Category Archives: The Fictorians

Physically Reacting to Conflict, Part 2: Reacting to the Threat

A guest post by Emily Godhand.

When it comes to actually reacting to the threat, there are many factors that determine if the character will Fight, Flee, Freeze, or Fawn. In his book “Violence: A Writer’s Guide”, Rory A. Miller talks about how violence is, at its simplest, a tool. He discusses how our psychosocial conditioning can heavily influence how we wield and react to violence. Essentially, we use what has worked in the past.

It’s in our nature to find a way to adapt to situations. So a character who was discouraged from solving confrontations physically might find another way to ‘fight’. Therefore fighting need not be entirely explained as a “physical confrontation” within this context.

‘Fight’ can be explained as a show of resistance:

*Physical attack/counter-attack
*Defense (block, redirect, dodge)
*Passive-Aggressive actions or words (“Whatever, do what you want.”)
*Verbal confrontation
*Willfully refusing to fight (”Turn the other cheek” )

Imagine these responses as a spectrum of difficulty; If a character has been allowed to get away with physical violence, or been encouraged to use it, they are more likely engage with violence than someone who has been conditioned to “find another way”.

…hitting people is a hard mental barrier to overcome.

Flight is avoidance of the stressor:

So if fighting is ruled out either by reason or socialization, it makes sense then that your character would want to find a way out. This could be through physically escaping or some attempt to gracefully back out of the situation without tripping over their proverbial train.

There may be situations in which your character can’t reasonably escape, such as in a child in a classroom (he can’t leave school without repercussions), a worker at the job site (they need the money), or fleeing results in negative repercussions (such as in learned helplessness).

If the body is unable to flee, the mind still may. Your character may start to disassociate from the situation, fantasize, or even turn to chemical means of escape.

Freeze is the body shutting down:

And if fighting and fleeing are both ruled out either by reason, socialization, or fear, the body may freeze. In this way, the mind may be perfectly willing to engage or flee if it’s not choked with fear, but the body itself may betray your character and refuse to move. The mind may even disassociate to spare itself from an expected horror. This “playing possum” or “deer in headlights” response is a legitimate survival tactic. Motion may draw a predator’s attention whereas stillness may go unnoticed. Our society expects some sort of active response to a threat, so people who react with ‘freeze’ aren’t likely to see it as a way they survived. Instead they may feel a sense of failure and shame.

Fawn is mitigating the situation:

So if you can’t beat ‘em, and you can’t flee’em, what can you do? You’re left with “Join’em”.
This can also be called “Tend and Befriend” but scientists have an affinity for alliteration and rhyme. This more often seen in women due to socialization within our society. However it is not inherent. Any character may find merit in feigning surrender and working for/with the threat. Other ways this may present are seeking out the social group for protective safety, focusing on tending offspring, or diffusing the situation through diplomacy.

The degree and rate to which adrenaline is released differs by psychosocial history.

Multiple influences, as addressed in the first part, factor into the degree to which we perceive something to be a threat. The more something is perceived as a threat, the stronger the adrenaline reaction tends to be. But the rate at which that adrenaline is released and processed can differ from person to person.

An anticipated threat allows for the adrenaline to “trickle out”. If the character has been trained they can use that to prepare themselves. And if they can’t, the fear can build upon itself until they are overwhelmed. If your character is overwhelmed by uncontrolled adrenaline they are more likely to freeze if they don’t have the muscle memory from training to immediately take control.
By its very nature, an ambush catches the victim without the benefits of an adrenaline rush. Without adrenaline, people are more likely to freeze.

Managing adrenaline comes from training in the environment

Characters who have any degree of training over regulating their emotions, stress, and the social rules of engagement, from school-yard play fights to trained martial operatives, are going to have an advantage over characters who haven’t had any such training.

Sometimes that training isn’t enough. In order to be effective, training needs to be continuous and as close to real world conditions as possible.

An eight-hour “self-defense” isn’t likely to develop muscle memory. A martial arts class may only teach competition fighting, with staged and willful engagement may not prepare your character for the ambush of a street fight. Police officers practice shooting at the range, allowing them relative quiet to focus on perfecting their stance and breathing. However gunfights won’t happen in well-lit rooms while wearing appropriate ear protection. While good for the basics, range work doesn’t simulate the circumstances under which an officer is likely to draw his weapon.

Adrenaline is meant to keep someone alive, but even with the best of training under the best of comparable conditions, it can still work against your character.

