Category Archives: Craft & Skills

Setting is a journey

As was mentioned in Greg’s introduction post for this month, the setting is one of the major elements every writer must work out during their story building process. I feel this task is even more critical for a fantasy writer like myself, and I’ll be using my first of two posts this month to illustrate that point further. Normally I also like to use the first paragraph of my posts to work in a silly pun about the month’s theme, but I’ll be setting aside that goal this time.

While even the most basic story will usually require a setting, I find that fantasy stories push those requirements much higher than average. There is the secondary world component to consider, if your heroes and villains exist in the Kingdom of a Thousand Mists, that setting will require more work than if they existed in Detroit. More importantly, fantasy often has a strong movement element in the story. The setting choices you make to portray that movement can do a lot more for you as a writer than just world build.

My current project is a fantasy trilogy that is set both in the Himalayas as well as multiple versions of that same setting, the same region represented in alternate worlds. I made decisions about how to represent each of those areas not just based on what I needed for the plot elements of the story, but also for what I wanted to reflect in the characters.

The first ‘Everest’ is the real one, albeit in 1950. At this point the main characters are untried, both of them unconfident and damaged by events in the real world. In climbing Everest, they encounter snow, ice and altitude as you would expect. I chose to emphasize how isolating the cold was though, with huge snow drifts that blocked their vision and towering ice pillars that threatened their path.

For the second version, I was taking one of my characters on a coming-of-age journey where she discovers that life isn’t always the fairy tale of adventure she wants it to be. Again I used the setting to help subtly communicate this progression to the reader. Initially the world she finds is green and lush, with sweeping vistas and sun dappled seas. As the story starts to darken, the world does as well. The seas turn choppy and storm filled, she ends up in a hot dry desert and so forth. When she returns to the picturesque land, she had changed from her journey and the land has too. The beautiful landscapes are still there, but they are tinged with gray now, the grass still green but not as lush.

With all the movement that is common in fantasy, you will find yourself creating a lot of different settings to help build your world and convey all that motion. Don’t forget that those settings are also a great opportunity to set tone and say something about the emotional journey your characters are on rather than just the physical one.

See you next time!

When Setting Defines (or Defies) Genre

There’s a rule of thumb I’ve referenced in multiple posts here at Fictorians regarding how the kind of universe your story exists within helps define its genre. The rule was brought to my attention via Daniel Abraham in a Clarkesworld post on grimdark fantasy that’s well worth a full read. Mr. Abraham in turn attributes the rule of thumb to Walter Jon Williams, and I’ll quote the relevant passage of the Clarkesworld piece (one of their “Another Word” series of posts) below so that no meaning is lost in the paraphrase:

“In fantasy, the world is essentially benign; in science fiction, the world is essentially amoral; in horror, the world is malefic. Put in terms of illness, fantasy evil is an illness from which the world must recover. In science fiction, evil is a social construct put on a universe that simply is the way it is. In horror, evil is the natural deformity of the world from which there is no way to recover.”

— Daniel Abraham, “Literatures of Despair,” Clarkesworld, 2013

Now, as with any rule of thumb, there are grains of truth to this surrounded by sand-hills (salt-mountains? I’m not clear on what kind of “grains” this metaphor refers to, and so my metaphor is collapsing) of wiggle-room. I’ve spoken at length about how genres tend to bleed together and how often works of fiction fail to fall squarely into one genre or the other.

But for the sake of argument, let’s take this rule of thumb at face value. Close examination of the physical (or metaphysical) underpinnings of what makes your fabricated world tick can help you decide what kind of story you should be telling, and even how that story ought to end. For those authors who have an easier time coming up with fantastically detailed worlds than they do defining a particular story to tell within them (you know who you are), here is one way to narrow down the multitudes of options. It can also be a useful set of guideposts to pantser-style writers who find their story getting away from them in ways they don’t like, as opposed to ways they do.

And that’s not all the rule is good for. Like all rules, it’s good for breaking. Say your goal is deconstructing a popular genre. Well then, perhaps your Tolkienesque epic fantasy story can run afoul of a universe where everything is horrible all the time and the heroes can ultimately lose or the horrific truths forming the foundation of your world can be unexpectedly defeated by the actions of the protagonist, fundamentally restructuring everything that came before. Nothing can be as exhilarating (if done well) or as frustrating (if done poorly) as a twisted expectation.

If you do go this route, I recommend a “frog in boiling water” approach, even though that particular metaphor is untrue (it turns out frogs are not that stupid). Begin with the obvious notes of one genre but quickly introduce a discordant note that points to the genre your story will eventually more into. Gradually shift from one to the other as the plot progresses, so that the transformation feels necessary by the very end. This is particularly effective in shifting from fantasy or science fiction into horror, particularly if you can ramp up the dread while staving off the final realization in the reader until the last possible moment.

In the end, it’s best to think of this rule of thumb, like any rule of thumb, as a tool rather than a boundary. Just remember another saying I’ve become fond of: don’t tear anything down before you understand why it was built in the first place.

 

About the Author: Gregory D. Littleheadshot

Rocket scientist by day, fantasy and science fiction author by night, Gregory D. Little began his writing career in high school when he and his friend wrote Star Wars fanfic before it was cool, passing a notebook around between (all right, during) classes. His novels Unwilling Souls and Ungrateful God are available now from ebook retailers and trade paperback through Amazon.com. His short fiction can be found in The Colored Lens, A Game of Horns: A Red Unicorn Anthology, Dragon Writers: An Anthology, and the upcoming Undercurrents. He lives in Virginia with his wife and their yellow lab.

