Lessons (Re)Learned

Before we get started, I’d like to urge everyone reading this to consider donating to Pat Rothfuss’s wonderful charity drive Worldbuilders. Fans of Pat’s work (aren’t we all?) will likely know about this already, as he runs it every year. But 100% of the proceeds go to Heifer International, the charity that helps lift families in developing countries out of poverty permanently by giving them what they need to provide for their own livelihoods indefinitely. PLUS, for every $10 you donate, you have the chance to win some truly fabulous and geeky swag. Books, comics, games, and some really unique stuff you can’t win anywhere else. I’m proud to say that for the third year in a row I donated books to serve as prizes. Enter and you can win one of eight sets of both Unwilling Souls and Ungrateful God, as well as literally thousands of other prizes.

There are only a couple of days left. Donate here.

So, down to business. In preparation to write this post, I looked back to take stock of 2017 and see what sorts of lessons I could draw from what went well (I published a book! I placed a story in another anthology! I landed a spot in a book bundle!) and, more importantly, what didn’t (writing speed!). Some of these are lessons I already knew after a fashion. Some I’ve probably even related on this blog before. But that’s okay. If there’s one thing I’ve learned (and learned, and learned) about people, it’s that we can all use refresher courses in life lessons from time to time.

First off, in an unexpected twist early in the year, I got a kind of promotion at my day job. This was good in that regard, it put me in a position I think works well for me and which I enjoy. But as with all things, there are tradeoffs. But it did heap a bunch more responsibility onto my shoulders. So:

Lesson 1: Energy is a zero-sum game. There are only 24 hours in a day, and there is only so much that can be done in those 24 hours. When you push harder in one aspect of your life, you have to ease up in another area or you’ll burn yourself out fast. Suffice it to say, my writing speed suffered this year, largely as a result of more of my energy and focus being burned at my day job.

I’d originally had a deadline for Book 3 set with my editor that was based on far more optimistic projections of my writing speed than wound up happening. In the past, deadlines have worked wonders for my editing speed, even if (see Lesson 1) I always paid for it later. Well …

Lesson 2: Deadlines affect different parts of the writing process in different ways. Turns out that what works well for my editing process has the exact opposite effect on my writing process. My creativity well just dries right up. After much waffling, I wound up pushing the deadline back, and it was amazing how quickly the font of creativity sprang back to life. Things are going much better now.

So right around the time I was getting set to publish my second novel (shameless link for holiday shopping), I had the chance to submit to another anthology in the series I’ve had such good fortune with. There was no way, with my edits to Ungrateful God, that I was going to have time to write a new story from scratch. I tried anyway, but no luck. Which leads me to …

Lesson 3: Turn down opportunities only after careful consideration. Don’t be afraid to think outside the box. The anthology’s theme was sea monsters, and after some thought and speaking with the editor, I was able to modify an existing story of mine (a longtime favorite, tragically unplaced) to fit closely enough to submit. And it got in! So be on the lookout for Undercurrents: An Anthology of What Lies Beneath next year, featuring my story “A Marsh Called Solitude.”

All that being said, too much is too much. So the corollary to the above is …

Lesson 4: Know when to say no. The simple fact is (and this relates again back to Lesson 1) that if you take on too much at once, you’ll end up doing nothing well. This limit is different for everyone, and you’ll probably have to experiment, as I have, to find where it lies, but once you have learned, you’d do well to heed it.

Let’s talk some more about those opportunities. They come in all shapes and sizes, often when you least expect it. But they can only reach you if you’re listening.

Lesson 5: Keep the lines of communication open. We’re writers. We like to retreat into our own little worlds where we reign supreme. I get it. But I was able to place Unwilling Souls into a really fantastic book bundle this past summer, and it was all because I was keeping up well enough with my social media to notice when the request for submissions came along. Turned out it was a great fit, and it netted me an unprecedented number of sales. That in turn provided a nice bump in sales for Ungrateful God as well.

But not every opportunity will just fall into your lap, even if you’re paying attention. Most will, in fact, require chasing. Which brings me to the final lesson of the year.

