Science Fact and Science Fiction (Part 2)

Yesterday, we talked about what sort of people become scientists and how they think. If you missed Part 1 of Science Fact and Science Fiction, be sure to go read that first.

And now, back to the list of 4 things writers get wrong about science and scientists.

3. As Always, You Need to Follow the Money…

Many senior scientists don’t get much lab time. In fact, most of the professors I studied under or worked with in college spent most of their time raising funds to keep the lights on and the experiments rolling. Lab space, lab equipment, experimental materials, and graduate student salaries don’t come cheap. So, whenever you read or write about a scientific study, it behooves you to think about where the money comes from. Figure out the funding and you’ll often have a good idea of the sorts of biases and politics you’re going to have to deal with. Additionally, each of the four major types of scientists — academic, corporate, government, and amateur/startup — have their own quirks, habits, and means of incentive.

Academic scientists are driven by the stricture of “publish or perish.” Their goal is to secure funding from governments, special interest groups, or businesses to allow them to study what interests them. They are often pure scientists (remember from yesterday: those who value knowledge for its own sake). However, the modern system is set up such that academic scientists are under a great deal of pressure to perform “ground breaking” work and publish those results with regularity.

The problem is that getting a break-through every couple months is unlikely. A scientific investigation, if done properly, may take years or even a life time to bear fruit. There are many researchers whose discoveries weren’t recognized as important until well after they had died. However, that isn’t an excuse in a publish or perish culture. You still need to make regular “progress” or you can lose you funding and your job. This pressure has led some to distort or even outright fabricate data in order to keep the money flowing. Pro tip: Want to be despised by a bunch of scientists? Falsify data. Not only is it dishonest and often illegal, even minor transgressions will destroy your reputation and career if discovered.

Corporate scientists, on the other hand, don’t have as much trouble with the issue of funding. However, they also don’t really get to choose what they study. Their job is to invent, improve a product, or make a discovery that can then be commercialized to make a boatload of money. Preferably, they’ll do this quickly and cheaply. Ultimately, they get their funding from the company’s consumer base.

Naturally, applied scientists (remember: those who find value in using knowledge) tend to migrate to the private sector. This is the sort of work that I do, and I really enjoy it. I can take the time and energy that I’d otherwise have to focus on finding funding and do the work. Plus, I genuinely enjoy what I do, so it’s a win-win.

Next are the government scientists, who can be further split into two major groups. First are the administrations with government mandated missions, such as NASA or the handful of government research labs. The reason they exist is because the government thinks that either a) no one would invest in that kind of work and it’s essential to public wellbeing, or b) they don’t want that sort of work in the hands of private entities. In fact, there’s a line in the United States Constitution (Section 8) that mandates that the Federal Government is to “promote the Progress of Science and useful Arts.” And they do. Government grants and contracts are responsible for many of the major discoveries and technological advances we take for granted.

The second group of government scientists are those who are employed to act as regulators and advisers. Their job is to double check the rest of us to ensure that our work complies to local, state, and federal laws, as well as ensure that new products won’t cause harm to the public. They are also often expert witnesses for various branches of the government. However, it is still a government job, fraught with all the same sort of bureaucracy, problems, and politics that are characteristic of any government endeavor.

The last group is the amateurs and startups. Though they are often the most underrated group, they are also often the pioneers with the unique vision needed to change the world. These folks aren’t limited by corporate goals or academic systems. They are the sorts of people who passionately follow their interests and therefore can be either pure or applied scientists. Amateurs often don’t end up making a lot of progress, largely because of lack of formal training or funding. Most startup companies fail because they can’t compete in the market or their “big idea” isn’t so ground breaking after all. However, sometimes these people invent or discover things that change the world. After all, the Jet Propulsion Laboratories owes their origins to four “amateurs” who were students at Caltech. Even today, many successful technology companies are founded on the basis of a great idea and a lot of effort put in by people working in a basement.

