Category Archives: The Fictorians

Prewriting from a Series Perspective

So you’re writing a series, say the third volume, just to pull something totally at random and in which in no way applies to me. How do you approach prewriting when you’re looking not just at the book alone, but also in its place in the series?

Well, in my dad’s favorite answer to almost any question: it depends.

First off, what kind of series are you writing? Is it the episodic sort in which can go on more or less forever and which a reader can more or less start at any point and easily pick it up? Or is it a closed, serialized story with a clear beginning, middle, and eventual endpoint? Each series type faces a critical issue of balance, but in different ways.

For an episodic series, each entry is a standalone story following (usually) the same protagonist. For obvious reasons, this style lends itself well to procedural-style stories (crimes that need solving or medical cases that … also need solving).

Any series of this sort, one with no planned ending, is operating on a ticking clock. There are only so many stories that are worth writing for a given series. The longer it runs, the more likely installments will begin feeling like retreads. This is doubly dangerous for a series of novels with one writer, who is going to have their own tendencies and blind spots and, unless their name is China Mieville, will eventually start to fall into the same story ruts given the same story ingredients.

That being said, one surefire way to shorten your clock is to break the key elements that make your series work in the first place. Whether it’s author boredom or fear of getting stuck in a rut, I’m talking about change for the sake of change.

To look at this from a television perspective, The X-Files really began to fall apart as a series when David Duchovney’s Mulder left the show (followed eventually by Gillian Anderon’s Scully). At that point, two entirely new characters, Agents Doggett and Reyes, became the show’s new leads. And honestly, they were fine in the roles. If the show had begun with them as the leads, it might have found its own kind of success. But readers had been tuning in for years to watch Mulder and Scully battle the paranormal and their own repressed feelings for one another. In this case, the actors wanted out, and the showrunners can’t be blamed for that. But writers would do well to take note. It’s important to have a good sense of your series’ sine qua non, that which it cannot exist without. Remove or change the central dynamic that makes your series appealing at your peril.

A serialized story with a planned beginning, middle, and end faces different balance challenges. Each volume needs not just to be an entry in a larger narrative, but also to tell a satisfying story in its own right. This requires more work on the author’s part than in our episodic series, where each story is more or less standalone with the same characters and/or settings.

But because our story is fulfilling double-duty, it also has to be a part of a larger narrative (both in terms of plot and character), and that means treating the entire series as one enormous story, with its own sense of rising action and stakes. And this leads us to the great danger of the serialized story: the all-consuming desire to top what has come before. It’s very easy to fall into this trap, to look at each installment as needing to be somehow bigger, with higher stakes, and wind up with a story that is more ridiculous than thrilling. It’s a good idea to approach this sort of series with an idea of what you wish your final conflict in your final volume to be. This allows you to calibrate the individual conflicts driving the individual series entries and make sure you aren’t peaking too early.

Fiction of all sorts is rife with examples of this, particularly with bad guys that are all but unkillable in the first installment and become mere cannon fodder by the final entry. The Wheel of Time makes Rand al’Thor’s first kill of a villainous trolloc an epic struggle in which he nearly dies. By the end of the series, trollocs are less effective than imperial stormtroopers at menacing our heroes. That’s okay in this instance, because Robert Jordan effectively shows the reader how Rand and his friends learn to become bigger and bigger bad-asses in a believable progression. It doesn’t wreck our suspension of disbelief because Jordan puts in the work.

By contrast, when Star Trek: The Next Generation introduces the borg, they are a terrifying and all-but-invincible foe. Two series later, in Star Trek: Voyager, the drive to increase series ratings brings the borg back on a regular basis. Where previously a single borg ship was able to obliterate entire fleets of starships, now the Voyager successfully contends with the borg week-in and week-out. The villains are robbed of their menace.

Writing a series adds several dimensions of difficulty to your job. It means having to keep multiple books in mind at once, both ones that have come before and ones you haven’t written yet. But no matter which kind you are writing, a little thought and planning ahead of time can save you a lot of pain (and painful rewrites) down the road.

 

About the Author: Gregory D. Littleheadshot

Rocket scientist by day, fantasy and science fiction author by night, Gregory D. Little began his writing career in high school when he and his friend wrote Star Wars fanfic before it was cool, passing a notebook around between (all right, during) classes. His novels Unwilling Souls and Ungrateful God are available now from ebook retailers and trade paperback through Amazon.com. His short fiction can be found in The Colored Lens, A Game of Horns: A Red Unicorn Anthology, Dragon Writers: An Anthology, and the upcoming Undercurrents: An Anthology of What Lies Beneath. He lives with his wife and their yellow lab.

