Category Archives: First Drafts

< Insert amazing blog post here >

Hello everyone! Momentum is a key element for success in completing any writing project, and this month has already be loaded with lots of good advice from folks who have been doing this a lot longer than I have. Some of their advice might contradict the advice I’ll be offering, but that’s part of the joy of writing. There’s no right or wrong way to do it – just the way that works for you.

I too have some advice to offer, something that works for me. This one simple trick, you might say, to avoid getting stuck in your path. (“Writer’s Blocks hate him!”) It may work for you, or it may not. In order to give my advice context though, I have to talk a bit about how I write. It’s a brief side road but I think the trip will be worth it.

Writers seem to be broken up into two general groups: the outliners and the pantsers. I have great admiration for pantsers, those brave souls who just sit down at the keyboard and make it happen live.

That’s amazing, but it will never be me. I am an outliner and I never sit down for my writing session with no idea what’s going to happen. I do several extensive outline passes of my plot and character arcs before I start page one. I often even have much of my dialog pre-written (or pre-recorded).

Once I start that first draft, I want nothing to stop me until I finish the novel. A story finished is a story fixable. I may be newer at this than some Fictorians, but I’ve had more than a few stories die from the blank screen of death because I stopped and just couldn’t get going again.

3,000 word days? Great. 1,000 words? No problem. 25 words? At least I moved forward. The only number I don’t want is zero. As long as I’m moving in any way, I tend to keep moving. It’s when I straight up stop that the problems begin

Yet even with the best outline you can run into issues. Maybe you realize a plot hole you didn’t count on, or dialogue that sounded great in your head just reads corny now that you see it on the page. Very common for me, you knew there was a fight scene here but you didn’t block it out and now it makes no sense.

Any of these can get me stuck, lead me to a zero day where the cursor blinks at me and I simply blink back. This is the one thing I don’t want. So, what do I do when I’m stuck?

I cheat.

I simply skip where I’m stuck by using my two best friends: left angle bracket and right angle bracket.

If you look at my completed first drafts, they will be riddled with these. A few examples from my first draft of SEAS OF EVEREST, Book 2 of the trilogy I am working on:

<finish this up>

<a little more here>

<describe the city>

<she gets upset>

<insert amazing mammoth fight scene here>

Yep, I used them to summarize an entire action scene. I was very stuck on the blocking of that scene (there was a wooly mammoth in it after all) and couldn’t just sit there and work all that out. I took a shot at it but realized my writer brain was not in ‘write action scene’ mode that day. I could stop and try to force it, or I could throw some angle brackets down and move on.

Move on. You know, keep my momentum. No zero days.

That’s exactly what I use them for. So I can maintain my momentum. Gots ta keep on keepin’ on or that book is never going to be finished. I knew that fight scene would come to me later, and it did.

When I finished SEAS OF EVEREST I went back and found I had 83 angle bracketed items to go back and fill. Some were quick and easy, others were decent projects. Closing those 83 items took me all of three days and I freely admit those days were pretty long.

But the book was  done. The story was complete, I had got to the end of the tale. That is always the goal for me, get to the damn end. Once you’ve been there, you can always go back and clean up those items you left undone along the way.

If you stop and hammer out each one? Well, you might never get where you’re going.

Using Deadlines to Drive Momentum

Momentum quoteWriting is an act of creation.

Building a poem, a short story, or a novel is a project that requires continuing effort for sometimes months or years.

Completing that project is not easy. I’ve seen statistics that suggest maybe 1% of all the writers who begin a novel ever actually complete one. For those of us who do, one important component of success is building momentum.

For me, as a story begins to grow and develop into a fully-formed adventure, I get more and more excited to see it finished. I love the brainstorming process and the intense bursts of writing as I pour words on the page and create the first draft. I’ve even grown to enjoy the opportunity to revise and edit and polish that initial draft into a finely-tuned, well-crafted piece of art that will draw readers into my world and plunge them into amazing adventures.

The process is not easy, but the daily effort builds momentum to keep going.  Some days are admittedly easier than others, and like everyone else, I have had to develop ways to help keep motivated and to keep generating momentum. Several ideas have been mentioned by other fictorians already this month, so be sure to check out their excellent posts.