Lesson 6: Don’t wait. Go after it. One thing my work needs badly is more reviews. The reviews I get are almost all great, I just don’t get enough of them. The internet is filled with blog reviewers that will turn around an honest review in return for a complimentary e-copy of a book. But unless you are already well-known enough that you probably don’t need the help, they probably won’t come looking for you. I received a lovely review for Unwilling Souls by Nerd Girl, as well as a great Ungrateful God review from The Novel Girl Reads, and I’m just getting warmed up soliciting reviews. My goal is to have a nice list of reviewers to contact by the time Book 3 is ready to go. But I’ve got to set aside the time (and the energy) to get that done.

I’m willing to bet a lot of you have learned these lessons before, just as I have. But as I said, some of the best lessons are the ones we need reminders of from time to time. Happy writing, happy holidays, and happy New Year. Catch you in 2018!

 

About the Author: Gregory D. Littleheadshot

Rocket scientist by day, fantasy and science fiction author by night, Gregory D. Little began his writing career in high school when he and his friend wrote Star Wars fanfic before it was cool, passing a notebook around between (all right, during) classes. His novels Unwilling Souls and Ungrateful God are available now from ebook retailers and trade paperback through Amazon.com. His short fiction can be found in The Colored Lens, A Game of Horns: A Red Unicorn Anthology, Dragon Writers: An Anthology, and the upcoming Undercurrents: An Anthology of What Lies Beneath. He lives with his wife and their yellow lab.

You can reach him at his website (www.gregorydlittle.com), his Twitter handle (@litgreg) or at his Author Page on Facebook.

 

What Do You Want To Be?

This year I finished my first novel.  I also took on a job doing some editing in addition to my writing and my day job.  I had hoped that editing would bring in some extra money while using my language skills.

I hadn’t counted on the sheer amount of time it would take me to do all the editing that I was asked to do.  I worked for a number of people, and the drafts i received were of varying quality.  A number of the manuscripts were still quite rough when I received them.   (For those of you with editors–your editors should not be getting raw first drafts.  And if you know your revised work still reads like a first draft, consider having a beta reader help you with minor issues, like determining if a sentence’s meaning is unclear, or correcting obvious spelling and grammar issues.)

After a few hours spent writing, all the words blurred together–not a good state of mind to start editing.  I needed to be sharp and fresh, or I’d miss details.

I tried editing first.  By the time I’d put in a few hours, my brain was exhausted–not conductive to good writing.

By summertime, I found myself devoting my writing day to either Writing or Editing.  To keep ahead of deadlines, several months were devoted entirely to Editing.  None of that editing was my own writing.

I had to ask myself:  do I want to be an editor, or do I want to be a writer?

So, in September, I finished my final manuscript and gave up my editing jobs.  I didn’t need that extra income as much as I needed the time to focus on my real goal–being a writer.  I still have a day job to pay bills with and it doesn’t take the same mental “toll” on me as editing does.

Since then, I’ve written a number of short stories and started work on my second novel.  It feels good to be a writer again.

Outlining in 10 Steps

I’ve always been able to hold the broadest of outlines in my head. I always knew what the story was, who the characters were, what the goal was, what would happen at the climax and how the book would end. I’d also write in-depth character backgrounds and then I’d put the story in their hands and the characters would tell me how to get to the climax and reach the story goal.

This method of sort-of-plotting and writing by the seat of my pants worked well enough writing fantasy stories. But I wondered what I’d do if I had to provide an outline for a novel or a series. I also wanted to write a mystery/crime novel. Mystery conventions include planting solid clues and red herrings, and developing a credible outline of events. Flying by the seat of my pants, wasn’t going to accomplish this. I had to learn how to outline.

After studying and reading about outlining for mysteries, I created a system which works for me no matter what genre I write in. It’s a mash-up of many bits of wisdom and has its own gaps. The first few points can be done in any order.

1) Know the story goal and the consequences of not meeting the story goal. Keep the stakes high. For example, Zex must steal back the magic cooking pot from the ogre because leprechauns are dying because the gold which sustains them.

2) Build the world. The world determines what your character can/can’t do and the rules which must be followed or broken.

