Category Archives: The Writing Life

Why I Hate Flash Forwards, Except When I Don’t

A guest post by David Farland.

I usually just hate flash forwards.  Seeing one in a story is almost always a sign that the storyteller doesn’t know what he or she is doing.

You know what a flash forward, is, right?  It’s when the writer violates the timeline by showing us something that will happen at the end of the tale.

Now, I’m the first reader for one of the world’s largest short story writing contests, so I see a lot of flash forwards.  Most of them start with a tremendous amount of action, with the protagonist running for his life and then getting caught.  Then the story flashes back to the character living up through the events that got him there.

The problem is, that in nine out of ten cases, those events are so slow, so boring, so routine or mundane that they just can’t hold a reader’s interest.  On a conscious level, the author knows this, and so he or she will tack on a flash forward as if to say, “Keep on reading.  It gets better!”

The problem is that the writer knows that the scenes as they are written can’t hold a reader.  Usually, that’s because there is not enough conflict early enough.  The protagonist doesn’t have any real problems, or they aren’t introduced within the first three pages.  Or maybe there isn’t a central mystery that needs to be solved, or there just isn’t anything that is intriguing going on.  There are just a few things that can hold a reader in the opening of a story.  They are:

A fascinating setting or character, a character that is in pain or facing a significant problem, or a writer’s skill as a stylist and storyteller in presenting the story in an intriguing or powerful way.

If you don’t have any of those, you need them.  In fact, if you don’t have them, you really should try to incorporate all of them.

Now, generally, a flash forward tends to be problematic.  You see, when I begin reading a story, your goal is to engross me—to draw me into your fictive universe, transport me into your setting, let me take on the persona of your protagonist, and virtually live through a shared dream.

But a flash forward immediately kicks the reader out of that shared dream.  Why?  Because as soon as the flash forward ends, you yank your reader out of the dream.  It’s as if the author is saying, “Oh, I was just kidding.  This isn’t a story that you can get lost in.  This is just me up here.”

In real life, you will never have a flash forward.  You will never suddenly find yourself living through something that will happen in nine years.  We are locked into a steady sequence of events, living from one second to another, and any violation of that law in fiction will cause a reader to disengage, even for a moment.  You don’t usually want that.

Yet sometimes a flash forward can work.  For example, in a science fiction novel, let’s say that you have a character who has prophetic visions.  Go ahead and flash forward away!

Otherwise, you have to earn the flash forward.  It can be done.  Perhaps my favorite example comes from the plot of the television series Breaking Bad.

Here’s a description of that dramatic opening shot: A man (Bryan Cranston) wearing only underpants and a gas mask, drives a Bounder RV recklessly down a desolate road in the New Mexico desert. Another, younger man (Aaron Paul) with a gas mask covering a severely bruised face, unconscious, occupies the passenger seat. As the vehicle swerves down the dirt road, two bodies slide across the RV floor until the vehicle veers into a ditch. The hyperventilating driver climbs out with a video camera, wallet, and gun. Identifying himself as Walter Hartwell White, he records a cryptic, handheld farewell to his wife, son, and unborn child while sirens echo in the distance. Walt then steps onto the roadway, with the gun in his hand.

WalterWhite1

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So why does the flash forward work so well on Breaking Bad but fail elsewhere?

  • In this one, the audience really has to wonder what in the hell is going on—to the point that they’re willing to follow the story for an hour. Yeah, I really wanted to know how Walter White got himself into that kind of trouble.
  • The following scenes must be interesting in themselves. They are.  Breaking Bad was written beautifully, with an interesting character undergoing the fight of his life as he struggles with cancer, hoping to find a way to support his wife, his handicapped son, and his unborn child after his demise.
  • The flash forward itself has to work as a hook for what happens next. At the end of this flash forward, Walter White appears to be making a stand—he’s going to confront the police.  Too often, I see flash forwards where the protagonist dies in the flash forward, leaving no room for suspense as to what will happen next.
  • The flash forward has to be interesting enough so that we are an audience are willing to see it twice.
  • The flash forward has a twist in the end, taking us in an unexpected direction. When the flash forward does take its place into the story’s timeline, something happens afterward that changes everything—that either shows the protagonist in a new light, or shows the problem in a new light.

So, if you’re going to have a flash forward, you lose something.  Most of the time, it’s not a tradeoff worth making.

If you are going to resort to a flash forward, make sure that every line of your story outside of it earns you the right!

 

About David Farland:David Farland

David Farland is an award-winning, New York Times bestselling author who has penned nearly fifty science fiction and fantasy novels for both adults and children. Along the way, he has also worked as the head judge for one of the world’s largest writing contests, as a creative writing instructor, as a videogame designer, as a screenwriter, and as a movie producer. You can find out more about him at his homepage at http://www.davidfarland.net/. Also check out more great advice in his book Million Dollar Outlines. And take some of his online workshops at http://mystorydoctor.com.

