Category Archives: The Fictorians

Much More Than Meets The Eye

MTMTE3Most people who grew up in the US (or Canada, the UK or Japan) in the 80s (or 90s or 00s) will recognize the names Optimus Prime and Megatron.  The iconic Transformers hero and villain have regularly appeared on toy store shelves, in cartoons and comics, and in licensed merchandise for over 30 years.

Over those years, the toy line has spawned a vast number of characters, most of whom are known only to those who collect vintage toys.  These characters appeared only briefly in cartoons–or only in comics–or only in UK comics–or existed solely as biographies on the boxes of their toys.

So why are these “D-listers” the stars of More than Meets the Eye, an ongoing comic book that’s won a Comics Alliance Award for both  Continued Excellence in Serial Comics and Outstanding Writer for its author, James Roberts?

More Than Meets The Eye doesn’t rely on the nostalgia factor to keep its readers coming back each month.  It’s the character work that makes the story shine:  casting alien robots as people, with very human flaws, each one with their own reasons for ending up aboard a spaceship on a quest into deep space in search of the Knights of Cybertron, who may hold the key to a better future.  May.  Assuming they even exist.  And assuming the crew ever manages to find them.

The quest is an archetypal framework; the real story is in watching the characters interact..  This is where D-list characters come into their own.  With very little in the way of pre-existing character development as constraints, the characters grew and evolved to suit the story–and, indeed, much of the plot comes about as characters make decisions and their actions in turn affect others.  There’s Brainstorm, the erratic “mad scientist” (always in competition with Perceptor, the rational scientist) who’s prepared to build a time machine and stop the Great War before it starts…not for philosophical reasons, not for personal power, but in the hopes of rescuing an unrequited love.  There’s Tailgate, who lay forgotten through the entire war, and fabricates his own history in his search for attention and friendship–of course it’s only a matter of time before his lies catch up to him, and even in the second season he remains vulnerable to the manipulations of someone who hopes to use him to further his own schemes.  There’s Swerve, metallurgist by trade, who would rather spend the quest running the ship’s unofficial bar and who struggles against his private depression.  And there’s Chromedome, a mnemosurgeon who can read and alter memories (at great risk to himself) and his troubled but ultimately loving relationship with Rewind, the ship’s historian.

MTMTE5More than Meets the Eye is a comic that’s genuinely funny, deeply touching, sometimes tragic, always hopeful.  It works because we genuinely care about these characters, wonder about their motivations, worry about their fates.  This character work is possible because the creative team were freed from the constraints of what Transformers has so often been about–Optimus Prime and his heroic Autobots fighting against Megatron and his evil Decepticons in an endless robot war–and given the opportunity to explore what else the franchise could be.  Over the course of the last few years we’ve seen the origins of the Great War, how it changed the characters, and how its aftereffects continue to shape the lives of beings who’ve spent so much of their lives in conflict.  More Than Meets The Eye develops an alien society, with its own political movements and social classes and private concerns, and all this background comes out of how these factors affect the characters in the present.

As of Volume One, the war is over and a bunch of nobodies (with a few semi-familiar names:  Rodimus, Ratchet, Cyclonus and Ultra Magnus) are heading off into space on a fool’s errand–this is where the story begins.  It doesn’t require much familiarity with previous iterations of the franchise, and indeed, for those who can set aside the fact that the concept began as a toy-based property, you may discover the best sci-fi comic you haven’t been reading.

A familiar name is not, in itself, reason to care about a character.  Neither is a cool concept, an action-packed plot or a setting rich in possibility.  It’s character development that turns names into people–flawed, struggling, believable people, each with their own scars from their pasts and dreams for their futures.  There’s more to all of them than one would guess at first glance (hence the delightful suitability of the title) and as the story progresses, those layers are revealed.  When we see characters as people, people we come to know, we become invested in them and their stories.  When we see that their actions not only affect the plot but drive it forward, we care about what they do.  And when we wonder and worry about what will happen to our favourites, we keep coming back–issue after issue, year after year.  After four years and counting, More Than Meets The Eye‘s nobodies aren’t nobodies any longer.

About Mary:

Mary Pletsch is a glider pilot, toy collector and graduate of the University of Huron College, the Royal Military College of Canada and Dalhousie University. She is the author of several previously published short stories in a variety of genres, including science fiction, steampunk, fantasy and horror. She currently lives in New Brunswick with Dylan Blacquiere and their four cats.

