Category Archives: The Writing Life

The Ley-Lines of Creative Inspiration

A guest post by James A. Owen.

It’s no surprise to anyone who knows me that Walt Disney was and is a continuing influence on my life and work. It was the scope of his ambition as much as anything else that is so inspiring to me: theme parks, film, animation, publishing, and even his business philosophies… There are so many instances where something he did or influenced became a source for inspiring work of my own that the ley-lines of inspiration that connect me to Disney literally touch every part of my life and career.

I’m one of those people who revels in the documentaries about how he began, and built up his company, and especially those about individual projects like the animated films and especially, Disneyland. The animators he called the Nine Old Men were the core of both his original animated masterpieces, as well as his ventures into theme parks, and a lot of that early work was done at the old Hyperion Studio in Los Angeles – a studio which is no longer there. Instead, what stands on the property is a Gelson’s Supermarket. They have some framed photos of the old studio in the market, where I spent a lot of time a decade ago, buying ginger ale and killing time waiting for my agent to call.

At one point, the manager saw me looking out the windows – again – and gently told me that the original studio was completely gone. That there was nothing left of those buildings. I told him I understood, then asked if the studio buildings had faced Hyperion Avenue just like the market did. He said they had. And I replied, “That’s why I’m here. That’s the view they had when they worked on those films.” And he was astounded. Apparently, no one had ever looked up. A lot of people came there to recognize that geographical location – but I wanted to put myself in the shoes of Walt and the Nine Old Men. I wanted to sit at their desks. And The easiest way to do that, and draw on the same inspiration that they drew upon, was to look up, and see the same hills they saw as they worked.

I love the Disney Studios in Burbank for much the same reason. Everyone who visits gravitates towards the Michael Graves-designed executive building with the twenty-foot-high seven dwarves that hold up the roof. The interiors are majestic, the floors, immaculate cold marble. It is austere, and serene, and elegant, and it makes me crazy. I much prefer the old animation buildings, with the faded paint, and linoleum floors (some of which do have carpet, now), and outdated windows and doors – because those were the buildings where Walt and the animators worked. Those were the offices he designed. The feel of those spaces is the feel that brought forth incredible works like Sleeping Beauty, and inspired Walt’s original plans for Disneyland.

The same energies I feel in those old studio locations I feel times one thousand with regards to Disneyland itself. Walt Disney World is bigger and grander in every way – but Disneyland was where Walt wandered around reveling in this great thing he was building and bringing into being. I still have the first Disneyland souvenir book my aunt brought to me, with a back cover that announced a newfangled roller-coaster attraction called Space Mountain. I was told they hardly ever lost anyone in space during the course of the ride. I still wonder. There was a photo of the old cemetery caretaker in the Haunted Mansion that is the direct inspiration for my character Ezekiel Higgins in my StarChild graphic novels and the just-completed book Fool’s Hollow. And Disneyland itself was where I first started writing the book my name and reputation are built upon, Here, There Be Dragons.

I had visited the park several times in my childhood – it was the every-other-year vacation destination for our family – and continued to go as often as I could as an adult. I was involved professionally with a number of people at different divisions of the company, but my real passion was the park itself and the resort environment that radiated from it as the years progressed. I spent a lot of time in Los Angeles a decade ago waiting for meetings on the various projects I was working on, and a few overnight stays closer to the different film studios themselves – basically, Hollywood proper – convinced me I didn’t want to spend any more time in that part of the city than was required by law or my agents. I preferred to make the long drive from and back to Anaheim for the meetings that actually occurred, because that meant that I could spend my free time at the parks, or at the Disneyland Hotel, or in the just-completed Downtown Disney.

There was a bookstore in Downtown Disney – now replaced by an Earl of Sandwich – where I could browse all morning, and there were chairs and tables along greenbelts outside where I could spend afternoons working and reading and dreaming. I could wander the waterfall walks at the Disneyland Hotel – now replaced with bigger swimming pools and a Monorail-themed slide – and there were several restaurants where I could grab a quick soda or slice of pizza to eat.

I couldn’t afford to stay at the nicer hotels, not when I was there for weeks at a time, and so I stayed at an inexpensive motel farther down Harbor, a Rodeway Inn (then called the Vagabond) where I had stayed so often the Bangladeshi family who owned it began referring to me as their “beloved customer.” The first time I was there, I hooked my computer up to the phone for internet, and it dialed my provider – in Arizona. The manager had to tell me I’d spent a couple of weeks worth of deposit on three days worth of internet access by way of long-distance charges, but as I was their beloved customer, they were fine with me mailing a check after I got home.