You can reach him at his website (www.gregorydlittle.com), his Twitter handle (@litgreg) or at his Author Page on Facebook.

 

Pre-Writing and Screenwriting

Until 2012, I was a pantser. Truth be told, I still write short fiction without a plan sometimes, but I’ve been fully converted over to outlining. It’s a long story, but it’s worth the effort. The very first novel I wrote, RUNS IN THE FAMILY, took me 18 months to write. Without a roadmap, I would write all the little ideas and delete troves of words before latching onto another idea and doing the same thing over and over again. It was a slog and I hardly remember finishing it. When I had the idea that became my debut novel SLEEPER PROTOCOL, I vowed that I wouldn’t do that whole awful process again. I determined that I was going to figure out how to write a novel. I’ll cut off some of the story here, but a book on screenwriting changed the way that I write. That book was “My Story Can Beat Up Your Story” by Jeffrey Alan Schecter. It’s a quick, easy read that gives you insights into character development, story pacing, and a structure that resonates with your reader.

Schecter’s book impressed the folks at Mariner Software enough that they built a screenwriting program called Contour that follows his method to the letter. When I found out about Contour, I quickly downloaded the free demo. From there, I ended up purchasing the program. It’s a part of my pre-writing process, which is the theme of the month, so let me break down how I get ready to write a novel.

Let’s say I have an idea already pretty formed in my head. Chances are that I’ve started gathering some notes on that idea in a notebook (yes, I have a notebook problem – there are never enough). I take that pretty formed idea in my head and start to make sure I can craft it into some of the key notions that Schecter teaches about character development. The takeaway here is that without good characters, your story doesn’t live to tell the tale. Forget to develop your protagonist and your book never reaches the end of Act One because there’s nothing to change them. Fail to develop a solid antagonist and your story dies in Act Two. By building the character development first, even before I start the plotting pieces and exercises, I have a solid idea of where the story is going to go based on the goals of my characters. From there, I go through Contour’s beats and guide sheets to develop a “straw” outline – that’s my first pass entirely through Contour. I come back and add more detail to the areas that need it – thanks to big text boxes and the like. Once I’ve done that, it’s time to open Scrivener, my writing software.

Once in Scrivener, I use what’s in Contour to help flesh out a basic structure. I create the building blocks in various ways – either folders and chapters for scenes, the cork board function for random thoughts or unplaced ideas, and any references I need to consult as I write. With the data from Contour about specific plot points, character goals, and what the characters need to discover/solve/act upon, by the time I’ve laid out my pre-writing, I have a serious amount of data already in the program ready for me to use. Yes, it seems like a lot of work, but for me it’s better than trying to handle those dozens of notebooks and pieces of scratch paper. If I take the time to enter the ideas in Contour, it asks the questions for me and my answers further flesh out the plot. From there, writing is relatively easy.

How easy? At this point, I’ve invested several hours in building out Contour and laying out Scrivener the way I want it to. For me, the end result is that I write faster. Remember RUNS IN THE FAMILY? Eighteen months from start to finish? With the method I laid out above, I wrote SLEEPER PROTOCOL in seven weeks. I wrote the recently published sequel VENDETTA PROTOCOL in about nine weeks. It’s a much faster process when I know the route that I’m going to take. By laying out the entire novel, if a character decides to do something differently that I want them to, I can let that play out a little and still have a clear ending in mind. I can adjust things as I go, which is much easier than stopping and starting all over. With a full outline, I know where I have to get back to, and it makes a difference.

No two methods are the same, though. You have to figure out what works for you. For me, that intense planning and note taking process leads to big changes with my speed and productivity, but it may not work for you. There are a million ways to write a novel, but they don’t all require any prewriting. They do require writing, so get to it.

 

The Incredible Shrinking Outline

Asking an author about their pre-writing process, in some ways, is like asking them what color their underwear is. While it’s an interesting conversation starter, the answer is really personal. I know authors who do a full bio sheet for each character, and others who just keep it all in their head. Me, I write massive and slightly strange outlines.

