Category Archives: Science Fiction

Do Sci-Fi Movie Directors Dream of Electric Scripts?

This month’s Fictorians’ theme is “movie adaptations.”

I got lucky and snagged “Blade Runner.”

blade_runner_poster

When Blade Runner came out, I wasn’t paying attention enough to remember the obscure novella I had read at about the age of twelve. I was well into the movie before I put two and two together and realized I had read the source material. I remember thinking at the time, “When is he going to find that toad?”

That’s pretty close to a spoiler, I suppose. There is no toad in the movie. I don’t remember origami in the novella. Maybe there was some. Honestly, I didn’t remember that much about the novella. I had read it during a period of my life that I was reading three or four sci-fi novels a week. Plus classics like “Gone With the Wind” or “Moby Dick.” The novella simply hadn’t made that much of an impression on me. I had to go back and review “Do Androids Dream of Electric Sheep” to realize just how far the movie had strayed from the original story. How far was that? Well, maybe not as far as the shoulder of Orion, but certainly well past the Tannhauser Gate.

So, since the movie is such a radical departure from the novella, you might think that would count against it as a “movie adaptation.” But I can’t say that, because “Blade Runner” the movie, is better than the novella. By a large margin, in my opinion. Ridley Scott took the basic story of a bounty hunter wrestling with the morality and mortality of “retiring” androids, and created a revolutionary multi-media experience, spawning an entire sci-fi sub-genre in the process.

There is power in the imagery of the film. The fusion of film noir and dystopian post-apocalyptic pathos simply oozes gritty, bloody, sweaty authenticity. By abandoning the original sub-plots involving Deckard’s wife (yes, wife) and their search for an animal of their very own, Scott was able to focus his grimy camera lens directly on the question of what makes us human. That gritty, shadowy vision paradoxically grants the movie near-perfect clarity.

That clarity reaches its climax with Roy Batty’s iconic farewell, sometimes known as the “Tears in Rain Monologue.”

I’ve seen things you people wouldn’t believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears in rain.

Time to die.

Like all great works of art, the movie has an ambiguous ending, allowing the viewer to decide for themselves what Deckard’s and Rachael’s future will be. The viewer isn’t even certain if Deckard himself is a human or a replicant. And that is the movie’s ultimate message. In the end, it doesn’t really matter. As Roy tells us, the value of life is not measured in the number of years we are given, it is measured in what we do with the years we have.

Paid to Play: Writing Licensed Fan Fiction in Kindle Worlds

We’ve all heard that writing fan fiction is something that professional writers don’t do. Fan fiction has a stigma attached to it of being vastly amateur and a waste of time for aspiring authors who should be cutting their teeth on their own works. The truth of the matter is that fan fiction has a very large fan base and can provide a great opportunity for new writers to hone their abilities. Yet, being paid for writing fan fiction has always been reserved for authors who sign literary contracts to write “media tie-ins.” The media tie-in was essentially the sole professional version of fan fiction until Kindle Worlds came along.

Kindle Worlds is a project from Amazon that allows authors to write licensed fan fiction in any of the licensed world. Authors can earn royalties (typically 30%) from their works in a licensed world. Works can be any length from short story to full novels. The only “catch” is that Amazon and that licensed world own your story in perpetuity. Licensed worlds include the worlds of bestselling authors Hugh Howey, Bella Andre, and Kurt Vonnegut. Other worlds include television properties (Vampire Diaries, Wayward Pines, Veronica Mars) and comic book properties (G.I.Joe: A Real American Hero, Quantum and Woody, XO Man-o-War). All an author has to do is have an idea, check the Kindle Worlds quality/content guidelines for that licensed world, write a story, and publish it. It’s licensed fan fiction, and I can say from experience, a huge opportunity.

A few years ago at the World Science Fiction Convention in San Antonio, I met Hugh Howey. We had a great conversation then, and ever since via infrequent emails. I first heard about Kindle Worlds from Hugh. Roughly about the time that I finished the second of his Silo Saga novels (SHIFT), I had an idea for a story in his universe. Knowing that the universe was available through the Kindle Worlds program, I worked up a story and promptly hesitated. On the cusp of submitting the story, I chickened out and emailed Hugh for advice. He told me to publish the story, and I did. I’ve published several short stories via Kindle, but none has sold like my Silo Sage novelette “Vessel.” It’s been out for a couple of years and has never left the Top 200 in Kindle Worlds Science Fiction and Fantasy, topping out at #3. The story has done nicely, putting some extra money in my account while generating name recognition. I never thought about name recognition as a by-product for Kindle Worlds until I had an idea for another story in a different universe.