Yippee-ki-yay: The Most Reluctant Hero

8e923502f8e3a185bfcd52a7b288cd3cWelcome to the party, pals!

When I think memorable characters, I think of villains first. Because villains make the heroes. It’s the villain’s scheme that proves the hero’s worth and skill.  A hero’s purpose is to stop the antagonist. The stakes are almost always incredibly high, and the hero feels the crushing weight of the responsibility upon his or her shoulders.

Unless that hero is John McClane. (Not to be mistaken with John McCain. Ever.)

The best part of John McClane is that he doesn’t want to be there. At the start of every movie, we glimpse our reluctant hero about to embark on a situation he doesn’t want to be in, whether it be a Christmas party or another day without a drink.  His motivations are simple, and have hardly anything to do with what actually happens to him. The story of his life: the wrong guy in the wrong place at the wrong time. By the middle of each movie, not even God knows what he’s doing. He’s solving puzzles like who the 21st president was,  killing a helicopter with a car because he’s out of bullets, and figuring out why Hans Gruber has such a horrible American accent. What do all of these situations have in common? His clothing that always gets increasingly dirty, and his lovable nonchalance. As he says in Live Free or Die Hard, “You know what you get for being a hero? Nothin’. You get shot at. You get a little pat on the back, blah, blah, blah, attaboy. You get divorced. Your wife can’t remember your last name. Your kids don’t want to talk to you. You get to eat a lot of meals by yourself. Trust me, kid, nobody wants to be that guy.”

A ray of frickin’ sunshine.

In Die Hard, NYPD cop John McClain flies to LA to attend his wife’s company’s Christmas party. The two have been recently separated, and John hopes to rekindle their relationship. Instead, he kindles a witty cat-and-mouse game around Nakatomi Plaza with German terrorist Hans Gruber (played by the incredible, late Alan Rickman).

John’s Initial motivation: attends a Christmas party, tries to get his wife to love him again.

Final outcome: saves nearly everyone in the Nakatomi Plaza in Los Angeles, kills terrorist Hans Gruber and foils his entire plan, saves his wife Holly. Ho ho ho!

In Die Hard 2, the ugly stepsister of the Die Hard movie franchise, John’s wife Holly finds herself in the middle of a terrorist plot (Again! What luck!) at the Washington D.C. airport. I’m not going to lie, I fall asleep every time I try and watch this one. Some planes crash, there’s a news helicopter in there, Holly’s okay, and that’s the end. I think.

John’s initial motivation: pick up Holly from the Washington D.C. airport.

Final outcome: McClane foils another terrorist plot, has a really badass scene where he lights a trail of fuel and blows up a plane, rescues Holly, again. Another basement, another elevator. How can the same stuff happen to the same guy twice?

In Die Hard: With a Vengeance, we find John a bit down and out. Holly’s no longer in the picture (after all that, she just didn’t like him I guess), and John’s nursing the bottle. When a call comes into the NYPD and the caller specifically requests McClane, John must get himself together for a race around the city with the best side-kick ever, Zeus Carver, played by Samuel L. Jackson.

John’s initial motivation: drink all day.

Final outcome: runs around the city with new bestie Zeus, saves an elementary school, meets super knowledgable construction driver, foil’s terrorist plot, saves a bunch of gold, decides to call his fickle wife Holly. This stuff happens when you throw a terrorist’s little brother off the thirty-second floor of Nakatomi Towers out in L.A. I guess he’s a little pissed off about it.

In Live Free or Die Hard, the world becomes more technological, but John McClane is still who you’d want around when things go offline. A terrorist (shocker) recruits computer hackers to build separate parts of fire sail. When most of the hackers turn up dead, the remaining hackers are left to figure out what they’ve all built. It’s one hacker’s lucky day because it’s John’s job to keep him safe.

John’s initial motivation: just wants to stalk his estranged daughter in peace.

Final outcome: McClane gets America (back) online, begins repairing relationship with daughter, foils and kills terrorist. McClane is a Timex watch in a digital age.

In A Good Day to Die Hard, John now has to repair his relationship with his son Jack, who just so happens to be under arrest for an assassination attempt in Russia. This movie takes place in Russia. It’s difficult to count this movie because the other Die Hard movies are as American as John McClane drinking apple pie-flavored moonshine.

