Category Archives: Writing Tools

A discussion of the various software that authors employ to write, plot, backup, and ultimately use to write a novel.

Do You Wanna Know What Love Is? Do You Want Me To Show You?

Some like it hot. Others just plain don’t like it, hot or cold. I could either be talking about oatmeal or love. Unfortunately, we couldn’t figure out a month’s worth of posts about oatmeal, so we opted for love.

But not just any old love. Complicated love. Confusing love. Forbidden love. Exhausting love. Unique love. Carnie love. Maybe not carnie love, but maybe someone should start talking about it, gosh darn it, because love is love! And while we have our individual experiences, we share one thing: we’ve all been touched by it. How we’ve been touched by it is a whole ‘nuther conversation.

But we’re about to have that conversation. How can you make love between two characters unique? Should you or should you not marry your cat? How do you reach outside your own experience to create unique, surprising love between characters?  How can you get that guy to stop stalking you? We hope to answer most of these questions this month.

You can look forward to posts from all of your favorite bloggers, along with special guest posts by author Lisa Mangum, her talented filmmaker husband Tracy Mangum, Cthulhu convert and author Stephan McLeroy, aspiring author and illustrator Victoria Morris, and editor/hair god Joshua Essoe. Join us as we celebrate love and relentlessly pound the crap out of it this month!

Pick and Click a Character Issue

Over the years we’ve posted over 90 articles on character from who to how-to. Murderers, villains, lovers, enduring characters, shoes, shape shifters, hackers, dicks, and cannibal dwarves – we’ve got those covered! Then there’s the great how-to topics including how to build character through dialogue, using everyday inspiration, interactions, perspective, conflict and a touch of horror.

By the time you’re done reading through these, you’ll feel like you’ve attended a full workshop. So, pick and click and enjoy!

Indiana Jones and the Great Test of Character

On Cannibal Dwarves and Other Character Problems

Character Study – It’s All About Soles – Building a Character from the Ground Up

How to Build a Murderer

Take Note of Inspiration

Programmers, Hackers, and Technology

The Conflicts of Character Design

What Does Your Dialogue Say About Your Characters?

How to be a Better Tease

The Right Voice for a Dick

Love Your Cannon Fodder

Building Character : The Art of Genuine Interactions

Take Control – Please!

Characters: A Writer’s Best Friends or Bêtes Noire?

3 Dimensions of Character – A Review of Larry Brooks’ Character Development Technique

Complex Characters

Why do I like you when you’re standing in my way? The likable antagonist.

Villains, Villains, Everywhere-The Perfect Bad Guy For All Occasions

My Alien Being

Platonic Male-Female Relationships in Fiction (a.k.a. “The Glue”)

Shapeshifting: Mythical and Modern

The Outsider’s Perspective

A Secret History: The Real Stories Behind Literature’s Most Legendary Figures

Pirates of the Caribbean – The Curse of the Black Pearl

Mean Salvation

Bad Boys and Anti-heroes: Why the Gals Love Them

Making the Fear Personal

Making Murder Acceptable

Understanding Accents

Writing Who You’re Not

Hot Fun in the Summertime

The Not-So Likable Hero

What Makes Good Horror?

Valuing Your Characters or Maslow for Writers

Faith

 

 

That Extra Touch

Guest Post by Josh Morrey.

planets of Star WarsWe’ve read in several articles this month that characters are what drive a story. Characters are why we read fiction. Very few people want to read a fictitious science or economics textbook. (Though I’m sure they exist, and someone reads them). For the most part readers require plot and conflict, neither of which we can have without characters to overcome those conflicts or drive that plot.

But a good story requires more than just a warm body to go through the motions. Characters have to be interesting, intriguing. We don’t want just some Joe Schmoe cardboard cutout to destroy the One Ring and defeat Sauron; we want terrified, tender, Frodo Baggins, smallest of all the heroes, to show his incredible bravery as he faces down an enemy that entire armies couldn’t stop. We want Neo, who absolutely knows he’s not “The One”, to stop running and face down Smith and the other Agents and be The One.

So how do we create interesting characters? This is something I’ve spent a lot of time on recently. See, I’m in the process of developing a space opera web comic in the vein of Howard Taylor’s Schlock Mercenary. It’s about a small, intergalactic shipping company. Part of the developmental process is creating an interesting cast of characters to crew my ship.

One thing I like to see in characters, that I think makes them vastly more interesting, is contradictory traits. Actions or personalities that belie their outer appearance, or challenge their stereotype. For example, one of my main characters is an 8’ tall living rock with the strength and toughness of ten men. So, what’s the stereotype of a character like this? Muscle, enforcer, tough guy, brute.

This character, Argnik, is the best friend and confidant of my main character, Dax, and by all appearances is absolutely Dax’s brawn, like Chewbacca for Han Solo, Little John for Robin Hood, or Fezzik for Inigo Montoya. And these are all great characters. But if I merely make Argnik Dax’s brute force, he loses a little originality and is thereby little less interesting. So how do I change that? First, I made Argnik an accountant. And then I made him a pacifist. Argnik wouldn’t hurt the proverbial fly, and wants nothing more than to lose himself in the endless calculations of shipping manifests and invoices. Now, Dax’s enemies don’t know that, so they, like everyone else, just assume that Argnik is nothing but dumb muscle. An illusion Dax is in no hurry to contradict.