I also like to use deadlines.

A deadline is a tangible line in the sand, a goal to help focus my energy over short periods of time. Even when they’re self-imposed, deadlines create a sense of purpose and the threat of consequences if I don’t succeed. Setting a deadline helps me avoid falling into the trap of thinking I can take as long as I like on the next novel.

I can’t. I have a deadline.

Sometimes I set very aggressive deadlines, and even if I know I can’t possibly accomplish them, they still help motivate me to try. When I first started releasing books in 2015, I set the goal of eight books in eight months. That’s a super-aggressive goal that turned out to be physically impossible, but it helped me work extremely hard to get my indie-publishing process off the ground and dive in and do it, rather than hesitating and wasting time with unproductive doubts.

A great deadline is scheduling time with an editor. I use the amazing Joshua Essoe to edit most of my novels. He’s booked out over a year, so I have to schedule my time with him far in advance, which requires planning my work and knowing my pace. Let’s just say I’m still working on perfecting that bit, especially since most of my novels end up running long.

I was due to deliver a manuscript to Joshua in July, but I had gotten bogged down editing another novel. Six weeks before the deadline to deliver the draft to Joshua, I had to set aside that other project and get to work. I had waited perhaps too long. The goal was 160,000 word first draft.

I got it done. Mostly. I delivered about 130,000 words to Joshua, and wrote the final 50,000 words of that epic story over the three weeks that he spent editing the first part.

Do I recommend doing a first draft that way? Sure – as long as that draft’s not due immediately to the editor. Writing a first draft that fast was an amazing, if exhausting process, but I should have started sooner so I could do some initial polishing and revising before submitting it. I could have better used Joshua’s time that way.

Lesson learned.

But that extremely tight deadline was undeniably effective at getting me to write, and to find ways to write faster than ever. That’s 180,000 words in about two months – probably the fastest I’ve produced such a long work. I am already setting new deadlines for revising and editing, because I’m planning to release the novel in Q4 of this year.

I recognize that not everyone likes to work under tight deadlines, and that the added stress of having aggressive deadlines can be counter-productive, but don’t ignore deadlines. If you don’t set a goal, you limit your ability to move forward and get things done. I recommend everyone use some kind of deadline. Without them, there’s no accountability, and far less sense of purpose to drive a project forward.

About the Author: Frank Morin

Author Frank MorinRune Warrior coverFrank Morin loves good stories in every form.  When not writing or trying to keep up with his active family, he’s often found hiking, camping, Scuba diving, or enjoying other outdoor activities.  For updates on upcoming releases of his popular Petralist YA fantasy novels, or his fast-paced Facetakers Urban Fantasy/Historical thrillers, check his website:  www.frankmorin.org

Lies New Authors Tell Themselves

Nothing makes a professional author chuckle like listening to potential writers deciding to get into the field. Far too many think it’s easy to write a book and then have publishing companies dump shipping containers of hundred dollar bills on your front lawn. While this is a theoretical possibility (E.L. James comes to mind), it’s not probable.

I thought I would pick a few common lies that wanna-be writers tell themselves. Enjoy!

Writers Make Lots of Money

If only this was true. The best advice any professional author can give you is “don’t quit your day job.” You will need the income stability for yourself and your family, plus you may need the healthcare benefits if your day job provides them. Other benefits include life insurance and retirement contributions.

A study in the United Kingdom showed the average income for a professional author was £12,500, or $15,400 per year. That’s up from $11,000 per year, but only because the British Pound has declined in relation to the U.S. Dollar ever since Brexit was approved. Either way, fifteen grand and change will not go much further than paying some of your bills.

Is it possible to get rich writing? Yes, but again, not likely. You may have similar luck playing the Powerball and Megamillions lottery twice a week.

My recommendation? If you feel the call to write, then write and publish. Don’t go in with the idea you’ll get rich. If it happens, congratulations. Maybe you want to switch over and write full time, now that you no longer have to worry about money. You can work towards that goal, and you can change the odds with improving your craft and continuing to publish.

