Category Archives: The Fictorians

Sharkasaurus!

Have you been swimming in Fossil Lake?

Be careful if you do.  There’s something in the water…

…and it’s got teeth.

The first two Fossil Lake anthologies explored the beautiful horrors of Fossil Lake.  The third, Unicornado!, mixed fantasy, disasters, and terror.  Now, for the fourth, we’re back at the Lake and it’s now hosting some very toothy critters in its depths.

Sharkasaurus! draws inspiration from monster movies, Jaws, and Jurassic Park to take on our fears of what lives in the dark water.  Proving that gory and funny aren’t necessarily opposites, my story, How to Make a Monster, puts a new twist on the old mad-scientist character so often responsible for The Brain That Terrorized The City…

A female academic, taking the fall for ethics violations, moves to the tropics and tries to rebuild her life to the tune of Jimmy Buffett songs.  But when the land sharks start mawing down on tourists, and her old co-worker shows up to track down who’s responsible, this mad scientist has to say, if you can’t beat ’em, join ’em….

Plus thirty-six other weird works of fiction prose and poetry.

You can catch your own Sharkasaurus in print on Amazon or in ebook on Smashwords.

Realistic-ish Exotic Settings

It seems that anyone who wants to write in the action, adventure, or thriller genres has to have a bazillion air miles on their cards in order to fly out to all of those exotic locations, write that section of the story, and then jet off to the next locale. What if you want to write about those places but don’t have the means?

There’s a couple of things you can do.

Wing It and Make It All Up

Yes, this is an option. You can set your mutant giant ant story in Nevada, and they all die because they’re allergic to saguaro cactus. The problem with this is saguaros live in the Sonora Desert in Arizona.

Winging it will require a lot of research for almost everything you want to do in your designated setting — if it exists in real life. Should you set your tale in a world made of cheeses and populated by naked mole rats, you’re free to make up everything to your heart’s content. The one thing you will need to do is make sure that once you set a rule you follow it, just like the laws of physics on Earth. If your characters have to keep one foot on the ground else they float off towards the ever-present giant hungry mouth floating in the sky, they can’t ever jump for joy or fall off of a building.

Whatever rules you develop, you’re stuck with them. If you change things mid-story, your readers will be irate.

Limit Your Story to Somewhere You’ve Lived

If you happen to be a former military member (thank you for your service), the spouse of one (also thank you for your service), or even a military brat that visited and/or lived in different countries, congratulations. You should have enough background to write a story with the general look and feel of that locale.

There are a few caveats, though. You’re familiar with that area for a specific time period. If I wanted to write a story about Brooklyn from my time living there, it would be from the late nineteen-sixties or -seventies. That’s the ballpark swath of time my memories are based on. If I wanted to have two characters meet at Elaine’s Avenue M Deli, that wouldn’t work for a 1970-era tale. Elaine’s started their business in 2001. People who are familiar with that area will know this and it will knock them out of the book.

You could always make up an establishment, but make sure you’re vague enough that people can’t say, “Oh, that’s where DiFara’s Pizza is. He’s been there since 1965. Also known as one of the very best places to get a pizza in the galaxy.”

Beyond the businesses and buildings, the overall look and feel of places change over time. What you remember as a gritty blue-collar area might have been gentrified, slowly filling up with hipsters and people with sculpted beards drinking Starbucks through a straw. If you still know people from the old neighborhood, get them on the phone or drop an email asking them to tell you how things are these days. It gives you a good excuse to call your old Uncle Johnny and Aunt Grace and chat for an hour, assuming they’re not late for a Groupon appointment offering buy one, get one free skydiving lessons.

Oh, and for folks who don’t think Brooklyn isn’t an exotic location, try visiting it. Besides, it’s the capital of the known universe and the place to go when one wants the best pizza.

Google Street View

This is one of the best things to help authors since instant coffee. While it doesn’t cover the entire globe, it will certainly do a decent job of letting you know what most places look like within the last couple of years.

