Who Has Time to Waste on People You Don’t Like?

josscharactersNear the end of last year I went to a panel at Salt Lake ComicCon that was  a “Why We Love Joss Wheadon” fan fest. I like a whole lot of Joss Wheadon’s stuff, so I went thinking I could use what others said in my writing.

First rule of writing I ever learned: If you like something, steal the hell out of it.

When the questions started, at least ten people cited the characters as their favorite parts about Joss’ stories. The rest of the people in the room nodded their heads like crazed bobble head dolls. Toy Story, Firefly, Buffy, Angel, Dollhouse, Dr. Horrible’s Sing-Along Blog, the Avenger movies…and that’s just the tip of the iceberg.

It didn’t take long for me to join the bobble head nation. It’s true, Firefly is a quirky universe, but Jane names his guns and Wash plays with dinosaur figurines. While vampires have been done and done, there’s something about Buffy’s crew that keeps us coming back for more. And let’s be serious, without the great characters is Dr. Horrible’s Sing-Along Blog, it would have been just another obscure upload in the YouTube ether.

As I listened while grown men and women gushed all over the floor about Joss’ characters, I thought, “It can’t be that easy.”
Could it?

Turns out it’s not particularly easy, but is it that simple.

If  people don’t like your characters, or at least identify with them, they stop caring, which leads to them changing the channel, switching shows on Netflix or putting your book down. Because let’s face it, who has time to waste on people you don’t like? Real life forces us to do this, but we have control over our entertainment. (Unless you lose the battle for the remote, but that’s a totally different issue.)

In proper writer fashion, I Googled the top rated books about writing character and bought a couple. I trolled blogs, because thousands of people have come before me, and surely one or two of them have something helpful to say. I started analyzing the shows we were watching. I made my husband think it was his idea to find interesting character traits, which I’m not going to lie, has been very helpful.

Now I could go on and on and on about this, but due to time, I’ll boil it down to what have become my top four character rules.

1-Each character needs a goal. Something they want. This must be the driving force of every decision they make in the story. A football player wants to win that big game. The nerdy guy wants to get the popular girl. The solider wants to get back home in one piece.

2-More important than what the character wants so badly, is what the character needs. They don’t know they need it until it smacks them in the face like wet fish—can’t miss that. At the fish smacking moment, the character changes, possibly shifting their decisions away from their once goal to what they now realize is much more important. Suddenly winning that big game isn’t as important as being with their family, or being rich pales in comparison with the true love they’ve discovered along the way.

3-Delve into your characters. Give them more than an age, an occupation and a gender. Go beyond the first layer of problems and get to the bottom of what your character is about. Why do the doctor’s hands tremble each time he takes a scalpel? What really happened? Does he have nightmares about it? How does it affect his daily decisions? How does it affect his main goal in the story?

4-#Bemeantocharacters. Just do it. Make their adorable, little lives miserable. As an author you must allow them a respite or two, but make sure that the emotional  spectrum looks like a crazed polygraph readout and not a flat line full of stereotypes and tropes.

Earlier this year I released Fractured Memories, my first Indie book, and the first in a five book series. My beta readers told me my characters were flat (this was just before ComicCon) so when I revised it, I gave them a boost. Fast forward to now, and quite a few of the reviews for the book mention the characters and how much the readers liked them. This brings that creepy, evil author smile to my lips.

Achievement unlocked.
There’s always more to learn, but it’s good to know I’m on the right track!

About the Author: Jo Schneider

Jo SchneierJo Schneider grew up in Utah and Colorado, and finds mountains helpful in telling which direction she is going. One of Jo’s goals is to travel to all seven continents—five down and two to go.

Another goal was to become a Jedi Knight, but when that didn’t work out, Jo started studying Shaolin Kempo. She now has a black belt, and she keeps going back for more. An intervention may be in order.

Fractured MemoriesBeing a geek at heart, Jo has always been drawn to science fiction and fantasy. She writes both and hopes to introduce readers to worlds that wow them and characters they can cheer for.

Jo lives in Salt Lake City, Utah with her adorkable husband, Jon, who is very useful for science and computer information as well as getting items off of top shelves.

A Stone’s Throw – Launching a Sequel

A Stone's Throw coverToday I’m celebrating the launch of A Stone’s Throw, the sequel to my popular YA fantasy novel, Set in Stone!

In this highly anticipated sequel, Connor travels to the Carraig, the school of the Petralists, hoping to learn more about his curse and gain patronage on his own terms before his curse rages out of control.

Things don’t go according to plan.

At the Carraig, it’s all about the game, and the stakes have never been higher.  Connor plunges into a maze of deadly intrigue as old enemies appear from under every rock, and new challenges threaten to destroy everything he’s trying to accomplish.