I stayed at the Vagabond so that I had the proximity to Disneyland, and that was where I wrote much of Here, There Be Dragons. That was where I sat, hoping, dreaming, planning. When I had money, I’d spend a day at the park. When I didn’t, I’d sit outside it, by the roses under the monorail track, where I could watch the train come in at the entrance, and dream more, hope more, and then, go back to the greenbelt or bookstore or room 202 at the Vagabond, which they made sure to give me because it had the biggest desk, and work more.

At one point, I had a presentation that required art, and I needed more space to lay it out than I had at the motel. So I got dressed up in my nicest outfit, went over to the conference center at the Disneyland Hotel, consulted the convention schedule – and which rooms were being used – and simply set everything up in one of the empty rooms. If anyone stuck their head in to ask what I was doing, I’d simply answer “I’m working,” then get back to it. No one bothers someone working in really nice clothes who act as if they belong there. I also learned if you tip the cleaning staff, who never get tips for cleaning conference room space, they’ll be more than happy to pop down to the gift shop and grab a soda for you.

I was in a specific chair at the Disneyland Hotel when I got the news that the producer of the Harry Potter films wanted to option my books. (They didn’t make the movie, but that deal was how I got into the Writer’s Guild and got health insurance.) I worked on a specific bench in the conference center to prepare my presentations for what would become my biggest book deal. I bought the issue of the Hollywood Reporter that announced my first movie deal at the newsstand in Downtown Disney. The first time I saw a copy of Here, There Be Dragons in a bookstore was at the now-gone Compass Books. I celebrated signing the contracts and delivery of the first draft of Fool’s Hollow at two separate dinners with friends and family at the Napa Rose restaurant at the Grand Californian Hotel. I made choices about my career in movies while looking at the candle that they keep lit in Walt’s old apartment over the firehouse in Disneyland. I made decisions about my publishing career standing by the public phones outside the restrooms at the Grand Californian. I first thought of doing window displays of my characters while strolling along Main Street, and created what would become my first animatronics exhibit, part of which will be reemerging at the upcoming Salt Lake Comicon, after reading the big book on Disney Imagineering, in which I also drew the first design for my animatronics walkthrough I took to the San Diego Comicon years ago.

I wanted to be an artist because of the Nine Old Men, and got to meet four of them (Frank Thomas, Ollie Johnston, Ward Kimball, and Eric Larson) and because of the book The Illusion of Life that Frank and Ollie co-authored. I wanted to write adventure stories because of the Uncle Scrooge comics written and drawn by Carl Barks, which I read as a child, and found again as a teenager in huge reprint hardcovers that were produced by a publishing imprint in Scottsdale, whose principals became friends of mine  through our shared love of comics. Over the love of those same Barks stories, I became friends with SF author Alan Dean Foster, who wrote an introduction for an issue of StarChild early in my career, and another mutual friend went on to become an animator at Pixar, where I will be going to meet with artists this Fall, and extend the Disney-influenced ley-lines even further.

There are places that are important to us, creatively, because of what they inspire. Sometimes, those places are where other creative did great work.  Sometimes, it’s those small connections with people that create the points for the ley-lines. I have an old letterhead – my own – with a message on it written to me by master animator Ward Kimball. When I met him, and we shook hands, he smiled and remarked, “You’ve now touched the hand that touched the hand of Walt Disney.” What made that meaningful to me was that Disney died years before I was born – but one small gesture, one brief comment, gave me a connection to him I treasure.

Every book, every place, every film, every artist, every single connection I have to the things and people Walt Disney influenced have had an influence on me, and the work I do and choices I make. That is a powerful thing. Sometimes, you can’t always see where the ley-lines of creative inspiration connect to the things that were, are, or will be the most meaningful in your life – and you can’t always see where you, and the work you do, and the things and people you influence may be creating ley-lines of influence for someone else. But you are. I promise you, if you do anything creative, you are. And that is hugely, HUGELY, important to me: when someone comes to me and says, “I chose this path because YOU inspired me,” that means something, because I have said those words. I have felt the depth of meaning in them. And I know what they really are: an intersection of ley-lines of something awesome, in a connection that won’t ever be broken. And they’re easier to see than you think – just look up. And keep going. That’s it.