As a kid, the cartoon series G.I.Joe: A Real American Hero was my favorite series of all time. When I saw that its universe was part of Kindle Worlds, I was amazed and thrilled. In the Kindle Worlds stories, there are some really good ones including those by bestselling author Carrie Vaughn and my friends Peter Wacks and Aaron Michael Ritchey. On a getaway weekend to Breckenridge a couple of years ago, I had an idea for a story in that universe and wrote it inside of a week. After some read-throughs and edits, I used the Kindle Worlds cover builder, formatted the book, and set it live. What happened next is surreal. About 24 hours after I set the title live, I had a Twitter notification on my account (@TheWriterIke). I’d been mentioned in a tweet from Amazon Kindle Worlds that reached almost 35,000 subscribers. They’d also tagged one of the major G.I.Joe toy collector groups, and they then retweeted it to another 6,000 subscribers. The story hit #7 in all of Kindle Worlds within the next few hours. I gained fifty or so Twitter followers. Like “Vessel,” my short story “Friends In High Places” has continued to do very well, and the fact that it’s licensed fan fiction is something I’m very proud of.

I believe firmly that writers should seek payment for our work. Exposure doesn’t pay the bills. Kindle Worlds is a perfect opportunity to play in someone else’s world while earning royalties and gaining exposure. Check them out at KindleWorlds.Amazon.Com and see if there is a licensed world you’re familiar with. Then, if the muse whispers in your ear, sit down and write the best story you possibly can. You never know what might happen with it.

The White Whale of Adaptations – A Blockbuster Video Game Movie

Roger Ebert (may he rest in peace) famously contended that video games are not art.  He acknowledged that video games could contain art within themselves, but that they, as a whole, did not constitute art. The reason? The end -user of a video game, namely the player, had too much control over what did and didn’t happen. True art, Mr. Ebert contended, was something that could only be experienced by the end-user, never directed or controlled.

Now, I know plenty of gamers who would love to challenge Mr. Ebert’s assertion, myself included. But in at least one respect video games have lagged behind “story-based” art such as books, television, and films themselves. Despite three decades of in-home gaming, there has yet to be a video game adapted into a movie that is both critically and commercially successful.

Now, as any gamer and movie-goer can tell you, this is not for lack of trying. From 2001’s Tomb Raider to 2016’s Warcraft, Hollywood is littered with video game movies that were critical failures, commercial failures, or more often, both. This despite video gaming as an industry projected to make $82 billion (with a “b”) in revenue in 2017. Put simply, the intersection between moviegoers and video gamers must be huge. There is a ton of money to be made if this pairing can be made successfully.

So why haven’t we had that breakthrough film adapting a video game yet?

In actuality, I believe there are several difficulties in adapting video game into passive viewer experiences. From most to least obvious, I’ll discuss them below.

  1. Many people like playing video games. Significantly fewer like watching someone else play them. Repetitive action by the player with slight variations makes up a majority of most video games’ run-time. For the gamer, this is usually fun if the game is well-designed, because they are in control. For a passive observer, not so much. So the first step of any attempt to adapt a game into a successful and artful film is to figure out which parts of the game have to get stripped out. You’ve got to compress the game to a two-hour run-time without boring people to tears OR losing the feel of what you are trying to adapt. The Last of Us is a beautiful and wrenching story of love and loss in the twilight of humankind, but a film version would still need to find the balance between just-enough and too-much stabbing of fungal-zombies.
  2. Story continues to be secondary in many games. Now this only makes sense. The goal of a game is to provide the player with an enjoyable interactive experience. Telling them a story is generally secondary. While some people (me again) will almost always prefer a game with a well-written story (and there are plenty of those now), many are just looking for an escapist good time with endless replay value and the chance to pretend-kill their friends online. With some notable exceptions, most video games did not expend much effort on a meaningful story until relatively recently (and even now, many still don’t bother). This doesn’t mean that games can’t be adapted into quality films, but it does narrow the field of possible candidates quite a bit. But surely a movie based on the board game Battleship can be green-lit, Hollywood can do better in the video game adaptation department.
  3. Video games are waiting for their champion. This one came to me after Sam Raimi successfully adapted Spider Man into a successful and critically acclaimed movie. At around the same time, Peter Jackson knocked it out of the park with the Lord of the Rings trilogy, which Frank Morin will be discussing later in the month as Evan Braun tackles his more complicated The Hobbit trilogy of films. What did these two filmmakers have in common? They were both huge fans of the subject matter they were adapting. And that’s what the coming breakthrough video game movie is going to need, a talented director who grew up loving video games and has a special one close to their heart that they are going to make into a film if it kills them. The problem with video games (as opposed to classic fantasy or comic books) is that the medium hasn’t been around long enough for those directors to really come of age. But do the math with me. It’s been just over thirty years (ugh) since the Nintendo Entertainment System took the home-gaming world by storm. An entire generation of directors who grew up playing video games is just entering the height of their careers. All it’s going to take is the right pairing of director and project.