You can reach him at his website (www.gregorydlittle.com), his Twitter handle (@litgreg) or at his Author Page on Facebook.

Google Can Take You Anywhere

A few years ago I heard a successful author say that you should have unique setting for most of your novel. Don’t use the same setting too much, especially in a fantasy or sci-fi story where you want to create a continuous sense of wonder for the reader.

As I wrote the first novel I wanted to publish, I took this to heart. Each time I had a new scene, it would be in a different place. It worked for the story, because the characters were on the run much of the time.

The story, New Sight, takes place in the western United States in modern times. Easy for setting, because I didn’t have to make up a bunch of world building rules and such. I remember pulling up Google Maps and charting where I wanted my characters to go. I needed a place of some mystical value, and I Googled that as well. When I had a basic roadmap, I started looking for interesting things in or near the places I wanted to use.

I found a hotel in Colorado that is an old drive-in movie theater. They’ve built it so that you can watch a movie through a huge window in your room while you’re lounging on your bed. I used this in one version of my story, but it didn’t make the final cut. Still, I may use it later for something else. Curiosity piqued? Check it out here.

I found out that Las Vegas has a hidden society of poor people living in the storm drains under the city. Yes please, totally used this. Sort of. Here is the article that my sister sent me after we’d been talking about it.

I found out that a little-known hike in Canyonlands leads to a place called Druid Arch. Some people think it is of mystical importance. Score!

That’s just a few examples. I’d been to Las Vegas, and didn’t end up using the hotel, but I wanted to go to Druid Arch. It took me a few months of getting into better shape, and one failed attempt due to stupid snow in April, but I finally got there.

I’d searched for info on the hike, and had found pictures and descriptions of it. Which gave me a good idea of what to expect. I dragged a few friends along with me. We only got lost once or twice for a few minutes, but in the end made it.

It was so fun seeing the place for myself. Feeling it. Smelling it. Hearing it. I added a few new details to the scenes I’d written there before my final manuscript went out. And, after I got my rights back from my original publisher, I used my own photos on the new cover. With help from an actual artist, of course.

It’s not always practical to visit the places you use in your stories, but at least take the time to Google them. You’ll be amazed at what you find from interesting landmarks to urban legends to people in the sewers.

Double Duty: Using Setting as Character, Theme, or Hook

Have you heard someone say “the setting was like a character?” I remember the first time a teacher introduced the concept and my young, logical mind thought it was pretty stupid. A character is a character, a setting is a setting. Black and white, one or the other. But I was also pretty stupid as a youngin’, and as I read more, the more I seemed to gravitate toward novels that had a strong, if not overwhelming, sense of setting. It made everything else in the story – the plot, the characters, the conflict – feel real, no matter what genre. I especially love books set in the Midwest United States where I grew up. The characters feel familiar. Moon Over Manifest by Clare Vanderpool comes to mind. Set in rural Manifest, Kansas, the book carries with it familiar history of rural Kansas which informs the culture. And yet there is no town in existence named Manifest. That leads me to the first way you could add some magic into your real or realistic setting.

This first point is more of a confession. I adore the Sookie Stackhouse series by Charlaine Harris. Love it. I love Sookie and will defend every decision she makes in the series. Come at me, bros. Now that I’ve thrown my undying love out there, I can say one of the things I love the most in the series: Bon Temps (pronounced “Bauh Tauuuh” or some crazy phonetic spelling like that), the home town of Sookie Stackhouse. Bon Temps isn’t a real town in Louisiana, but it might as well be. The tone of the town, the people in it, the surrounding towns and communities, and the culture is dead-on small town Louisiana – everything from Sookie’s charm and manners to the people of the town knowing all the other characters’ business.

This isn’t an uncommon way for an author to give their setting culture and context, and for good reason. Setting can greatly change or enhance the flavor of your plot, much like salt can bring forth flavor in food.

Another way you can encapsulate the tone of a location is by describing it without naming the location specifically. Mohsin Hamid’s Exit West takes place in a war-torn country where Islam is a predominant religion. These are all the clues we are given as the reader. When the two main characters travel through doors (portals) to other countries, the cities they pass into are named: real cities, real countries. Written this way, Mohsin Hamid draws empathy from the reader, encouraging them to picture the main characters’ city as their own, or could be their city under similar political circumstances. Mohsin Hamid uses setting as theme in this case, as the plot circles around immigration and migration. In Blindness, José Saramago also offers up an unnamed setting, and yet it feels similar to every big city you’ve ever been to, adding to the creepy factor: this could happen anywhere.

Sometimes, movies have the potential to introduce a unique setting that acts as a hook. Another Earth written and staring Brit Marling is a fantastic example of just that. The story is a tragic drama, a bleak indie film with the exception of the setting. While the story is set on Earth, early on in the story, an Earth 2 is discovered, and soon it’ll be orbiting near our own Earth. As it turns out, Earth 2 mirrors Earth not just topographically… It also mirrors its inhabitants – like an alternate universe. Everything plot-wise in the story is realistic – what we could unfortunately experience in every day life, like a car crash, a devastating death. The setting is Earth, and yet the viewer’s curiosity can’t help but be tickled with the presentation of an Earth 2, making the setting(s) a major player in the plot itself. This movie and its story wouldn’t at all have the same appeal without the setting. The setting is the hook.

As a thought experiment, how could you make the setting in your current project into a character? The theme? The hook? It won’t take long to realize you have a lot to play with for storytelling when it comes to the setting. Take advantage of your setting -make it work in more ways for your book than just one.