Category Archives: Setting and Milieu

The Devil is in the Details

A Guest Post by Karen Pellett

What makes a great story? For me it is the details. A story is the sum of its parts. It is an amalgamation of plot, character, dialogue and imagination, but it all comes down to the little details of each segment as to whether or not a story is truly compelling or memorable for me.

starwars1What details do we remember most about Star Wars movie legacy? Is it how frustrating Jar Jar Binks is for some? Is it the loss of innocence when Anakin chooses the Dark Side of the Force? Is it the pivotal, “I am your Father!” moment between Luke and Vadar? For me it’s the relationship between memorable characters, the lack of consistency in plot, all twisted with its brilliant humor and dialogue. Perplexed?

So am I.

I LOVE Star Wars, and yet at the same time I am really frustrated by it. As a burgeoning author it frustrates me beyond Hades that plot gaps punctuate the story line left and right. For example, in Episode III: Revenge of the Sith (2005) we see the death of Padme Amidala Skywalker from heartbreak shortly after the birth of her babes, Luke & Leia.

Later, in Episode VI: Return of the Jedi (1983), as Luke is about to leave Leia with the Ewoks to go in search of Vadar he asks Leia is she remembers her mother, her real mother. Leia responds that her mother died when she was very young, but she was “very beautiful. Kind, but…sad.”

It is the little inconsistencies and plot gaps like this one that make Star Wars iffy in my book when it comes to great storytelling. However, the impeccable world creation, complex casts of characters, dialogue interplay and down-right humor and quotable quotes that act as a counterbalance, thus bringing me back time and time again to soak myself in its brilliance.

Now I adore Star Wars, but I am Doctor Who geek for life.

As I child I would sneak out of my bed at night to lie on the floor to peak around the living room couch to watch the classic episodes with my father. I wasn’t supposed to, but he never sent me back to bed until the episodes were over.

I have found memories of Tom Baker (#4) with his fabulous six foot scarf and Jelly Babies, Peter Davidson (#5) and his stalk of celery for identifying radiation leaks and his many, intriguing companions (most importantly, K-9, the sarcastic robot canine companion).

Sure the props seemed made of cardboard and dryer vent pipes, but the concept of the Daleks, the Cybermen and so many other villains, captured my young mind and wouldn’t let go. It was with eager anticipation that I watched the reinvention of Time & Space with Christopher Eccelston’s (#9) version of the Doctor in 2009.

With Eccleston, as well as with each regeneration since, I was hesitant at first to accept the new Doctor and their inherent catch phrase. I was also hesitant with the shift from more science fiction to science drama when it came to so many of the female companions falling in love with their Doctor.

Then I met Donna Noble. She is my penultimate idea of a Doctor Who companion—feisty, brilliant, empathetic, with a desperate need to believe more in herself, but willing to see the good in others, excited learn and to explore, and in it for the friendship of a lifetime. She was the modern-day equivalent of Elisabeth Sladen’s character, Mary Jane Smith. So once again, I find myself compelled, even drawn to a story/series that had its weaknesses, but the complexity of the details, the humor, and the interplay between characters made it come alive.

So what makes great storytelling? It may be different for each and everyone one of us. Our take on books is subjugated by our experiences, our emotions. For me, I am drawn back time and time again to those stories that show me who a character is as a person. It is the details of their lives—their sense of humor, their faults, how they choose to react with others and their world—that make them come alive. And if they are alive, then they are a part of me.

Yes, plot and character growth matter; there is no story without them. But what makes the story compelling is the details that make up who those people are. The devil or God (depending if you’re the antagonist or protagonist) is in the very details of their lives.

Karen Pellett:

Karen Pellett is a crazy woman with a computer, and she’s not afraid to use it. Most of her time is spent between raising three overly brilliant and stinkin’ cute children, playing video games with her stepsons, and the rare peaceful moment with her husband. When opportunity provides she escapes to the alternate dimension to write fantasy & magical realism novels, the occasional short story, and essays on raising special needs children. Karen lives, plots & writes in American Fork, Utah.

Worldbuilding in the Final Frontier

A guest blog by David Heyman.

DS9stationAs a reader and writer of fantasy, I am strongly drawn to stories that emphasize worldbuilding. I think it’s a fascinating process: creating a living breathing world, real and vibrant enough that the reader will believe that world exists even after closing the book. When done well, worldbuilding allows the story to come alive, creating emotional resonance and allowing a rich backdrop onto which the writer can place their characters and dilemmas.

On television, one of my favorite examples comes from a somewhat unlikely place. Traditionally worldbuilding is the domain of new science fiction and fantasy properties, but in this case I am going to explore a show that was set in an already well-established universe: Star Trek Deep Space Nine.

In the writer’s room of the television Deep Space Nine, they had a common response to a writing problem or challenge: “make it a virtue!” Take your problem and find the strength in it, use that problem’s challenges make your story stronger. This particular show’s primary problem was one of motion, or the lack thereof. The USS Enterprise (both original and D) of the first two Star Trek shows was always travelling, always moving. Each week there were new worlds, new civilizations… new wonders to entice your audience.

