Tag Archives: Gregory D Little

So You’ve Written Yourself Into a Corner…

Every writer has been there. Your plot is humming along. Your protagonist is sidestepping or hurtling every obstacle you throw at them, and they are well on their way to the climactic, final showdown. Suddenly, BAM! You find them squarely in a situation that you can’t see your way out of. You’ve written yourself into a corner.

It’s honestly one of the worst feelings in writing. That awful, “Oh no, how much am I going to have to change to make this work?” feeling of time and effort wasted. It sucks. But take a moment and collect yourself. We’re here to help.

FIrst, take comfort in the fact that every writer has (or will have) experienced this feeling. Those who prefer the “pantsing” style will generally feel the pain far more and probably have developed thick calluses to it, but even the most ardent outliner will have a logical hiccup in their plan every now and then and find themselves having to fight their way back out of it.

There are varying ways to tackle the problem. Which one to apply depends entirely on two factors: how systemic the damage is and the level of the writer’s improvisational skills.

But before I go into specifics, there is one rule you must obey above all when trying to correct the problem of having written yourself into a corner: Use this as an opportunity to make the story better. 

I don’t mean better in the sense of “I had written myself into a corner and now I’ve fixed it.” Go beyond just fixing the problem. Use the fix to illuminate your characters more, or to reveal richer details of your worldbuilding, or to make your plot flow more elegantly. Seeing this as an opportunity serves more purpose than simply resulting in a better story than you had before. It also helps you avoid the psychic toll of feeling as though you’ve wasted a bunch of your time writing into a dead-end. Pull this off, and you’ll be happy you screwed up, because the end result will be that much better.

The first thing you have to do is analyze the problem and the context surrounding it. Are you happy with the book up until this point? Or has the story become more like a beater car, struggling more and more to make headway as it gradually falls apart,  with this dead-end being the final straw?

If things had been just fine up until the dead-end, then you probably don’t have to do all that much to fix it and probably aren’t even reading this for advice. Backtrack as far as needed and make a few changes to foreshadow a solution, or change the scenario entirely into something that works.

But sometimes a dead-end is merely a symptom of a larger problem. You can almost think of it as your subconscious’s way of forcing you to really look and see the larger issues of the story. I’ve run into this before where two hundred pages into a book, I realized that my protagonist’s actions didn’t line up at all with his personality. As Dave Heyman discussed a couple of days ago, I had to tear the story down to the studs and basically start over with a premise and some characters.

Hopefully your problem won’t require such drastic measures. Is your dead-end more character-focused but not something you can easily rewrite? Luckily for you, people are very complex creatures, full of flaws and contradictions. Think about a real person you know well. I’m guessing that most of their personality will angle in a certain direction, but that you’ll have noticed that they have a few weird tics as well that don’t seem to jibe with the rest. This sort of thing is a great way to add richness and complexity to your characters. As long as you foreshadow a character behavior a couple of times in advance, you shouldn’t have any trouble tweaking the character enough to allow for the behavior while not breaking them.

If your dead-end is more centered around logistics or plot mechanics, now’s your chance to showcase the world your character inhabits. Especially if its a science fiction or fantasy story, there are any number of ways to add a cool worldbuilding wrinkle that will enable your character to progress. Just make sure that you backtrack and insert that wrinkle (or hints of it) liberally throughout the early portion of your story, to avoid a deus ex machina situation.

If you’re REALLY lucky, you can find yourself with what I like to call the Sublime Solution. This is where those of us who practice the pantsing style of writing really come into our own. Consider: are there any other loose threads of your story dangling out there, things you put in because they just seemed really cool and now you don’t know what to do with them, so you’re considering marking them as darlings to be killed? Well, not so fast. Because maybe, just maybe, you can find a way to tie one or more of those loose threads into a rope to hoist your character free of their dead end. If you can pull this off, it’s one of the best feelings in writing. I had a situation like that arise while working on Ungrateful God, picking up a thread that had been dangling since early in Unwilling Souls and, well… saying any more would be telling. 🙂

In summary, finding yourself written into a corner is both quite common and no reason to panic. Indeed, if you look at it as an opportunity to strengthen your story the annoyance factor … diminishes. Saying it goes away would be a lie, because it’s annoying every single time. But with experience it gets easier to see it for the backhanded gift that it is.

