Category Archives: Ideas & Plotting

When Disaster Strikes – Getting My Momentum Back

I’ve blogged on the Fictorians before about the infection that nearly killed me in 2014. What I may not have mentioned that outside of that scary situation and hospital stay, it really wrecked my writing momentum. This was February 2014. If we rewind back to mid-2013, I went into the most productive period of my writing at that point. From July 2013 to January 14, I wrote two novels. I wrote what became my debut novel SLEEPER PROTOCOL and another shorter novel that’s my tribute to Elmore Leonard called SUPER SYNC. In that six month period, I also wrote a few short stories and my overall total of words written was probably somewhere near 180,000. This was an incredible time and I really felt like I was getting into a higher gear when everything came crashing down.

After my illness, I barely wrote anything new for a year. Yes, I sold and went through subsequent edits on both SLEEPER PROTOCOL and an earlier novel RUNS IN THE FAMILY, so I was “writing” but I wasn’t writing anything new, which we all know are two entirely different things. But, in that period from April 2015 to January 2016 came the impetus for the sequel VENDETTA PROTOCOL and I decided to try my hand at a prequel to RUNS IN THE FAMILY. Writing was slow and arduous. There were several times when I wanted to simply give up. I was going to publish a novel, after all. I ultimately decided that I wasn’t going to be happy with one book on that shelf by my deathbed. It was time to write more, so in January 2016, I decided that it was time to get off my ass and write. I’d been incredibly productive before then, and I believed I could get back to, or surpass, my productivity. It just required self-discipline to get into the chair and write and a little faith that I would get better, both mentally and physically.

It was slow going at first, but I outlined an alternate history novel. From there, I went into the draft of VENDETTA PROTOCOL with the goal of writing it in three months. SLEEPER PROTOCOL took me 7 weeks and I figured I would need about double the time. Turns out, I wrote VENDETTA PROTOCOL in 9 weeks. Because I could feel myself getting faster and I trusted myself as a writer. Was it perfect? Hell, no. But I was getting it out of my head. I turned around from that draft and wrote a novella LANCER ONE. After that, I was asked to submit to a military science fiction anthology, so I wrote a 9,000 word story “Stand On It.” At the end of 2016, I started work on the alternate history novel I’d outlined in February-March. I worked on that draft into February of 2017.

Not long after I finished that project, my military science fiction anthology story turned into a novel titled PEACEMAKER. I wrote that novel in less than three months. During that time, I was asked on short notice to provide a story for the upcoming X-PRIZE: Avatars anthology. I had to turn it around in two weeks – I did it in a week. All of that “new writing” ended back in June of this year. I’ve been editing ever since. The results are crazy.

PEACEMAKER get worldwide release on August 25th. VENDETTA PROTOCOL gets an ebook release on September 13th and a print version following. The novella LANCER ONE is due out in October. The first anthology A FISTFUL OF CREDITS was released in June and is selling like hotcakes. The X-PRIZE anthology is due later this year.

Two weeks ago, I turned in the alternate history project to my editor/mentor. It’s the most difficult book I’ve written to date. I’ve now laid out a plan for the rest of 2017 and it’s ambitious as hell. I can get it done, though. My momentum is back. How did I do it?

Go back a few paragraphs. For me, it’s about putting my butt in the chair and writing. Yes, I plot and outline, but I’m also thinking about the books and projects all the time. I take a lot of notes. Some of them work, others don’t. The best ideas I don’t have to write down because they stay with me. Once I’m committed to writing the project, I let go of my inner critic – that little bastard that likes to click the backspace button more than he types. I write because I know that I can fix it later. I get the story out of my head. If it comes in short or over the desired word count, I go back and fix it. All of that is faith in myself. Will I make mistakes? Yes. Can I fix them? Yes. I’ve taken very strongly to the belief that I can fix anything in editing. The result is my productivity is higher than ever.

Let go. Have faith. Write.

< Insert amazing blog post here >

Hello everyone! Momentum is a key element for success in completing any writing project, and this month has already be loaded with lots of good advice from folks who have been doing this a lot longer than I have. Some of their advice might contradict the advice I’ll be offering, but that’s part of the joy of writing. There’s no right or wrong way to do it – just the way that works for you.

I too have some advice to offer, something that works for me. This one simple trick, you might say, to avoid getting stuck in your path. (“Writer’s Blocks hate him!”) It may work for you, or it may not. In order to give my advice context though, I have to talk a bit about how I write. It’s a brief side road but I think the trip will be worth it.