If you want to virtually be in an Eagle’s song, you can go stand on a corner in Winslow, Arizona. In fact, there is a park dedicated to that very activity, including a statue. In some shots, you may even find a flatbed Ford.

Now it is possible to walk (or drag your cursor) through places like Prague or Berlin. If you want to describe your spy running through the Palazzo Poggi Museum at the University of Bologna, Italy, you can describe dashing through the doorway between the sculpture of a nude woman and a human skeleton.

Travel Books

While geared more towards tourists, picking up a Lonely Planet or Fodor’s travel guide can help you to bring some realism to your exotic settings. If your budget is limited, you can always visit your local library for the latest copy or pick up one from a year or two prior from used bookstores or a library sale.

These guides give you a good flavor of each area, discuss some of the unique qualities and places hidden within each locale, and sometimes include iconic things to do and see. People who live there or have visited will certainly remember Damnoen Saduak Floating Market or the giant maze that makes up the Chatuchak Weekend Market just off of Phahonyothin Road. It’s easy to get lost in there, and an excellent spot for your spy to ditch the folks following her. The extensive descriptions will help you to get the feel of the place and fire up descriptions of all senses.

Just Google It

In the end, you can just give Google Search a shot. This is probably the most used method authors use, so you may end up missing out on the spots that are off of the beaten path. Try to dig into reviews of places to get visitors opinions. Maybe the museum is nice but it smells like fish because of the cannery next door. Those little details will help to solidify the setting with your readers, especially folks with the travel experience.

After all, it may help you to properly plan the extermination of that giant radioactive ant problem your characters have if you shift them so they’re standing on a corner in Winslow, Arizona.

 


 

About the Author:DeMarco_Web-5963

Guy Anthony De Marco is a disabled US Navy veteran speculative fiction author; a Graphic Novel Bram Stoker Award® nominee; winner of the HWA Silver Hammer Award; a prolific short story and flash fiction crafter; a novelist and poet; an invisible man with superhero powers; a game writer (Sojourner Tales modules, Interface Zero 2.0 core team, third-party D&D modules); and a coffee addict. One of these is false.
A writer since 1977, Guy is a member of the following organizations: SFWA, WWA, SFPA, IAMTW, ASCAP, RMFW, NCW, HWA. He hopes to collect the rest of the letters of the alphabet one day. Additional information can be found at Wikipedia and GuyAnthonyDeMarco.com.

 

When Your Setting is a Wild Card

Normally when you establish a setting in a story you only have to do it once. Unless some cataclysmic event happens, it’s not going to change enough to require another description. Huzzah! But what if your setting isn’t a clearly defined place? What if it’s more…well, this.

 

Okay, so your setting might not be the Dark Dimension but it may be like The Demos Oneiroi I created for The Moonflower in that it’s less of a landscape and more of an abstract concept given physical form. The Demos Oneiroi is the dream world of the Ancient Greek gods and since it’s quite literally the stuff of dreams it can be anything and everything all at once. A place like this, one that can change on a whim, can be hard to explain. Describing it with enough detail to get the point across without overwhelming the reader is a very tricky thing to do. It’s like doing a paint by number except all the numbers are imaginary.

The way I handled it is to treat the setting like an unreliable narrator. I established early on that the setting can and does change on a whim and that it’s perfectly normal for the abnormal to happen. If a lush forested park suddenly turns into zombie Jimmy Hoffa’s waterpark from hell, it’s all good. The reader doesn’t have to panic or re-read the previous page to figure out if they missed something. They can roll with it and get in the line for the giant octopus tentacle slide.

I hope I didn’t lose anyone there. I realize saying “do this tricky thing by treating it like another tricky thing” is not the best explanation; especially if you don’t know how to create an unreliable narrator. Don’t worry. I’m not going to leave you perplexed. It’s not quite as scary as it sounds and I promise, you don’t need to make a bargain with an otherworldly being to do this.

Dormammu, I’ve come to establish setting.