3) Understand the genre requirements and the type of story you are telling. Is it a fantasy (elements of magic or the fantastic) which is told using the Hero’s Journey story arc?  Is it a rags to riches, folk tale, thriller, revenge, forbidden love, or crime story? In a fantasy, you’ll need to know how the magic system works and the cost of using magic. In a mystery, you need to know the crime scene, the victim, the perpetrator, and those involved with the victim before you can outline.

4) Create character backgrounds because that will inform their motivations and will determine how they act and react.

5) Figure out your theme – you’re writing the story because you have something to say about the human condition. That something is what you are passionate about. Theme can be as simple as good versus evil or as complex as exploring how people deal with death. Once you’ve thought about the previously mentioned items in this list, take a moment to reflect on what the theme or point of your story is about. This is important because it affects how the story is outlined and written.

6) Assign each character a position or stance on the theme. Some will be for it. Some against. All to varying degrees. For example, let’s use the theme of the ends justify the means for our story with Zex the leprechaun. You must decide if he agrees, disagrees, or believes some variation (sometimes it is necessary) of this theme. All characters (or groups) should have differing views on the matter because that is a source for conflict and tension.

7) Note the beginning, the turning point, the climax, and the end of the story. These are the goal posts you are aiming for. If you are using the three, four or five act structures, or a story telling structure such as the Hero’s Journey, note the events which meet the key requirements for that structure. This should include genre story telling requirements.

8) Broadly fill in the gaps. For mystery, I chart everyone’s motivations and their relationships with the victim. I note the crime scene details then I plot the events leading to the crime scene, and where everyone was when the crime happened. I know who the perpetrator is and how that person will be caught. Then I plot the cat-and-mouse game of clues and red herrings. When writing fantasy, I employ a similar method because the protagonist’s journey is about a problem needing to be solved.

9) Fill in the details by creating scenes. If you’re a pantser, please don’t panic, this method I’m about to share still leaves lots of room for the imagination. I use this system to outline a few scenes at a time (not the entire novel). The broader outline (points 7 and 8) keeps me focussed on the theme while this one allows for tension, conflict, and action on the scene level. I call this the “And Then” method and I must credit author Mahrie G. Reid for showing it to me.

And then something happens. And the character feels ….

For example: And then Zex tripped over an invisible rope and fell into a trap. He panics over his silliness for watching the butterfly rather than focussing on the task. And then the ogre hovers on the rim of he pit, telling Zex that he will be cooked in the magic pot for the ogre’s dinner. Zex feels frightened. And then, Zex swallows his fright and forces himself to outsmart the ogre. He feels emboldened.

Or for a romantic fantasy: And then when Josh rips off his shirt, Kimberley sees the slash of the dragon’s claw across his back. At once, Kimberley feels her heart flutter and she feels faint at the sight of blood. And then Kimberley vomits and feels embarrassed.

10) Now, it’s time to write the story. I write the first few scenes, and then I go back and use the “And then…” method to plot out the next few scenes.

As you write the story, the outline will change. How things happen will change. That is normal and shows that the characters, the plot, and the conflicts are dynamic. Using some form of outlining has the benefit of faster writing, less major revision, and it will help you write the dreaded synopsis because the key elements of the story are determined.

 

New Release: Solar Singularity

Solar Singularity, a new cyberpunk novel set in the world of Gunmetal Games’ Interface Zero 2.0, is now available for pre-order. Published by WordFire Press, the novel will be released on December 6, 2017. Co-written by Fictorians alumni Guy Anthony De Marco, Josh Vogt, and Peter J. Wacks.

A NOVEL SET IN THE UNIVERSE OF INTERFACE ZERO FROM GUNMETAL GAMES

Dubbed Interface Zero by those who created it, the Tendril Access Processor—or TAP—downloads the Global DataNet and Hyper Reality directly into the minds of billions of users across the solar system, bringing the world an unparalleled level of interconnectivity, and danger. Malware plagues the Deep, and hackers manipulate the Tendril Access Processor to upload malicious viruses, to steal secrets, and even the identities of the unwary.

And that is only the beginning.

In 2088 a massive solar flare disrupts Earth’s satellite network, leaving the world in chaos as all TAPs malfunction simultaneously. Hyper Reality overlays are indistinguishable from the physical world, and global riots make the whole world a war zone.

Amidst this madness, two AIs go to war, using humanity as their pawns.