Category Archives: The Writing Process

Everything I Need to Know, I Learned In Indy-garten

UnwillingSouls_FictoriansOkay, so that’s not really true. You’ll never run out of stuff to learn as a writer, whether in the traditional or independent realms. I just thought it was a clever title. I apologize if it made you roll your eyes.

Despite my exaggeration, I don’t think I exaggerate by saying I learned as much about the publishing process this year as I ever have, maybe in all the years before put together. When you publish a book yourself, and you’re trying to do it properly, you have to.

I could probably write ten posts on this topic from my experience with Unwilling Souls, but I’ll try and keep it to the big stuff. For instance, did you know that when you’re publishing a print book, you have to set the margins differently for left-hand pages and right-hand pages so words don’t get trapped illegibly down the spine of the book? I didn’t, but thankfully I hired someone who did to help me.

I already knew that the different e-book vendors required different file types. Turns out they also require different sizes and resolutions for the cover image. More than that, the colors of the print cover have to be subtly altered to account for changes that occur when transitioning from digital to print. The format of the image is also strange and counter-intuitive for print. Who knew? My cover artist, thankfuMap With Flourisheslly.

When I drew up my map to be transformed into a digital image for the book by my map artist, I did so on 8.5″x 11″ paper, months before I’d settled on the physical size of the print book. Spoiler alert: shockingly, the book didn’t wind up being 8.5″x 11″ in size, but more importantly, it wasn’t 8.5″x 11″ in aspect ratio either. With some fast, creative thinking, my book’s interior designer and I were able to make it work.

And then there’s the really excruciating stuff, the tax information required by sellers, the decisions about pricing and DRM and keywords to use and categories to place the book under for vendor search engines. Do you go Kindle Digital Publishing Select for the extra exposure or do you open it up to more sellers than just Amazon? Did you want to do a pre-order? Well, did you get everything in place far enough in advance for that? No? Too bad, no pre-ordering for you.

How about ISBNs? Are you going to buy a block of them yourself (for a considerable fee) or are you going to write off getting the book published in brick-and-mortar stores unless they are willing to order it direct from Amazon?

When I set out to self-publish Unwilling Souls, I had no idea of the answers to most of these questions. I didn’t even know most of these questions existed, and there’s an excellent chance I’m still getting some of them wrong. If your book is traditionally published, these sorts of decisions get made for you. The loss of power can be bad, of course, but at least the burden of a wrong decision is taken away from you and placed upon people who hopefully have more experience with this publishing thing. I would be lying if I didn’t say how very overwhelming dealing with all this felt at times leading up to publication day. I hesitated even writing this blog in this way because I worried it would make me appear like I didn’t know what I was doing. And at times, I didn’t. But that’s okay, because I’ve learned a lot and next time will be so much easier.

In the end, I’m damned proud of the book I put together. If there’s one thing I did right, it was to acknowledge that I couldn’t do it all myself. I found a highly talented team of freelancers who helped me through the process, and the final product speaks for itself, I think. My hope is that someone out there reading this will get a glimpse of the magnitude of the decision to self-publish and be a little bit better prepared to field the questions than I sometimes was. Or, if they are already in the middle of the effort and worry that it’s too much to handle, maybe they’ll realize they aren’t alone and feel a bit better.

Just a quick reminder. The Goodreads Giveaway for Unwilling Souls has just hours to go. It ends today, December 10th, at midnight! Click here for a chance to win one of five signed copies!

 

About the Author: Gregory D. LittleHeadshot

Rocket scientist by day, fantasy and science fiction author by night, Gregory D. Little began his writing career in high school when he and his friend wrote Star Wars fanfic before it was cool, passing a notebook around between (sometimes during) classes. His first novel, Unwilling Souls, is available now from ebook retailers and trade paperback through Amazon.com. His short fiction can be found in The Colored Lens and A Game of Horns: A Red Unicorn Anthology. He lives in Virginia with his wife and their yellow lab.

You can reach him at his website (www.gregorydlittle.com) or at his Author Page on Facebook.

 

 

Frank’s Pantsing Doctrine

statue-hand-writing-penSometimes when I broach this subject, I feel like I’m entering one of those ‘anonymous’ groups.

“Hello, my name is Frank, and I used to be a pantser.”

I usually get one of three reactions.

