Category Archives: Guest Posts

Grounding Your Story in Reality

A guest post by James Orrin.

Saving Private RyanSaving Private Ryan is one of the most acclaimed World War Two films ever made, and also one of my personal favorites. It’s a heart-wrenching story that brings me to the verge of tears every time I watch it.

I love this movie for many reasons, but especially for what it taught me about fiction – that so long as the story is compelling, the differences between genres are not as severe as we tend to think.

Saving Private Ryan takes place during the Allied invasion of France and centers around a small group of Army Rangers who have been tasked to find Private James Francis Ryan (Matt Damon), whose three older brothers were recently killed in the war. As the sole surviving son of a single mother, Ryan has been given a ticket home. The problem for the Rangers, led by Captain Miller (Tom Hanks), is that Ryan is missing in action somewhere in the chaos of war-torn Normandy. The Rangers will have to sacrifice themselves and their friends in order to send one stranger home to his bereaved mother.

Writer Robert Rodat and director Stephen Spielberg did many things right with Saving Private Ryan. The first was to create a compelling story. It has well-formed characters struggling to maintain their humanity in the midst of war and death. It depicts warfare in its most visceral form: dirty and bloody and filled with moral quandaries. It forces us to ponder tough moral questions, particularly the value of human life and sacrifice.

The first time I saw Saving Private Ryan I was excited simply because it was a big movie about the Second World War. Growing up, I loved to study that period in history and even today I’ll read a book about it from time to time. I find it fascinating because it’s the war most associated with good versus evil – I shudder to think of a world in which Hitler and his allies won the war. But even so, there are examples of greatness and nobility of character on both sides, as well as atrocities. It was a brutal war, fought by humans, each with their own virtues and vices.

However, it took me a while to understand why I like the movie so much. It isn’t based on a true story. There was never a Private Ryan in these circumstances. There was no harrowing mission to rescue one woman’s last surviving son. Even the film’s climactic battle – the battle for control of a bridge in the town of Ramelle – never happened. In fact, Ramelle itself is a fictional town created for the film, and the 2nd SS Panzer Division (the German forces portrayed in the sequence) didn’t join the fighting in France for another month.

You could accuse me of being demanding for noticing these things, but we’re all pretty picky about our likes and dislikes. So how did Spielberg trick me into suspending my disbelief? How did he get me to pretend for nearly three hours that this film really happened?

The key was in the details.

The film opens with a spot-on portrayal of the D-Day landings at Omaha Beach, filled with little details that made me nod my head in approval. From the seasickness that many soldiers experienced on the landing craft as they made their way toward Fortress Europe, to the plastic bags wrapped around the Allies’ weapons to keep them dry during transit, to the types and positions of the German defenses. That first scene was so in-tune with the historical accounts that I found myself in awe of the amount of research it required. But that’s to be expected, right? After all, Army Rangers really did land on Omaha Beach that day… but what about the sections of the movie that never actually happened?

As the movie moved further from historical accuracy, they dropped in little anchor points to ground me to reality, to keep me believing the validity of the events portrayed. None of these anchor points were as large as the D-Day landings. In fact, most of them were small things. One that has always stuck with me is a small comment made during a conversation between Captain Miller and Sergeant Horvath. Captain Miller says about Ryan “He better be worth it. He better go home and cure a disease, or invent a longer-lasting light bulb.”  This is a line that’s designed to make the audience feel the main characters’ reluctance to sacrifice their own lives for a faceless stranger, but it’s also more than that.

During WWII, light bulbs were still a pretty big deal, one of those inventions that had changed the world, and it was still a new enough technology that not every home in the United States had them. The light bulbs of the time were also relatively delicate things that didn’t last long. This line served as an anchor to reality in two ways: it showed an historical fact of the time (world building) and it made Captain John H. Miller feel real. The right details, sprinkled seamlessly throughout the movie, are what make this movie feel real for me, despite its historical inaccuracies. And this is true of any story.

These details usually deal with creating believable characters or vivid settings, and can be as simple as an offhand comment or as large as an entire battle. They are things that not everyone will notice. In fact, it’s better if they don’t draw too much attention to themselves – the details should never overshadow the story unless you’re only writing for the enthusiasts. They are there to trick the reader’s mind into believing, if only for a short time, that the events of the story are real.