Dilated pupils: Good to take in more information about your environment…or give you tunnel vision. Which means you may miss your opponent’s buddies coming in from the side. This can also skew your depth perception where your enemy, 20 feet off, sudden appears right in front of you.

Selective hearing: Also known as ‘auditory exclusion’, it is much like ‘tunnel vision for your ears’; you may not hear your comrades call out to take cover from the incoming grenade.

Increased muscle tone: For increased strength and speed. Side effect? Shaking. Trembling. Lack of fine motor control. The classic movie gesture of showing a man light a cigarette was to bring attention to this hands and how much they moved as an indication of how calm he was.

Increased strength: The reason we only get the levels of strength we do in stressful situations is it has become ‘Life or Death’, and life with torn muscles from overexertion is preferable to death.

Are the risks worth the engagement?

Engaging in conflict is not a decision you can take back, you can only mitigate the repercussions. You accept the risks and sign that contract with your life.
Potential Risks:
Physical harm, of any degree. What amount of harm are they willing to accept?
Social harm, of any degree. Will the crowd turn on you? Will you lose face?
Further escalation of violence. Will it make things worse?
Risk to others. Will I put others in danger?
Ego. Will I be able to live through and with the decision I make?
So all of you writing cops, soldiers, bad-asses, urban fantasy heroines, dystopian rebels, operators, and bildungsroman coming of age beating-up-your-bully stories, keep this in mind:

Committing violence is usually hard, even for the best of us.

About Emily Godhand: Emily Godhand HeadshotEmily Godhand is a cross-genre author who lives in a book fort in Denver, CO, with nine rats who revere her as their Queen.As former psychiatric technician, she draws her inspirations from her work and the constant nightmares she’s had for 13 years. As such, her works tend to focus on an exploration of trauma, immortality, and human consciousness.  Read her latest work on Wattpad, where she is an Ambassador.

Physically Reacting to Conflict, Part 1: Perceiving a Threat

A guest post by Emily Godhand.

Growing up, health classes taught that when filled with adrenaline, the human body would react in one of two ways:

A) React with extreme violence (Fight)
— or —
B) Run away like a coward (Flight)

And of course they were phrased as such. As if the only fighting that could be done was physical, and that running away isn’t a legitimate survival tactic.

But once I moved out of the realm of elementary school sound-bites and actually evaluated the world I was raised in, I came to the sobering conclusion that the body’s reaction to a threat is much more complicated and twisted than I ever would have imagined. … And I write horror.

The month of April could be devoted to daily lessons how a person’s response to perceived physical, mental, or emotional threats develops from their psycho-social upbringing. In fact, I could probably spend the month contrasting the various different ways a character could develop Complex-PTSD based upon childhood development traumas and the way that would present as an adult. But that’s a bit much and better people have expanded further than I ever could.

For ease, I’ll split this into two parts:
1) Characters perceiving a threat, whether physical, emotional, mental, or social.
2) Characters reacting to a threat (Fight, Flight….Freeze, Fawn)

There are many factors that come into play when determining if the body will perceive a stimulus as a threat.

1) Have they experienced this before?

a) Do they have a frame of reference for what might happen?
“I’ve never met a bear but I’ve heard stories.”
“Mother taught me not to go out at night.”

b) Did it end badly for them if they have?
“Last time I asked a girl out I made a fool of myself.”
“Dont touch me. Don’t you ever touch me!”

c) Could it have ended badly, but didn’t, so they have a false sense of security?
“What’s anyone going to do about it?”
“No one cared/bothered me last time.”

2) Is there a social difference (age, class, gender, race, religion, sexuality, etc).

a) Opponent is perceived to be stronger/faster/better trained, or
aggressive/evil/corrupt.
A male vs a female, if the society discourages females from violence/fighting
An armed person/Police officer/Soldier versus a civilian
Crossing the street to avoid someone of a certain ethnicity or class

b) Opponent has more socio-political power.
Authority/Parental figure vs protagonist
Rich man vs Poor man (who will buy the better lawyer?)
“Antagonist is a respected pillar of this community, who is going to believe
you?”

c) Does your character care?
“I won’t stand for this any longer!”
“Justice!”
“I don’t play well with authority…”

3) Is the character’s perception skewed in some way?

a) History of Abuse
“The last person who hurt me was sex/race/Authority, so I’m nervous
now.”
“Every time I tried to fight, I was punished.”

b) Prejudice
“I don’t trust THOSE people….”
“What’s SHE going to do? She’s 50kg of adorable!”

c) Ignorance or self-delusion
“What? Did I say something wrong?”
“How was I supposed to know they would be hostile to outsiders!”