Writers are Experts in Language and Grammar

I have yet to meet one, although I would hedge and say that J.R.R. Tolkien is probably one of the closest. Every author I know makes a ton of mistakes when writing. After all, that’s why editors were invented. Editors typically have a better grasp of the mechanics of language…or at least the great ones do. The editors will comb through your work and fix all of those comma splices and split infinitives, vacuum out the extra commas, and polish the correct letters when you use to, too, or two.

The purpose of an author is to tell a fascinating story in a logical methodology. Things have to happen and destinies and lives should be changed. Focus on that while doing your best to learn more about using proper grammar. At the very least, your editor will appreciate the effort.

You Can Never Become an Author

This is the saddest lie one can tell themselves. You’re basically convincing yourself not to even try, although you want to. You might be the magic lottery winner (and not Shirley Jackson’s version) if you start to curate your thoughts and words onto a page.

Is it hard work? Hell yes, it certainly is! It takes a lot of writing, editing, re-writing, and re-re-writing to put out a decent story. You can’t wait for your muse to inspire you if you’re gunning for the professional author title. Writers write, and that means there is no time for things like “writer’s block”. Can you imagine not selling coffee at your day job because you’re not feeling your coffee muse? Writing is just that, a job. That means you need to learn to be productive. There are a lot of suggestions and recommendations on how to do this on The Fictorians. In fact, this October and November, there will be a NaNoWriMo theme that stresses productivity.

In the end, focus on the craft. Notch out some time from your busy schedule, even if it’s only an hour, and use that time to write just as if you were going to your day job. Produce new words. Edit old ones. Learn new skills. Read new books outside of your favorite genre. Improve yourself instead of lying to yourself. One has to realize that most of the time we’re our own worst critic.

I believe in you, for one. Now go earn some more fans.


 

About the Author:DeMarco_Web-5963

Guy Anthony De Marco is a disabled US Navy veteran speculative fiction author; a Graphic Novel Bram Stoker Award® nominee; winner of the HWA Silver Hammer Award; a prolific short story and flash fiction crafter; a novelist and poet; an invisible man with superhero powers; a game writer (Sojourner Tales modules, Interface Zero 2.0 core team, third-party D&D modules); and a coffee addict. One of these is false.
A writer since 1977, Guy is a member of the following organizations: SFWA, WWA, SFPA, IAMTW, ASCAP, RMFW, NCW, HWA. He hopes to collect the rest of the letters of the alphabet one day. Additional information can be found at Wikipedia and GuyAnthonyDeMarco.com.

 

Wading Through the Muddy Middles

Even with a fantastic opening hook and an explosive inciting incident, many stories spend time slogging through the “muddy middles.” As the name suggests, the middles are the time part way through act two where the story no longer benefits from the momentum of the inciting incident, but also hasn’t reached the point where it is drawn forward by the climax. This sag in tension is a dangerous time for any story as it allows the reader to put the book down. Therefore, deciding how to draw your audience through the middles is an essential part of any plotting.

If you ask a dozen authors how to best navigate the middles, you will often get fourteen answers. In truth, the “best” method depends on what sort of story you are trying to tell and what are the strongest emotional draws for your audience. Rather than listing all the possibilities, I’ll focus my discussion on four techniques that I think can be used in a variety of different stories.

Many thrillers and action/adventure stories will bridge the middles with a series of explosive scenes. By doing so, the author simplifies their task to propelling the reader from scene to scene rather than from initiating event to climax. As the reader progresses through the story, the duration between action sequences should shrink. This gives the illusion of accelerating right up into the climax.

Consider as an example the action/adventure film John Wick. The introduction and inciting incident occur in the first fifteen minutes of the movie and the climax occurs at roughly one hour and fifteen minutes. Taken at a very high level, what happens during the hour between those two points? First, there is a period of milieu and character work to establish the character of John Wick and the rest of the world. Then there is a beating delivered by the big bad and the big bad’s first try/fail cycle to resolve the issue without violence. This is followed by a gun fight, a short period of world exploration, a gun fight, a brief pause for recovery, a fist fight, a briefer pause for a few wise cracks, a gun fight, a yet briefer pause in which John Wick sets some stuff on fire, and once again a gun fight that ends in a capture sequence. John then escapes captivity and dives straight into the climax of the movie. The tension is not allowed to slacken for a moment because John is near constantly either in danger and/or kicking some ass.

