Category Archives: Guest Posts

Don’t say what you mean: writing conflict through dialogue

A guest post by David Jón Fuller.

There are a lot of ways to express conflict through dialogue in a scene, but it can be very effective – and a lot of fun – if it isn’t done openly.

People (and characters) hate conflict. They usually do everything they can to avoid it, unless they’re devoid of empathy. But readers… they love conflict. It makes for great dialogue, exciting scenes, and a plot that keeps moving.

I think, as a writer, it can be easy to fall into placating one or the other of those camps. You want to protect your characters from too much pain, so they work out compromises too often and no one gets hurt. Or, you throw them into the exciting drama of constant conflict, and they will die on that hill before they give in.

The happy middle ground – for characters, your story, and readers – is somewhere in between; and when I’m writing scenes, I follow some basic guidelines that govern how it plays out. These aren’t the only ways to do it, of course, but they’re options to consider.

(Also: one assumption underlying any scene I write is that the characters in it need something from each other. If they didn’t, one or more of them would just leave.)

 

  1. Characters want different things, but they don’t necessarily say so.

Conflict is more than this:

Character 1: I want the thing!

Character 2: I don’t want you to have the thing!

 

It’s more often like this:

Character 1: Say, why don’t we go outside and enjoy the warm weather? (The thing I want is hidden in the garage, and I want to get it)

Character 2: No, let’s stay in the living room and play chess! (I’ve already stolen the thing from the garage and I don’t want you to find out)

Give your characters subtext! They don’t have to say what they really want from each other. In fact, I think it’s better if they avoid doing so until they have no other choice.

 

  1. Characters want different things, but one or both of them don’t realize it.

In a different scenario, things could play out like this:

Character 3: Is there a gas station coming up soon? (My highly contagious stomach flu which I haven’t told you about is acting up and I need a washroom)

Character 4: Don’t worry about that! Even though it says “empty” here, we have plenty of fuel. (If we stop, I’ll be late for my meeting with the loan shark I owe money to)

 

You can use this to heighten tension, but be careful about confusing the reader.  You can make it clear something deeper is going on by showing other details, rather than having the character say anything.

Character 3: (gripping the armrest, sweating, pale, trying to conceal a grimace) Is there a gas station coming up soon?

Character 4: (Checks wristwatch, glancing repeatedly in rear-view mirror) Don’t worry about that! Even though it says “empty” here, we have plenty of fuel.

 

  1. Characters generally want to avoid revealing deep truths about themselves. They may not know those truths, either.

It would be nice if scenes played out as logically as this:

Character 5: If you leave home, I’ll feel like a failure as a parent! That’s why I’m trying to make you feel like you’re the failure for leaving.

Character 6: If you keep me here, I’ll feel as if I’m not my own person! I need to leave so I can prove to you – and myself — I’m competent and independent.

 

Even if both characters know what the underlying issue is, they may try to frame it in a way that makes themselves look better:

Character 5: Go ahead and leave – you’ll never make it on your own! (If you leave, I’ll feel like a failure as a parent)

Character 6: If I stay here, I’ll kill myself! Is that what you want? (I need to leave so I can prove to you – and myself – I’m competent and independent)

 

  1. Try this: whatever the character says, make it the opposite of that they really feel.

Instead of a straight back and forth like this:

Character 7: I’m so attracted to you, despite many reasons I shouldn’t be!

Character 8: You disgust me, but I want to help you!

 

It could go like this:

Character 7: Get out of here and leave me alone! (I want you to stay, but I’m afraid my attraction will become too strong and you’ll see I actually love you)

Character 8: As soon as you’re done throwing up, I will! (Drunkenness disgusts me but I couldn’t live with myself if you came to harm because I abandoned you)

 

  1. This is not so much a rule, but it’s a handy tool: Characters generally won’t say what they really, desperately want or need until the climax of the story. It doesn’t have to be a speech, it doesn’t have to be that articulate – but at the climax is where they will be most honest about what they say. If that means they can’t say anything, that’s fine, too. But I generally don’t think the climax is the point at which they will be flip or indifferent – it’s cards-on-the-table time. So when the conflict of the story comes to a head, try to find a way for the characters to declare, or defend, what they love and prize more than anything else.  It can be as simple as a single word, like “No.”