The way I learned to write outlines back in grade school was the typical bulletpointed lists with headings and subheadings. That’s great for some people but it’s too vague for my needs. You see, because of a childhood illness I have a chemically rewired brain. All that rewiring made my memory a little wonky. I can remember the most trivial details of a conversation I had three years ago, or the exact placement of a particular book on my shelves. But remembering what I meant by “Morpheus starts a fight” isn’t quite enough to tell me what kind of fight I’d intended for that scene or even who he’s supposed to fight. If it’s an early chapter, yeah the chances are good that I’ll remember. However, when I’ve put 10,000 or more words down, too much time has passed for me to recall every little detail. Plus I found that putting all of those little details in subheadings is visually annoying to me. In addition to that, my theater experience taught me how powerful a few key words can be when I’ve forgotten what my next line is. With all of that in mind, what I do instead is this:

(If you haven’t read The Moonflower, there’s spoilers ahead)

Chapter 13

Ariana’s class goes on an outing to the Louvre. Mr. Talbott takes them through an unmarked side door and takes them down to the basement. One of the students asks how he got permission to come down here. While down there, Ariana finds an old carved stone frieze from ancient Greece laid out on a work table. It’s one of Sair’s. She recognizes it from his workroom. She decides that she needs to know more. She runs home and re-enters the Demos Oneiroi in order to find him and learn more.

 Chapter 14

Ariana enters the dream. She searches for him in the field first, then checks all of the landscapes that they’ve visited before, but doesn’t find him. She is frustrated and scared for him. She tries to think of how he would search for her and remembers that he pops in and out of places at will. She concentrates hard on Sair and tries to will herself to his location. When she opens her eyes she is in a white marble Greek temple. A blindfolded woman dressed in white walks up and asks if she can be of any assistance. Woman is Dikaiosyne, the spirit of justice. Ariana meets Phobetor and Phantasos. Zosime is thrilled to see Ariana again and brings her in to see Sair. She says that she’s looking for Sair and the attendant escorts her without any difficulty.

I’ve found that a paragraph style outline is a lot more helpful to me. I can fill it with as many details as I like and since I’m the only person who sees it I can use run on sentences, poor grammar, wrong punctuation, leave out punctuation, use colloquialisms and slang…pretty much whatever I feel will give me the right cues. Sometimes the outline paragraph is only three or four sentences, and sometimes it’s half a page. I just keep writing until I get the full scene mapped out. I’ve even been known to put things in my outline that usually have no business being in an outline. Things like character descriptions or a song with the right tempo and mood for the scene that I need to play in the background. That doesn’t stop me from adding them because it’s a cue that I’ll need later.

I also don’t outline the entire book. I outline all of the major/really important chapters, whatever minor chapters I can think of, and then put all of those events in linear order. If I know what chapter 9 and 11 need to be but not exactly what comes between I’ll leave empty chapter headings and fill it in later. All of this though usually only covers about 2/3 of the book. It never fails that once I get about a third of the way into a manuscript I think of another cool twist or two that adds more depth and/or character development or I finally figure out what is supposed to be in a hole I left so I purposely leave room for those additional chapters.

Yes, there’s nothing unusual about that. I realize that many writers outline this way or in a way that’s very similar to this. But this is only half of my outlining process. What I do with that outline is where it gets unusual.

I’m a disciple of Alton Brown in that I like tools that can multitask and that’s exactly what my outline does. You see, there’s a reason that my outline is in bold. When I’ve finished typing out my outline, the very last thing I do before I start writing the book is make a second copy. The first copy of the outline stays in a file, pristine and untouched so I can refer to it when I’m working on subsequent books. The second copy is what becomes my manuscript. You read that right. I write the book in the second copy of my outline, right under the outline paragraph. When I’ve completed one of the items in the outline I delete it. That way I don’t have to re-read what I wrote the previous day in order to figure out where I’m at. I can look at what’s left of the outline for that chapter and immediately know where I left off. Life is crazy and NaNoWriMo in particular is crazy. Some days I only have thirty minutes to write and I can’t spend that time re-reading. This makes it so much easier for me to jump right into it so I can make the most of the time that I have. (It’s another reason that having the right cues in my outline is so important to me.)

So many pre-writing tools are single purpose but if you’re an outliner there’s no reason why it can’t serve multiple purposes and be adapted — even Frankensteined — to be tailored to your exact needs. Besides, it’s  just a tool. It doesn’t have to be pretty. It just needs to do the job efficiently.