Writers seem to be broken up into two general groups: the outliners and the pantsers. I have great admiration for pantsers, those brave souls who just sit down at the keyboard and make it happen live.

That’s amazing, but it will never be me. I am an outliner and I never sit down for my writing session with no idea what’s going to happen. I do several extensive outline passes of my plot and character arcs before I start page one. I often even have much of my dialog pre-written (or pre-recorded).

Once I start that first draft, I want nothing to stop me until I finish the novel. A story finished is a story fixable. I may be newer at this than some Fictorians, but I’ve had more than a few stories die from the blank screen of death because I stopped and just couldn’t get going again.

3,000 word days? Great. 1,000 words? No problem. 25 words? At least I moved forward. The only number I don’t want is zero. As long as I’m moving in any way, I tend to keep moving. It’s when I straight up stop that the problems begin

Yet even with the best outline you can run into issues. Maybe you realize a plot hole you didn’t count on, or dialogue that sounded great in your head just reads corny now that you see it on the page. Very common for me, you knew there was a fight scene here but you didn’t block it out and now it makes no sense.

Any of these can get me stuck, lead me to a zero day where the cursor blinks at me and I simply blink back. This is the one thing I don’t want. So, what do I do when I’m stuck?

I cheat.

I simply skip where I’m stuck by using my two best friends: left angle bracket and right angle bracket.

If you look at my completed first drafts, they will be riddled with these. A few examples from my first draft of SEAS OF EVEREST, Book 2 of the trilogy I am working on:

<finish this up>

<a little more here>

<describe the city>

<she gets upset>

<insert amazing mammoth fight scene here>

Yep, I used them to summarize an entire action scene. I was very stuck on the blocking of that scene (there was a wooly mammoth in it after all) and couldn’t just sit there and work all that out. I took a shot at it but realized my writer brain was not in ‘write action scene’ mode that day. I could stop and try to force it, or I could throw some angle brackets down and move on.

Move on. You know, keep my momentum. No zero days.

That’s exactly what I use them for. So I can maintain my momentum. Gots ta keep on keepin’ on or that book is never going to be finished. I knew that fight scene would come to me later, and it did.

When I finished SEAS OF EVEREST I went back and found I had 83 angle bracketed items to go back and fill. Some were quick and easy, others were decent projects. Closing those 83 items took me all of three days and I freely admit those days were pretty long.

But the book was  done. The story was complete, I had got to the end of the tale. That is always the goal for me, get to the damn end. Once you’ve been there, you can always go back and clean up those items you left undone along the way.

If you stop and hammer out each one? Well, you might never get where you’re going.

Using Setting to Reinforce Plot and Character

Pile of rocksA distant explosion jarred Mike out of bed. He stumbled upright in the dark, groping for boots with bare feet as he reached for his weapon.

Where this scene goes next depends on a lot of things, including who Mike is, his profession, and state of mind. It also depends on what type of story we’re telling and which events will move the plot forward.

It also depends upon setting.

If the setting is 1800s wild west, then the explosion was probably from dynamite in a nearby mine, his boots will probably be cowboy style, and his weapon will be a six-shooter, double-barreled shotgun, or lever-action 30-30. If it’s a future space war, the explosion might be an unexpected encounter with the alien pirate space slugs, his boots an armored hovering model, and his weapon a plasma laser.

If the setting is an episode of My Little Pony, well, I’m not entirely sure where I’d go with that one yet.

That setting will also heavily impact the type of plot we can expect to enjoy. As we’ve explored through some really excellent posts this month, developing an effective, engaging setting is a critical component to building a great story.

Setting also plays an important role in reinforcing plot and character, helping to lock the readers into the world, and suggest certain expectations that we as the author can fulfill, exceed, or flip on their heads.

Set in StoneIn my YA fantasy, Set in Stone, the setting grew in sync with the character, the plot, and the magic system, reinforcing all of them and creating a rich tapestry upon which to tell the tales of Connor and his friends.

The magic system came first – based on plain old rocks. So where better to set the story for a rock-based magic system than a quarry? Placing Connor in a small quarry village up in the mountains helped define the type of characters we’d likely see, as well as their level of education and exposure to the world. With that understanding, I more easily identified directions the plot would likely need to flow in order to educate the characters, challenge them, and threaten their world.

Could I have set the story in a grassland, with the nearest rock a hundred miles away? Sure, but that would have dramatically altered the plot and my characters. I didn’t want the story to be about the quest to find magic. I wanted to explore the fun aspects of the magic system, so I needed lots of rocks. Plus in that world, the quarry becomes an important commodity.