4. Science is Imperfect – That’s the Point!

Everyone tends to look to science for answers when really they should be looking for questions. Fundamentally, the point of science is both understanding and predictive power. Observations of the past should be used to predict the future. If they fail to do so, they aren’t necessarily useless. Rather the model is simply incomplete. As hypotheses are repeatedly tested and challenged, they gain weight and become theories. As theories age and stand up to the efforts of hundreds and thousands of observations and experiments, they become taken as “fact.”

Though scientists have earned a reputation for arrogance, what they really need is a profound sense of humility. Scientists are human. Our understanding can be wrong or incomplete. We must NEVER reject a new piece of evidence because it clashes with our world view. Hypotheses that were once viewed as ridiculous are now widely accepted as fact. Need an example? If you had stood up fifty years ago and asserted that black holes are real, you would’ve been laughed out of the room. Black holes were the stuff of science fiction. However, we now know that not only do black holes exist, but they are fairly common (if hard to see). In fact, our very own Milky Way galaxy, like most others, actively orbits around a single supermassive black hole at the galactic center! (Want to know more? Look up Sagittarious A*.)

In conclusion, the really important question is this: What kind of story are you telling? How important is scientific reality to your audience? Can you get away with hand waving and mutterings of “sufficiently advanced technology,” or do you need to research every single tiny detail? I can’t tell you for sure. It depends on your audience and your own tastes. Getting science “right” in fiction is less about factual accuracy than it is about being consistent. Writers don’t really need to be experts, however. We can find plenty of authorities who are happy to share their knowledge.

Fortunately for us, Science Fiction is speculative. The most important thing about getting science right is to ensure that you are internally consistent and your characters behave like scientists would. I’ll say this again because it is essential. What you can’t afford to do is get the human element wrong. Though science is a body of knowledge and a set of skills, it is also a point of view. If we write the characters with truth and consistency, we can sell the rest.

Science Fact and Science Fiction (Part 1)

Many of the people with whom I’ve shared both aspects of my life are surprised by the dichotomy. I aspire to being a best-selling writer, and yet work as a professional scientist. I take writing courses and attend cons, and yet got my degree in engineering. Friends on both sides of my life have told me that it’s weird that I can do both. After all, everyone knows that scientists are analytical, left brained, and writers are creative, right brained. You simply can’t do both. Well no, clearly you can. But I can see where they are coming from given how often scientists are miss represented in fiction.

Sometimes it’s as simple as factual inaccuracies. Those I can forgive. After all, who is to say that the fictional world works with exactly the same rules we contend with? However, I have a much harder time when it is clear to me that the author didn’t bother to take the time to understand how scientists think and view the world. For me, a character not feeling “real” places huge amounts of strain on my suspension of disbelief. So, in the interest of better writing all around, let me share with you four of the things that I’ve noticed “right brainers” often get wrong.

1. Science is BOTH a Body of Knowledge and a Way of Thinking…

The extent of scientific knowledge that humanity has managed to accumulate is mind boggling. Though people tend to think of science as one big thing, it’s not. Botany, chemistry, anatomy, rocket science, robotics, medicine, programming, all the flavors of engineering, and dozens of other specialties — it’s all science. I’ve seen plenty of fictional scientists who seem to know everything. That’s bogus. Sure, a scientific education is designed to instill a baseline of knowledge across a broad spectrum of topics. However, at some point (usually in college if not sooner) scientists tend to hone in on a very narrow slice of the spectrum and specialize. It’s not uncommon for a pure scientist to devote their entire lives to researching weight loss, looking for exoplanets, or working on ways to improve human-computer interactions. Though those may seem to be broad topics, and they are, they are each only one “book” in the library of scientific inquiry.

However, “science” is also a lens through which scientists and engineers are trained to view the world. That training gives its students the discipline and tools needed for problem solving and discovery. It also instills certain core beliefs. Fundamental to any of the sciences is the idea that the world works by following a set of rules. We may not understand those rules right now, but we can and should discover them through methodical observation and experimentation. Second is the belief in the need for ideas to be challenged and reviewed by peers. A single experiment or study doesn’t mean a thing until it is reproduced and verified independently. This goes hand in hand with the idea of intellectual integrity, which is sacred within the scientific community. Finally, the training of a scientist is designed to instill a certain degree of precision and attention to detail. Many scientific discoveries throughout history were made because something unexpected happened and the researchers were observant enough to notice the trend.

