Category Archives: Writing Tools

A discussion of the various software that authors employ to write, plot, backup, and ultimately use to write a novel.

Head Hopping – the Forbidden POV

Want to start a passionate debate? Just mention head hopping.

When I started writing, I bravely went to my first writing workshop. I was berated for head hopping between two characters in one scene. I was devastated. What had I done wrong? More importantly, why had I thought I could do this? I was too scared, too naive to defend the ‘rule’ I had broken.

But, what exactly, is head hopping?

It’s about using multiple points of view. It isn’t third person omniscient point of view (POV) where the omniscient narrator can peer into anyone’s head anytime. An omniscient narrator maintains a god-like distance, giving a more objective rather than a subjective telling. The story is told in the narrator’s voice who doesn’t word thoughts and feelings in the characters’ voices. It isn’t a story told in close third person which has multiple viewpoints where the view point changes only when scenes change. When this happens, the scene is written using that character’s voice.

Head Hopping occurs when the POV within a scene skips from one character to another within that scene. Unlike the omniscient narrator, the voice changes and is unique to each character. Let’s look at an example:

Stuart swirled the wine in his glass, sniffed it then set it on the table. He loved Rothchild’s Merlot but it was impossible to enjoy when Carrie was in the midst of a mood. He’d have to settle the matter, then they could enjoy their evening.
“We don’t need a dog yet,” he said. Darned nuisance they are, always needing to be walked, he thought.
“But they’re so cute,” Carrie insisted. She was tired of going for walks alone when Stuart worked late at the office. A puppy would get her out of the house and she’d meet more people. “And don’t you want to be happy?”
The waiter hesitated before coming to the table. He hated serving arguing couples because they tended not to tip well.

Three heads in one scene. If you don’t mind head hopping, you’ll find the different points of view entertaining. If you don’t like it, you’d likely prefer a root canal.

Handled clumsily (as in this example), it looks like the Stuart is psychic, for how can he know what everyone else sees or thinks? That’s the main problem with it for the point of view character loses the ability to read the other character’s cues such as body language and actions.

Do we need to know what everyone thinks? If the information isn’t germane to moving the plot along, is it important? In the example, do we need to know what the waiter thinks? It may be important if it compels Stuart to react in the moment, but how can Stuart react when he hasn’t been allowed to see the waiter’s reaction? Here’s a version staying in Stuart’s point of view:

Stuart swirled the wine in his glass, sniffed it then set it on the table. He loved Rothchild’s Merlot but it was impossible to enjoy when Carrie was in a mood. He’d have to settle the matter and then they could enjoy their evening.
“We don’t need a dog yet Carrie,” he said. “Maybe later?” He glanced toward the waiter and caught his eye. Maybe Carrie would be more reasonable once they ordered.
“But they’re so cute,” Carrie insisted.
Stuart shook his head, saw the waiter hesitate and glared at him. What was it with this fellow? The waiter hurried to the table with a cheat sheet in hand while fumbling for the pen in his pocket.
“What would you like, sir?” he asked.
“Ladies first,” Stuart snapped.
Carrie’s eyes danced and before she looked to her menu, a slight grin appeared. Why did she find shoddy service so amusing? Stuart tapped his fingers on the white linen signaling for her to order.
“Ma’am?”
“Oh yes,” Carrie ran her finger down the page of entrees while Stuart drummed his fingers into the table. The waiter’s eyes darted to Stuart and back to Carrie. “The Chicken Kiev,” she finally said.
The waiter’s Adam’s apple bobbed, sweat formed on his brow. “We’re out of that,” he squeaked.
Stuart’s fingers drummed louder.
“Chicken Marsala?”
“I’m afraid–”
Stuart snorted. “What kind of a place is this if you can’t give a lady what she wants?”
“I want a puppy.”
The spilled Merlot was a sea of red flowing toward Carrie.

By choosing not to head hop, I found the scene easier to write, to escalate tension using the simple formula of action-reaction-action. This is the key difference: head hopping doesn’t allow a reader to get fully submerged in the story. By and large, stories with head hopping tend to feel more shallow because the author can’t go deep into any character’s head beyond a thought about something. Yet, the technique is used and very successfully by a few authors such as MC Beaton, Nora Roberts, Alexander McCall Smith and others. Sometimes we don’t want to be or need to be fully submerged in a point of view. Sometimes, we just want the story told, the clues laid out, to know the entire landscape without feeling the grass tickle our toes.

Those who love head hopping know to expect it. If you chose to write this way, ask yourself if you can build a following who will love and expect it. If it works for you – do it! But do it well or you’ll be dismissed as an amateur who doesn’t know the craft.