  • Writers who are strict outliners will make dismissive gestures and assume a superior posture as they consider the foolish mortals who practice such time-wasting habits as pantsing.
  • Writers who are pantsers – meaning they write by the seat of their pants, often called discovery writing – will nod and talk about the wonder of exploring a story without knowing where it will lead. They will criticize outliners for turning the freedom of their art into a cold, calculating business.
  • Everyone else usually snickers behind their hands, imagining a bunch of high school boys running around yanking down each others’ gym shorts.

I’m not talking about the last group.  That’s a totally different post, one my sixteen year-old son should probably help me write.  The other two groups usually draw up battle lines and begin throwing bad metaphors at each other.  It’s not quite as divisive a topic as politics or religion, but for some writers it comes close.  But like most other divisive topics, people on both sides are not as different as they like to pretend.

At most writing conferences, there are panels where professional writers take on this question of outlining versus pantsing.  The interesting thing is that the outliners usually control those discussions.  In virtually every instance at those conference panels, the professional writers will all fall be outliners and will detail to the audience, including many pantsers, all the reasons why they outline stories and why pantsing wastes a great deal of time.

That fact has fascinated me for a while, and it wasn’t until this year that I realized the underlying fundamentals behind the phenomenon.  I began writing about ten years ago and, like many new writers, I started as a pantser.  I had an idea and I chased it down the rabbit hole, not sure where it was going, but enjoying the thrill of discovery.  Every time the story took a wild new turn, I had to go back and re-write what I had already written before I could continue, but that was a price I was willing to pay.

Over time, I realized two things.

  1. I don’t have time for that.
  2. I no longer need to.

That’s where the secret lies.  Most pantsers are newer writers.  Like any new inductees into any other profession, we’re learning the ropes.  We don’t have a firm foundation or an innate grasp of the fundamentals, so we have to work it out, build our creative muscles, and develop that understanding.  That takes lots of practice, lots of exploration.

The great thing is, that exploration is a ton of fun.  There’s a sense of wonder in discovery writing that is marvelous, and it can become addicting.  Some pantsers refuse to graduate to a higher class and realize that same feeling of wonder can be experienced in other ways.

As a writer develops into a professional with several novels under their belts, after throwing away sometimes over a million words of practice, along with many worn-out keyboards, we no longer need to spend so much time exploring to figure out a story.  We can see connections, understand relationships and underlying fundamentals that we could never grasp before.

It’s the same in other professions.

Imagine a leading surgeon approaching the operating table, humming softly under his breath, “The knee bone’s connected to the leg bone . . .”

A first year medical student might need to, but an experienced surgeon wouldn’t.  He knows without even having to think about it.

Professional writers are the same way.  Even when some of them say they don’t outline their books before they start writing, that’s not the same as when a fresh, new, clueless wannabe writer starts writing without outlining.  The professional already understands the underlying principles of what makes a story work.

My own writing evolved from full pantsing toward outlining, as do most authors after they complete a few novels.  While I’m first exploring a new story idea, I know what types of elements it’s going to need because I’ve explored them before.  I know what makes a story work.  I can meld those principles into my story without having to spend several drafts trying to figure it out.  And I can immerse myself in the story as I plan it, generating that same sense of wonder and discovery, without the massive wasted page count.

Once the framework of the story is outlined, like the skeleton of a new building, I allow myself to free-write while filling in each chapter.  That leaves me open to moments of inspiration that can only come while one is immersed – in the ‘zone’ – but still ensures I’m working toward an organized, cohesive goal.

Both outlining and pantsing are processes of discovering a story, and melding the two together can be extremely efficient.  Like any other profession, we improve with time.  And that’s a good thing, because I spent five years writing and rewriting my first novel, then throwing the entire thing away and rewriting it yet again, before I completed something worthwile.  I can’t afford to do that any more, nor do I need to.  I can apply those lessons to each new project.

In today’s fast-paced world, that’s a good thing.

So where on the pantsing-to-outlining scale do you fall?