As writers, we need to ensure we cover science in all its aspects — both as a body of knowledge and a point of view. The first requires that we research our character’s specialties thoroughly enough that we don’t make major mistakes and break the illusion. I’ve found it helpful to consult with experts as necessary. Luckily, there are many scientists and engineers who are also fans of fiction, so it’s easy enough to find volunteers. Secondly, we must take care to ensure that we capture how a scientist is trained to think and view the world. We also need to know our character’s specialties, and whether they view themselves as a pure scientist (the sort who loves knowledge and discovery for its own sake) or an applied scientist (those who find value in doing something with their knowledge). Finally, we need to decide if we want them to be a generalist or a master of a single specialty. I’ve seen every combination work well, but it’s a significant decision that must be considered carefully.

2. Stereotypical Scientists are Rarer than You’d Think…

The sorts of walking stereotypes you see on shows like The Big Bang Theory do exist. Trust me, I’ve personally met more than a few. However, most scientists would blend in seamlessly with a crowd. Sure, there are some scientists who are uncoordinated and poorly dressed, but there are also scientists who are body builders, fashionistas, and martial artists. Some are socially inept and massively introverted. On the other hand, I had an engineering professor in college who performed standup comedy on the side. Furthermore, we don’t all stick with science as a life-long profession. Some of the people with whom I graduated have gone on to be actors and professional chefs. And while there is some truth to the stereotype that scientists are all either white guys or Asian, there has been a HUGE push recently to attract women and other races into scientific education and careers.

Admittedly, we still have a long way to go, but I always get frustrated when “futuristic” science fiction is filled with a group of monogender, monochromatic, hapless, and hopeless nerds. Science is, should be, and must be a diverse community. We need the varied points of view granted by many different backgrounds in order to truly explore the universe. Uniformity of demographic or thought quickly leads to stagnation.

As writers, we need to be pioneers of what’s possible while also honoring what is. We inspire our readers to follow their dreams and passions, especially when they don’t believe that it’s possible for someone like them to do something amazing. I am a scientist because of fiction. I know that I’m not the only one. We writers owe it to our readers to ensure that we represent all sorts of characters in our works, not just relying on tropes, stereotypes, and plot devices.

Be sure to return tomorrow for the Part 2 of Science Fact and Science Fiction!

Misconceptions about the Military

VFWCoversmA large number of fantasy and sci-fi stories feature military characters.  Sometimes it’s because a knight or space marine seems like a more exciting protagonist than a peasant or waiter at the Star Diner.  Or, sometimes the peasant or waiter finds herself leading a revolt against the Empire of Evil, and now all those uniformed troops are out to get her.

At certain points in history, many people in a country will have had at least one family member or friend who’s served in the armed forces, or will have served themselves.  At others, some people might not have any close associates who’ve served.  This is a ground ripe for misconceptions to creep in.  Sometimes these misconceptions imply that military personnel are capable of incredible feats—and then imply personal fault when reality fails to live up to the mythology.  And sometimes these misconceptions feed ugly falsehoods.

  • “Lone wolves” do not make the ideal soldiers.

Being in the military is, to a large part, about learning to work as a team.  Success or failure—and sometimes, even survival—depends on everyone doing their best and working together.  “Lone wolves” might make dramatic protagonists in video games (in which the player gets to defeat all the enemies her/himself) but in real life, nobody wants to be on a team with the guy who can’t get along with anyone else, or whose tendency to ignore orders and “do his own thing” puts the rest of the team in danger.

  • Militaries do not have unlimited equipment/personnel.

“We needed to evacuate the island.  Why didn’t the army send more helicopters?”

The army didn’t have more helicopters to send.