Doing it well means making sure that the signals as to whose head we’re in are clear, that the emotional experience for the reader is retained as is suspension of disbelief. If the reader is jarred out of the story and forced to reread to get their bearings, the writing has failed. Drama and tension must continue to build. Provide seamless transitions and ensure the head hopping moves the scene along.

As it turns out, I’m not a head hopping writer and it isn’t employed in the YA fantasy writing I do. But I read a lot of mystery and when I find it, I’m willing to head hop for the sake of the story. It’s fun, amusing and even an easy read when done well. It’s a cinematic way of telling a story where I don’t need to or even want to get deeply involved with the characters. I enjoy the clues and the bird’s eye view while the sleuth solves the mystery.

Info-dumping

A guest post by Doug Dandridge.

Rule of Writing:  Thou Shalt Avoid Info-dumps.

I remember when I first started writing and saw this rule, along with some gut busting examples, such as the “As you know” cliché.  You know, the conversation between people who both know what the information is, like “as you know, Fred, the matter-antimatter engines work when the two substances annihilate each other, releasing energy.”  This conversation is on the face of it nothing more than an attempt to let the reader know how the engines create energy, and is a dialogue that would never really occur between two engineers.  The suggested method was to work the information into the story, such as:

“We’re getting an energy spike,” said Fred.  “Turn down the antimatter feed.”

The rule works well in most cases, as you can get the background out there without boring or unrealistic conversations, or, even worse in the perception of the rule makers, the long essay that interrupts the story. But is it always necessary to do such?  Why not just put it out there?

Not to name names, but there are successful writers out there who info-dump throughout their stories, and they sell lots of stories to lots of fans, in bestselling numbers.  I have heard it said of one of these writers that he can get away with it because he is, well, who he is. I tend to agree to that, to a point.

In the first four books of my Exodus series I took great pains to avoid info-dumps, working in scenes that really had little purpose but to get information about background or tech out there for the reader.  With book five I started doing some info-dumps of my own, only a short paragraph here and there, and heard nothing negative back from my fans.

Now, as a military science fiction writer, I have many scenes in my books that are narrative only, though filled with action. Missiles flying through space don’t have viewpoints. It seems to make more sense writing in narrative in these circumstances, maybe interspersing some viewpoints of the people on-board to get the emotional impact.

As I have continued developing I have actually expanded my info-dumps, though I still try to keep them in the here and now.  For example, from my latest book:

 

The heightened luminosity of the star, millions of times normal, would continue to shine through the system for months, first increasing over several weeks, then dropping off.  The remaining mass of the stellar body, still over five times that of Sol, first moved out with the explosion, then fell back in as gravity re-exerted its force.  It heated up to millions of degrees as the pressure increased to almost unbelievable levels, slowing the collapse.  But collapse was inevitable, and the matter continued to press inward, first turning the five Sol mass into a ball of neutrons that would normally be the ultimate fate of matter, there being no space between the particles to speak of.  This mass was fated to an even more bizarre end, as it crushed past the neutron stage and continued to collapse, gravity rising to the point where even light no longer possessed the velocity to escape.  The mass pinched off from the universe into a self-contained bubble of space-time, and a new black hole was born.

 

Another way to info-dump is with an opening passage.  In my story, Goliath, which appeared in Kevin J Anderson’s Five By Five Three, I open the story (at the suggestion of Kevin) with a long passage filling in the details of the conflict the story takes place in.  One reviewer commented that it seemed like the opening of a Star Wars movie (just as Kevin said), and was effective in that it made way for the rest of the story to concentrate on the action.

Like most rules of writing, eschewing info-dumps should be taken as a suggestion, not as an absolute. I, too, get bored as hell reading three complete pages about some kind of industry that leads into yet another info-dump about some related topic. I turn into a skimmer at that point, trying to fight through the passage to get back to the enjoyment. But they still have their place, if done properly. Which means not in page after page of basically technical babble, but judicious narrative that fills in the informational gaps in the story. Too many stories devolve into bouts of pure confusion as action takes place and conversation advances, and no reader has enough background information to guess what is actually going on. The story becomes an author-written intelligence test, seeking to prove the puzzle solving ability of the reader. At that point the story had ceased to be enjoyment, ceased to become escape. And those are the stories that people don’t want to spend their time and money on.