With the help of loyal friends, he launches his own game, breaking all the rules, and gambling everything on a daring attempt to control his own fate and save the lives of the ones he loves.

It’s a fun read, full of big adventure, big magic, and lots more humor.  It builds upon the thrilling foundation created with Set in Stone.  The book’s available in ebook, hardcover, and paperback formats.  Help me celebrate the launch by picking up your own copy.

I’m also offering a special deal to anyone who signs up for my newsletter.  They’ll receive a free Kindle copy of Saving Face, the prequel to my fast-paced alternate history fantasy series, the Facetakers.  They’ll also receive a $5 off coupon for the Kindle version of Set in Stone.  So if you haven’t started the series yet, that’s the cheapest way to check it out.

Merry Christmas!  And happy reading.

About the Author: Frank Morin

Author Frank MorinFrank Morin loves good stories in every form.  When not writing or trying to keep up with his active family, he’s often found hiking, camping, Scuba diving, or enjoying other outdoor activities.  For updates on upcoming releases of his popular Petralist YA fantasy novels, or his fast-paced Facetakers alternate history fantasy series, check his website:  www.frankmorin.org

Scenes: It Ain’t Just the Cliffhanger

This year, the editor of my Ronin Trilogy gave me an incredible compliment: “In Spirit of the Ronin, every scene does exactly what you intend it to do.” On a day when I was dreadfully worried about whether the newly finished draft of the novel was any good, this came at the perfect time.

I’ll quickly avert my gaze from the implication that apparently I didn’t quite hit that mark every time in previous books. Chalk it up to the learning process.

A lot of know-how about writing scenes is packed into this one sentence, and it comes in levels and/or number of trunk novels.

Level 1 (Chum/Sharkbait, 0 novels): “What’s a scene?”

A scene represents a discrete chunk of a narrative’s time wherein a mix of stuff appears: character interactions, things happening, background information delivery. Changing scenes is useful for switching characters, locations, or time. Shakespeare divided his plays up into acts and scenes, and even numbered his scenes, so I should have scenes, too.

Level 2 (Remora, 1 trunk novel): “I understand that scenes are a dramatically useful way of dividing up a story, but what do you mean you can use them to propel the plot?”

Scenes can propel the plot along if you can end them at compelling moments. Cliffhangers are the most obvious example of this, but not every situation is appropriate for them. Some scenes are more introspective, reactive. Sometimes in a scene, Things Happen. Sometimes, the Character Reacts to Things That Happened.

At this point, think of it this way. To propel the plot forward, end every scene with either a “Yes, but…” or a “No! And moreover…”

To build dramatic tension, the protagonist must be constantly striving and failing against the antagonist, who should always have the upper hand, until the final climactic moment when Everything Hangs in the Balance. You can have the protagonist occasionally succeed at some dramatic moment, but their success should be thwarted or minimized in some way by a worsening of the situation. This represents a “Yes, but …”

Every time the protagonist fails, the antagonist’s advantage is strengthened. Protagonist tries, fails… and then things get even worse. This is the “No, and moreover…”

The reader should leave every scene with a major dramatic question. This question makes them hunger to know what happens next.

Credit goes to Odyssey Writing Workshop’s Jeanne Cavelos for this wisdom.

Level 3 (Tiger Shark, 2 trunk novels): “I understand how to set up scenes with cliffhangers or dramatic questions at the end of each one, but what do you mean scenes have structure?”

The vast majority of stories in the Western storytelling paradigm are structured in three acts. Just like stories, scenes have a Three-Act Structure. Movies, novels, short stories, all have a Three-Act Structure (the nature of this is a whole other topic). For our purposes here, we can break scenes down into mini-acts, each representing the Beginning, Middle, and End of the scene.

Each scene follows one of two patterns.

  1. Goal (what the character is trying to achieve is established at the beginning of a scene)
  2. Conflict (the things against which the character struggles in the middle)
  3. Disaster (the way everything goes to hell at the end of the scene, the cliffhanger)

OR

  1. Reaction (at the beginning of this scene, character reacts to how things went to hell in the previous scene)
  2. Dilemma (in the middle of the scene, the character is placed in an even worse situation)
  3. Decision (at the end of the scene, the character chooses how to move forward)

This pattern is often called Scene and Sequel—a potentially confusing choice of jargon—developed by Dwight Swain in his book Techniques of the Selling Writer. This is not the same kind of scene as Level 1, nor does sequel mean the next movie in a series. Use of Scene & Sequel has become relatively widespread or at least familiar to most professionals.

Level 4 (Hammerhead, 3 trunk novels): “I understand how each scene needs to have a beginning, middle, and end, but do you mean each scene needs a purpose?”

