The Submission Sanity Saver

Are you a disorganized person? It’s okay to admit it. We’re friends here, and this is a safe place. Here, I’ll go first. I am extremely disorganized. I don’t keep a calendar. My desk at work is a mess. I consider organizing things to be a hassle, and I detest hassle. I’ve long skated by on a better-than-average memory. That document from last week? It’s in the third pile on the right, the one that’s teetering on the edge of falling.

The problem is, as I’ve gotten older, my brain has gotten more full and, well, older. My once-vaunted memory has begun to fail me. Sooner or later I’m going to have to admit that, and start being more organized like a normal person. But probably not.

Still, there’s one organizational decision I’ve made that I don’t regret in the slightest: surrendering my short story submission process to Duotrope. Duotrope is a one-stop-shop website for submissions. Short and long fiction, nonfiction and poetry, Duotrope has you covered. They currently list over 5,000 markets, and continuously update their list as new markets become available. They feature a robust search engine where you can specify which criteria you are looking for in a market. They list acceptance rates, pay scale (or lack thereof), average response speed (or lack thereof) and each market’s page on Duotrope links to the market’s main site.

Simply put, I would be utterly lost without Duotrope.

Every time you submit, you complete an entry with the name of your story (stored in your account database), the venue and the date of submission. Duotrope starts counting days. When you get a response,  you update the entry, and the site uses your inputs to improve its own venue database. Better still, they keep records of every story you’ve submitted and which markets you’ve submitted it to. They even compare your acceptance rate to others who have submitted to the same market and give you a sense of how you’re doing.

Just this morning I was thinking to myself that I had a story out on submission. I couldn’t remember which venue or, honestly, which story, but I was fairly certain I’d submitted it awhile ago. Surely, I thought, I should have heard something by now. I logged into my account to see if I’d run over the expected amount of time for this market. Turns out my memory just wasn’t so hot (damn you, age!). I’ve still got sixteen days left until the story has been out past this market’s normal response times.

Now for the bad news. While the site was free when I began using it, eventually soliciting donations was apparently not enough to pay their bills. They have since gone to a pay system, which is unfortunate for those without much disposable income, but at $50.oo a year, I consider it a steal and well worth it. They even offer a free trial! If you do a lot of submitting and have been trying to keep track of it all yourself, I strongly suggest you consider giving them a try.

Greg LittleGregory D. Little is the author of the Unwilling Souls, Mutagen
Deception, and the forthcoming Bell Begrudgingly Solves It series. As
a writer, you would think he could find a better way to sugarcoat the
following statement, but you’d be wrong. So, just to say it straight, he
really enjoys tricking people. As such, one of his greatest joys in life is
laughing maniacally whenever he senses a reader has reached That
Part in one of his books. Fantasy, sci-fi, horror, it doesn’t matter. They
all have That Part. You’ll know it when you get to it, promise. Or will
you? He lives in Virginia with his wife, and he is uncommonly fond of
spiders.

World Building Tools

A guest post by Joshua David Bennett.

World BuildingIn fifth grade, I wrote my very first story about a raccoon space pirate named Bucky.  Way before Guardians of the Galaxy, Bucky was breaking new ground for raccoons, flying through space in his minivan with his best friend Raven, looking for treasure.

I was trying to recreate the wonder I had when I first saw Star Wars or read Hitchhiker’s guide.

For better or worse that story is lost to the ages.  But thirty odd years later, I still love the thrill of exploring a universe in my own mind.

This month on Fictorians we’re talking tools, with a focus this week on worldbuilding.   We won’t be going deep on principles or philosophies in this article.  For that, Writing Excuses has worldbuilding episodes that are relevant whether you are designing a  magic system, mapping nebulae, or even trying to fill historical gaps in 19th century Paris.  Perhaps the best advice from them is to stretch beyond your story’s core characters and conflicts to include everyday details.  If you can show how magic and science have affected even the ordinary, your world will be much richer.