“Why not??”

Well, some were stationed too far away to get there in time.

“How come?”

In case they were needed in those other places.  We can’t psychically guess where helicopters might be needed at any given time.

“Why don’t we just get more helicopters then??”

Helicopters have to come from somewhere.  It takes time to build them.  It also takes money.

(And the same goes for pilots.  You might have ten helicopters and only five available pilots who can fly them.  No, you cannot swap out for a jet pilot.)

“Then why didn’t we put more people in the helicopters we did have?”

Because aircraft have weight limits, beyond which it is dangerous to fly.

The truth is that most military operations are about learning to do the most with the equipment and people you’ve got.  It is never as much or as many as you would want.

If your main character is a soldier, she will have spent much of her career solving problems, often based around “we’re out of this, we’re short of those, and we can’t get you these, so what can you use instead?”

  • It is not always possible to avoid casualties.  Or to say no to missions that might cause casualties.

“Misconceptions About Combat” is a whole other article, but in brief:  not even the best crack shot in the world can reliably “shoot the gun out of the enemy’s hand,” or otherwise render the enemy unable to harm anyone while refraining from killing them.  Commanders often have difficult decisions to make when going back in search of the missing soldier means putting their entire units at risk:  is it fair to ask ten people to gamble their lives for one?  And what if doing so makes the unit unable to carry out their mission?  If someone gets injured, do you evacuate them first, or do you carry out the mission and hope they can hold on?  Leaders are regularly faced with hard choices:  to presume that these choices are “easy” or imply a “lack of caring” do real-life servicepeople a true disservice.

  • Most people don’t join the military “to kill people.”

I’ve been shocked and disgusted to read scenarios which were summed up, in effect, as “well, only soldiers died, so it’s okay.”  The implication is that anyone who “signed up to kill” deserved to be on the receiving end.  After all, why else would anyone join the military?

Patriotism is a potential reason, certainly, but a more common motiviation is opportunity.  “I couldn’t find a job in my area.”  “I wanted to travel/get an education/experience life and I couldn’t afford to do it on my current wages.”  Or, simply, “there’s no other way to learn to fly a fighter jet.”

The military personnel I know are not looking for a legally sanctioned way to commit murder.  Some of them are people who strongly believe in their country and its principles.  Many of them are people who found service to be the best way (sometimes the only way) to improve their lives.  Writing them as though they were criminals does a disservice to the many fine men and women in uniform across the world.

Even though fiction is make-believe, fictional portrayal of groups of people can reinforce real-world thinking.  The power of fiction is that it can get readers to think about different points of view, including ideas they’d never considered before, and all while having “fun”.  But cheap stereotypes can reinforce ideas borne of misinformation and ignorance.  Do real-life military personnel the courtesy of reflecting their experiences in an honest way.

 

Ten Popular Misconceptions About Injuries in Fiction

A Guest Post by M.J. Carlson

You’ve all experienced it—reading a thriller or watching a movie or TV show when a character is injured, sometimes severely, until the next scene, when they’re all back to normal and on with the chase.

In all fairness, the author may have never experienced that particular injury. Information about symptoms of injuries can be hard to find and difficult for the average person to interpret. So, to compensate, writers often talk to other writers about injury symptoms, paraphrase descriptions from other texts, or “just write whatever the plot needs to happen.”

To make matters worse, Hollywood has perpetuated a “hero as superhero” myth. Accordingly, Americans have come to expect their heroes to be bigger than life.

So, let’s take a realistic look at the ten most used (and misused) injuries in fiction.

#1
Probably the most used, and misused, injury in fiction is head trauma. It seems every time a character needs to be silenced, subdued, or moved, or if one character needs to gain entrance past guards or escape captors, someone gets whacked on the head, rendering them unconscious for exactly the necessary time. The injured characters almost universally awaken with minimal symptoms, usually treated by simply wrapping gauze around their heads.