 

11022903_860155284027899_98329783_n About Doug Dandridge:

Doug Dandridge is a Florida native, Army veteran and ex-professional college student who spent way too much time in the halls of academia.  He has worked as a psychotherapist, drug counselor, and, most recently, for the Florida Department of Children and Families.  An early reader of Heinlein, Howard, Moorcock and Asimov, he has always had a love for the fantastic in books ad movies.  Doug started submitting science fiction and fantasy in 1997 and collected over fur hundred rejection letters.  In December of 2011 he put up his first self-publishing efforts online.  Since then he had sold over 100,000 copies of his work, and has ranked in the top five on Amazon Space Opera and Military Science Fiction multiple times.  He quit his day job in March 2013, and has since made a successful career as a self-published author.

I Would Do Anything for Love…

 

But I won’t do that. You know what I’m talkin’ about, Meatloaf.

 

Instead, we did all of this:

Victoria Morris Threaded the Tapestry

Gregory D. Little Subverted the Meet Cute

Ace Jordan did the Science of Love to Explain the Murky Middle

Mary reminded us that All You Need is Love

Joshua Essoe gave us advice about Writing Sex ScenesIn two posts!

Clancy showed us the Flip Side: Bad Girls and Anti-Heroes and Why the Guys Love them

Travis Heermann Examined and Bound

Kim May Pleasured us with Pain

Stephan McLeroy no longer Struggles to Define Love

Leigh Galbreath Drew us in with Dysfunctional Relations

Tracy Mangum gave us a master class in Love in Screenplays

Jace Killian showed us the Try and Fail in Love

Matt Jones made Ignorant Secret Troubled Love to us

Tracy Mangum followed up with Sex in Screenplays

Lisa Mangum reminded us that First Comes Like

Frank Morin pushed A Life of Passion

Colette advised us to Let Love Simmer

And RJ Terrell wrote On Love

 

Sure, this month is over, but we know you’ll be back. If you fall we will catch you, and we’ll be waiting. Time after time.

 

First Comes Like

A guest post by Lisa Mangum.

Lately, I’ve been watching a lot of Netflix or shows that I’ve recorded on my DVR, which means that I’m not watching a lot of commercials (hooray!), but I caught one the other day for a dating site with the tagline: “First Comes Like.” As tags go, I thought it was pretty clever. Because before love comes along, there is like—in real life, and in fiction.

The idea of like was one of the sparks that I fanned into the story that became After Hello. I wanted to write a story that took place in one day and really focused on the 24-hours immediately after my two characters said “Hello.” How did they become friends? Why? At what point could that friendship turn into something more? Could I keep them together for a whole day without it being boring or weird? Those were intriguing questions to me, and then I thought about how much I loved the movie Before Sunrise, and I jumped right in.

And it was strange and awkward at first. But that was okay, because most first meetings between people are strange and awkward. Plus, I was getting to know Sam and Sara at the same time they were getting to know each other.

I realized pretty quickly that in order to pull off the story I had in mind, I needed to keep an eye on two things: what they SAID, and what they DID. Dialogue and action, those where going to be my two best tools to build the plot.

And really, isn’t that how most friendships start? We’re focused on learning more about the other person so we ask a lot of questions. We offer a lot of information. We make jokes; we tell stories. We talk for hours.

So that’s what I had Sam and Sara do. Spending the whole day together meant they were going to talk to each other—a lot. I worked on keeping the conversation natural but still interesting. Not only did they need to talk about PLOT stuff, but they needed to feel comfortable enough with each other so that they could talk about CHARACTER stuff.

I started their conversation with a blend of mystery and humor. Questions were asked, but answers were given in a roundabout way. Often Sam deflected. Sara sometimes made a joke, sometimes not. They had conversations with other people. I tried to parcel out the information in bits and pieces, not all at once. After all, even in real life, the best conversations feel organic, not an info-dump on page 1.

Real-life friendships also develop because of what the other person does. How do they behave in stressful situations? Are they nice to strangers? Do they lose their temper? I wanted to show Sam and Sara in a variety of situations so they could see each other in action.

When it comes to writing romance, remember one thing: first comes like. Your characters need to be likable so that we like them. That way when the characters fall in love, so will we.

Watch the After Hello book trailer:

About Lisa Mangum:
Author Photo Lisa Mangum FINALLisa Mangum attended the University of Utah, graduating with honors with a degree in English. A lifetime lover of books, she has worked in the publishing industry since 1997, editing works by several New York Times bestselling authors as well as debut novelists. She is currently the Managing Editor of Shadow Mountain Publishing.

Besides books, Lisa loves movies, sunsets, spending time with her family, and trips to Disneyland. She lives in Utah with her husband, Tracy. She is the author of four award-winning YA novels (The Hourglass Door trilogy and After Hello), a short story (“Sold Out”), and novella (“&”). She also edited One Horn to Rule Them All: A Purple Unicorn Anthology. 

You can find her on Twitter @LisaMangum or Facebook.com/lisamangum.