 

If you use any of the above strategies throughout the story leading up to the climax —showing what your characters desperately want but won’t come out and say —having them finally be open about it in the climax can be very powerful.

For examples, think of your favourite books, stories, movies or plays, where the climax was truly electrifying. Consider why that is, and whether the characters are finally revealing something about themselves. I’d bet that very often, that revelation or all-pretenses-abandoned sense of the climactic scene is what gives it its power.

There are other strategies for writing dialogue, but the above approaches are ones I find most useful when throwing characters with different agendas together in a scene.

About David Jón Fuller: 100819 David Fuller 0002
David Jón Fuller is a writer whose fiction has appeared in Long Hidden: Speculative Fiction From the Margins of History; Tesseracts 18: Wrestling With Gods; Kneeling in the Silver Light: Stories From the Great War; and in the upcoming anthology Accessing The Future. He lives in Winnipeg, and as time allows, blogs at www.davidjonfuller.com.

Starting off Right… with a Stumble

A guest post by Nicole Lavigne.

Everyone knows a good story needs tension. We ask ourselves: what’s the problem, what’s the major conflict for the story? We’re not too likely to forget about that, and first readers will probably pick up on it if the main character never faces any trials, but that’s not the only tension we need to think about. There needs to be tension throughout the story, building slowly, sometimes in fits and starts too. It keeps a reader turning the pages. But perhaps one place where we might forget about tension, or fail to apply it, is in the opening. It needs tension too. Not big, THE END IS NIGH tension from the very first paragraph, but the first ripples stirring the water, the first creeping shadow while the sun still shines, making it clear that trouble lies ahead. I’m a slush reader for an online magazine, and this is one of my most common comments on stories: too slow in building tension.

Easier said than done, right? So of course, one of the pieces of feedback I got on my story Soil of Truth from my beta reader it was the lack of tension in the opening. Everyone got along too well. The main character, Osaeba, was the perfect apprentice and her mentor knew and appreciated it. One big happy family and absolutely no tension until the main problem was introduced, several hundred words later. Not good. The main problem of the story and its progression in the story was fine. But how to add tension in the opening when I am still introducing the characters and the world, before I can even get to the big problem? So I adjusted the opening. Osaeba was still a good apprentice, attentive and takes initiative, but I made her mentor more critical of her. It was a small change, and didn’t alter the plot, but it brought in some tension between the two characters. Now Osaeba is constantly trying to prove herself. The added bonus? That tension between them continued to build through the story and increased the tension in later scenes. Now it made even more sense when Osaeba’s mentor questions her concerns later on in the story.

Think about your own relationships. We rarely get along perfectly with everyone in our lives. Even people we like, and love, can have traits that get on our nerves or different opinions on important issues (religion or politics, anyone?). Misunderstandings happen all too easily. It’s not enough to end a relationship – a miscommunication or misunderstanding may be cleared easily enough with a conversation, once we have time to have it, or minor irritating traits are brushed aside – but they cause moments of tension. Fiction should show this as well.

The flip-side to this problem is starting a story in media rez, in the middle of the action. There’s lots going on, but if I don’t know enough about the character, their dangerous predicament won’t have me on the edge of my seat fearing for them. Tension works best when we care about the character and how events will affect them. We need to be invested in their hopes in dreams for the action to really mater. Starting in media rez can certainly work, but I find it works best if you give a sense of what’s at stake for the character: are they the innocent victim of a crazed murderer or fighting against the odds to save a loved one?

About Nicole Lavigne:
ZNicole Lavigne has a BA in English and Theatre from the University of Ottawa. She still lives in Ottawa but considers all of Canada her home after bouncing across the country as a military brat during her childhood. She is a professional storyteller, writer, Editorial Assistant for Beneath Ceaseless Skies magazine, and daylights as an administrative assistant for the government. Her story, Soil of Truth, will be appearing in Second Contacts by Bundoran Press in the fall of 2015.