Because it’s always better for you to find and fix the problem before a reader does.

 

About the Author: Gregory D. LittleHeadshot

Rocket scientist by day, fantasy and science fiction author by night, Gregory D. Little began his writing career in high school when he and his friend wrote Star Wars fanfic before it was cool, passing a notebook around between (sometimes during) classes. His first novel, Unwilling Souls, is available now from ebook retailers and trade paperback through Amazon.com. His short fiction can be found in The Colored Lens, A Game of Horns: A Red Unicorn Anthology, and the upcoming Dragon Writers Anthology. He lives in Virginia with his wife and their yellow lab.

You can reach him at his website (www.gregorydlittle.com), his Twitter handle (@litgreg) or at his Author Page on Facebook.

 

The Silent Majority that is Science Fantasy

When we talk about genre-blending, we’d be remiss if we didn’t address the Mûmakil in the room (or the black hole if you prefer). After all, when we speak of “SFF” in our genre shorthand, we’re really describing two separate genres, Science Fiction and Fantasy. And the truth is that many, if not most SFF stories are actually a combination of the two.

Even a casual glance will yield many, many examples where the two genres are blended together to great effect. Though almost always referred to as one or the other, properties as diverse and popular as Star Wars (called Space Fantasy by George Lucas himself), The Dark Tower, Lost, and Doctor Who all exhibit some degree of shading between the two ostensibly separate genres.

Does your science fiction story contain technology that, while plausible, also skirts the edge of Clarke’s Third Law? Does your fantasy magic system or worldbuilding adhere to a well-established set of internal rules in the vein of Robert Jordan or Brandon Sanderson? While you can certainly cite examples of stories existing purely in one camp or the other, the reality is that Science Fiction and Fantasy are generally grouped together for good reason.

As with any literary technique, there are good and bad ways to employ this genre-blending.  But rather than pretend I’m an expert on the subject, I’m going to highlight the work of a couple of lesser-known authors who have mashed Science Fiction and Fantasy to good effect*.

*Note: One of my examples is technically more a blend of Horror and Science Fiction. Now, I know Horror is its own genre, but for the purposes of showcasing a fascinating bit of worldbuilding, I’m paraphrasing Daniel Abraham and considering Paranormal Horror to be a form of Fantasy set in a malefic universe. *ducks*

For starters we have R. Scott Bakker’s The Second Apocalypse meta-series, consisting of two sub-series: the trilogy named The Prince of Nothing and the tetralogy named The Aspect-Emperor. These are grimdark epic fantasy at its grimmest and darkest (think George R.R. Martin dialed up several notches), and Bakker creates a fascinating world with a history nearly as detailed as Tolkien’s Middle Earth. His philosophy-based magic system is more powerful the more pure a sorceror’s ability to grasp the Meaning (capital “M” intended), and those sorcerous schools that have to rely upon Analogies rather than Abstratctions produce sorcery of inferior power.

But it’s the two SF elements I want to discuss. In the first, an Übermensch-like group of warrior monks have hidden themselves away for 2000 years, practicing eugenics (and terrible neurological experiments) upon themselves over all that time in order to become beings of perfect logic, utterly devoid of passion (and thus, they believe, utterly in control of their own actions in a way no other humans are). The end result is almost a separate species, so attuned to subconscious cues that they are able to essentially read the thoughts and emotions of normal humans better than the humans themselves are.

Every epic fantasy needs a Big Bad, and instead of a fallen angel-type character in the vein of Sauron, Bakker gives us the Inchoroi, an alien race whose ship (called the Ark-of-the-Skies by the inhabitants of Bakker’s world) crash-landed on his world several thousand years prior to the start of the series. Their overriding goal? They’ve been traveling from world to world in their vessel, exterminating the inhabitants of each in order to sever the living world’s connection to the Outside, Bakker’s equivalent of an afterlife. It turns out that morality in the world of The Second Apocalypse is black and white and absolute, and the actions of the Inchoroi have guaranteed their damnation by the gods after death. Only by severing the connection between the living world and the dead can that fate be avoided.

