Category Archives: The Fictorians

The Trouble With Series

Guest post by M.L. Humphrey

Writing a novel is hard. Few who set out to do so actually accomplish that goal.

But just when you think you’re in the clear–you’ve actually written and published a novel—you find out that writing a novel was the easy part. Because writing a series is about ten times harder than writing a standalone novel.

First, there’s the continuity issue. You told a story in book one and now that story has to continue in some way, shape, or form in book two. You can’t change your mind and decide to go in a completely new direction. You set down rules in book one and now you have to follow them.

Book two no longer belongs exclusively to you. Because the readers who are going to read book two are presumably the ones who enjoyed book one. And they have certain expectations. They want a continuation of the story they already started.

Of course, part of the challenge is, what story was that? Did they like your world-building? The playful banter between your two main characters? The way you explored that important scientific concept? The fact that your story included dragons?

I’m here to tell you, what you think you wrote is likely not what readers thought they read. I still remember a throwaway comment Peter Watts made on his blog about one of his novels. He thought he’d written a complex story involving cutting edge science. A large part of his audience for that book turned out to be teenage girls who thought he’d written a cool book about starfish. They were not pleased with book two.

So with book two you have to write a story that meets your readers’ expectations. Whereas book one was a clean slate and you could’ve gone in any direction, book two has a path it’s now on and needs to follow. (At least to some degree.)

There’s also the style issue. If book one was in first person, you should seriously consider writing book two in first person. If you wrote with short, clean sentences, you’ll want to keep doing so. If your first novel had long gorgeous phrasing that was like eating a ripe peach (you can tell I’m not that type of writer), you’ll want to continue with that. Because, again, readers have expectations based on book one that need to be met in book two and three and four and…Ugh. (This is why I write trilogies.)

Now, just when you were thinking this doesn’t sound so bad. It’s easy to continue that story you started in book one—that was the point after all—and that your voice is your voice is your voice, there’s one more obstacle to overcome.

Books two and three and four, etc. should also be different somehow. Your readers want more of the same, but not the same. If in book one your character climbed to the top of a mountain, found the sacred chalice, and saved the village, book two can’t have them climbing to the top of a mountain, finding the sacred sword, and saving the village.

(Yawn. Been there, done that.)

But have them wade through a swamp to find that sword and you’re all good.

So you have to mix it up. But not too much. Just enough to keep them guessing. While still giving them the same kind of experience you did with book one. Got it?

Easy, right?

Yeah, sure it is.

 

 

M.L. Humphrey is a self-published author who writes non-fiction, fantasy, and romance. She finished her first fantasy series, The Rider’s Revenge Trilogy (published under the name Alessandra Clarke) in 2017. You can find her talking about self-publishing (particularly AMS ads) and life in general at www.mlhumphrey.com.

A Series Of Challenges

The prevailing wisdom in the industry is that if you want to build an audience, you need to write a series. Great! I like reading series. Writing one shouldn’t be a problem.

Bwahahahahaha!

I thought writing a novel was hard. Writing a series? Holy frak! It’s so much harder!

First off you have to think of a plot and conflict that can be stretched over multiple books, you have to have compelling characters that readers can’t get enough of, unexpected plot twists, and everyone gets a development arc!

You get a development arc, and you get a development arc! EVERYONE GETS A DEVELOPMENT ARC!

Um….thanks, Oprah. I think.

All joking aside, it’s quite a lot to juggle and keep track of. Oh yeah, and we actually have to pull it off. We can’t just dial it in. Yeah…no pressure. Given the enormous challenges and tricky balancing acts I sometimes marvel that series get written at all. I mean, a lot of these challenges are specific to series. Stand alone novels aren’t nearly as much trouble.

So with this in mind we’re going to be talking about series all month long. We’ll be discussing the unique challenges, and how to deal with them. We also have a Q&A at the end of the month with a guest author who just finished their series. (I’m quite looking forward to that.) Most of us (the Fictorians) have series in progress so I’m eager to find out how my colleagues dealt with some of the issues that I’m having with my series. You won’t want to miss any of this month’s posts!

For Stage Or Page

A guest blog by Marie Bilodeau

Back in 2005, I wasn’t getting published. I had lots of stuff in the mail (SASEs, anyone?), but not many bites. I stumbled across storytelling, a performance art completely revolving around stories. I fell in love (with the idea of a captive audience, as most audiences are too polite to walk out). I took a class, started telling, and I’ve now had the chance to be a professional storyteller for 13 years, telling stories across Canada and the United Stated, in lovely settings like theatres, and shiny settings like under disco balls.

In my early days, I thought that stories I’d tell would be great to published, and vice versa.  Except for a few exceptions, I have been utterly and completely wrong. But this is so that each story can shine in its own medium, much like books don’t always translate well to movies.

The “why” is still a question that haunts me (haunts may be the wrong word here), but I have unearthed a few reasons:

The Thread

Like most storytellers, I don’t memorize my stories. I get up there and let the words flow (I do practice them, however. Sometimes.)

To make a story memorable, I typically memorize (more or less) three things:

  • my first few sentences (so I can nicely set the stage)
  • my last few sentences (to nail it)
  • a few images / pieces of dialogue (to make it memorable / stand out)

Everything else has to flow for the audience to be able to follow (their brows furrowing is super distracting while you’re telling) and, to accomplish that, I also have to find the story thread. That’s the core of your story – the journey that everything hooks onto, from action to characters, so that it’s easy enough for the listener to sit back and enjoy the journey.