 

 

 

Thou Shall (Not) Kill Your Darlings

Don’t you do it, George.

There is a popular piece of advice that has gone around (and around) writing circles since William Faulkner said it: “In writing, you must kill all your darlings.” Joss Whedon has since advised writers to cut what they love most from their manuscripts or screenplays if they’ve come up against a serious case of writer’s block. The advice is, succinctly: take out what you love the most to get “unstuck.” And writers have agonizingly cut their beloved characters and scenes out of their first and second drafts, thinking they are heeding valuable advice.

While I personally think authors like George R. R. Martin kill off beloved characters particularly well in order to elicit emotions from the reader, that’s not exactly what we’re talking about. I mean when a writer gets some alpha or beta reader’s feedback suggesting they cut a character or scene the author particularly loves. Forcing a character out of a first or second draft can be devastating to a newer writer. Sometimes, it might be necessary. But other times, it’s important to recognize when you have something special.

We can safely assume Joss Whedon has been stuck on many occasions because he’s a writer and that’s in the job description. Let’s imagine Whedon came down with a serious case of writer’s block while working on episodes of Firefly. Following his own advice, what would he take out? My favorite part of the show is Malcolm Reynolds, the captain of the firefly ship Serenity. Now let’s just imagine Firefly without Malcolm Reynolds for a minute. I can’t help but ask myself… What’s the point, anymore?

Would the show have reached its famed cult status if Whedon replaced Mal with a different, less Han Solo-esk character? Perhaps, but an absolutely vital piece of what makes Firefly so memorable, part of its magic, would have been buried in old drafts, never to see the light of day. Mal is special. He’s important to the story, and the story would be weaker without him. Imagine if we never knew Nathan Fillion as Mal because Whedon was under a deadline, or had had a bad week?

Put down the knife; back slowly away from the computer. Before immediately killing off your favorite character or deleting your favorite scene, I offer you an alternative: questions.

1. Did I develop this character to his/her full potential?

2. Is there something buried in my character’s past that could be vital to this story and increase conflict?

3. *Gulp* Is there a conflict?

4. What about my character could cause conflict with: a. others, b. his/her surroundings, c. his/her culture, or d. him/herself?

5. Did I outline this story? (Most writers report writer’s block when they skimp on pre-writing and outlining)

6. Am I holding back, or waiting to reveal something pivotal until the end? What if I put it near the beginning instead? How would that change the story, and could it make the story stronger?

7. What would make my side characters more interesting to play as a foil to the main character? Are the side characters just as developed as my main character?

8. Would taking this character out of my story make the story stronger or significantly weaker?

9. Pretend you have cut the scene or character in question. Are you just as enthusiastic about the project as you were before?

10. Are you willing to put in the time and work to fix the issue, deepen the character, conflict, or scene, in order to keep it in your project?

When it comes down to it, writers either run on enthusiasm or discipline. Ideally, at least a little of both. If the character or scene you love is giving you trouble, ask yourself if you’re still enthusiastic about the story, and committed to telling it. If it’s one of your first stories or drafts, you may find it’s better to cut your losses and either begin again or start a different story entirely. But if you love the story and are committed to telling it, there is always a way to fix the problem without resorting to cutting or killing your beloved darlings.

Knowing When to Break the Rules

I had a government teacher in high school that had a motto: Only by learning the rules can you figure out how to go around them. Rules are, by and large, a fantastic way to learn the craft, but at some point, we all learn that, as the man said at the beginning of the month, they are not really rules at all, but guidelines, and one of the most difficult things to learn isn’t so much how to break the rules, but when.

No one breaks the rules just to break the rules. We do it because it fits the story and helps us manipulate the reader into feeling or seeing or knowing something that would not be expressed as well any other way.

As an example, the James Joyce’s short story “The Dead” starts a tale of a Victorian Age party by jumping from one person to another as they arrive. Now, technically, this is what we term “head popping” and can easily get confusing. Yet, instead of being confused as to who you’re supposed to be following, or feeling distanced by the omniscient 3rd person viewpoint, Joyce quite literally introduces us as if we’re one of the attendees. The first time I read it, I was strongly reminded of the cinematic “one shot”, where the camera follows one person only to be smoothly handed off to another, and then another, without cutting. Think of the opening scene of the film Snake Eyes or the Syfy miniseries of Battlestar Galactica. Joyce, of course, stops the the shifting POV once everyone’s been introduced, and we settle on the main character until it’s time to leave, and we’re shifting around again as we chase after a departing carriage. He effectively sucks the reader in, makes them comfortable, and then lets them go in a whirl.