Given its uncompromising view into humanity’s ugliest sides, The Second Apocalypse can be a rough read, But given its willingness to tackle issues of free will and the self, issues that modern neuroscience (a major influence of Bakker’s) are tackling currently, there is no other epic fantasy like it.

For my Science Fiction-based example of genre-blending, I present you Peter Watts’ brilliant (and Hugo nominated) book Blindsight. It’s an alien first-contact hard-ish Science Fiction that I’m not sure will ever be topped for me. His take on truly inhuman aliens is both believable and massively unsettling (and Watts himself spent time as a research biologist), but it is his science-based vampires that I want to talk about today. In Peter Watts’ Earth, the legend of vampires sprang up from a human subspecies that went extinct thousands of years ago. While they lived, the vampires evolved to hunt humans (and thus developed significantly more strength and brain power than us) as well as the ability to hibernate for long stretches to allow time for human populations to bounce back and forget the vampires existed.

But all that brain power came with a cost. The vampires would fall into a lethal seizure at the sight of any true right angles (like, say, a cross). Right angles are not something often encountered in nature, but as soon as baseline humans began constructing habitats and cities filled with right angles, the vampires went extinct. But the lure of all that brain power proved too great to resist, so in the near-future world of Blindsight, advanced genetic engineering has been used to resurrect the vampire subspecies. One of their number is deemed the perfect leader of the expedition to investigate the alien presence that has recently arrived at the edge of our solar system.

Reading Watts’ book, you’ll find yourself half-convinced that the vampire subspecies really did exist, so convincing is his biological background work. And much like Bakker’s works, Blindsight deals with issues of consciousness and self and what those concepts even mean (if you can’t tell, these issues are a pet interest of mine).

The combination of Science Fiction and Fantasy has produced some of our most enduring works of literature and popular culture. So if you are a purist who prefers one genre to the total exclusion of the other, think again about some of the works you have read and enjoyed. You may find the line dividing the genres is a lot blurrier than you realized.

About the Author: Gregory D. LittleHeadshot

Gregory D. Little is the author of the Unwilling Souls, Mutagen
Deception, and the forthcoming Bell Begrudgingly Solves It series. As
a writer, you would think he could find a better way to sugarcoat the
following statement, but you’d be wrong. So, just to say it straight, he
really enjoys tricking people. As such, one of his greatest joys in life is
laughing maniacally whenever he senses a reader has reached That
Part in one of his books. Fantasy, sci-fi, horror, it doesn’t matter. They
all have That Part. You’ll know it when you get to it, promise. Or will
you? He lives in Virginia with his wife, and he is uncommonly fond of
spiders.

You can reach him at his website (www.gregorydlittle.com), his Twitter handle (@litgreg) or at his Author Page on Facebook.

Squishy Humans: The Weak Link

This month’s topic is almost too good to be true. For an engineer, popular culture is like an endless fountain of improper physics to pedantically complain about. Seriously, it’s like crack to us. The best examples of physics in stories get most things right or are well-written enough to make us forget to look too closely. The worst examples are Armageddon.

Before I get into more specifics and insight a flame war, please view this post as seeking to educate, not ruin anyone’s fun. I’m willing to forgive quite a lot of bad physics provided the story itself isn’t cringe-worthy. That being said, there’s stuff we see in movies, shows or books that, given our current understanding of technology and physics, just wouldn’t work in real life. I’ll be focusing primarily on human beings’ tendency to go squish when confronted with sudden acceleration.

One of the questions I get a lot from non-engineers is why we don’t have flying cars. Over the years, I’ve come up with an only slightly snarky standard answer to this question. “Imagine if every car accident was fatal.” It generally gets the message across.