The tools below can help.  There will be many.  Grab a coffee and make sure your browser can handle twenty tabs at once.

Starting Big

Assuming I already have a character and a conflict, my process always begins with setting.  Yours may start elsewhere.  I need evocative scenery for the characters to play in, and what scenery is grander than the final frontier?

If you’re writing a science fiction, the tools below can help you populate your vast universe with solar systems for your characters to explore.  For fantasy, these tools can provide the scientific backing for far stranger worlds than Tolkien imagined.

Universe Sandbox ($10) is a beautiful space simulation program.  You can spin the Earth around the Sun at 10x time, restore Pluto’s pride by scaling it into a megaplanet, or add brand new worlds to our system.  The upcoming sequel adds even more options, like procedural planet creation, terraforming, and planetary collisions.

StarGen is a free online tool with no graphical flair to speak of, but makes up for it with scientific rigor.  Give it a few parameters and it creates a whole solar system of planets, each complete with data on surface temperature, atmospheric mix, length of year, and a dozen other things you might need to know.

For an actual image of your world, turn to Fractal Terrains ($40, Win) or the free Fractal World Generator.  Either will generate a random world, but Fractal Terrains will also let you edit coastlines, mountains and islands to your liking.  Tweak humidity levels and heat to see different terrains appear.  Then let the program apply wind and water erosion, and pretty soon you have riverbeds running through your landscape.

Mapping

A good map is a wonderful writing aid.  I use mine for story consistency,  travel times, and to see which keyWorld Building map locations haven’t yet been used in a scene.  For a reference map, the only tools you really need to are pen, paper, and inspiration.  For inspiration, I highly recommend the Cartographer’s Guild.  Here you’ll find amazing fictional maps that can give you ideas for what kinds of details to include on your own.

If you want a more advanced tool, there are several.  Campaign Cartographer ($45, Win) and Fractal Mapper 8 ($35, Win) are both fantasy mapping tools for the gaming crowd.  Draw out continents and then use the available symbols to add forests and cities.  Fractal Mapper goes a step farther and allows you to map building interiors as well.

Gimp and Inkscape are fully featured and fully free graphic programs.  The learning curve is steep, but either can create maps, mock up covers, house sigils or anything else you can imagine.

But perhaps the easiest way to get a detailed look at your world is to let a game make it for you.  Games like Dawn of Discovery ($10, Win) and Anno 2070 ($30, Win) simulate building and managing a city, in Renaissance Europe and the near future respectively.

 

Filling your world – Order, Chaos and a little help from friends

World Building population

Unless your story is dystopian, you’ll want to fill those empty maps with life.  This can be an enormous task, and it can be hard to know where to start.  Fortunately, the fantastic and amazing Kitty Chandler has put together the WorldBuilding Leviathan and the equally amazing Belinda Crawford has created a Scrivener template out of it.  In either form, the Leviathan prompts you with questions about your world’s timeline, culture, technology level, economy, biases, taboos, factions, and a dozen other variables.  In the end, you’ll feel as if you’d actually lived there.

Sometimes the ideas won’t come, and trying to brainstorm will send you into a glassy eyed stupor.  When that happens, introduce some chaos to get yourself unstuck.  Seventh Sanctum has a trove of random generators for anything from currency (two Imperial credits) to dragon breeds (Persian Rockstrike), to diseases (the Gray Sneeze) and more.  If you’re lacking for a detail to get you out of a rut, this can be just the ticket.

Other times, the ideas come freely, but leave you with more questions than answers.    The Worldbuilding Stackexchange is a great place to get general help.  When I last checked, the top question was “How to create a nuclear explosion localized to only a few square feet.”  We’ve all wondered that.  Now you can find the answer.

If your questions are specifically about the creatures you’re putting in your world, the Speculative Evolution forum might be more your speed.

Or, if you are developing your own magic system, Brandon Sanderson’s fansite hosts a Creator’s Corner with people doing the very same thing.