Each of these will paint a different lens through which your character views the world, and the perception of the power that they wield, the power the world feels they are allowed to wield, and the degree of repercussions for violating that amount of permission.

“But, Em, I’m not a (insert race/sex/gender/orientation/religion) in (insert culturally appropriate location)! How am I supposed to know how their perspective might differ?”

Simple: Ask them. If you have the opportunity and good rapport with someone who might identify with your character, ask for their opinion and feedback on the passage, and what they’d be thinking or worried about in this encounter. Sometimes we have to imagine ourselves in our character’s shoes, and it’s better to get an outside opinion from someone who would have an easier time doing so.

You might be surprised. The world can be terrifying.

About Emily Godhand: Emily Godhand HeadshotEmily Godhand is a cross-genre author who lives in a book fort in Denver, CO, with nine rats who revere her as their Queen.As former psychiatric technician, she draws her inspirations from her work and the constant nightmares she’s had for 13 years. As such, her works tend to focus on an exploration of trauma, immortality, and human consciousness.  Read her latest work on Wattpad, where she is an Ambassador.

April: In Love…and In War

In February we took a look at the different kinds of love that characters can experience, and the importance of allowing characters to feel love.  Whether that’s romantic love, love for family, love for friends, love for a belief or a cause, or any of the other myriad forms of love, stories convey intense emotion when it’s clear the characters care strongly for something or someone.

In April we’re taking a look at the other side of the equation:  conflict.

If a character strongly loves something, but there’s no threat to that thing, there’s no conflict and no story.  If a character strongly loves someone, and the other person returns the feeling without obstacle or hindrance, there’s no conflict and no story.  If a character passionately believes in a cause, and immediately puts that cause into effect, there’s no conflict and no story.

A strong conflict is essential to a strong story.  It’s hard to keep a reader’s interest when the characters don’t face any challenges, and there’s nothing to stop them from doing, having, and enjoying what they want.

Just as there’s many different types of love, there’s many different types of conflict.  Conflict can run the gamut from actual combat to a character trying to come to terms with her own thoughts on a subject.  Stories can include more than one conflict.  For example, two members of the superhero team might be rivals, fighting against one another to be chosen as team leader, while also fighting villains.

Conflict can include:

Fights against an antagonist adversary, whether that be a single villain, a government system, an opposing nation, a bully, a competing love interest, a series of foes, or a concept such as criminality or evil.

Rivalries

Physical fighting, ranging from one-on-one to armies in combat

Contests (sports games, chess matches, spelling bees, races…)

Arguing (fighting through communication, whether it be spoken, online, a series of gestures, etc)

Conflicting ideas or philosophies

Obstacles preventing the lovers from getting together, or the hero from enacting her master plan, or the apprentice from reaching his goal

A character struggling to survive against nature (ie natural disaster, trekking across the wilderness, being abandoned to the elements)

A character fighting to overcome (or live with) a disease or illness

Internal conflict.  This occurs when the conflict is in a character’s own mind.  Examples include ethical dilemmas, characters raised in one culture, faith, or belief system questioning whether what they’d always believed is in fact correct, or a character wondering if his current course of action is what he truly wants to be doing.

This month we’re going to talk about the different kinds of conflict, how to write about conflict, how to make conflict believable, and how to tackle conflicts you as the writer haven’t personally experienced.   Take up your shields (or your swords) and prepare to defend that which you love.

Head Hopping – the Forbidden POV

Want to start a passionate debate? Just mention head hopping.

When I started writing, I bravely went to my first writing workshop. I was berated for head hopping between two characters in one scene. I was devastated. What had I done wrong? More importantly, why had I thought I could do this? I was too scared, too naive to defend the ‘rule’ I had broken.

But, what exactly, is head hopping?

It’s about using multiple points of view. It isn’t third person omniscient point of view (POV) where the omniscient narrator can peer into anyone’s head anytime. An omniscient narrator maintains a god-like distance, giving a more objective rather than a subjective telling. The story is told in the narrator’s voice who doesn’t word thoughts and feelings in the characters’ voices. It isn’t a story told in close third person which has multiple viewpoints where the view point changes only when scenes change. When this happens, the scene is written using that character’s voice.