Since I keep throwing Doctor Strange references into this let’s use that film as a starting point. (Spoiler alert.)

https://youtu.be/cPKq7JuQDvg?t=2m36s

In this acid trip on film we see multiple worlds, not all of which obey the same laws of physics that ours does. Besides blowing Stephen’s mind, it’s also establishing in the minds of the audience that there are many strange place the story can take us. So when Stephen does go to the Dark Dimension at the end of the film, we’re not shocked by it — especially since we’ve already seen weirder locations.

How do you create that on the page? In order to write an abstract setting you have to approach it in pretty much the same way that they did in the film. Start out by describing the setting as it is in that moment to create a base line. Then either through dialogue or a bit of exposition establish that things in this place aren’t necessarily what they appear to be, and that they won’t stay as they are now for long. It’s important to let the reader know that it’s gonna get a bit weird so they aren’t taken by surprise. A shock like that will knock them out of the story before you get to the really good stuff. After you’ve prepped them for the coming shift that’s when you can make the unexpected appear. How you do that, you may ask? Well that’s up to you. My favorite way is to have an inexperienced character encounter a shift in the landscape while accompanied by a more experienced character. The experienced character displays their knowledge and saves/helps the less experienced through until they’re back at a safe spot. This way I get to let my landscape live up to its potential while advancing the less experienced character’s development. Later in the story I can have them on their own, facing the same dangers — or worse — in that same landscape and it’s more plausible that they’ll survive.

It’s okay if it takes a few revisions to really get it to work well. It is a tricky thing but the freedom it gives you to create and be original makes it a lot of fun. Plus, a setting like this never gets boring. Bonus!

On Setting

A guest post by Ramón Terrell

The resident dictionary in my computer defines setting as “the place in time in which a play, novel, or film is represented as happening. As is its job, the ole dictionary gives you a sterile definition of something much more … alive.

A novel’s setting is its history, its present, and its future. It is the body inside which the story lives. Without it, you just have characters in a vacuum. I’m reminded of the time I took a mocap (short for motion capture) class. After I slinked into the skintight black mocap suit, and they fitted me with all the little white dots, I moved into the center of the circular space to go through the motions.

There was a giant screen on the far wall that displayed my movements in the form of all the dots on my body. For the purposes of this post, I’ll gloss over my elation at imitating Ken and Ryu movments from Street Fighter, or Scorpion and Sub Zero from Mortal Kombat. Or even Eddie Gordo from Tekken. While those moments were a fun and laughter-inducing reliving of childhood/young adulthood, the memory of this adds a layer to this subject. The character in a vacuum.

While I was busy playing characters onscreen, the guys on the computer were creating a troll to inhabit the white dots that I provided. Soon we had a big hulking troll monster on screen, and I was its brain. Now, while seeing the guys behind the computer screen work their magic so quickly was cool, and me making the thing move even cooler, it sat on a screen, by itself, in a vacuum. The truth is, they could have gone on to inhabit that screen with thirty more trolls, included a giant, or even a dragon. But at the end of the day, they would all have been really cool figures in a vacuum devoid of any life but themselves.

Setting, is not just the location a story takes place. It’s not just a mass of buildings, mountains, lakes, flowers and trees. It’s a character in the story, whether background or lead. In The Lord of the Rings, Middle Earth was very much a main character of that series. The sense of vastness and wonder of the place, the mines of Moria, the forests home to powerful sprites such as Tom Bombadil, the lush green homes of the Ents, on their endless search for the Ent Wives, who probably left because they were tired of picking up after their Ent husbands. The darkness and evil of Kazaad Dum. It goes on and on.

The setting is everything that a character loves or hates about their lives, their situation, their past, the anxiety of their future. It is that place of danger and deviousness that the protagonist has been told to avoid, yet dreads the inevitability of her having to go. Throughout her journey to this horrible land, the protagonist is filled with worry about what she will find there. She mentally and even physically prepares herself for the sly, conniving men, the whip-like wit of the women, and the defiant children she will encounter. She hones her senses, wary of the packs of feral dogs roving the city borders, the twisted and gnarled trees reaching their clawed branches over the trail to snatch up foolish travelers passing through the dark night. She thinks of the black buildings, sitting prostrate before the giant black tower glaring down on them.