Deep Space Nine was a space station- -it wasn’t going anywhere. Sure, the writers could have the ‘wonders’ come to the station (and they occasionally would) but they also took this problem and made it a virtue by embracing the world building opportunity it represented. Instead of seeing the amazing worlds and galactic wonders of the external galaxies, DS9 would draw you in by exploring the details of its characters and setting.

Exploring the emotional depths of the leads was not uncharted territory for Star Trek, but never before had the series spent so much time expanding on the backstories of not just the main characters, but a parade of recurring side characters as well. No more was the cast trying to solve the dilemmas of the ‘guest star’ of the week, forcing the viewer at home to try to care about the problems of someone they just met. Now we were visiting the lives of old friends (and enemies), learning more about them as they worked through complex emotional and morality puzzles.

By staying with the same set of primary locations (the station as well as key planets in the lore) the show again was able to add interest by going deeper rather than farther. Depth over distance, allowing the worlds of Bajor, Cardassia, the Dominion and Deep Space Nine itself to be expanded and explored in detail never before tried on a Star Trek show. Each of these repeating locations thus gained a life of their own, becoming characters in their own right with diverse and recognizable geography, politics and cultural motivations.

In later seasons, the series then took these twin strengths of worldbuilding and character depth and upped the ante by embracing serialized storylines. Common place now, these were still quite uncommon in the speculative fiction side of television back in the early 90s, and unheard of in Star Trek. Starting with three or four episode arcs, the series got bolder as time went on, with the final two seasons all being primarily driven by one story line.

This is not to say that Deep Space Nine never told a story in the more traditional Trek format, nor that the other Trek shows never focused on developing their characters or expanding the worldbuilding beyond introducing new races. (Next Generation, for example, did wonders for the Klingons). In the large sense though, the original series and Next Generation were primary shows about the adventure the characters were on, whereas Deep Space Nine though staked out a claim as a show that was essentially about itself- -its characters and the world they lived in day to day.

I feel it was the foundation the writers had laid with their characters and their worldbuilding that allowed this experiment to live long and prosper, if you will. By bringing viewers deeper into their characters and their environment, they had the luxury of taking them on longer journeys, with bigger emotional payoffs.

As a writer, I often think back to Deep Space Nine and the lessons I learned by watching it. Like most authors, I write the stories I want to read- -for me those are stories that travel deep inside their character and their world, building in the reader a bottomless well of emotional resonance.


Dave writes both novels and short stories in the various genres of speculative fiction. His other passions include his family, gaming and reading about mountaineering. Sleep is added to the mix when needed. You can visit him at daveheyman.com

Will Build Worlds for Spare Change

A Guest Post by Sonia Orin Lyris

In this month’s theme of work-life-balance, author Sonia Orin Lyris tells us how a real-life encounter with an historian influenced the details in her novel. Sometimes it’s the people we meet in real life who have the most profound influence on our stories. Watch for my interview with Sonia next month on her new novel, The Seer.

                                                                                                         Ace Jordyn

***

“I’m a historian”, she said darkly. “I don’t read fantasy novels. They get the details all wrong.”

Layout 1I don’t typically beg first readers for comments, but this one was special. It was the early days of my world-building on THE SEER and I needed all the help I could get.

I asked again, very politely, and it’s possible a bit of high-end dark chocolate changed hands. Never underestimate the power of a quality bribe.

World-building trade secret, folks: if you can get a historian to read your story and tell you their pet peeves, every one of them is going to be world-building gold. Whether you make use of their complaints or not, you’ll know something about the why of them, and that’s the path to creating a world that feels real.

I had already done my research, and plenty of it, but no matter how much you study, you’re still responsible for creating the world from scratch, and if it doesn’t hang together right, the reader can feel it. You-the-author are responsible for every detail. Every detail! Consider the world around you, the one in which you’re reading these words. How many millennia did it take to assemble? How many people — in this very moment — are busy making our planet what it is, right now?

A lot. Very, very many.

But to create your book’s world?

Just one. With a little help from first readers, if you’re lucky.

The historian finally agreed. She’d take a look. But she wasn’t making any promises.

I said thank you. (Always be appreciative for the time your advisers give you.) With trepidation, I sent her the first few chapters.

The next week my inbox was filled with indignant treasures, among them this: “No, no, no! This is NOT a D&D game. Coins have names! Coins have histories!”

I instantly knew how right she was. Knew it like the contents of my own pocket.

Pennies. Nickels. Dimes. Not “coppers.” Not “large silvers.”

I dove back into my research and emerged soaked in currency-related facts, from minting to metals, from Greece to China. The facts went on and on, as did the likeness of people and horses and birds and insects, of ships and buildings, of angels and flowers, of myths and monarchs.

So many coins, each symbolizing their culture’s prosperity and priorities. Its very self-image.

I now understood that not only did coins have names and histories, but they were keys to wealth and power, to trade and politics. Coins affected everyone, from rulers to merchants to the poorest of the poor. Coins mattered, and mattered quite a bit.