It doesn’t mean your stories are simple or that the thread is obvious! Think about some of the earliest oral storytelling examples: Epics, myths, legends, fairy tales… they all have similar beats. That’s the thread.

Also, and perhaps most importantly, if you know your story thread and you get lost while telling (a banging door, a screaming child, your feet hurt, you’re sweating under the spotlights), you can easily hop back in your story and improvise your way back because you know where to go. The teller must never break their own spell, after all.

The Audience

Your audience is there with you. You’re sharing a story, not just living it alone. You can throw in movement, song, a glance that highlights sarcasm. You’re living a story together, so you adapt as you go, to get your audience to feel or react in the best possible way. You can develop in-jokes, which you share only with your audience.

Because of the audience, the stories are never told the same. And because of you, the teller, they’re always a bit different.

You’re not just words. You’re a full package experience!

The Silences

These are similar to the breaks and white spaces in writing. But in telling, the hardest thing to get used to, and the most important, are the silences.  It’s letting that empty space sit, so that your audience can digest something you’ve told them, make the connections and follow where you might be heading, sit with their emotions for a few moments.  And you’re holding them by looking at your audience, sweeping over them and making eye contact, and they’re looking back, and every second feels like an eternity. You’re not there to hide, my friends. You’re there to deliver the story, silences and all.

Telling and writing may not be interchangeable (fully), but I know that they’ve helped each other get better. I’m better at story because of both of these art forms. Parsing a story differently is a great skill to develop, so even if the stage is not for you, definitely find a different medium to try out.  Those skills will be handy in one way or another.

Check out some storytelling! 

About Marie Bilodeau: mariebilodeau
Marie Bilodeau is an award-winning science-fiction, fantasy and horror writer. Her latest book, Nigh, which she fondly describes as a “faerie-pocalypse,” is currently being serialized in bite-sized chunks, and is all about exploring tension through setting. Find out more about Marie at www.mariebilodeau.com.

Found Story

If you’ve played video games at all since 2007, you’ve likely encountered a storytelling innovation introduced by the original Bioshock (note: I don’t know for certain that they are the ones that introduced this technique, but it was the first time I encountered it and the first time I saw it widely discussed).

Bioshock is set in the ruined underwater city of Rapture, once a paradise of pure, unregulated innovation. While it appears abandoned as your character approaches in his submersible, it is anything but. The inhabitants have all gone violently insane, the end result of too much tampering with their own genomes. Your character has been summoned by a mysterious note, and you arrive knowing nothing about the city or its history. But explore around a little, and you’ll find something that binds all the residents of Rapture together beyond their damaged minds. They all just loved recording audio diaries and leaving them lying around where anyone (read: you) can find and listen.

This is cleverly done for a few reasons. First is that Rapture has quite a fascinating and convoluted history from its idealistic founding to its inevitable decline. But there’s *almost* no one left who can tell you straight up what happened, and you might not trust them if they did. By scattering critical bits of information in areas where the player must pass to progress, the player is gradually filled in on the backstory in a drip-feed of exposition and character revelation. Plus, for those who absolutely must find all of Rapture’s dark little secrets, there are plenty of nonessential audio diaries to find if you poke into every nook and cranny the city has to offer.

To say this storytelling innovation was popular among game developers would be a massive understatement. Scarcely any game with meaningful effort put into story doesn’t have them these days. But while playing the recent downloadable content expansion for Horizon: Zero Dawn, navigating the ruins of past human civilization (the game is set in a post-apocalyptic far future), I encountered a little short story in audio log form. Over the course of several logs you discover while exploring the derelict dam, this story concerned two coworkers who became friends in the face of the layoff of all their peers and their replacement by robots (the rise of automation and robotics in humanity’s distant past is a major theme of the game, but seldom is it expressed so succinctly and so effectively as in this sequence of short audio logs). As the logs progress, the two friends are forced to train the robots that will eventually replace them. They form a (terrible) two-woman band, recording songs while pranking their robotic coworkers, all the while knowing they are working on borrowed time. With impressive poignancy, their last days on the job wind down, and after one last night on the town, they both go their separate ways into an uncertain (only the player knows how uncertain) future.

There are several lessons for the writer wrapped up in this. What can I say? I apparently love lists.

  1. Stripped-down, short side stories nested within larger stories can be effective ways at distilling the theme you are trying to convey.
  2. Sweat the details. The details matter. Look how much effort the writers put into this game. All this takes place in a downloadable expansion (read: optional) side-quest (also optional) in which the player can (optionally) hunt down and listen to these audio logs. And guess what? Horizon: Zero Dawn is a phenomenal game top to bottom. As my favorite football coach likes to say: “Take care of the little things and the big things take care of themselves.”
  3. And, in keeping with the month’s theme, think outside the box when crafting your stories.

 

 

About the Author: Gregory D. Littleheadshot

Rocket scientist by day, fantasy and science fiction author by night, Gregory D. Little began his writing career in high school when he and his friend wrote Star Wars fanfic before it was cool, passing a notebook around between (all right, during) classes. His novels Unwilling Souls and Ungrateful God are available now from ebook retailers and trade paperback through Amazon.com. His short fiction can be found in The Colored Lens, A Game of Horns: A Red Unicorn Anthology, Dragon Writers: An Anthology, and the upcoming Undercurrents: An Anthology of What Lies Beneath. He lives with his wife and their yellow lab.

You can reach him at his website (www.gregorydlittle.com), his Twitter handle (@litgreg) or at his Author Page on Facebook.