John’s initial motivation: wants to see what’s going on with his son in Russia.

Final outcome: almost blows up the Ukraine with uranium. Oops! But also foils the Russian terrorist and reunites with his son, Jack. They’re not a hugging family.

What I’ve learned from a nearly 30-year love affair with John McClane is this. Your hero doesn’t always have to be willing. Sometimes, that’s exactly what will make your readers love him more. He can be the wrong guy in the wrong place at the wrong time and still kick some major butt. Giving your hero a strong personality and a little reluctance can be a recipe for one of the most memorable heroes of all time.

The Ultimate Philosopher King

Picard3Jean-Luc Picard is the ultimate philosopher king (but this guy is a close second). The term “philosopher king” is thrown around quite a bit, but let me take you back to its origins. Plato wrote, in Republic:

Until philosophers rule as kings… that is, until political power and philosophy entirely coincide… cities will have no rest from evils… there can be no happiness, either public or private. (Encylopaedia Britannica)

And then, later:

…[the] true pilot must of necessity pay attention to… the heavens, the stars, the winds, and everything proper to the craft if he is really to rule a ship. (Wikipedia)

In other words, Plato was saying that a community—or entire civilization—could not flourish or eliminate human vice, until those in power embraced wisdom, science, philosophy… and I think diplomacy probably fits well into that same category.

Well, I’m not sure it’s possible to read that and not think immediately of Gene Roddenberry’s revised Star Trek premise. When he developed The Next Generation in the mid-1980s, he conceived of a future a hundred years further along than Kirk and company, one in which no human vice existed in any form. It’s much more utopian in perspective than the original series, which contained, along with its high-minded notions of equality and diversity and peaceful coexistence, its fair share of fisticuffs. In The Next Generation, there were almost no fisticuffs to be glimpsed. Instead, problems were solved almost universally around a conference table, in long meetings presided over by a true philosopher king, with a crack team of scientists (and even a psychologist advisor) at his right hand.

(The ubiquity of The Next Generation’s endless meetings has been soundly mocked over the years, but I confess that I actually like them. I’ll take a serious philosophical discussion over thrown punches any day—both in real life and in my fiction.)

I think I fell in love with Jean-Luc Picard from the first moment I laid eyes on him. I admire his rationalism, his steadfastness, his urgency, his fairness, and his willingness to dialogue. He doesn’t have all the answers, but that’s okay because he doesn’t solve problems by himself; he surrounds himself with smart, qualified professionals who help him understand things. In one episode, literally moments before his ship is about to explode, as the bridge is shaking apart around him, he looks to his crew and barks, “Suggestions!” There is no crisis too great or urgent for a conference.

Picard can often be seen reading works of high literature; in a world of PADDs and digital technology (or should I say isolinear?), he still holds paper books in his hands. He appreciates art and sculpture. Again and again, he is shown to value theatre. He is a musician himself, and he often listens to opera and classical music. He attends concerts and poetry readings. He is also a scientific man, deeply rooted in history and archaeology. He speaks several languages. And perhaps most of all, he is a peacekeeper, a diplomat who brings opposing sides together and negotiates compromises.

Picard is a man of passions, but he is not governed by passion. In his romantic entanglements, few and far between (and always carefully considered), he is never depicted as falling head over heels. He is not subject to whims. Nor does he use sex or romance as a weapon or tactic.

I’m not sure a character like Picard would be so readily loved or admired anymore in the same way he was in the 80s and 90s. Picard is almost too perfect, too boring in our world of antiheroes and villainous protagonists. He is emotionally stable, and he rarely succumbs to errors in judgment, and when he does he acknowledges them and learns from the experience. All the same, when imbued with Patrick Stewart’s gravitas and intellect, Picard is awfully compelling.

He is the respected leader we all want to follow, a powerful figure when compared to the corrupt politicians and corporate executives we see everywhere in the here and now.

Indeed, he is the philosopher who rules as king, the true pilot who observes the stars and the heavens to preside over his ship. In the midst of near-perfect humanity, Picard shines brightly. As Shakespeare might say, he is the paragon of animals.

Plato would have been proud.

Evan BraunEvan Braun is an author and editor who has been writing books for more than ten years. He is the author of The Watchers Chronicle, a completed trilogy. In addition to writing science fiction, he is the managing editor of The Niverville Citizen. He lives in Niverville, Manitoba.