Things that go Bump in the Night

A guest post by Marie Bilodeau.

Nigh_Cover“T’was a dark and stormy night…”

Settings can be tense little buggers.

They can be dark, scary, unknown places your characters have to wade through. Death traps waiting to munch them whole. Riddled with more evil than the brownish liquid in your fridge you think used to be a cucumber. They can be out to kill characters for no good reason aside from the fact that they’re in them.

Settings can be heightened to add tangible or intangible tension to your story, through simple texturizing or plot impacting game changers. Here are a few ideas to keep in mind when trying to heighten story tension through setting.

1. The Unknown
The things that your characters don’t know about where they’re headed can make everyone uncomfortable. Characters can theorize and try to guess, even from legends or stories. But not knowing can be freaky, because then all things are possible.

2. The Known
Flipside. Your characters know exactly how the upcoming landscape will try to eat them. How their eyes will explode out of their skulls if they misstep. It’s scary, because we know you brought cannon fodder along and we’re waiting to see who gets hit how badly. (Or doesn’t. Tension isn’t from what happens, after all. It’s the promise of what might happen. Just deliver on those promises often enough that you don’t lose reader trust.)

3. The Creep Factor
This falls into texturizing your setting. Is it a lush garden with big-eyed bunnies bringing magical carrots to your heroes? Is it an oil-covered jagged mountain that’s partly on fire? Does it smell like roses or iron? Can we hear birds or screams in the background? Think about what would heighten your story.

4. It’s a trap!
Don’t underestimate contrasts. A happy setting might put your characters and readers at ease. Good time to hit them with something painful. Like a landmine. Or a neck eating bunny. A gushing spray of blood is more striking in the light of a perfect day than it is in pitch darkness, after all.

5. Choice vs. Unchoice (that’s a word, right?)
This depends on the kind of story and character you’re writing, but does your character have to go through the bad setting? Or do they choose to do it? Choice can be powerful, and settings shouldn’t be left out. If your character chooses to go through the Swamp of Eternal Death instead of taking the Path of Happy Chocolate Making, they’re either a badass, completely insane or has no choice. How your character choose their path (if they have a choice) will impact how your readers view them.

6. Interpretation
How your characters view and interpret the setting will reveal, in subtle ways, your character’s background and experiences, without having to hit your readers over the head. Settings breed familiarity and comfort. Where we find comfort reveals a lot about us. I, for one, would not be comfortable in the Swamp of Eternal Death, for example.

In story, conflict and tension play a dance in every scene, keeping that elastic band so tight that your reader can’t put the book down at night. My favourite e-mails are from people having missed a bus stop because of my books, or a full night of sleep. I get no greater pleasure as an author.

Keeping that elastic tight, however, without making it seem tedious or overwrought with internal conflict can be a tough trick. Looking at how to heighten tension in different and subtle ways, like through your setting, might be something worth considering.

About Marie Bilodeau: mariebilodeau
Marie Bilodeau is an award-winning science-fiction, fantasy and horror writer. Her latest book, Nigh, which she fondly describes as a “faerie-pocalypse,” is currently being serialized in bite-sized chunks, and is all about exploring tension through setting. Find out more about Marie at www.mariebilodeau.com.

Keeping the Tension Ramped Up in Combat Scenes

A guest post by Doug Dandridge.

I mostly write military science fiction, and am writing military fantasy when not working on the next scifi novel.  Exodus: Empires at War is a series with very detailed and lengthy battle scenes told from multiple viewpoints.  I originally learned the main technique I used from reading the Dritzz DoUrden novels by R. A. Salvatore.  If you’re not familiar with these wonderful stories, they involve a Dark Elf who has turned his back on his evil people and now fights the darkness with his mighty companions.  There are very detailed battles in which maneuvers great and small are described, and often the companions find themselves fighting out of sight of each other.  Not only are their battles told from their viewpoints, but the point of view of their major enemies.  In my own battles, which can last for as many as eight chapters, you get the points of view of characters at different areas of the fight, on the different departments of the ships, even from both sides of the battle.  I even switch back and forth from battles going on simultaneously hundreds of light years apart.  Some people might find this a bit confusing, but my fans, military science fiction aficionados all, write rave reviews about the amount of detail.