If you’re writing a story involving real humans, though, some things to keep in mind are: any head injury resulting in loss of consciousness for more than a few seconds will probably result in:
– sharp, stinging pain at the point of contact (usually the scalp or face) with bruising
– headache
– dizziness
– nausea/vomiting
– confusion
– blurred vision
– ringing in the ears
– decreased coordination
– light/noise sensitivity

Concussion with loss of consciousness <5 minutes may take days to weeks for complete recovery.

A moderate or severe head injury of loss of consciousness >5 minutes may also result in excruciating headache, repeated vomiting or nausea, seizures, an inability to awaken from sleep, dilation of one or both pupils of the eyes, slurred speech, weakness or numbness in the extremities, loss of coordination, and confusion, restlessness, or agitation and may take months to fully recover from.

#2
Blunt trauma (probably fiction’s second most common injury) includes almost all transportation injuries, like motor vehicle collisions, pedestrians struck by vehicles, airplane crashes, and boating incidents, as well as jumping or falling from heights, blast injuries, and being struck by a firm object, such as a fist, crowbar, bat, or ball. In medical terminology, blunt trauma, blunt injury, non-penetrating trauma, and blunt force trauma are usually synonymous. In legal terminology, blunt force trauma implies intent. Blunt trauma can often lead to other types of injuries, including abrasions (road rash), contusions (bruises), lacerations, fractures, concussions, burns, and internal organ injuries.

#3
Strangulation involves lack of blood flow or oxygen to the brain. The three types of strangulation are: hanging (suspension from a stationary object by a cord wound around the neck), ligature strangulation (strangulation without suspension using some form of cord called a garrote—usually from behind), and manual strangulation (throttling—strangulation using the fingers, legs, or crook of the elbow, AKA the “sleeper hold” popular on TV and in police departments).

Your character will probably experience panic (they will panic), rapid heart beat, tunnel vision, weakness, euphoria, hallucinations, slowed heart rate, and unconsciousness, all in fifteen seconds to a minute. On awakening, they may have a sore throat, headache, dizziness, or nausea and vomiting lasting minutes to hours.

#4
A laceration is a tearing of the skin, not a clean cut (incision). The amount of pain involved is roughly proportional to wound size and edge irregularity. Skin wounds hurt because nerve endings are exposed to air, changing the pH. Depending on the severity, typical recovery time with stitches is 2-4 weeks, or months without stitches.

#5
A puncture wound (penetrating trauma) is any wound deeper than it is wide. A puncture wound can be Low energy (spears, knives), Medium energy (arrows, crossbow bolts, handguns, shotguns) wounds result in a sharp, “jolting pain” and typically need 1-3 months recovery time, or High energy (high-powered rifles). These injuries usually require 3-6 months recovery time, often with permanent residuals.
– Arrow or crossbow bolt – often a sharp, ‘searing,’ ‘jolting’, or ‘stinging’ pain
– Bullet—small caliber wounds are often described as “a mild to moderate stinging” sensation, may not be immediately noticed by the victim unless a bone is broken or a lung is punctured. This is more common on battlefields, where adrenaline is high. Oh, Hollywood? There’s no safe place to shoot a human being. Any puncture wound, even a shoulder or leg injury, can result in massive blood loss and death within a few minutes.

#6
Blood loss & shock: After more than about 1 liter of blood loss your character will start to experience:
– Confusion
– Rapid heart rate
– Rapid, shallow breathing
– Weakness and chills, starting in the extremities, moving toward the heart
Typical recovery time with intravenous volume replacement is 1-2 days, and without is 2-4 weeks, Hemoglobin replacement without transfusion for 1 liter is approximately 3-6 months.

#7
Sprains and fractures are extremely common injuries in fiction. A sprain is stretching a joint’s tendon past its limit and a fracture is any disruption of a bone’s structure. The pain from either can be immediately incapacitating, sometimes resulting in shock and loss of consciousness. Typical recovery time for sprains and simple fractures is 4-6 weeks.

Sprains can be Grade 1 (a stretched tendon with no tearing), Grade 2 (some tearing of the tendon), or Grade 3 (complete tearing, resulting in an unstable/unusable joint).