Success or Death – Making Every Character Count

An interview with Sonia Orin Lyris.

Our theme this month is memorable characters and that makes it a great opportunity to interview Sonia Orin Lyris about her debut novel, THE SEER.

Layout 1In creating the Arunkel Empire, Lyris blends the realities of being a commoner and the ruling classes, the complex politics of the Houses vying for the Palaces attention amidst rebellion, treason, and treachery. It is this world that Amarta the Seer must successfully navigate not only to save her sister and baby nephew, but to realize that as she predicts the future, she can create it.  

Not only has Lyris created a truly memorable world, but there is a ring of truth about her characters which resonates long after the book is done. (Be warned: some mild spoilers are included in the questions and answers below.)

The seer, Amarta, is introduced as a young child who has a rare talent. Being the child, shes too young to understand it except to know that the things which she sees happen and theyre not pleasant. As she grows into young adulthood she and others pays heavy prices as she tries to evade pursuers who covet her talent. Im curious about starting with such young child, for thats rarely done, and what her talent and her journey mean to you.

As an author, I have a particular responsibility when writing a coming-of-age story, like THE SEER. I have an obligation to neither dumb-down the child Amarta nor to overestimate her abilities.

When the door opens in chapter one, we meet a child who has already had a difficult life, yet she’s been sheltered and is naive in many ways, knowing little of the greater world in which intrigue and treason is occurring. Her visions tell her things she can’t possibly understand yet, but she must try to, if she is to survive.

I wanted Amarta to be a whole person. Even as young as she is, she’s not simple. She has a family she loves. There is loss and pain in her past. She is struggling to understand what she is.

Who would she become, I wanted to know. Who must she become, to be able to take on the great power that she has come to hold?

The story starts with her so young because the challenges these questions raise start early. These challenges are the seeds of her journey.

There are mages in the novel. Mage live long, are capable of many powerful things. When we meet Maris, we quickly learn that there is a great cost to become a mage, paid not only by her parents, but also by her during her training. Unlike most other novels where the wizard or mage talent is taken for granted, you address the cost of becoming a mage as well as the cost, both personal and indebtedness, of taking on a contract.

Yes, mages pay dearly for their power and status. In Maris’s case, her parents paid a price as well.

You know the old adage that great responsibility comes with great power? This is a moral stance that the very powerful must come to understand out of their experience because no one can force them to take it. I wanted to explore the cost of achieving such power, and examine the consequent responsibility.

The contract Maris takes on to undergo the transformation into mage — her apprenticeship contract — is one that typically ends in success or in death. High stakes, over many years. It’s not a pretty business, and Maris’s personal experience of that is very much part of her journey.

At one point in the story, Maris is talking about what it would mean for someone to become a mage. She thinks: “It would break him, rip his world to shreds. Change everything he thought he knew.”

I wanted to know more about her journey. Where had she come from? Where would she go? Would she resolve her bitterness at the cost she had paid?

An interesting parallel exists between the struggles of royalty and the commoner. Im thinking of Cern, the kings daughter who becomes queen because of her betrotheds treachery, and Amarta, the seer. Both have responsibilities due to fate. Both are forced into roles they dont choose and their actions or inactions have profound effects on a kingdom. Yet, their character arcs are so different.

Yes, both Amarta and Cern are both thrust into responsibility without choice, and their arcs are very much about this unchosen power. Cern has every advantage of education and wealth, but she struggles with an isolated and loveless familial existence that shapes her every step toward the throne. Amarta has the very wealth that Cern lacks — family and true loyalty — but lacks the rest.

What they share, perhaps ironically, is that they are both living under dire threat, and neither is safe in the world, except as they learn to make themselves so.

To what lengths would I go to have power? I found myself asking that question because of Innel, a commoner who is raised in the Palaces Cohort group. Hell do anything to please the King, to earn his respect so he can have a chance at marrying the princess Cern. He is, at once, fascinating and terrifying, and this balance is hard to achieve for many writers. Can you share with us how you so deftly managed to create Innel and what is it about him that made you want to write him?

Power is so interesting. The more you have, the more it has you.