During the revision process—not the composition process—ask the question: What is this scene for? What do I want it to accomplish? I say during the revision process because this is the kind of thinking that is not always helpful when you’re trying to open up your subconscious and let the story bubble out. This is too much thinking, not enough feeling. You may be skilled enough that it happens naturally, un-self-consciously, but if not, this is for the polishing phase.

An effective scene requires it to do at least three things from this list.

  1. Advance the plot
  2. Develop character
  3. Develop the story’s world
  4. Pique the reader’s interest for the next scene

If you’ve managed the previous levels, #4 is pretty much built in, so you only have to worry about the other three.

And if you can hit all four, every time, that makes you a Literary Effing Great White, and you’ve either passed beyond the Trunk Novel Stage to some serious publication—or you soon will.

Unlocking Levels Beyond

There are doubtless higher skill levels. Becoming a better writer is a lifetime pursuit of excellence. I have not yet unlocked the Mythical Megalodon and Literary Leviathan levels so I don’t know what revelations they contain. I am only vaguely aware of their existence, in the way I was only vaguely aware of the higher realms when I was Level 1 Chum.

One of the hardest parts of writing is not knowing—really not knowing—whether your work is any good. You have to believe it is, even if it might not be—and when you’re shown it isn’t that good, to find a way past this particularly hard knock and keep striving to get better. Keep studying. Keep practicing. Keep learning. It’s all any of us can ever do.

Apparently, unbeknownst to myself, something clicked with Spirit of the Ronin, and my editor saw it. Having someone point it out to you is like ambrosia on the parched soul. There wasn’t anything specific that I learned, or studied. My only explanation is that study and practice came together.

The hardest part is wondering when it will happen again.

About the Author: Travis Heermann

Heermann-6Spirit_cover_smallTravis Heermann’s latest novel Spirit of the Ronin, was published in June, 2015.

Freelance writer, novelist, award-winning screenwriter, editor, poker player, poet, biker, roustabout, he is a graduate of the Odyssey Writing Workshop and the author of Death Wind, The Ronin Trilogy, The Wild Boys, and Rogues of the Black Fury, plus short fiction pieces in anthologies and magazines such as Perihelion SF, Fiction River, Historical Lovecraft, and Cemetery Dance’s Shivers VII. As a freelance writer, he has produced a metric ton of role-playing game work both in print and online, including content for the Firefly Roleplaying Game, Legend of Five Rings, d20 System, and EVE Online.

He lives in New Zealand with a couple of lovely ladies and a burning desire to claim Hobbiton as his own.

You can find him on…

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Getting Ahead of Deadlines

I have always been a dyed-in-the-wool procrastinator, telling myself that I work best under pressure and that turning around projects at the last minute provides me with valuable motivation. This might all be true. Or it might just be something I tell myself to justify continuing to be lazy. There’s really no way to know. (Or is there? Read on.)

I’ve had to change my ways. It turns out that when you become inundated with a certain gross tonnage of deadlines all at once, you can’t actually wait until the last minute anymore. Especially when a dozen (or two dozen, or three dozen) important deadlines all congregate on the same day. When that happens, some advance planning is not just a balm to one’s state of mind; it is non-negotiable. At least it is to me—nowadays.

For the most part, I have a job that allows deadlines to be a little bit flexible. Freelance editing allows for the occasional grace period. And writing novels on spec? Well, all those deadlines exist in my own head and pretty much nowhere else. It’s possible, as a result, that I have developed some bad habits.

But in August 2015, that all changed. Abruptly. In addition to editing and writing at my previous pace, I added a third job—newspaper editor. It will surprise no one to reveal that in the newspaper business, deadlines are extremely inflexible. There aren’t any grace periods. The print deadline is the print deadline. Everything needs to be written, revised, fact-checked, and proofread on time or the whole enterprise falls apart.

This was probably one of the best things that could have happened to me, because frankly I could stand to have greater structure imposed on my work life.

The result is that I’ve been forced to get out ahead of deadlines. If twenty articles are all due on Thursday, some of them have to be finalized on Monday and Tuesday and Wednesday. There’s just no way around it.

Likewise, I’ve been forced to apply this new approach to deadlines to my other jobs. The result is that I now find myself finishing projects several days before I absolutely have to—and for a lifetime procrastinator, that is a strange feeling.

Having learned this lesson, I can confidently revisit the question posed in the first paragraph of this post and inflict a bit of newfound logic on the situation. While it may be true that working at the last minute results in strong motivation to get things done, it also ensures that only the bare minimum ever gets done. By completing projects ahead of schedule, by necessity, my productivity has significantly improved in all areas of my life.

Evan BraunEvan Braun is an author and editor who has been writing books for more than ten years. He is the author of The Watchers Chronicle, whose third volume, The Law of Radiance, was released earlier this year. In addition to specializing in both hard and soft science fiction, he is the managing editor of The Niverville Citizen. He lives in Niverville, Manitoba.