About the Author: Frank Morin

Author Frank MorinA Stone's Throw coverFrank Morin loves good stories in every form.  When not writing or trying to keep up with his active family, he’s often found hiking, camping, Scuba diving, or enjoying other outdoor activities.  For updates on upcoming releases of his popular Petralist YA fantasy novels, or his fast-paced Facetakers alternate history fantasy series, check his website:  www.frankmorin.org

Scenes: It Ain’t Just the Cliffhanger

This year, the editor of my Ronin Trilogy gave me an incredible compliment: “In Spirit of the Ronin, every scene does exactly what you intend it to do.” On a day when I was dreadfully worried about whether the newly finished draft of the novel was any good, this came at the perfect time.

I’ll quickly avert my gaze from the implication that apparently I didn’t quite hit that mark every time in previous books. Chalk it up to the learning process.

A lot of know-how about writing scenes is packed into this one sentence, and it comes in levels and/or number of trunk novels.

Level 1 (Chum/Sharkbait, 0 novels): “What’s a scene?”

A scene represents a discrete chunk of a narrative’s time wherein a mix of stuff appears: character interactions, things happening, background information delivery. Changing scenes is useful for switching characters, locations, or time. Shakespeare divided his plays up into acts and scenes, and even numbered his scenes, so I should have scenes, too.

Level 2 (Remora, 1 trunk novel): “I understand that scenes are a dramatically useful way of dividing up a story, but what do you mean you can use them to propel the plot?”

Scenes can propel the plot along if you can end them at compelling moments. Cliffhangers are the most obvious example of this, but not every situation is appropriate for them. Some scenes are more introspective, reactive. Sometimes in a scene, Things Happen. Sometimes, the Character Reacts to Things That Happened.

At this point, think of it this way. To propel the plot forward, end every scene with either a “Yes, but…” or a “No! And moreover…”

To build dramatic tension, the protagonist must be constantly striving and failing against the antagonist, who should always have the upper hand, until the final climactic moment when Everything Hangs in the Balance. You can have the protagonist occasionally succeed at some dramatic moment, but their success should be thwarted or minimized in some way by a worsening of the situation. This represents a “Yes, but …”

Every time the protagonist fails, the antagonist’s advantage is strengthened. Protagonist tries, fails… and then things get even worse. This is the “No, and moreover…”

The reader should leave every scene with a major dramatic question. This question makes them hunger to know what happens next.

Credit goes to Odyssey Writing Workshop’s Jeanne Cavelos for this wisdom.

Level 3 (Tiger Shark, 2 trunk novels): “I understand how to set up scenes with cliffhangers or dramatic questions at the end of each one, but what do you mean scenes have structure?”

The vast majority of stories in the Western storytelling paradigm are structured in three acts. Just like stories, scenes have a Three-Act Structure. Movies, novels, short stories, all have a Three-Act Structure (the nature of this is a whole other topic). For our purposes here, we can break scenes down into mini-acts, each representing the Beginning, Middle, and End of the scene.

Each scene follows one of two patterns.

  1. Goal (what the character is trying to achieve is established at the beginning of a scene)
  2. Conflict (the things against which the character struggles in the middle)
  3. Disaster (the way everything goes to hell at the end of the scene, the cliffhanger)

OR

  1. Reaction (at the beginning of this scene, character reacts to how things went to hell in the previous scene)
  2. Dilemma (in the middle of the scene, the character is placed in an even worse situation)
  3. Decision (at the end of the scene, the character chooses how to move forward)

This pattern is often called Scene and Sequel—a potentially confusing choice of jargon—developed by Dwight Swain in his book Techniques of the Selling Writer. This is not the same kind of scene as Level 1, nor does sequel mean the next movie in a series. Use of Scene & Sequel has become relatively widespread or at least familiar to most professionals.

Level 4 (Hammerhead, 3 trunk novels): “I understand how each scene needs to have a beginning, middle, and end, but do you mean each scene needs a purpose?”

During the revision process—not the composition process—ask the question: What is this scene for? What do I want it to accomplish? I say during the revision process because this is the kind of thinking that is not always helpful when you’re trying to open up your subconscious and let the story bubble out. This is too much thinking, not enough feeling. You may be skilled enough that it happens naturally, un-self-consciously, but if not, this is for the polishing phase.

An effective scene requires it to do at least three things from this list.

  1. Advance the plot
  2. Develop character
  3. Develop the story’s world
  4. Pique the reader’s interest for the next scene

If you’ve managed the previous levels, #4 is pretty much built in, so you only have to worry about the other three.

And if you can hit all four, every time, that makes you a Literary Effing Great White, and you’ve either passed beyond the Trunk Novel Stage to some serious publication—or you soon will.