In “A Rose for Emily”, William Faulkner completely stops the action of a story that’s moved a pretty good pace, to give us a long, extremely detailed description of a room that is being viewed for the first time in forty years in order to help us feel the shock the characters feel as they take in the room and lastly, the forty-year-old corpse contained within.

Stephen King likes to do much the same when characters are heading into danger by adding long, detailed descriptions that pull the tension of a scene taut and deepen in the dread factor when other writers might play it safer by dropping the details and sticking to the rule that pacing should move faster as the character runs headlong into action.

Yet, when we see the experts do it so well, we tend to forget that these guidelines, after all, are there for a reason. For the most part, they are bits of wisdom that writers over time have learned readers react well to. When you go against that, there’s always a risk. Breaking one rule or the other can be a tactical gamble. For writers like King, Faulkner, and Joyce, it seems an effortless gamble. But not every attempt is as effective.

A rather popular YA series that I greatly enjoy follows the POV of one character in third person exclusively, until the tenth book of the series, when we suddenly get an italicized, first person, present tense POV of a completely different character. Sure, the author marks these shifts by making them separate chapters and putting the name of the POV character as a heading, but still, it was jarring the first time I read it. As a writer, I get it. First person, present tense, causes an urgent immediacy that highlights the dangerous, violent and unstable situation the character is in. But really, was the italics necessary? And it’s introduced after nine books of straight 3rd person. Is it something that would lose readers? After sticking through nine books, probably not. I kept reading. But still, it was a little weird, and I’m not altogether sure that the result outweighed the initial annoyance.

The point is, breaking the rules is fine, but as with everything else we writers do, it has to serve the story above all else. It’s good to experiment, to test our craft and expand our use of language, and often enough, for the nuanced writer, the rules can actually get in the way of a good story. But everything has a time and place, and knowing when to break the rules is just as important as how to break them.

When Rules get you into Trouble

The_Book_Cover_Of_The_RacketeerA great writer once told me that to be a good writer, I needed to learn all the literary rules and then forget them all.

I remember the first time I shared my craft with a crit group. I remember thinking how lucky they all were to discover my talent. The session didn’t quite go as I thought. They tore apart my writing for one fundamental flaw—Point of View. In the chapter of about fifteen hundred words I switched POV at least seven times. I wrote as if I were watching a movie, each POV a different camera angle. This of course is amateurish and makes for rough reading.

In another crit group, I shared a new piece, expecting agent referrals and publishing contracts. Instead I received fantastic feedback on the concept (new to me at the time) of Showing vs. Telling.

So I upped my game. I avoided any word ending in “ly” and the word “felt” so that I could show instead of tell. (There was a great post on adverbs earlier this month). I wrote much more dialogue and I put my main POV character deep in the scene. I thought that I needed to keep reminding the reader of where my POV character was, how his/her hands were positioned, and where he/she was looking.

Instead of writing, “I picked up the phone.” I might have written something like, “I picked up the phone with my right hand while using my left to shuffle through some papers.

I’d use filtering phrases like “I could see the light glistening through the window from the outside.”

Rather than “Light glistened through the window.”

This type of writing really messes with pacing. I had written a scene as follows:

“Lenny grabbed the back of the trailer with his right hand and while running along he reached as far as he could with his left hand grabbing another part of the trailer and jumped at the same time pulling himself up though he got stuck part way but soon pulled himself up and onto the trailer. “

Rather than, “With some effort, Lenny managed to pull himself into the trailer.”

Also, I failed to give any backstory in my novel for fear of telling rather than showing. So I would get it in by an incredibly long discussion that didn’t quite work. I left my readers with a bunch of questions, because I was too afraid to “tell.”

It seemed as if I swung on the pendulum of poor writing from inappropriate use of POV and too much telling, to the other side of overuse of POV and obscurity.

To address my problems I’ve read, a lot. I take notice of when authors use “ly” words and when they use filtering and why it works or maybe how it could be better. I’ve paid attention to how an author shows a story, how he/she sets it up and establishes setting while still revealing back story, and I think I’m getting it. Maybe those publishing contracts are right around the corner or maybe I’ll have another opportunity to learn and grow or both.

I’m learning that good writing is just one element to a good story. I’ll endure page after page of telling backstory in The Rackateer by John Grisham, because the story is intriguing. I’ll ignore Larry Correia’s overuse of adverbs in his work Monster Hunter International because his story is extremely exciting and funny. I’ll overlook Michael Chrichton’s abundance of point of view filtering in Prey because the story is full of nail-biting suspense. Hopefully someday I can have the privilege of someone critiquing my work after they’ve paid for it.

jace 1I think that it is very unlikely that a person just wakes up one day and realizes that he/she is a fantastic writer. Great authors learn how to write great stories well. It takes time and lots of practice.

I think maybe I’m starting to forget some rules.