Category Archives: Craft & Skills

Pacing and Scene Selection

Today I want to talk about story pacing.

I’m currently reading one of those books that’s really gotten into my head and I’ve been thinking about why.  The book is Princeps Fury, book 5 of the Jim Butcher’s Codex Alera epic fantasy series.  I’m really enjoying the book and the series, although I need to finish it soon so I can get it out of my head and focus on my own writing.

Two things in particular have jumped out at me while reading this book.  First, it is a big fat epic fantasy, and yet it is paced more like a military thriller:  fast, unrelenting, with constant twists and escalations.  Second, every scene drives the plot forward, escalating the conflict or twisting the plot.  There’s no downtime, no reprieves.

For me it works, even though it’s hard to maintain such a pace for such a long book.  For my wife, it doesn’t.  She prefers stories where there are breaks in the tension, where the action comes more in cycles than in one long, continuous sprint toward the end.  She needs the periodic emotional rest or she finds a story overwhelming.

Different readers have different preferences.  As authors we need to discover what pacing our story requires.  Then we need to deliver it.  Some readers will like it.  Some won’t.  But if the story isn’t paced properly, no one will.

In a thriller or a fast-action story a hard-hitting, constantly escalating pace is required or there’s not enough emotional tension for the author to achieve the sought after experience for the readers.  On the other hand, some stories have different objectives.  Some epic fantasies explore the milieu (the environment, culture, history, and customs of the worlds they’ve created).  That’s fine too.  Many readers love this type of story as long as it doesn’t get too bogged down by all the side-tracks.

The pacing needs to be appropriate or the story dies.  A common mistake that can derail the correct pacing is including the wrong scenes.  Imagine a story like the movie “Die Hard” where, in the middle of the action, the hero John McLane decides to take a hot bath and drink some tea.

Wouldn’t work.

That example’s a bit extreme, but new authors often fall into the trap of including scenes just because they’re the next sequential step in the character’s journey, even if they’re just filler material between the scenes that really matter.  Experienced authors have learned to recognize those filler scenes that do nothing in and of themselves to drive the plot forward in any meaningful way.  They learn to cut those scenes and move on to the next important action.

For authors who do a lot of exploratory writing to “find’ the story, this can be a greater challenge because the very nature of that exploratory writing will result in scenes that are useful to the author but not to the finished work.  In subsequent drafts as the author is paring the story down to its core plot line, those scenes must be removed or they will drag a story down and ruin it.

I’ve learned this the hard way.  In the early drafts of one novel I wrote I included several entire chapters that, although interesting and well written, did next to nothing to drive the plot forward.  It was hard to recognize that they had to go because in a slightly different story they would have been perfectly appropriate.

Just not in the story they happened to be in.

I had to learn to ask the question:  “If I remove this entire scene, will the reader even notice?”  The answer was “No”.  I cut the scenes and no one blinked an eye.

On the other hand, in the same novel, I got a little carried away with trimming the fat and cut an entire POV and all of its related scenes.  Beta readers didn’t know what was missing but they sensed that something was lacking in the story.  I put the scenes back and readers confirmed it filled the gap.

It can be a tricky process, but it is vital.  We as authors need to make sure we understand what emotional journey our readers will be taking as they follow our characters through the torturous adventures we throw them into.  Extraneous scenes need to go.  Scenes that do not deliver the correct tension, pacing, or emotional beat have to go or have to be corrected.

What techniques have you developed for identifying scenes to chop?

Manuscript #5: Lessons Learnt

Having just closed the book, so to speak, on the first draft of my fifth novel, MUSE, it’s a good time to think about what I’ve learnt while writing this manuscript.

Lesson #1: What works for others, doesn’t necessarily work for me. I’ve previously mentioned I would love to be able to write from a detailed outline. I’ve tried it but can never stick to the plan. What does work for me is a very loose outline on index cards. It helps keep the story’s path clear in my mind while still allowing the flexibility to move, add or discard scenes as I need to.

Lesson #2: I need deadlines. Without them, I don’t write. I am fortunate to be a part of a wonderful goal-setting group. At the start of each week, we email around our goals and account for the previous week’s progress. I don’t like to admit I failed to achieve my goals so this often pushes me well past the stage where I would have otherwise stopped. And one day when I have to write to someone else’s deadlines, this practice in meeting goals will pay off.

Lesson #3:  I need to keep my mind in my story’s world. This means focusing my free time reading on relevant topics and not spending too much time in front of the tv. The story flows best if I can keep myself in my imaginary world. It starts to fall apart when I get distracted. This year’s season of Master Chef almost killed my story.

Lesson #4:  The this-is-crap stage. With every new manuscript, I wholeheartedly believe the first two thirds is the best thing I’ve ever written. Then I hit 70,000 words and the this-is-crap zone where doubt creeps in: This story is terrible. The plot is too contrived. I’m a lousy writer. What made me think I could write another book? The next 10,000 or so words are invariably painful, progress is slow and I spend weeks, or sometimes months, stalled here. This time, I knew what to expect and when the 70,000 word this-is-crap stage arrived, I pushed through, telling myself I had been here before and it would pass. And the knowledge that this was my this-is-crap stage did help, to an extent. It was still agonising and I wrote far slower than I had until then. But by recognising this as another stage of my creative process, I was able to move on.

Lesson #5:  It doesn’t matter if I can’t write the ending on the first draft. I usually finish just two or three scenes short of the end and it’s not until the first, or even second, re-write that the ending comes out. That’s okay. For me, the first draft is about learning the story and getting to know the characters. I need to sit on the ending, puzzle it through, spend some time getting to know the story again, and then that ending, previously so elusive, usually flows.