Unlocking Levels Beyond

There are doubtless higher skill levels. Becoming a better writer is a lifetime pursuit of excellence. I have not yet unlocked the Mythical Megalodon and Literary Leviathan levels so I don’t know what revelations they contain. I am only vaguely aware of their existence, in the way I was only vaguely aware of the higher realms when I was Level 1 Chum.

One of the hardest parts of writing is not knowing—really not knowing—whether your work is any good. You have to believe it is, even if it might not be—and when you’re shown it isn’t that good, to find a way past this particularly hard knock and keep striving to get better. Keep studying. Keep practicing. Keep learning. It’s all any of us can ever do.

Apparently, unbeknownst to myself, something clicked with Spirit of the Ronin, and my editor saw it. Having someone point it out to you is like ambrosia on the parched soul. There wasn’t anything specific that I learned, or studied. My only explanation is that study and practice came together.

The hardest part is wondering when it will happen again.

About the Author: Travis Heermann

Heermann-6Spirit_cover_smallTravis Heermann’s latest novel Spirit of the Ronin, was published in June, 2015.

Freelance writer, novelist, award-winning screenwriter, editor, poker player, poet, biker, roustabout, he is a graduate of the Odyssey Writing Workshop and the author of Death Wind, The Ronin Trilogy, The Wild Boys, and Rogues of the Black Fury, plus short fiction pieces in anthologies and magazines such as Perihelion SF, Fiction River, Historical Lovecraft, and Cemetery Dance’s Shivers VII. As a freelance writer, he has produced a metric ton of role-playing game work both in print and online, including content for the Firefly Roleplaying Game, Legend of Five Rings, d20 System, and EVE Online.

He lives in New Zealand with a couple of lovely ladies and a burning desire to claim Hobbiton as his own.

You can find him on…

Twitter
Facebook
Wattpad
Goodreads
Blog
Website


Getting Ahead of Deadlines

I have always been a dyed-in-the-wool procrastinator, telling myself that I work best under pressure and that turning around projects at the last minute provides me with valuable motivation. This might all be true. Or it might just be something I tell myself to justify continuing to be lazy. There’s really no way to know. (Or is there? Read on.)

I’ve had to change my ways. It turns out that when you become inundated with a certain gross tonnage of deadlines all at once, you can’t actually wait until the last minute anymore. Especially when a dozen (or two dozen, or three dozen) important deadlines all congregate on the same day. When that happens, some advance planning is not just a balm to one’s state of mind; it is non-negotiable. At least it is to me—nowadays.

For the most part, I have a job that allows deadlines to be a little bit flexible. Freelance editing allows for the occasional grace period. And writing novels on spec? Well, all those deadlines exist in my own head and pretty much nowhere else. It’s possible, as a result, that I have developed some bad habits.

But in August 2015, that all changed. Abruptly. In addition to editing and writing at my previous pace, I added a third job—newspaper editor. It will surprise no one to reveal that in the newspaper business, deadlines are extremely inflexible. There aren’t any grace periods. The print deadline is the print deadline. Everything needs to be written, revised, fact-checked, and proofread on time or the whole enterprise falls apart.

This was probably one of the best things that could have happened to me, because frankly I could stand to have greater structure imposed on my work life.

The result is that I’ve been forced to get out ahead of deadlines. If twenty articles are all due on Thursday, some of them have to be finalized on Monday and Tuesday and Wednesday. There’s just no way around it.

Likewise, I’ve been forced to apply this new approach to deadlines to my other jobs. The result is that I now find myself finishing projects several days before I absolutely have to—and for a lifetime procrastinator, that is a strange feeling.

Having learned this lesson, I can confidently revisit the question posed in the first paragraph of this post and inflict a bit of newfound logic on the situation. While it may be true that working at the last minute results in strong motivation to get things done, it also ensures that only the bare minimum ever gets done. By completing projects ahead of schedule, by necessity, my productivity has significantly improved in all areas of my life.

Evan BraunEvan Braun is an author and editor who has been writing books for more than ten years. He is the author of The Watchers Chronicle, whose third volume, The Law of Radiance, was released earlier this year. In addition to specializing in both hard and soft science fiction, he is the managing editor of The Niverville Citizen. He lives in Niverville, Manitoba.