Choosing the right details may seem daunting, especially if you’re creating your own worlds. But it’s simply a matter of doing the right kind of research. The world has seen a lot of history. Use it as a tool to allow your reader – both the casual observer and the enthusiast – to pretend that your characters and your settings actually exist.

Is your story set in a fantasy culture similar to feudal Japan that’s emerging into its own industrial revolution while religious figures call for a crusade? Research those three time periods, and then choose details that will give your story the flavor of reality you’re looking for. If you’ve done it right, and coupled it with relatable characters, even the exacting enthusiasts of feudal Japanese history (or the Crusades, or the Industrial Revolution) will suspend their disbelief to enjoy your story. In fact, those same enthusiasts will connect to your story on a deep level and become free mobile advertisements for your work.

That’s not so very different from writing a story set in the real world, when you stop to think about it. Are you writing a mystery set in 1930’s Saint Louis? Research that time period. Jot down names of significant people alive at the time, major historical events, popular bars, the local jargon of the time period, methods of 1930’s police investigation, etc. A simple, passing comment (such as a wish for a longer-lasting light bulb) may be all you need to strengthen your setting or make a character feel relatable.

So give your reader a compelling story, and then pay attention to the little details that will make that story feel real. With enough of the right details, your reader will follow you down impossible rabbit holes, or to the surface of a far away planet, or into the very midst of the Normandy invasion.

*          *          *

James Orrin lives in Northern Arizona, surrounded by the Rocky Mountains and the largest Ponderosa Pine stand in the world. He writes science fiction, fantasy, and a blend of both. His personal website is www.jamesorrin.com.

Getting Lost in Pan’s Labyrinth

A guest post by Megan Grey.

Pan's Labyrinth CoverI love movies of all kinds-cheesy romantic comedies, popcorn action flicks, musicals, epic war stories, you name it. But if asked which movie I think inspires me most as a writer, I’d have to say Pan’s Labyrinth, Guillermo Del Toro’s fantasy drama. Of all the movies I’ve seen, this one has haunted me the most, and has inspired the most vehement “Holy CRAP, I want to write something this incredible someday” reaction after watching it.

Pan’s Labyrinth is a movie I think every writer (and particularly every fantasy writer) should watch. That being said, I must warn you that it’s rated R for a reason. There’s some pretty graphic violence in this movie. It’s no Saw, but a dude does get his face bashed in with a bottle. Repeatedly. So keep that in mind for the squeamish among you.

Pan’s Labyrinth is about a young girl named Ofelia who, along with her pregnant mother, go to live with her new stepfather, Captain Vidal, a ruthless leader in the new fascist Spain of 1944. Ofelia discovers a mysterious labyrinth on the captain’s property, and encounters a faun (who is far creepier than the jolly Narnian-type satyr usually portrayed in films and books) who tells her that she is really the princess of the underworld. He assigns her three tasks to prove her worthiness to return to her true realm. The movie moves seamlessly between the two parallel worlds of myth and reality as Ofelia attempts to both fulfill her quest and survive under the Captain’s oppressive rule.

The thing I love about this movie is that this is no Disneyfied fairy tale. Del Toro brings to the screen a fairy tale dark enough to haunt the Grimm brothers (and having read some of the original Grimm tales, I can assure you the parents in those days weren’t afraid to scare the bejesus out of their kids to keep them on the straight and narrow). And truly, a fairy tale this dark is the only kind that could provide Ofelia (and through her, the viewer) the tools to deal with the darkness of the war-torn world in which she lives. As a writer, particularly as a writer of fantasy, there is much to be learned about the art of storytelling from watching this movie.

First off, this movie is deep. The kind you can watch repeatedly, and every time catch something new, a different nuance that aids in a greater understanding of the whole. In my first attempt at writing this blog post, I got about three paragraphs into an analysis of the various layers of symbolism Del Toro employs before: 1.) I nearly bored myself to sleep. 2.) I realized there are far smarter people than I out there who have written amazing essays and even masters’ theses analyzing every nook and cranny of this film, and I have very little to add to their research.