I have seen writers who do their battle scenes from a single viewpoint, and they read like an endless description of the good guys fighting an unknown, a faceless enemy that could be anything.  They go on and on with description after description, interspersed with dialogue, until the writer has to get to the climax or totally lose his readers, in most cases much too soon.  I like to use a movie approach that switches back and forth and gives play to both sides.  For example, think of The Wrath of Khan.  First scene is Kirk watching the Reliant approach without establishing communications.  The scenes switch back and forth to Khan ordering shields raised, Spock telling Kirk; Khan ordering locking on phasers, Spock telling Kirk; Khan yelling fire.  Switch to the scene of phasers hitting the Enterprise, then a shot of the panic in engineering as everything goes to hell.  Then back up to the bridge.  The action comes in bursts from different points of view, including the omniscient one of the Reliant blasting the Enterprise.

Of course, Hollywood likes to show these kind of scenes in a manner that puts both combatants front and center, even if there are a whole bunch of them.  Witness the final two episodes of Deep Space Nine, where there were over a thousand ships, and the screen was crowded with them.  Something to do with wanting to awe the audience.  In my novels battles are fought at long range, beam weapons almost useless until units get within a light minute of each other.  Even at that range it takes time for a weapon to hit, and even ships two kilometers in length would appear tiny if on the same screen.  In a book, the screen is the mind, and as long as you can convince the reader of that immensity, they will see it.  But even here Hollywood gives an example when they want to.  The movie Midway showed the battle between American and Japanese carrier forces, a fight where the ships didn’t see each other, but launched aircraft to do the actual attack.  But with judicious switching of viewpoints they conveyed this type of fight perfectly.  And it’s much easier to do in a book.

Doing each chapter as a series of mini-scenes in this way makes almost every scene a cliff hanger.  Each installment ends with an unknown.  Missiles coming in, lasers burning through the hull and klaxons sounding, the characters on the edge of disaster.  The next scene does the same to someone else, on some other ship, then to the enemy, who is having problems of their own.  Interspersed are scenes of small victories, and, as the fight progresses, much larger ones.  After a sequence covering one part of the fight I like to change to a different area of the battle, maybe even a different star system, for the next.  In this way I move the reader through an epic battleground where they are carried from tension to tension, with some small resolutions along the way.

To me the worst way to resolve a battle is with a non-event.  I have read a lot of books where they build up to the fight, the training, the organization, the hopes and dreams of those involved.  And in the next scene, it’s all aftermath.  I feel ripped off by those stories.  People read books that promise action because they want to read about that action.  I provide that action.  The first book of my Exodus series, more of a Universe establishment tale, had limited action, maybe twenty to thirty percent, and that is the worst reviewed of the series.  After that, the action increases, until the later books have almost eighty percent action sequences.  Some people may think that too much, preferring more time for character development or background.  The thing is, I am working as a full time author by writing such, and success proves to me, at least, that the method works.

About Doug Dandridge: 11022903_860155284027899_98329783_n
Doug Dandridge is a Florida native, Army veteran and ex-professional college student who spent way too much time in the halls of academia. He has worked as a psychotherapist, drug counselor, and, most recently, for the Florida Department of Children and Families. An early reader of Heinlein, Howard, Moorcock and Asimov, he has always had a love for the fantastic in books ad movies. Doug started submitting science fiction and fantasy in 1997 and collected over four hundred rejection letters. In December of 2011 he put up his first self-publishing efforts online. Since then he had sold over 100,000 copies of his work, and has ranked in the top five on Amazon Space Opera and Military Science Fiction multiple times. He quit his day job in March 2013, and has since made a successful career as a self-published author.