Six Jedi Mind Tricks for Writers

A Guest Post by David Farland

    1. Write in your sleep. The day before you plan to write, stay up a little late and plot out the scene you will write. As you do, consider where it will be set, who will appear in it, when it will occur in relation to other scenes, who will be your viewpoint character, and what actions or changes will occur in that scene. Write a quick sketch of a paragraph or two about the scene, then go to bed. You subconscious mind will worry about the scene while you sleep, piecing it together, and in the morning it will appear vividly in your mind so that you write it with ease.
    2. Create a “Sacred Writing Space.” When you plan to write, some people find it helpful to write down the goal: I will write tomorrow from 6:00 AM to 10:00 AM. Then, when you go to work, do not let anyone violate your time. That means that you don’t check your mail or talk to friends on Facebook. Your writing time must be dedicated to writing only. If you plan to start at 6:00 get your butt in your chair a few minutes early, open your files, think, and begin typing at or before 6:00.  In the same way, the space where you sit must also be dedicated to writing. Some people find that over time, they get in a habit of doing some things—like watching videos—in a certain chair. It might be difficult to break that habit consciously, so it may be easier for you to move your chair or move into a new room to create your sacred writing space. I don’t know why, but I tend to write with fantastic ease while sitting in airports.
    3. Shut the freak up. Doctor Jerry Pournelle once pointed out that the desire to write arises out of a profound need to communicate. If you stop communicating with others—by turning off your television and your radio, stop talking to friends, don’t answer emails, and simply let the silence grow around you, you will find that very soon your imaginary characters in your story will start speaking to each other, so that you will find yourself writing dialog. (This may take a couple of hours, but it works!)
    4. Put yourself in the writing mood. Sometimes you sit down at your writing desk and just don’t feel in the mood to write. You may be anxious about other things, or tired, or whatever. Don’t let your mood derail you. Simply close your eyes and take a few deep breaths, then remember as vividly as possible a time when you were writing freely and without effort and enjoying the act. Hold that emotion for thirty seconds.  If you don’t feel ready to write, try it again, only time hold in your mind a time when you felt excited to right. Hold it for thirty seconds.  If that doesn’t work, try it again, only this time sit and remember times when you receive praise or awards or publishing contracts for writing. Hold the emotion for thirty seconds.  You will soon find yourself “in the mood” to write.
    5. Develop the habit of getting into your “Writer’s Trance.” We all have times when we slip into our imaginary worlds fully. Sometimes it happens when you’re driving, or exercising, or washing dishes, or late at night while listening to music. Once you find yourself in that sphere, simply stop whatever you are doing and write! I often keep a notepad in my car, for example, so that if I find myself vividly imagining scenes while driving, I can stop and take notes. In the same way, listening to music late at night often gives me inspiration, as does lying in bed and thinking about my book before I fully wake up. Find out what works best for you, and learn to court your muse.
    6. Learn to think. Many times, a writer will try to sit down to write, only to find that he doesn’t know what to do next. Perhaps a certain character’s voice won’t come, or the writer hasn’t plotted his novel well enough to begin composing.  Many writers feel intimidated at this point and feel “stuck.” Instead of giving up, simply imagine that you are getting up from your “stuck place,” and you are moving to a more creative spot. In other words, focus your mental energy on solving you writing problem.  Getting stuck is a common part of the writing process, and it’s perfectly natural. A real writer doesn’t give up—instead he begin brainstorming, thinking about how to handle the upcoming scene. Simply put, you have to brainstorm the scene, looking at it from all sides, until you get excited about writing it. As ideas come to you and you look at the scene from different angles, some of those ideas will feel so “right” to you, that you’ll find yourself growing eager. When you’re ready, just write!

David Farland:

David Farland is an award-winning, international bestselling author with over 50 novels in print. He has won the Philip K. Dick Memorial Special Award for “Best Novel in the English Language” for his science fiction novel On My Way to Paradise, the Whitney Award for “Best Novel of the Year” for his historical novel In the Company of Angels, and he has won over seven awards—including the International Book Award and the Hollywood Book Festival, Grand Prize—for his fantasy thriller Nightingale. He is best known, however, for his New York Times bestselling fantasy series The Runelords.

Farland has written for major franchises such as Star Wars and The Mummy. He has worked in Hollywood greenlighting movies and doctoring scripts. He has been a movie producer, and he has even lived in China working as a screenwriter for a major fantasy film franchise.

As a writing instructor, Farland has mentored dozens who have gone on to staggering literary success, including such #1 New York Times Bestsellers as Brandon Mull (Fablehaven), Brandon Sanderson (Wheel of Time), James Dashner (The Maze Runner) and Stephenie Meyer (Twilight).

Farland judges L. Ron Hubbard’s Writers of the Future, the one of the largest worldwide writing competitions for new fantasy and science fiction authors. In the video game industry, he has been both a designer and a scripter and was the co-leader on the design team for StarCraft: Brood War. He set the Guinness World Record for the largest single-author, single-book signing.

David Farland has been hailed as “The wizard of storytelling” and his work has been called “compelling,” “engrossing,” “powerful,” “profound,” and “ultimately life-changing.”