A simple fractures is a broken bone, while a compound fracture involves a bone fragment poking out through the skin. As you can imagine, this is usually an incapacitating injury.

– Sharp, sudden, nauseating pain with a sickening “snap” or “crack” as the bone breaks
– Deep, aching or burning pain in the area of the injury
– Probable inability to move the extremity
– Possible numbness if nerves are involved
– Lightheaded or dizzy from shock (the character may pass out)

#8
Burns can be radiation, thermal, chemical, or electrical. Burns are categorized according to the depth. A first degree burn is a superficial, painful burn, often resulting in reddening of the skin and little or no lasting damage. A second degree burn results in partial thickness damage to the skin in the form of blisters or killing skin cells at the top of the dermal layer (a dry, white look to the skin).

A third degree burn is painless, because the skin and nerve endings are dead. However, the surrounding skin is very painful because it’s at the second degree stage. These injuries always result in scarring, and usually contractures (inability to move the extremity in certain directions). Third degree burns usually require hospitalization and greater than 60% are often fatal. Rehabilitation from third degree burns is slow and painful, and usually involves rehabilitation hospitals, physical therapy, and removal of dead tissue.

#9
Cold injury is also graded according to damage and depth. First degree is initially cold, then numb, with mild superficial pain on warming. Second degree is usually painless because of the numbing effect of cold. It’s a deeper injury, associated with blisters and peeling skin. Pain starts with warming of the area. Third degree is almost painless, because the skin and the nerve endings are dead. As in burns, third degree cold injury always results in extensive, deep scarring and contractures and probably the loss of fingers/toes, etc. Greater than approximately 10% of the surface area almost always requires hospitalization for dehydration and pain control, and may involve amputations of the affected body parts. Greater than 30% third degree cold injury is usually fatal.

Chilblains is a phenomenon where the extremities are exposed to hours or days of constant wetness and temperatures above freezing. Chilblains sometimes results in nerve/blood vessel damage.

#10
In decompression injury (AKA “leaky spaceship syndrome”), symptoms of air hunger, shortness of breath, confusion, panic, blurred vision, and rapid heart rate start as air pressure drops below 8 lbs/sq in. Exposure to a vacuum does NOT instantly freeze skin. Heat loss through convection actually slows due to lack of a medium to absorb the heat (it’s a vacuum). Exposure to a vacuum doesn’t cause the body to explode. The surface blood vessels will rupture (most noticeably in the whites of the eyes). Gas expansion in the lungs is a problem, though. As blood vessels in the lungs explode, the lungs fill with blood.

Going the other direction, at ocean depths more of than a hundred feet, nitrogen from the air is forced into the blood by higher pressures. When the pressure is reduced back to sea level too rapidly, the stored nitrogen returns to gas and can cause bubbles in the blood, resulting in severe joint pain (gas trapped in joints, AKA the bends), heart attack, or stroke.
In conclusion, Super Hero Syndrome and Hollywood Healing are a fantasy. If you’re writing a superhero character (John McClane, Jack Reacher, etc.), this information probably won’t directly apply to your main character, but the characters they interact with will still be subject to normal human frailties. If used judiciously, this information can serve to enhance your storytelling and more fully engage your readers, thus providing them a richer, more enjoyable experience.

The story you choose to write is entirely within your control, as is your character’s (and ultimately, your reader’s) adventure. This concept is only one of many to consider when providing your reader with a fulfilling vicarious experience. If, by the end of the story, you and your reader are satisfied, you’ve been successful.

M.J. Carlson:

M.J. Carlson is an American science fiction author of numerous novels and short stories. He also maintains an active speaking schedule, giving workshops on writing software, story structure, and accurately writing injures from the character’s point of view. He lives in Melbourne, Florida, with his Wise Reader and Muse, Sparkle, and more computers than any sane person should have. For more information, check out mjcarlson.com or M.J. Carlson, writer at Facebook.