And that’s where we’re going to wrap things up. Make no mistake, the time of the video game blockbuster film that wows critics is coming, and it’s coming soon. And there are so many games to choose from. The Last of Us has a more emotionally moving story than most movies I’ve seen. With the revivals of both Star Wars and Star Trek, the Mass Effect universe is just begging for a cinematic franchise. Ditto for Dragon Age. Bioshock: Infinite is the very definition of a game whose mind-bending story of parallel universes is better than its gameplay.

So take heart, fellow gamers who watch with envy as every single comic book character is adapted for film. It won’t be long now.

 

About the Author: Gregory D. LittleHeadshot

Rocket scientist by day, fantasy and science fiction author by night, Gregory D. Little began his writing career in high school when he and his friend wrote Star Wars fanfic before it was cool, passing a notebook around between (sometimes during) classes. His first novel, Unwilling Souls, is available now from ebook retailers and trade paperback through Amazon.com. His short fiction can be found in The Colored Lens, A Game of Horns: A Red Unicorn Anthology, and the upcoming Dragon Writers Anthology. He lives in Virginia with his wife and their yellow lab.

You can reach him at his website (www.gregorydlittle.com), his Twitter handle (@litgreg) or at his Author Page on Facebook.

 

Meet the Fictorians: Dave Heyman

“Come in, — come in! and know me better, man!” -Charles Dickens, A Christmas Carol

We’d love for you, our wonderful readers, to get to know us better. That’s why, each month, Kristin Luna will interview a member of The Fictorians. We’ll learn more about each member, such as their writing processes, their work, where they live, and what they prefer to drink on a warm summer’s day. We hope you enjoy this monthly installment of Meet the Fictorians.

Meet the Fictorians:

Dave Heyman

Kristin Luna (KL): Hi Dave! How are you and what are you drinking?

Dave Heyman (DH): I’m doing great! I’m drinking my one and only vice, which is coffee. I prefer instant to brewed. Blasphemy, I know, but it’s easier on my stomach. When traveling I prefer Dunkin’ to Starbucks, and love that I can just say “Medium hot, 3 and 3” at the counter and get what I want. It’s a New England thing.

Coffee. Love it.

KL: I actually prefer instant as well! I don’t speak that out loud, of course, and it sounds like you know exactly why. If you don’t mind me sharing, you live in Maine. Tell us a little about that.

DH: I’ve been a New Englander most of my life. I was stationed in Maine during one of my Navy tours and after that I knew I would be back. We raised our kids in New Hampshire but the plan was always to move back to Maine and I’m thrilled we’ve executed on that plan.

To me, Maine is New England in its most concentrated form. I love the climate, I love the ocean views and the foliage and I love the people. There’s nowhere else like it on earth. There’s just a hundred places you can go in Maine and just soak in the beauty.

KL: Do you find that a little bit of Maine comes through in your writing from time to time?

DH: More than a little. My stories often have a strong seafaring component to them, that’s influenced by my Navy career but also by Maine. Earlier this year I wrote a complete fantasy short story set in Maine that I’m making the submission rounds with right now. I also have a pair of lighthouse-related stories that have a lot of Maine wrapped up in them.

KL: You’ve completed a couple of novels. Tell us more about those, what they’re about and what your plans are for them.

DH:  The first novel I completed was called ‘Ash Princess’, which I started during Nanowrimo of 2013.  It’s an epic fantasy, the first draft clocks in at about 130,000 words. It the novel I carried around in my head for twenty years, always with the plan of writing it “someday”. After a close friend had a brush with death, I realized “someday” needed to become “now” and got busy. It took me about six months and writing it was a great learning experience. I have no intention of publishing it, but I pull it out to look at every now and then. It’s… not awful.