But when our protagonist reaches what her friends have described as this place of unending darkness and despair, she discovers a city with buildings dark of color that appear black at night, but are quite beautifully designed homes, pavilions, tailor shops, bakeries. The old gnarled trees are actually thousands of years old, and she can feel the silent wisdom of many ages past wafting from the regal figures. Packs of dogs do indeed rove the city limits, chasing off bears, making wolves think twice about venturing too close to the meadow where families like to picnic. The families bring extra food that they happily share with their canine protectors.

The men of the city are excellent at a game called Spy’s Eye, in which their team uses treachery and deceit to win over their opponents. It is such a beloved game that they playfully prank each other in daily life. Women have a whip-like wit that is seemingly present at birth, since the society is matriarchal, and women hold the most powerful positions of politics.

Children are trained from a young age to be strong of mind, for the world is dangerous outside the borders of their home, and one never knows what or whom they will encounter during their travels.

Our protagonist is instantly overwhelmed at the sight of the dark-colored buildings downhill from the huge tower that provides a breathtaking view of the surrounding land. It is a tower of observation that all may enjoy. Climbing the steps of the tower is a tiresome affair that not many will complete, yet those who do reach the top are afforded the perspective of a view of a world much bigger than they are; a reward for the labor of achieving it.

In these two examples, we have a setting built in the imagination of our protagonist based on rumors from her childhood. Her friends may have ventured to this place when very young, been frightened by the trees, the large buildings, the people who might have been very different from those from the land of their birth. This setting is stays with us and the protagonist all the way to her destination. Then we see that this is actually only partially true, and that with her own eyes, the protagonist sees the buildings, the trees, the dogs, the people, for what they really are.

Our setting has changed.

In any given story, we will more often than not have multiple settings. Even if it takes place in only one city throughout the entire story, there will be more than one. Our characters will venture from the slums of their home, to high society once they’ve attained a job. They may perhaps earn enough money to move from the slums to middle society where they will own a home in a nice community.

One day a dragon may fly overhead and torch the entire city. Now we have another setting; one of fire, ruin, and death. To stop the dragon, our protagonist may seek the help of a wizard who gives him the ability to breathe underwater, and he ventures deep into the caverns of the ocean to seek help from a water dragon to battle the evil wyrm who destroyed his home. In his journey to the water dragon, we see all manner of sea life.

Why have I illustrated all of this? That’s the fun part. We go to a film, open a book, go to a play, to suspend real life for a while. We wish to be transported into a setting not our own, whether real or fictional. Some readers love political thrillers, while others enjoy flying on the back of a dragon. With either of those genres, a character must be somewhere. Be it in a courtroom, in front of the desk of the Prime Minister of a country he was just caught spying in, or in the lair of a dragon who would love to know why he shoved that one coin into his pocket. A character’s journey cannot happen without a place to journey within. Even in their own mind, there is some kind of setting.

So go forth, lovely readers. Find a setting and dive into it. Pick up a game controller and do things in ancient Egypt, Rome, Japan. Open a book and leap through the treetops over the shoulder of a band of wood nymphs. Settings are as endless as our imaginations, and our abilities to use the built-in virtual reality of our own minds to visualize them. And isn’t that, a truly wondrous and wonderful thing?

 

 

About the Author:r_terrell_030513_0129_web

Ramón Terrell is an actor and author who instantly fell in love with fantasy the day he opened R. A. Salvatore’s: The Crystal Shard. Years (and many devoured books) later he decided to put pen to paper for his first novel. After a bout with aching carpals, he decided to try the keyboard instead, and the words began to flow.

As an actor, he has appeared in the hit television shows Supernatural, izombie, Arrow, and Minority Report, as well as the hit comedy web series Single and Dating in Vancouver. He also appears as one of Robin Hood’s Merry Men in Once Upon a Time, as well as an Ark Guard on the hit TV show The 100. When not writing, or acting on set, he enjoys reading, video games, hiking, and long walks with his wife around Stanley Park in Vancouver BC.

Connect with him at:

http://rjterrell.com/

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