What I do have is one of the main lessons I learned from watching this gorgeous, brilliant film that I have tried to apply to my writing ever since. It’s not groundbreaking writing advice, but it certainly makes for a good reminder on occasion, and it is this:

To bring the world of your story to life, to make it feel real and all-consuming to your reader, the use of vivid, sensory details is crucial.

From the very moment the film begins, with the haunting lullaby being hummed in the background, viewers are pulled into this dark, lush fairy tale, and Del Toro wisely never lets them go. From the moss-covered, crumbling ruins of the labyrinth, to the snap of the brutal Captain’s leather gloves to the beads of moisture clinging to the forbidden grapes on the Pale Man’s feast table, this movie is a sensory marvel. Every sound, every image, and yes, every meaningful symbol that Del Toro employs draw the view deeper and deeper into this dark world.

As writers, we have a slightly different toolbox than filmmakers. We don’t have musical scores to inform the reader just how villainous the antagonist is, and we can’t sum up the forbidding forest by showing an actual picture of the creeping vines and clawing branches (unless, of course, we’re writing graphic novels, but right now I’m speaking on behalf of writers like myself for whom drawing a decent stick figure is a challenge).

We have words. Loads of glorious words we can use to set the scene, to enhance the mood, the tone, that we’re trying to draw the reader into. Specifics are key here. You may have a scene in which two characters are talking in a car. What kind of car are they in? Are they in a beat-up old truck or a fancy new Porsche? Is the road they’re on a path winding through the mountains or a city street jammed bumper to bumper with taxis? What’s on the radio? Is it night or day? Does the air smell like wildflowers or exhaust fumes? Each choice adds up to setting the overall tone of the scene, or even story as a whole.

Description has always been difficult for me as a writer. I used to focus so intently on the character’s inner struggles and outer witty banter that I would forget to do more than a cursory description of the world around them. Pan’s Labyrinth taught me otherwise. It showed me that the ticking of a pocket watch in a villain’s gloved hand or the putrid stench of a sticky pile of massive toad innards (in one of the movie’s most memorable and gag-reflex-inducing scenes) is every bit as important to a truly brilliant story as the dialogue and character development.

When Ofelia first encounters the ancient archway leading into the labyrinth, the housekeeper Mercedes warns, “Better not go in there. You might get lost.”

The Take Home: As writers, we’d do well to follow Del Toro’s lead and use every tool possible to ensure our readers lose themselves, utterly and happily, in the labyrinth of our worlds.

*          *          *

Megan Grey currently lives in Calgary, Alberta with her husband, two kids, and two yappy dogs. Her story “To Be Remembered” won the Editor’s Pick Grand Prize in a fiction contest for the Animism: The God’s Lake animated TV series and will be featured in an upcoming anthology. She has received two honorable mentions and a semi-finalist award for short stories in the Writers of the Future contest.

The Good Kind of Twist

A guest post by Tristan Brand.

The Usual Suspects CoverYou only get one chance to have your mind blown by The Usual Suspects. If you haven’t seen it, stop reading this post and go watch it immediately. I wouldn’t want to spoil that experience for anyone.

Now that we’ve got that out of the way…

The film opens with a massacre: bodies strewn about a burning boat. A mysterious figure, cloaked in shadow, executes a survivor. Later, a second survivor is questioned in in his hospital bed and screams a single name: Keysor Söze.

The details that led to that night are narrated by Roger “Verbal” Kint, played brilliantly by Kevin Spacey, who is being interrogated by the police about his role in the events leading up to the massacre. With a limp and a somewhat sniveling demeanor, Verbal’s the least impressive of the five criminals who end up in the same lock-up one day and decide to team up to rob New York’s finest taxi service, a group of corrupt cops who drive drug-dealers and smugglers around the city. Verbal spins an increasingly complicated tale of the problems the five run into while trying to fence off their stolen goods.

It turns out that the five are being manipulated by mysterious Hungarian criminal Keysor Söze, a man so cloaked in myth no one’s even sure if he exists. The detective questioning Verbal is sure that Dean Keaton, one of the five, is Keysor Söze, and indeed a good many of the events of the film lead the audience to the same conclusion.