So now it’s time to put away MUSE and let it simmer in my subconscious for at least six months before I return to it with fresh eyes and, hopefully, bucketloads of enthusiasm. For now, I’m moving on to a new round of edits on another project. I’ll see you on the other side!

What have you learnt while writing your current manuscript?

Passion vs Marketability

Now that I’ve finished the first draft of MUSE, this manuscript will go into hibernation for a while. So I’ve spent the last few weeks wondering what I should move on to. It’s a battle between a call of the heart or market sensibility.

I can go back to a previous manuscript, a story I dearly love and which has garnered some attention from agents, but not enough for a contract. Clearly, there are problems with it that I’ve not yet identified. I can spend the next six months in a familiar world, with characters I know well and adore, and try to fix the problems with this manuscript. I’ve invested many years in this story — there’s even a first draft for the sequel — and I’m not ready to give up on it yet.

Another possibility is an urban fantasy I started early last year. I came close to the end of that draft and lost both momentum and interest in the story. Yet the idea had been rattling around in my head for several years before I was finally in the right place to write it. I’m sure I will eventually regain my passion for this story but it’s not calling to me just now.

I could start something new. I’ve been playing around with a number of ideas. One has a post-apocalyptic setting, something I’ve always wanted to try.  Think Dan Brown but with more grit. Another is an urban fantasy in which the faerie world still exists side-by-side with the modern world. Human sacrifices, immortality, Pandora’s box. There are so many things I want to write about. The post-apocalyptic story is the one I suspect would be the most sensible to write. It’s controversial and, I think, eminently saleable. It would, if done right, be a gripping read. But it’s not calling to me either. At least, not yet.

I started writing this post about eight weeks ago, at a time when finishing the first draft of MUSE seemed very far off indeed, and over the last few weeks, no matter which idea I try out, it’s that first one, the story I’ve already spent ten years on, that draws me to it. In fact, it seems my subconscious has decided for me because last weekend, without ever making a conscious decision to return to this project, I went to the copy shop and had the manuscript printed and bound, all 585 pages. It’s sitting on the desk in my study now, along with new packs of pens and highlighters. And it’s calling me. For better or worse, this is what I’ll be spending the next few months on. Only time will tell whether it’s a wise use of my time or just another round of edits on a project that will never sell.

How do you decide between projects?  Do you analyse the market and write what you think has the best chance of selling?  Or do you let your heart make the decision?

 

 

To Infodump, or Not to Infodump-that is the question

Actually, every writer with any experience at all will tell you that the question is not whether or not to infodump.  The answer to that question is automatically yes.  Yes, yes yes.  The need to provide mass quantities of data to the reader is almost universal.  Especially in longer works.  Most especially in longer works laid in milieus that are outside the reader’s common experience.

No, the real question-questions, rather-is how/when/where/how much to infodump?

And as much as I would like to be able to give the One True Answer to those questions, there is no such critter.

If you were to put three authors in a room and asked them one of those questions, you’d get probably get somewhere between five and nine opinions.

Actually, I misspoke.  There is one answer, but it is not an answer.  (And no, I’m not going all zen on you.)  The answer is . . .

It Depends.

Seriously.

That’s the only answer there can be.

Okay, setting aside the foolishness, here’s the hard core.

Yes, as a writer you have to be able to fill the void of ignorance each reader faces when he/she picks up a new work by you.  My experience is that writers attempt to do this in one of three ways.

1.      The Bulk Transfer Method

Wherein the writer attempts to stuff everything the reader might possibly need to know down the reader’s throat at once.  Two common forms of this are:

The dreaded “As you know, Bob…” conversation, in which one character will recount the history of the universe from the Big Bang all the way through to the ultimate death of heat, coincidentally along the way sprinkling the conversation with little nuggets of data that the reader might find useful somewhere around page 397.

The ubiquitous conference, wherein various talking heads sit around a table and explain to each other things that they already know but are needful for the reader’s understanding.

The problem is that, especially when attempted by new writers, these usually result in large indigestible blocks of verbiage sitting right athwart the plot line, and contact with said block all too often bounces the reader right out of his/her reader’s trance.  This is Not A Good Thing.

2.      The Teasing Method

Wherein the writer attempts to provide subtle hints-a word here, a phrase there-expecting the reader to not only read the written page but also the authorial mind, and somehow pull out of the aether the missing context needed to understand what the author is desiring to communicate.

The bad news here is that telepathy doesn’t work any better between authors and readers than it does between husbands and wives (which, based on personal experience, I’d have to say is not at all), and readers quit in frustration.

3.      The Pay As You Go Method

This is the one that most authors eventually develop, where they learn to tell the reader as much as the reader needs to know at that point in the story.  The trick is developing first the awareness of just what out of the entire back story and world building framework the reader needs at just that moment in the narrative; and second, the skill to add that to the narrative in the right spots and the right proportions.

The frustrating thing is that, like a lot of guidelines, we have all seen successful writers produce successful books that ignore them.  Well, just because they can get away with doesn’t mean we can.

Case in point:  two or three years ago I turned in a draft of a longish story to my editor.  Not long thereafter I got a note back:  “You have committed a staff meeting.”  Translation:  I had a ubiquitous conference in my story, and she didn’t like it.  “You know better than that.  Fix it, and I’ll buy the story.”  I attempted to justify what I had done by pointing to a recent novel by a well-known popular author that had a conference scene that ran for page after page after page.  Her response:  “You’re not him.  Fix it.”  I fixed it.

To summarize:  Option 2 just doesn’t work.  Option 1 doesn’t work well . . . except when it does.  Option 3 is preferred, except for those rare occasions when Option 1 is the best way to go.

In other words, It Depends.

Final word:  whatever technique is used to provide information, it can’t be just a static dump of data.  Somehow, in some way, the presentation of the data must advance the story.  If it doesn’t, we’re just building walls instead of roads to the end of the story.