Another way to create interesting characters is internal conflict. As Jace pointed out at the beginning of the month, no character should be all good, or all bad. The world isn’t black and white. It’s full of grays and a myriad colors. Just because someone is makes good choices, doesn’t mean they won’t be tempted to make bad ones, and vice versa. We all make mistakes, some more often, or much larger, than others.

People are complex creatures. Your characters should be as well. Don’t make them the sentient being equivalent of Star Wars planets. Planets in Star Wars tend to have only one biome; the forest moon of Endor, the ice planet of Hoth, the desert planet of Tattooine. Earth, on the other hand, has no fewer than five biomes, and as many as fourteen, depending on who you ask and how they’re classified. And many of those biomes are completely opposite to each other; desert vs jungle, tropic vs arctic. Your characters should have just as many biomes in the form of personality and physical traits, and many of those should be at odds with each other. Those create conflict, which, in turn, makes for more interesting characters.

Think about some of your favorite conflicted or contradictory characters. What deep desires does their exterior façade hide? What inner conflicts do they struggle with? Like the ruffians from the movie Tangled, does your hook-handed thug yearn to be concert pianist?

Maybe he should.

JoshGuest Writer Bio:  Josh Morrey is a writer, artist, gamer, husband, and father, Josh has been writing fiction for nearly ten years. He is a member of the Word Vomit Writers Group, which group blogs at The Writer’s Ramble. Josh has one story published in Issue 2 of Promptly and has earned three Honorable Mentions and a Semi-Finalist in the L. Ron Hubbard’s Writers of the Future contest. He is currently developing a space opera webcomic based on a short story he wrote for NaNoWriMo 2012. It will eventually be seen at www.lostintransitcomic.com. Josh lives in Utah with his amazing wife, two beautiful kids, and two tiny dogs.

Petting the Dog

A few months ago I took one of David Farland’s workshops where he introduced me to a concept known as “Petting the Dog.” He explained that in Hollywood, writers would introduce a scene to sell a character’s likability to the audience by petting a dog or kissing a baby or something of that sort. Since the class I have taken note of those scenes in film and in writing.

In past Disney films, many of the characters were all good or all bad and of course their actions reflected this. From Cinderella and the mice, Aurora and the fairies, Snow White and the Dwarves, Mary Poppins and the blue jay and Ariel and the crustacean band, these characters gained likability by showing that they treated other critters and creatures well and by doing charitable and kind acts.

In later years, characters have not been so “traditional” and one-dimensional. Aladdin for example was a thief but he shared his bread with the street orphans, in essence “petting the dog.” That’s how Disney sold Aladdin’s likability in spite of him being in an unlikable profession.

shrek birdShrek was another that didn’t follow tradition. They even took the “petting the dog scene” of Mary Poppins and Snow White, singing with a Blue Jay. I never laughed so hard at a movie when the bird exploded; it was completely unexpected and yet endearing.

Maleficent had to go through some rebranding in the recent Disney film. How did they take a terrible witch sorceress that threatened to kill Prince Charming and make her likable? They showed her as a child and a guardian of the woods, kind to its critters and creatures and as an adult, kind and caring to Aurora.

Villain protagonists or hero antagonists are becoming more popular in film and literature. Entire television series are based on the dichotomy present in such characters doing bad things for righteous reasons, like The Shield, Sons of Anarchy, Dexter, House of Cards, The Sopranos, Almost Human, Deadwood, Justified, Revenge and so many more. Each of these relies heavily on “petting the dog” scenes.

Tig and DogIn Sons of Anarchy, Tig a member of the MC and up until a certain point was one of my most favorite characters, mistakenly killed another member’s wife. I hated him for it. I hated the writers for it. I resented going to that place that they took me, but I went all the same. I expected that the writers didn’t care about the character as much as I did and were going to kill him off. But in following episodes there were many scenes that showed a tender side to Tig. In one, he walked into a dogfight and rescues a pit bull about to be put down because it lost. This reminded me that Tig was human and not a monster. The writers brought him back by “petting the dog.”

House of Cards opened with a “petting the dog” scene. The villain protagonist, Frank Underwood tends to a dog is hit by a car. He pets the dog then kills it, supposedly for a righteous reason, but the scene gives us tremendous insight into this Underwood’s character.

Of course, these scenes do not always involve a dog. As David Heyman pointed out in an earlier post, NASA was able to endear the public to a couple of machines through their twitter feeds.

In the Shield, the series opens with a dirty cop, Vic Mackey, killing a righteous officer. The writers needed to sell the viewer that Vic was worth investing into with enduring emotion, even though he did something so heinous. I’m not sure they ever really pulled it off, but the “petting the dog” scenes involved a prostitute with a small child. Vic went out of his way multiple times to help this woman and her son.

Good storytellers endear us to characters, not by showing them doing what everyone else would do, but by showing us the exception. By allowing our characters to “pet the dog” we can offer great insights to their moral codes and personal thoughts, even if they are a psycho killer.

What other examples of “petting the dog” have you seen?