 

Building a Story Bible

Story BiblePretty soon, you’re going to need a story bible to hold all the details about your world.  Scrivener ($40) is fantastic not just for writing but also for brainstorming and storing every snippet about your world.

Personal wikis are another popular option.  These act as your world’s Wikipedia, with easy linking between your various topics.  You can quickly build a network of articles, complete with tables or inline images.  WikidPad is a favorite tool of folks over at Writing Excuses, but I’ve found TiddlyWiki or ZimWiki to be more intuitive.  All three are free to use.  Whatever your preference, these tools can help you to build a great reference tool for your world.

Conclusion

As enticing as these tools can be, Know When to Stop.  Worldbuilding should not be an exercise in filling endless binders with your own private sandbox.  Instead, it should always serve to enhance the story.  I love the way my friend James Artimus Owen puts it.  “We have the best job.  We get to create things in our minds that are so amazing, other people are going to pay to know what they are.”

Make sure these tools drive you back to the open page, and to finishing the story so you can share it with others.

Josh BennettAuthor Joshua David Bennett is a scotch lover, history enthusiast, graphic artist, and world traveler.  His first novel, Seacaster, is a Caribbean-Aztec fantasy that tells the story of a young man at war with the magic coursing through his veins.  Joshua lives in Colorado with his wife and son.

Character Names that Mean Something

Sometimes it’s hard to think of a good name for a character, location, or object.  When I first started writing, I would ponder for days, sometimes weeks, trying to find the right name.  Once I got on the Internet, though, I realized that the World Wide Web contains all sorts of resources that can make the task of naming your characters (and locations, and McGuffins) easier.

First and foremost is the wide variety of baby name sites on the internet.  If I know a bit about my character’s personality, I can search “baby names meaning warrior, baby names meaning beautiful, baby names meaning leader, baby names meaning sorrowful.”  I’m often able to come up with a name that suits my character and yet doesn’t sound painfully obvious (hint:  if you’re naming your male character “Rad” then you’d better have more to that choice than just wanting to be sure your readers understand that this character is awesome.)

I’ve often wanted a character to belong to a particular real-world ethnicity (including Indian, Polish, Anishinaabe, and Celtic) and had difficulty naming them, because I don’t like to give characters the same names as real-world people I know from those cultures, and I really don’t like making up some nonsense word that “sounds Chinese, Polish, Celtic, etc” as that can be truly offensive.  Online resources have provided me with lists of authentic names from those cultures.

Three cautions for baby name sites:  as with much information on the Internet,  verification is key.  It’s easy for someone to say that a name or word means something when it doesn’t, and some names have a variety of interpretations (like my own, Mary, which means “chosen by God,” “bitter,” or “rebellion,” depending on who you ask).  Cross-check your source to be sure it’s reliable.

Secondly, consider the culture of the character(s) and the setting of the story.  If your setting is a modern medical school, it’s relatively easy to explain a character with a Greek name, a character with a Swahili name, a character with an Arabic name and a character with a Sri Lankan name as co-workers.  If your setting is in Steampunk England at the turn of the 20th century, the explanation becomes more challenging.  If your setting is a fantasy village and your characters are all natives of the same village, it’s almost impossible to explain why their names are from completely different languages.  And while there can be interesting character hooks in, say, the Italian boy with the Pakistani name, or the Chinese girl whose name, translated, becomes a boy’s name in English, it can be confusing at best and insulting at worst if characters have ethnic names, but no other links to those ethnicities.  Conversely, if your character has immigrated to a society where there is prejudice against her ethnicity, she may deliberately choose a new name that will be easier to pronounce and “fit in” with the majority of that society—or she may be forcibly given one.

Thirdly, recognize that some names carry pre existing associations.  I love the idea of a girl’s name that means “to think like a man”—but the name in question is “Andromeda.”  Andromeda’s already a well-known mythological figure and if I don’t want to conjure ideas of constellations and sea monsters in the reader’s imagination, perhaps another name is a better choice for my character.