Coins had names and histories. They had faces. Coins traveled.

That’s when it hit me: Coins are stories.

I felt chills.

Armed with this new insight, along with an overview of thousands of years of currency history, I went back into my world’s empire and made money, and a lot of it. I emerged with sketches of coins and knew what I could buy with each one. I could feel in my hand the weight of the coins and hear the sound they’d make clinking together. I understood how each had come into being, how they were manufactured, and the politics and symbolism behind them.

I already had money in my world, but now I wove it more tightly into the story, and the repercussions of this affected the plotline, and the plotline in turn affected the currency. A circle, much like the coins themselves.

When I came out the other side, my story and its setting had a new shine and hard solidity that had not been there before.

I can tell you, for example, that the most common imperial coin of the Arunkel empire can be broken into quarters, and pieced back together like a puzzle, so you can see the picture of the dog, moon, and queen. Not just any queen, either — the Grandmother queen, a powerful monarch. Well-respected. Perhaps a little feared.

I named the queen and the coin after my historian first reader.

When I told her, she seemed pleased. She might even have smiled a little.

author_headshot_m
Sonia Orin Lyris is the author of The Seer (http://bit.ly/seersaga), a high fantasy novel from Baen Books (http://www.baen.com/). Her published fiction includes fantasy, science fiction, horror, mainstream, and more, and may be found at lyris.org/fiction . Follow her on Facebook (https://www.facebook.com/authorlyris/) or Twitter (https://twitter.com/slyris). You can also read her blog at Noise and Signal.

Life in the Cosmic Fishbowl

I think it’s because I come from a small town. Growing up, there were about 1,500 people in Niverville, Manitoba. As I’ve grown into adulthood, my hometown seems to have grown with me, to the point where the population now is just shy of 5,000. By most everyone’s definition, however, even after this lightning quick population boom, we are tiny. A mote of dust in the Flying Spaghetti Monster’s eye.

The truth is, I like it that way.

When I attended college, I packed my bags and moved to the nearest city: Winnipeg. It is now, as it was then, about 750,000 persons strong. A city of moderate size, and hugely spread out. You’d be hard-pressed to find another city anywhere, much less a regional capital, with such low density. After college, I lived for a couple of years in Huntsville, Alabama, home to a mere 450,000. Winnipeg was larger than I liked, and Huntsville, while just about right in terms of population, was most enjoyable for me when I relocated to its most distant suburb.

So it should come as no great surprise that I eventually returned to little ol’ Niverville. Recently, in fact, I doubled down and purchased property here. For the time being, barring some unforeseen life changes, this will be home.

It’s an interesting thing, but the fact that the town doubled in size during my time away has profoundly changed my experience of it. When I was a kid, I knew everyone. If you showed me a face, I could tell you who they were, or at least who they were related to or where they worked or where they went to church. Now? More than half of my friends from high school have moved away, and the people who’ve taken their places are largely unfamiliar. Somehow a lot of strangers have decided that this town is perfect for them.

I no longer know all their names and faces, and more often than not they aren’t related to anyone I know. Because I work from home, I often don’t know where people work, and I certainly don’t know where they go to church (probably because I myself don’t go to church anymore).

In short, 5,000 may seem small to you—but the difference between 1,500 and 5,000 is pretty big.

Why am I going on and on about the populations of the communities I’ve called home? Because I think it has a strong bearing on the kinds of communities represented in my fiction.

My books aren’t very urban. In The Watchers Chronicle, the characters visit a number of cities, but it’s a travelogue, so most of the time the characters are in smaller, quieter locales or travelling through countryside and otherwise empty spaces.

My more recent stories take me to (1) a tiny and insulated Martian colony, (2) a small ship of cryogenically frozen interstellar travelers, (3) a generational space vessel, and (4) a future Earth overrun by wilderness and devoid of human life.

These are the settings that resonate to me, the ones I gravitate to. They’re very intimate, with a relatively small number of characters who are often incapable of getting very far away from each other in a pinch.

The whole “write what you know” mantra totally applies. It’s funny, because logic dictates that you’d need to squint to see the similarities between Niverville, Manitoba and a little dome of civilization on the Martian plain. But really, they are much more alike than you’d think—including in temperature, sometimes, but I won’t go there.

Everyone knows everyone else, for better or worse (often for worse). People’s lives are deeply tied to their pasts, to their reputations. A small number of larger-than-life personalities can wield a disproportionate amount of power and influence. The family you were born to, or marry into, carries big significance. It can be hard to outrun your problems, and really hard to hide from your mistakes. Life lived on a small stage, ultimately, is subject to greater exposure. (You know what they say about life in a fishbowl, right?)

This is what I know—and frankly, it can lend itself to some stellar drama.

Evan BraunEvan Braun is an author and editor who has been writing books for more than ten years. He is the author of The Watchers Chronicle, a completed trilogy. In addition to writing both hard and soft science fiction, he is the managing editor of The Niverville Citizen. He lives in Niverville, Manitoba.