works and the cost of using magic. In a mystery, you need to know the crime scene, the victim, the perpetrator, and those involved with the victim before you can outline.

4) Create character backgrounds because that will inform their motivations and will determine how they act and react.

5) Figure out your theme – you’re writing the story because you have something to say about the human condition. That something is what you are passionate about. Theme can be as simple as good versus evil or as complex as exploring how people deal with death. Once you’ve thought about the previously mentioned items in this list, take a moment to reflect on what the theme or point of your story is about. This is important because it affects how the story is outlined and written.

6) Assign each character a position or stance on the theme. Some will be for it. Some against. All to varying degrees. For example, let’s use the theme of the ends justify the means for our story with Zex the leprechaun. You must decide if he agrees, disagrees, or believes some variation (sometimes it is necessary) of this theme. All characters (or groups) should have differing views on the matter because that is a source for conflict and tension.

7) Note the beginning, the turning point, the climax, and the end of the story. These are the goal posts you are aiming for. If you are using the three, four or five act structures, or a story telling structure such as the Hero’s Journey, note the events which meet the key requirements for that structure. This should include genre story telling requirements.

8) Broadly fill in the gaps. For mystery, I chart everyone’s motivations and their relationships with the victim. I note the crime scene details then I plot the events leading to the crime scene, and where everyone was when the crime happened. I know who the perpetrator is and how that person will be caught. Then I plot the cat-and-mouse game of clues and red herrings. When writing fantasy, I employ a similar method because the protagonist’s journey is about a problem needing to be solved.

9) Fill in the details by creating scenes. If you’re a pantser, please don’t panic, this method I’m about to share still leaves lots of room for the imagination. I use this system to outline a few scenes at a time (not the entire novel). The broader outline (points 7 and 8) keeps me focussed on the theme while this one allows for tension, conflict, and action on the scene level. I call this the “And Then” method and I must credit author Mahrie G. Reid for showing it to me.

And then something happens. And the character feels ….

For example: And then Zex tripped over an invisible rope and fell into a trap. He panics over his silliness for watching the butterfly rather than focussing on the task. And then the ogre hovers on the rim of he pit, telling Zex that he will be cooked in the magic pot for the ogre’s dinner. Zex feels frightened. And then, Zex swallows his fright and forces himself to outsmart the ogre. He feels emboldened.

Or for a romantic fantasy: And then when Josh rips off his shirt, Kimberley sees the slash of the dragon’s claw across his back. At once, Kimberley feels her heart flutter and she feels faint at the sight of blood. And then Kimberley vomits and feels embarrassed.

10) Now, it’s time to write the story. I write the first few scenes, and then I go back and use the “And then…” method to plot out the next few scenes.

As you write the story, the outline will change. How things happen will change. That is normal and shows that the characters, the plot, and the conflicts are dynamic. Using some form of outlining has the benefit of faster writing, less major revision, and it will help you write the dreaded synopsis because the key elements of the story are determined.

 

Prewriting from a Series Perspective

So you’re writing a series, say the third volume, just to pull something totally at random and in which in no way applies to me. How do you approach prewriting when you’re looking not just at the book alone, but also in its place in the series?

Well, in my dad’s favorite answer to almost any question: it depends.

First off, what kind of series are you writing? Is it the episodic sort in which can go on more or less forever and which a reader can more or less start at any point and easily pick it up? Or is it a closed, serialized story with a clear beginning, middle, and eventual endpoint? Each series type faces a critical issue of balance, but in different ways.

For an episodic series, each entry is a standalone story following (usually) the same protagonist. For obvious reasons, this style lends itself well to procedural-style stories (crimes that need solving or medical cases that … also need solving).

Any series of this sort, one with no planned ending, is operating on a ticking clock. There are only so many stories that are worth writing for a given series. The longer it runs, the more likely installments will begin feeling like retreads. This is doubly dangerous for a series of novels with one writer, who is going to have their own tendencies and blind spots and, unless their name is China Mieville, will eventually start to fall into the same story ruts given the same story ingredients.

That being said, one surefire way to shorten your clock is to break the key elements that make your series work in the first place. Whether it’s author boredom or fear of getting stuck in a rut, I’m talking about change for the sake of change.

To look at this from a television perspective, The X-Files really began to fall apart as a series when David Duchovney’s Mulder left the show (followed eventually by Gillian Anderon’s Scully). At that point, two entirely new characters, Agents Doggett and Reyes, became the show’s new leads. And honestly, they were fine in the roles. If the show had begun with them as the leads, it might have found its own kind of success. But readers had been tuning in for years to watch Mulder and Scully battle the paranormal and their own repressed feelings for one another. In this case, the actors wanted out, and the showrunners can’t be blamed for that. But writers would do well to take note. It’s important to have a good sense of your series’ sine qua non, that which it cannot exist without. Remove or change the central dynamic that makes your series appealing at your peril.

A serialized story with a planned beginning, middle, and end faces different balance challenges. Each volume needs not just to be an entry in a larger narrative, but also to tell a satisfying story in its own right. This requires more work on the author’s part than in our episodic series, where each story is more or less standalone with the same characters and/or settings.

But because our story is fulfilling double-duty, it also has to be a part of a larger narrative (both in terms of plot and character), and that means treating the entire series as one enormous story, with its own sense of rising action and stakes. And this leads us to the great danger of the serialized story: the all-consuming desire to top what has come before. It’s very easy to fall into this trap, to look at each installment as needing to be somehow bigger, with higher stakes, and wind up with a story that is more ridiculous than thrilling. It’s a good idea to approach this sort of series with an idea of what you wish your final conflict in your final volume to be. This allows you to calibrate the individual conflicts driving the individual series entries and make sure you aren’t peaking too early.