Head Hopping occurs when the POV within a scene skips from one character to another within that scene. Unlike the omniscient narrator, the voice changes and is unique to each character. Let’s look at an example:

Stuart swirled the wine in his glass, sniffed it then set it on the table. He loved Rothchild’s Merlot but it was impossible to enjoy when Carrie was in the midst of a mood. He’d have to settle the matter, then they could enjoy their evening.
“We don’t need a dog yet,” he said. Darned nuisance they are, always needing to be walked, he thought.
“But they’re so cute,” Carrie insisted. She was tired of going for walks alone when Stuart worked late at the office. A puppy would get her out of the house and she’d meet more people. “And don’t you want to be happy?”
The waiter hesitated before coming to the table. He hated serving arguing couples because they tended not to tip well.

Three heads in one scene. If you don’t mind head hopping, you’ll find the different points of view entertaining. If you don’t like it, you’d likely prefer a root canal.

Handled clumsily (as in this example), it looks like the Stuart is psychic, for how can he know what everyone else sees or thinks? That’s the main problem with it for the point of view character loses the ability to read the other character’s cues such as body language and actions.

Do we need to know what everyone thinks? If the information isn’t germane to moving the plot along, is it important? In the example, do we need to know what the waiter thinks? It may be important if it compels Stuart to react in the moment, but how can Stuart react when he hasn’t been allowed to see the waiter’s reaction? Here’s a version staying in Stuart’s point of view:

Stuart swirled the wine in his glass, sniffed it then set it on the table. He loved Rothchild’s Merlot but it was impossible to enjoy when Carrie was in a mood. He’d have to settle the matter and then they could enjoy their evening.
“We don’t need a dog yet Carrie,” he said. “Maybe later?” He glanced toward the waiter and caught his eye. Maybe Carrie would be more reasonable once they ordered.
“But they’re so cute,” Carrie insisted.
Stuart shook his head, saw the waiter hesitate and glared at him. What was it with this fellow? The waiter hurried to the table with a cheat sheet in hand while fumbling for the pen in his pocket.
“What would you like, sir?” he asked.
“Ladies first,” Stuart snapped.
Carrie’s eyes danced and before she looked to her menu, a slight grin appeared. Why did she find shoddy service so amusing? Stuart tapped his fingers on the white linen signaling for her to order.
“Ma’am?”
“Oh yes,” Carrie ran her finger down the page of entrees while Stuart drummed his fingers into the table. The waiter’s eyes darted to Stuart and back to Carrie. “The Chicken Kiev,” she finally said.
The waiter’s Adam’s apple bobbed, sweat formed on his brow. “We’re out of that,” he squeaked.
Stuart’s fingers drummed louder.
“Chicken Marsala?”
“I’m afraid–”
Stuart snorted. “What kind of a place is this if you can’t give a lady what she wants?”
“I want a puppy.”
The spilled Merlot was a sea of red flowing toward Carrie.

By choosing not to head hop, I found the scene easier to write, to escalate tension using the simple formula of action-reaction-action. This is the key difference: head hopping doesn’t allow a reader to get fully submerged in the story. By and large, stories with head hopping tend to feel more shallow because the author can’t go deep into any character’s head beyond a thought about something. Yet, the technique is used and very successfully by a few authors such as MC Beaton, Nora Roberts, Alexander McCall Smith and others. Sometimes we don’t want to be or need to be fully submerged in a point of view. Sometimes, we just want the story told, the clues laid out, to know the entire landscape without feeling the grass tickle our toes.

Those who love head hopping know to expect it. If you chose to write this way, ask yourself if you can build a following who will love and expect it. If it works for you – do it! But do it well or you’ll be dismissed as an amateur who doesn’t know the craft.

Doing it well means making sure that the signals as to whose head we’re in are clear, that the emotional experience for the reader is retained as is suspension of disbelief. If the reader is jarred out of the story and forced to reread to get their bearings, the writing has failed. Drama and tension must continue to build. Provide seamless transitions and ensure the head hopping moves the scene along.

As it turns out, I’m not a head hopping writer and it isn’t employed in the YA fantasy writing I do. But I read a lot of mystery and when I find it, I’m willing to head hop for the sake of the story. It’s fun, amusing and even an easy read when done well. It’s a cinematic way of telling a story where I don’t need to or even want to get deeply involved with the characters. I enjoy the clues and the bird’s eye view while the sleuth solves the mystery.