The second novel is a fantasy dystopian (is that a thing? I’ve decided that’s a thing) titled ‘Shades of the Sea’. After writing one novel, I wanted to see if I could write a second one without having two decades of prep time. Between the two novels I took a David Farland workshop, and a lot of those techniques paid off with this story. It’s still in its first draft, at about 100k words. It’s a pretty good story, I might pull it out again some day to see if it can be whipped into publishable shape.

Both of those novels were less about being published and more about learning how to be a writer, developing a process that worked for me and finding my voice. I think some aspiring authors can get stuck forever polishing that first novel and never get past it. For me, it was more a case of looking at what I did and saying “Ok, neat. Now what else can I do?”

KL: What writers do you find most influential?

DH: As a kid growing up in the 70s and 80s, I started with Tolkien and Clarke- -they were my primers on fantasy and science fiction. I read some Asimov and Heinlein too, but they never connected with my the way Clarke did. For fantasy, after Tolkien I moved on to Weis & Hickman, Eddings, Anne McCaffery and Katherine Kurtz. I also have a deep and abiding love for the world building in Stephen R. Donaldson’s books, even as I acknowledge the unpleasantness of his main characters. I also read a ton of Stephen King, Clive Barker and Dean Koontz.

As an adult aspiring author, I have been very influenced by some of the people whose workshops I have taken. Influenced by their prose, but more importantly in how they treat their peers and students and the passion with which they speak of the field. David Farland, Jeanne Cavelos, Mary Robinette Kowall, Kevin J. Anderson, Dean Wesley Smith- -all people I have learned a ton from and try to model myself after.

KL: You mentioned you were in the Navy. Do you find that that influences your writing? Military fantasy or sci-fi? If it doesn’t now, would you see yourself incorporating it in your future writing?

DH: I couldn’t be prouder of my time in the Navy. It was an amazing experience, and it does influence my writing, though not in the way you might expect. I didn’t leave the Navy with a love for the hardware of war, even if I love reading a good war book as much as the next person. What struck me the most in the military is the esprit de corps- -the bond that is struck amongst people working together in stressful situations. I have tapped that feeling in most of the things I’ve written, it is a powerful emotion to experience.

I do have a series planned that revolves around a military ship in a fantasy setting, so I’m sure I’ll pull on lots of my Navy times there.

KL: What’s your favorite work you’ve written so far?

DH: I have a novella that is about 75% complete (but 100% plotted) called The Fifth Interdictor. In short, it is a fantasy about a seemingly unstoppable guardian who slowly learns that her whole life has been engineered, with many layers of secrets hidden from her. She pulls the pieces of her true life together, but at the cost of her power- -becoming weaker and more vulnerable the more she truth she uncovers. Strangers become family, allies become enemies and her own identity is questioned. Is she a hero, or a monster?

It is my favorite thing I have written, with both my favorite protagonist and my favorite antagonist. I expect to complete it next year (another project muscled its way to the front of the line) and once it is done I will be finding a way to get it in people’s hands.

KL: What are some of your long-term goals with writing?

DH: Up until about six months ago I was running with no real plan. From 2013 when I got serious about doing this every day I was just focused on writing, writing and writing. Growing, learning, evaluating. I submitted a few short stories here and there, but nothing beyond that. I figured when I was ‘ready’ I would know.

Six months ago I decided I would write a novel that was intended not for growth, but for publication. The novel is a historical fantasy set in Nepal in 1950, titled Under Everest. I am working on it right now, and I expect to complete it in about another two months. I also have the aforementioned Fifth Interdictor, which I intend to compete and publish, as well as a nautical fantasy series I expect to start late this year.

KL: I love that – having projects specifically for growth and some specifically for publication. Do you have any stories available that our readers can buy or read online? Any plans for that in the future?

DH: Nothing out there yet. I am hopeful that 2017 will change all of that.

KL: I know you’re relatively new to the Fictorians, but what is your favorite Fictorians post you’ve written so far?

DH: I’m super excited and honored to be a full time Fictorian! My favorite Fictorians post is the first guest post I did, “Petting the Dog in Space”. I was so taken by the plight of little Philae the comet lander and I was very happy with how the post came out.

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If you have any questions for Dave, please leave a comment below. Thank you for reading!