Fiction of all sorts is rife with examples of this, particularly with bad guys that are all but unkillable in the first installment and become mere cannon fodder by the final entry. The Wheel of Time makes Rand al’Thor’s first kill of a villainous trolloc an epic struggle in which he nearly dies. By the end of the series, trollocs are less effective than imperial stormtroopers at menacing our heroes. That’s okay in this instance, because Robert Jordan effectively shows the reader how Rand and his friends learn to become bigger and bigger bad-asses in a believable progression. It doesn’t wreck our suspension of disbelief because Jordan puts in the work.

By contrast, when Star Trek: The Next Generation introduces the borg, they are a terrifying and all-but-invincible foe. Two series later, in Star Trek: Voyager, the drive to increase series ratings brings the borg back on a regular basis. Where previously a single borg ship was able to obliterate entire fleets of starships, now the Voyager successfully contends with the borg week-in and week-out. The villains are robbed of their menace.

Writing a series adds several dimensions of difficulty to your job. It means having to keep multiple books in mind at once, both ones that have come before and ones you haven’t written yet. But no matter which kind you are writing, a little thought and planning ahead of time can save you a lot of pain (and painful rewrites) down the road.

 

About the Author: Gregory D. Littleheadshot

Rocket scientist by day, fantasy and science fiction author by night, Gregory D. Little began his writing career in high school when he and his friend wrote Star Wars fanfic before it was cool, passing a notebook around between (all right, during) classes. His novels Unwilling Souls and Ungrateful God are available now from ebook retailers and trade paperback through Amazon.com. His short fiction can be found in The Colored Lens, A Game of Horns: A Red Unicorn Anthology, Dragon Writers: An Anthology, and the upcoming Undercurrents: An Anthology of What Lies Beneath. He lives with his wife and their yellow lab.

You can reach him at his website (www.gregorydlittle.com), his Twitter handle (@litgreg) or at his Author Page on Facebook.

 

Pre-Writing and Screenwriting

Until 2012, I was a pantser. Truth be told, I still write short fiction without a plan sometimes, but I’ve been fully converted over to outlining. It’s a long story, but it’s worth the effort. The very first novel I wrote, RUNS IN THE FAMILY, took me 18 months to write. Without a roadmap, I would write all the little ideas and delete troves of words before latching onto another idea and doing the same thing over and over again. It was a slog and I hardly remember finishing it. When I had the idea that became my debut novel SLEEPER PROTOCOL, I vowed that I wouldn’t do that whole awful process again. I determined that I was going to figure out how to write a novel. I’ll cut off some of the story here, but a book on screenwriting changed the way that I write. That book was “My Story Can Beat Up Your Story” by Jeffrey Alan Schecter. It’s a quick, easy read that gives you insights into character development, story pacing, and a structure that resonates with your reader.

Schecter’s book impressed the folks at Mariner Software enough that they built a screenwriting program called Contour that follows his method to the letter. When I found out about Contour, I quickly downloaded the free demo. From there, I ended up purchasing the program. It’s a part of my pre-writing process, which is the theme of the month, so let me break down how I get ready to write a novel.

Let’s say I have an idea already pretty formed in my head. Chances are that I’ve started gathering some notes on that idea in a notebook (yes, I have a notebook problem – there are never enough). I take that pretty formed idea in my head and start to make sure I can craft it into some of the key notions that Schecter teaches about character development. The takeaway here is that without good characters, your story doesn’t live to tell the tale. Forget to develop your protagonist and your book never reaches the end of Act One because there’s nothing to change them. Fail to develop a solid antagonist and your story dies in Act Two. By building the character development first, even before I start the plotting pieces and exercises, I have a solid idea of where the story is going to go based on the goals of my characters. From there, I go through Contour’s beats and guide sheets to develop a “straw” outline – that’s my first pass entirely through Contour. I come back and add more detail to the areas that need it – thanks to big text boxes and the like. Once I’ve done that, it’s time to open Scrivener, my writing software.

Once in Scrivener, I use what’s in Contour to help flesh out a basic structure. I create the building blocks in various ways – either folders and chapters for scenes, the cork board function for random thoughts or unplaced ideas, and any references I need to consult as I write. With the data from Contour about specific plot points, character goals, and what the characters need to discover/solve/act upon, by the time I’ve laid out my pre-writing, I have a serious amount of data already in the program ready for me to use. Yes, it seems like a lot of work, but for me it’s better than trying to handle those dozens of notebooks and pieces of scratch paper. If I take the time to enter the ideas in Contour, it asks the questions for me and my answers further flesh out the plot. From there, writing is relatively easy.

How easy? At this point, I’ve invested several hours in building out Contour and laying out Scrivener the way I want it to. For me, the end result is that I write faster. Remember RUNS IN THE FAMILY? Eighteen months from start to finish? With the method I laid out above, I wrote SLEEPER PROTOCOL in seven weeks. I wrote the recently published sequel VENDETTA PROTOCOL in about nine weeks. It’s a much faster process when I know the route that I’m going to take. By laying out the entire novel, if a character decides to do something differently that I want them to, I can let that play out a little and still have a clear ending in mind. I can adjust things as I go, which is much easier than stopping and starting all over. With a full outline, I know where I have to get back to, and it makes a difference.

No two methods are the same, though. You have to figure out what works for you. For me, that intense planning and note taking process leads to big changes with my speed and productivity, but it may not work for you. There are a million ways to write a novel, but they don’t all require any prewriting. They do require writing, so get to it.