So as you build your stories, begin defining your plot, and start bringing your characters to life, make sure you weave the significance of your setting into all of it. That helps bring the world to life, gives reason and continuity for your characters, their histories, and their choices, and helps tie them into the plot and the world you are building.

For pantsers, when you’re free-writing and exploring the fun world you’re creating, it’s important to understand that as cool aspects of your world and setting become clear, they will impact your characters and your plot. Take a moment to scan back over your story and identify ways to leverage those new aspects to setting. Your story will be stronger for it.

 

About the Author: Frank Morin

Author Frank Morin
Rune Warrior coverFrank Morin loves good stories in every form.  When not writing or trying to keep up with his active family, he’s often found hiking, camping, Scuba diving, or enjoying other outdoor activities.  For updates on upcoming releases of his popular Petralist YA fantasy novels, or his fast-paced Facetakers Urban Fantasy/Historical thrillers, check his website:  www.frankmorin.org

When Setting Defines (or Defies) Genre

There’s a rule of thumb I’ve referenced in multiple posts here at Fictorians regarding how the kind of universe your story exists within helps define its genre. The rule was brought to my attention via Daniel Abraham in a Clarkesworld post on grimdark fantasy that’s well worth a full read. Mr. Abraham in turn attributes the rule of thumb to Walter Jon Williams, and I’ll quote the relevant passage of the Clarkesworld piece (one of their “Another Word” series of posts) below so that no meaning is lost in the paraphrase:

“In fantasy, the world is essentially benign; in science fiction, the world is essentially amoral; in horror, the world is malefic. Put in terms of illness, fantasy evil is an illness from which the world must recover. In science fiction, evil is a social construct put on a universe that simply is the way it is. In horror, evil is the natural deformity of the world from which there is no way to recover.”

— Daniel Abraham, “Literatures of Despair,” Clarkesworld, 2013

Now, as with any rule of thumb, there are grains of truth to this surrounded by sand-hills (salt-mountains? I’m not clear on what kind of “grains” this metaphor refers to, and so my metaphor is collapsing) of wiggle-room. I’ve spoken at length about how genres tend to bleed together and how often works of fiction fail to fall squarely into one genre or the other.

But for the sake of argument, let’s take this rule of thumb at face value. Close examination of the physical (or metaphysical) underpinnings of what makes your fabricated world tick can help you decide what kind of story you should be telling, and even how that story ought to end. For those authors who have an easier time coming up with fantastically detailed worlds than they do defining a particular story to tell within them (you know who you are), here is one way to narrow down the multitudes of options. It can also be a useful set of guideposts to pantser-style writers who find their story getting away from them in ways they don’t like, as opposed to ways they do.

And that’s not all the rule is good for. Like all rules, it’s good for breaking. Say your goal is deconstructing a popular genre. Well then, perhaps your Tolkienesque epic fantasy story can run afoul of a universe where everything is horrible all the time and the heroes can ultimately lose or the horrific truths forming the foundation of your world can be unexpectedly defeated by the actions of the protagonist, fundamentally restructuring everything that came before. Nothing can be as exhilarating (if done well) or as frustrating (if done poorly) as a twisted expectation.

If you do go this route, I recommend a “frog in boiling water” approach, even though that particular metaphor is untrue (it turns out frogs are not that stupid). Begin with the obvious notes of one genre but quickly introduce a discordant note that points to the genre your story will eventually more into. Gradually shift from one to the other as the plot progresses, so that the transformation feels necessary by the very end. This is particularly effective in shifting from fantasy or science fiction into horror, particularly if you can ramp up the dread while staving off the final realization in the reader until the last possible moment.

In the end, it’s best to think of this rule of thumb, like any rule of thumb, as a tool rather than a boundary. Just remember another saying I’ve become fond of: don’t tear anything down before you understand why it was built in the first place.

 

About the Author: Gregory D. Littleheadshot

Rocket scientist by day, fantasy and science fiction author by night, Gregory D. Little began his writing career in high school when he and his friend wrote Star Wars fanfic before it was cool, passing a notebook around between (all right, during) classes. His novels Unwilling Souls and Ungrateful God are available now from ebook retailers and trade paperback through Amazon.com. His short fiction can be found in The Colored Lens, A Game of Horns: A Red Unicorn Anthology, Dragon Writers: An Anthology, and the upcoming Undercurrents. He lives in Virginia with his wife and their yellow lab.

You can reach him at his website (www.gregorydlittle.com), his Twitter handle (@litgreg) or at his Author Page on Facebook.