Google can also be an invaluable tool if you’ve just made up a name that you think sounds really cool.  The subconscious can play tricks on us; it’s possible that we might be borrowing a name that we’ve heard somewhere before and not realize it.  Do you really want the star of your space opera to be named Luke or Kirk?  Or the name that sounds neat to us might be similar to a word that’s embarrassing or offensive in another culture (witness the word “slag”, where the word’s literal definition is waste material from coal production.  Sounds like a badass heavy-industrial name for, say, a fighting robot–except that in Britain, “slag” is a derogatory slang term for a promiscuous woman.  Oops!  And this is why a certain Dinobot has recently changed his name to “Slug.”)  When I make up a cool-sounding new alien species, planet, or character name, I always run it through Google to see if it’s already part of some other franchise, or if it has meanings or associations that I didn’t realize.

The World Wide Web can provide writers with all kinds of inspiration for naming characters, places and objects.  Search engines also provide a quick and easy way to double-check that the neat and totally original new name you just thought up hasn’t already been used by someone before you.

 

Cloud-Based Storage and You: How to Never Lose Your Work, Because if You Did, You Would Cry Like a Little Baby

Have you ever had a “friend” lose a manuscript, or even half a manuscript, due to a computer crash? They may describe it like a slow-motion car accident, their hope melting away with each second. Something like this.

Friends don’t let friends save work solely on their desktops. Friends make sure friends are saving their work on a cloud-based storage. I personally don’t care which company you go with, just as long as you do go with one as a back up. 

You may accuse me, by the end of this article, of using scare tactics to get you to back up your work. 

Yes, you are correct. 

In the Writing World, the people are represented by two separate, yet equally important groups. The writers who save their work, and the writers that do not save their work or have copies. THESE ARE THEIR STORIES.

1. Lord Byron. What’s worse than dying? Sending the very last thing you wrote, your memoirs, to your editor with the request he publish them after you die, and instead he rips up each page and throws it into a fire. THAT’S worse than dying, probably.

2. Sylvia Plath. How about after you die, your own husband destroys your very last works, including 130 pages of a novel you were working on?

3. Ernest Hemingway. Maybe it would be less painful if your wife took a bunch of your short stories to show them off to friends, only to have her bags stolen in the train station.

4. Edna St. Vincent Millay. Let’s say you take a vacation to Florida and bring your manuscript. When you return to the hotel after a stroll on the beach, you find the hotel engulfed in flames.

5. Author 1 (Name redacted because you’d recognize it, and he’s still alive). When this author was just starting out, he lent the only copy of his very first novel to his friend to read. She lost it. Oops!

I know what you’re thinking. But Kristin, those writers didn’t use computers. Computers are different.

OH ARE THEY?

6. Toy Story 2. That time when an employee accidentally entered the wrong code, which started systematically wiping the entire film from the database. (Guess why this is a happy ending? Somebody was smart/lucky enough to have a back-up drive at home.)

7. Author 2 (Name redacted because you’d recognize it, and he’s still alive). When this author was just starting out, he decided to write a short story every week. The first year went pretty well, so he decided to keep going with this goal. He was doing fine until his house burned down in a fire, and he lost every single story he had written over several years.

8. Author 3 (Name redacted because you’d recognize it, and he’s still alive). This author was blazing through a late and long-awaited novel. He left his office for the day, only to return the next day to find all of his computers, back up drives, and other technical equipment stolen. Because he had been in such a rush to finish the novel, he hadn’t been saving it regularly, which meant the only form he had left of the novel was the first couple of chapters, which also hadn’t yet undergone the heavy edits he had just made to them.

Let’s learn from these brave souls’ (very) hard-earned mistakes. Back up your work. One of the best, free resources out there right now is Dropbox. It’s a cloud-based application that saves your work on multiple third-party servers, which means you can access your saved work at any time from any device with internet.

It doesn’t hurt to also have a hard copy, in the event of a zombie apocalypse. Because we all know that planning is everything.

What’s the most painful story you’ve heard about a work being destroyed or lost or deleted?