Eventually the detective ends the interrogation, convinced he’s figured it out, and Verbal is freed. He retrieves his possessions-a watch and a gold lighter-and leaves.

The film could end right there, and it’d still be a very good film. But instead, everything gets turned on its head. As Verbal leaves the police station, the detective stands in the room he’d been interrogating Verbal in and looks around. He starts to realize the names of people and places from Verbal’s story had come from objects around the room. Too late, he realizes the truth; Verbal had been making it all up. Verbal Kent was Keysor Söze.

I remember seeing it for the first time. It felt like the entire film had unraveled before my eyes. After the initial shock wore off, I wondered if it even made sense. But upon reflection, I realized it worked. It was like the movie was a puzzle I’d put together one way, only to see it broken apart and reconfigured in a completely different but workable fashion.

Looking back, there were clues: the Hungarian way Verbal held his cigarette, the fact that he murders a man using the gun in his right hand even though his right hand is supposed to be nearly useless due to his disability, the fact that he, alone of the five, was never shown to be arrested. And at the very end, there’s one final clue before the reveal-the gold lighter we saw the killer hold at the beginning, given back to Verbal before he leaves the station.

Instead of a sniveling con-man telling the story of a job gone sour, the move transforms into the tale of a master criminal fooling just about everyone, including the audience, and getting away scot-free.

It’s easy to write a twist ending, but hard to write a good one. The set of all unexpected things is rather large; for example, we could have had Keysor Söze turn out to be an alien. No one would have seen that coming. But directors (and authors) who throw out twist endings people see as ridiculous quickly find themselves the target of a frothing mob of angry readers. Just look what happened to Stephen King after he finished The Dark Tower.

There are two keys things that make a twist ending work. First, it has to make sense when you look back. There needs to be foreshadowing, subtle hints, little clues left about so when you go back you see things in a new light. Second, and I think most importantly, the story has to be good in its own right, before the twist. That means strong characters, dialogue, pacing. All that will only make people appreciate the twist more.

The Usual Suspects does the twist ending as well as I’ve ever seen, movie or novel. It turned it from a very good movie into one I’ll never forget. It made me think-and there’s nothing I like more than a story that makes me think about it long after it’s over.

*          *          *

Tristan Brand is an aspiring fantasy author and technical writer. When he’s not obsessively checking the mail for his long-overdue invitation to wizarding school, he can be found playing StarCraft II, practicing classical piano, or reading a good book. He keeps a blog, does a web-show with his friend called “Why We Like It,” and can be found on twitter as @TristanDBrand.

Storytelling Lessons from the King

A guest post by Sam Knight.

King KongWhen I was young, around seven or eight years old, I was treated to the adventure of a lifetime on an eight-inch black-and-white television screen. My first movie action hero wasn’t Indiana Jones, Luke Skywalker, or even Captain Kirk. (Although I’m being nitpicky about Kirk. He was still a television character back then…) It was Jack Driscoll.

Little did I know that years after teaching me what I thought a hero should be, Jack would teach me something about storytelling, too.

Did the name Jack Driscoll ring a bell? Probably not. Not for most people, anyway. I watched his movie every chance I got (which, back before VCRs, wasn’t very often). To this day, even though I own the film, if I see it’s on TCM, I’ll stop and watch it.

Jack was the everyman character. Not the everyman that everyman is, but the everyman that everyman saw himself as and wanted to be. Jack was rugged. He was quiet until he saw things that didn’t look right to him, and then he couldn’t be placated until things were put right. Jack wasn’t the one in charge, but he stood up and took charge when he needed to, and if he was afraid, he didn’t stop to waste the time to show it.

I saw Jack deal with connivers, hostiles, and cowards, all with aplomb. He even held his ground when faced with monsters and military. He was my hero.

When I was older, I saw Jack again. In a new movie. It was a remake. He had a new face, new job, and new name. “Jack Prescott,” they called him. They tried to make him more realistic. They tried to give him depth, make him interesting, make me relate to him and like him. They failed. Instead of watching Jack deal with connivers, hostiles, and cowards, I felt like he was one-and a wimp, too. He couldn’t deal with anyone. Situations flowed around him and happened to him. He was not in control of his own destiny. I hated the remake. I did my best to erase it from my mind.