Guest Writer Bio: James A. Owen is the author of the bestselling Chronicles of the Imaginarium Geographica series, the creator of the critically acclaimed StarChild graphic novel series, and the author of the MythWorld series of novels, the author and illustrator of the forthcoming series Fool’s Hollow, and the author of the nonfiction trilogy called The Meditations. He is also the founder and executive director of Coppervale International, a creative think tank and studio that also publishes magazines and books, and develops and produces television and film projects. He makes his home in Arizona, where he is currently redesigning an entire town. Visit him at heretherebedragons.net and at jamesaowen.com.

 

 

 

Enjoying Your Own Writing

Remember the last time you wrote something really good? I mean REALLY good? Maybe something you set aside for a little while and upon revisiting it you thought, “Did I really write this?” Something that fuels imagination, incites rage, or simply gives you goosebumps. It’s for those moments that I write. To be honest, it’s for those moments that I live for.

But lets step back and look at my life. This month is all about getting a glimpse into the world of our fellow fictorians. For my day job, I’m a Software Engineer. I write code and I love it. I guess it makes sense. During the day I get to write clever algorithm and create new software. At night I get to write clever prose and create new worlds. In both jobs, my favorite moments come when I can look at something I wrote, be it code or prose, and bask in my own brilliance.

Now, I guess there is something that makes those moments so special for me. They happen, but not as often as I would like. I guess one of the problems with writing every day, for a long time, is that you get used to it. You come to learn what to expect with your abilities and you don’t always end up pushing the envelope. In coding it is the well understood, easy to read code usually is always the best. A favorite quotes goes as follows:
“Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.” –Brian Kernighan

The same goes for writing. You learn what works and what doesn’t. To some degree, writing is taking pieces of a novel and putting them together in the right order to keep the reader entertained. If you make it too clever, or too convoluted, you’ll lose a lot of readers who just want a simple novel. The chances of doing something really amazing sometimes feel few and far between.

But that doesn’t mean it never happens. Sometimes magic strikes, and sometimes I can channel that magic to create pure brilliance on the screen. When I read it later, the magic is still there and it flares to life. And sometimes, I forget all the mistakes I’ve made. I forget the negative criticism I’ve received. I forget all the rejection letters I have. Sometimes I know that I am a writer, and this is why I write.

And that’s why I keep writing.

The Potential of Daydreams

A guest post by Patrick Sullivan.

Part of becoming a writer is learning to chase dreams. What ifs, fragments of ideas, whispers of truth and falsehood mixed together into a cocktail that sends the imagination off in any number of different directions. It can be taken for granted once you get used to it, having the ability to wrestle with ideas and draw them from the strangest places.

Yet many look down on this skill, the ability to daydream and find ideas. People tease about daydreams and how you should live in the now, not in your head. But where would we be without those who think big? From science that changes the course of human history all the way to stories that inspire people to be what they are capable of, find who they really can be, daydreams can send ripples across all of human existence.

A personal example of such inspiration is recalling a talk Tracy Hickman has given twice at Superstars Writing Seminar where he talks about the time he met a veteran who was gravely wounded, but still saved lives thanks to the inspiration he found in books Tracy and Margaret Weiss wrote, and what that moment meant to him.

Being able to give courage to the fearful, hope to the hopeless, and belief to those without is a powerful tool, and storytelling can do that in a way nothing else can. Stories are funny in that they can appear trivial, yet have so much hidden power to inspire.

For me, the most personal example of inspiring others came about because of my alpha reader. I tend not to let many people near my novels in their early state, but one old college friend insisted, so after doing continuity cleanups and the like, I send ‘em her way. One of those novels stuck with her to the point that we had a text conversation one evening where she was imagining a future for those characters after the events of my novel.

Watching her imagination soar because of a story I wrote, inspired by characters I crafted in a world of my own design, felt amazing. Especially when I considered the fact this happened months after she read the book. That character, those scenarios, rooted themselves so deeply in her head that she needed to let them run free. It tells me a lot about how writers who are okay with fan fiction feel about others’ reactions to their work. It can be intoxicating.

So now anytime I’m writing a story, I ask myself what I hope to inspire in my readers. It doesn’t need to be preachy and message-filled, but it should let them take away something. Perhaps it’s simply a good laugh, or maybe something more. But I always do it with purpose, because I want anyone who comes to my stories to walk away better for having read them. To be inspired.