Though the thriller model is effective, it won’t work universally. After all, mystery audiences won’t be satisfied by explosions and flying fists. Instead, they are looking for intellectual stimulation. However, it isn’t enough to simply give them a puzzle. As the story continues, they need to feel as if they are coming closer to the solution. The key here is to ensure that each new answer they find along the way complicates the puzzle by being either incomplete, misleading, or raising yet more questions. The best, recent example I can think of to illustrate this style of plotting is the movie Arrival. Don’t worry about spoilers. Unlike John Wick (2014), Arrival (2016) is still new enough that I will only speak in broad strokes.

I believe that the story of Arrival works as well as it does because everyone goes into a first contact story expecting an overt conflict between humanity and the aliens. However,  twists this trope on its head, which is intriguing in and of itself. The main story is a mystery driven by the question, “What do the aliens want?” Along the way, we the audience are given pieces of the puzzle in such a way that they don’t all come together until the very end. This plotting structure latches onto our fundamental human curiosity and pulls us forward with the illusion of progress towards getting an ultimate answer.

Where action/adventure plots seek to satisfy a sense of physicality and mysteries work to stimulate intellectual curiosity, romances play on the human need for connection. Will our point of view character be able to woo their paramour? Can our protagonist choose between two appealing, yet opposing romantic interests? How will our two (or more) romantic leads be able to overcome whatever forces hold them apart and end the story together? No matter the details, the drive is still the same. Will our protagonist(s) be able to achieve their need for connection? As such, we writers need to maintain tension by repeatedly denying our characters, and by proxy the readers, the connection they desire. We can do this in two major ways.

First is by introducing conflict internal to the relationship. By giving the romantic interests compelling personal conflicts and reservations, you allow them to stand in the way of their own happiness. It’s important to note that the reasons holding your characters apart need to be fundamental to their character, something substantial enough that it can withstand several try/fail cycles and significant enough that it poses a legitimate threat to the relationship. An example of this technique can be found in the early relationship between Eve Dallas and Roarke in Naked in Death by JD Robb. During her investigation of a sensitive homicide, Lieutenant Dallas meets Roarke and sparks fly. She feels conflicted because she can’t eliminate him as a suspect in her case, but also increasingly can’t deny her developing feelings for him. Her gut tells her that Roarke is innocent, but she can’t prove it. Robb draws us through the romantic arc by having Dallas’ blooming feelings clash with her sense of duty.

The second option is to introduce some element of external conflict, where your romantic interests strive together to try to overcome a barrier from outside the relationship. Again whatever the threat is, it needs to be big enough to possibly end the relationship. Twenty three books later in Innocent in Death, Robb introduces one of Roarke’s old girlfriends into the storyline to give Eve an extra emotional complication on top of her homicide investigation. The ex-girlfriend’s presence causes friction between Eve and Roarke and in so doing threatens their, by then well established, relationship. In both cases, the emotional distance between the characters drives our readers forward; they want to make sure that Eve and Roarke end up together.

It is important to note that though all the techniques I have described are different, they all appeal to the readers’ emotional draws. Ultimately, we need to ensure that our readers are always having fun, even when the momentum slows. Lucky for us, writers start their careers as fans of their genre. We know what fun is for the genre and our own enjoyment can serve as a metric for how well we are achieving that goal. Granted, this doesn’t hold true for the twenty seventh edit where you brains are leaking out of your ears. Rather, how much fun are you having in the moment of drafting? How much do you enjoy reading your story after letting it rest for a time? If you as the writer aren’t having fun, chances are that your readers will feel much the same way.

So if you ever find yourself drafting your manuscript and just slogging through a slow section, take a moment to step back and reevaluate. Why aren’t you having fun? Is there something about this scene you can change to make it more appealing? Does this scene really need to be here or in the book at all? You don’t always have the luxury of changing or dropping a scene. Sometimes you just need to power through it and fix the problem in editing. However, writing should be a joy. If you aren’t having a good time, it’s okay to take a step back and find ways to make your story more awesome.