Years later, I met Jack a third time, in yet another remake. He was again a different man, but at least he had his name back. He still didn’t have the position of authority that embodied his original character. They tried to make him an everyman again. They did better than the second try, but still not as good as the original. This time, as situations flowed around him, Jack fought back, a little, and grew as a character. But he was still second fiddle. He lost out to the grandeur of the film. He lost out to the special effects, the monster, and the hype. Don’t get me wrong, the movie was good, but I felt the story was lacking something.

If by now you still haven’t placed Jack Driscoll’s name, I will take mercy upon you and thank you for being patient. You see, Jack was one of the first modern action heroes. And, as they say, a hero is as only as great as the villain he fights-making Jack one of the greatest of all time. His nemesis was none other than King Kong!

Jack struggled against the machinations of Carl Denham while still following orders from his captain. He kept control of his crew in the face of hostile natives on Skull Island. He fell in love with Ann Darrow, in spite of his misgivings of having a woman on board-or women in general, for that matter. And when Kong took Ann, Jack went into the mouth of hell to get her back. King Kong was the story of a hero, Jack Driscoll.

Until they remade it. The 1976 remake was a kind of eco-warning. Jack Prescott was a placeholder character in a placeholder story that ran only on the fumes of the memory of what the original King Kong had been. This was not a story about my hero; it was mostly about some whiney guy telling people not to ruin the ecology. Kong was not his nemesis. The movie almost didn’t need King Kong at all, and a large portion of the film didn’t have Kong in it. It was almost like two separate stories, with Kong’s tacked on to draw an audience. (Jack doesn’t even get the girl in the end!)

In 2005, the film was remade again. It was a much better film, in my opinion, but as I said before, the story centered on the special effects, the monster, the island, and the Tragedy with a capital T. This version was all about King Kong and his tragic story. Kong was the hero who failed. The only thing we needed Ann for was to show us how tragic it was, and the only thing Ann needed Jack for was to move the story along so she didn’t stay with Kong. By the time the movie was over, we wanted Kong to get the girl.

Let’s look at one more remake, this one in book form, called Monster 1959, written in 2008 by David Maine. To be fair, this wasn’t intended to be a remake. In fact it’s mostly political commentary and satire of the genre. Kind of. It’s also a blatant retelling of the same story. In fact, the monster, while not a giant ape, is called “K.” and there was nothing in the story that would surprise you if you had seen any of the movies.

Monster 1959 was written from the monster’s point of view, told by an omniscient voice with a political agenda. This completely changed the story yet again. I didn’t like it at all.

Why? It was a different story.

You would initially think all four of these examples tell the same story, but they don’t. They used the same idea, same outline, same plot structure, similar if not same characters, locations, and circumstances-everything. The idea, the core concept, remained unchanged, but each story was different. Each had its own agenda, its own moral, and its own focus.

The original stated, “It was beauty killed the beast,” and yes, it was a lesson, but it was also the villain’s weakness. The 1976 remake wanted instead to show that man should leave nature well enough alone, let things be as they should instead of how we want them. The 2005 story returned to the “beauty killed the beast” lesson, but instead focused on showing that the villain was merely misunderstood, was more human than the rest of us. (I honestly didn’t get the point of Monster 1959, so I won’t go there.)

So what’s the lesson Jack Driscoll taught me all these years later?

It doesn’t matter how great of an idea you have for a story. What matters is how you tell it. It’s all in the telling. If you tell it right, you’ll inspire people and leave an indelible mark. If not … it was just a story, and maybe not even a good one at that.

All of these stories were about King Kong, more or less, but only one was about my hero, Jack Driscoll. And that story made all the difference for me.

*          *          *

Sam Knight refuses to be pinned down into a genre. If the idea grabs him, he writes it. Once upon a time, he was known to quote books the way some people quote movies, but now he claims having a family has made him forgetful, as a survival adaptation. He can be found at his website and contacted at sam@samknight.com.