Guest Writer Bio:
Patrick Sullivan is an explorer of ideas across many forms, from digital data and code to stories. He grew up in southern Arkansas, but found his true home in Denver, Colorado, where he now works in the software industry while writing tales he intends to someday share with the masses.

Outside, in the Office

A guest post by Kevin J Anderson.

IMG_2956I write and publish four or more novels a year, and my creative office doesn’t have either a computer or a desk. It also doesn’t have the distraction of a constantly ringing phone, an endless succession of emails that need to be responded to (or marked as spam), doorbells to be answered with the latest UPS package of cat food from amazon prime (and the related distraction of cats who want me to feed them that food), or employees or family members who lie by assuring me “this will only take a minute.”

No, my real creative office is outside on the trail.

After outlining a novel, I take my notes, my digital recorder, my hiking boots, and my imagination and I hit the trail. After a few minutes, surrounded by trees, rocks, or streams, I can sink into the zone, immerse myself into my world, my story, my characters. As I walk, I think up the sentences that I would normally type out… but instead of moving my fingers around on a keyboard, I just speak the words out loud.

IMG_2915I have so programmed myself to write this way that now I find it very frustrating to sit my butt in a chair and stare at a screen for hours on end. When I’m walking, I am inspired by the landscapes in my beautiful Colorado. It may not be a genuine alien world, but I can imagine that—and all without the constant real-world distractions that harass a writer cooped up in a home office.

The only distractions I encounter are the occasional rattlesnake or hailstorm, but I can deal with that better than tedious phone conversations.

When I’m out walking, especially on long hikes, I can sink into a fugue state, entirely into what I’m writing, and when I dictate, the words go straight from my mind and out of my mouth, recorded directly without any intermediary step. I can just reel out what’s in my imagination.

IMG_2950The scenery itself is often inspirational, and when possible I try to be in a place that reminds me of what I’m writing. I’ve spent a lot of time in the Great Sand Dunes National Park in Colorado or Death Valley in California as I write my Dune novels with Brian Herbert; I’ve been in a snowstorm in the Sierra Nevada mountains while writing about Han Solo and Princess Leia on the polar icecap of a planet, and I spent time hiking around the Anasazi cliff ruins of Mesa Verde while writing about derelict alien cliff ruins in my Saga of Seven Suns.

Obviously, my hiking trips are work-related.

I have a typist (several, actually, because I tend to overload them!) who transcribes my digital file and sends me a Word document back, so that I can polish it…and there’s the tedious butt-in-chair keyboard time I am forced to endure.

IMG_2888But sometimes I extend the getaway into a camping trip, so that I can really move my working office onto a picnic table out in a beautiful National Forest site. That’s where I’m writing this, sitting at a table under a lodgepole pine tree at a perfect campsite next to a river 85 miles up the Cache la Poudre canyon in northern Colorado. An extra battery for the laptop, and no internet connection, a growler of my favorite microbrew beer: It’s the perfect office, alone in the forest (except for a moose visitor who just walked through the campground), away from it all where I can concentrate on being in the worlds inside my head. It’s like taking a vacation in an exotic place with my imaginary friends.

It’s the best office in the world.

Guest Writer Bio: Kevin J. Anderson was born March 27, 1962, and raised in small town Oregon, Wisconsin, south of Madison—an environment that was a cross between a Ray Bradbury short story and a Norman Rockwell painting. He first knew he wanted to create fiction when he was five years old, before he even knew how to write: he was so moved by the film of War of the Worlds on TV that he took a notepad the next day and drew pictures of scenes from the film, spread them out on the floor, and told the story out loud (maybe this is what led him into writing comics nearly three decades later!). At eight years old, Kevin wrote his first “novel” (three pages long on pink scrappaper) on the typewriter in his father’s den: “The Injection,” a story about a mad scientist who invents a formula that can bring anything to life . . . and when his colleagues scoff, he proceeds to bring a bunch of wax museum monsters and dinosaur skeletons to life so they can go on the rampage. At the age of ten, he had saved up enough money from mowing lawns and doing odd jobs that he could either buy his own bicycle or his own typewriter. Kevin chose the typewriter . . . and has been writing ever since.

Find Kevin and his new releases on his Facebook page, the Word Fire Press page, or his blog.