As the story opens, we see this forceful, wealthy man show up at the door, intent on lethal answers from Amarta. In chapter two we find out more: who he is, what he’s done. Then the consequences of his earlier actions begin to unroll.

I had to do more than say Innel was ambitious and close to the throne. He had to make sense in the context of his history and culture, all the way back to childhood. We see more about this childhood in “Touchstone”, a tie-in story available for free on the Baen website, where we find out how he and his brother came to the Cohort.

I wanted to go deep into Innel’s journey in the novel because he balances Amarta’s journey. What, I wondered, had happened in his past that drove him to the circumstances of chapter one? What was it like for him to stand so dizzyingly close to such monarchical power?

Again, it’s about making him a whole person, with all the conflicts and convictions that someone in his position might actually have. What is he afraid of? What does he want?

And how far will he go to get it?

Heres the where did you get the idea? question. The hidden city of Kusan where the slave race, the Emendi, live is brilliant. I found myself wanting to visit this tangle of warrens in the hills and to learn their secret language. What inspired you to create this society?

As it happens, you can visit Kusan – or nearly so — because Kusan is based on the underground city at Derinkuyu, Turkey, a subterranean city thousands of years old that descends many levels. The actual city is big enough to house thousands of people, along with their livestock and supplies. Highly defensible, the entrances could be sealed with huge stone doors. It had underground wells of fresh water, ventilation ducts, and an extensive network of rooms and stairs and tunnels. Across its history, the underground city at Derinkuyu many times served as a refuge.

When I heard about this underground city, I knew at once that it was my hidden city, the novel’s Emendi haven. The Emendi were long ago abducted from across the waters, brought back, and forced into slavery. Emendi are blond, and there is a long-standing folktale that the gold of their hair implies pure gold inside their bodies as well. In the face of this story, is dangerous for them to be in the open.

And yet, over many years, some managed to escape. Kusan — the Hidden City — is where they found refuge, and now live, quietly and safely.

But again, we’re talking about real people, with complicated motivations beyond freedom and survival. The Emendi have created their own hidden culture in the subterranean city of Kusan. They have a signing language, one they developed in the halls of their captors, and keep alive so that they never forget where they came from, or forget the family they left behind, who are still enslaved. They have traditions of stealth and caution. They are especially cautious about their oppressors, the Arunkel people, who live above ground all around them.

Want to see what Kusan looks like? Here is a collection of photos of the underground city at Derinkuyu, in Turkey:

http://scribol.com/anthropology-and-history/archaelogy/turkeys-incredible-lost-underground-city/

And one final question: Youve created a world which feels very real and with it a full complement of memorable characters. Do you have any advice on creating memorable characters?

There many ways to create memorable characters. Lots of techniques. The scope of them can be daunting, especially if a writer does not naturally tend toward the character-oriented approach.

But rather than hand over a fish, let me tell you about my pole and bait.

In a story of memorable characters, each character is the protagonist of their own tale. Even the least consequential of them has a past, a family, a culture, just like the flesh-and-blood people around us.

So I ask myself: what does the world look like from their point of view? Where are their joys, their terrors? What do they care about?

I’m not suggesting a writer must describe all that, but do have a feel for it. Just as the people around us have personalities, so do story characters. To get better at understanding this, I recommend studying good examples, such as the flesh-and-blood characters around us.

What makes them tick? What makes them joyful? What pisses them off? How do they explain themselves? What is the story they tell themselves about who they are and what they are doing in the world?

If you listen well, with compassion and curiosity, people will talk plenty. As they do, imagine what they must feel like inside. Step into their shirts and shoes. Wiggle your fingers and toes. How does it feel to be there? What is this person about?

Then do the same with your characters.

A hearty thank you to Sonia Orin Lyris for this interview. For a copy of THE SEER, check with your favorite bookstore or find it online at Baen or Amazon. Gain deeper insight into the Arunkel Empire and the significance of its coinage by reading her guest blog for us titled Will Build Worlds for Spare Change.

author_headshot_m
Sonia Orin Lyris is the author of The Seer (http://bit.ly/seersaga), a high fantasy novel from Baen Books (http://www.baen.com/). Her published fiction includes fantasy, science fiction, horror, mainstream, and more, and may be found at lyris.org/fiction . Follow her on Facebook (https://www.facebook.com/authorlyris/) or Twitter (https://twitter.com/slyris). You can also read her blog at Noise and Signal.