With that in mind, if someone asks why we can’t have an suit like the one Tony Stark wears, one problem (of many) is the number of high-speed impacts Iron Man sustains in that suit. If we assume the suit is made of super-light advanced alloys that could sustain high speed impacts without damage, that’s great news … for the suit. But if the suit is staying pristine, that means that it’s not absorbing the energy of the impact, it’s merely transmitting it. Sooner or later that energy must be absorbed, and if the suit isn’t doing it, the squishy human body wearing the suit is.

A great example of this phenomenon is with cars. Did you know that cars didn’t used to get all crumpled up in accidents? The invention of crumple zones, parts of the car intended to dramatically deform, was implemented as a safety feature. Again, something has to absorb and dissipate the energy of an impact. Crumple zones represent the car absorbing it and directing it around the driver. Even then, seat belts and airbags are required to keep the driver from getting slammed into something hard and unyielding. There’s no such thing as a free lunch. Either the car is getting wrecked, or the driver is. If Tony falls from two hundred feet up and is brought to a sudden stop by the ground, the suit (aside from some scratched paint) might well be fine, but poor Tony … not so much.

Which brings us to the reason that all of this is forgivable. I’ve just spent several hundred-odd words telling you all the ways your favorite movies, shows and books are screwing up physics for the sake of excitement. But stories need characters, and most of them need human characters, or else they’ll suffer problems with relatability. While a real-life space-dogfight of the future would likely be fought at speeds too fast for humans to perceive, much less participate in (see Surface Detail by Iain M. Banks for a great example), most of the time such a battle would result in a story without any real stakes.

So what’s a science-discerning author to do when reality gets in the way of story?  When possible, acknowledge the issues and try to make overcoming them integral to the worldbuilding or plot. James S.A. Corey’s series The Expanse does a great job with this, placing its human pilots in “crash couches” designed to absorb the energy that would crush their bodies and injecting them with “the juice,” a fictitious cocktail of drugs to prevent them succumbing to sudden, massive acceleration. These are great details that really enrich the setting and trigger enough of my engineering reward centers (presenting a problem and offering up a plausible-ish solution) that I’m willing to forgive them their stretching the laws of physics.

Above all, do the research. Treat your audience–and their intelligence–with respect. Always try to be aware of the rules you are breaking, and understand why you need to break them. Better yet, treat the rule as a storytelling constraint and try to use it to find a better way to tell your story. Many of your readers might not care, but you’ll make some future engineer reader very happy.

About the Author: Gregory D. LittleHeadshot

Gregory D. Little is the author of the Unwilling Souls, Mutagen
Deception, and the forthcoming Bell Begrudgingly Solves It series. As
a writer, you would think he could find a better way to sugarcoat the
following statement, but you’d be wrong. So, just to say it straight, he
really enjoys tricking people. As such, one of his greatest joys in life is
laughing maniacally whenever he senses a reader has reached That
Part in one of his books. Fantasy, sci-fi, horror, it doesn’t matter. They
all have That Part. You’ll know it when you get to it, promise. Or will
you? He lives in Virginia with his wife, and he is uncommonly fond of
spiders.

You can reach him at his website (www.gregorydlittle.com), his Twitter handle (@litgreg) or at his Author Page on Facebook.

Serialization: Pros and Pitfalls

As I work on the sequel to Unwilling Souls, I find myself having to confront the question of serialization versus episodic storytelling. My admission up front: I love serialized stories. Aside from sitcoms, I don’t really watch any television that doesn’t feature at least some element of serialization. While I realize there’s a certain comfort to be had in procedurals or episodic series, they will never be my first choice, precisely for that reason. Very little ever changes.

The idea that each installment of a story builds into something greater has always appealed to me. And in today’s age of serialized TV and prestige series, it’s hard to remember there was ever anything else. But networks used to look down on serialized storytelling. And if you do a little digging, it’s not hard to see why. In this post, I’ll take you through three series’ attempts at serialization across a couple of different timeframes, what worked about it and what didn’t.

The X-Files: You might call this a proto-serialized drama, or at least a drama with a central mystery at its core. For cave-dwellers or young people, the X-Files featured FBI agents Fox Mulder and Dana Scully assigned to solve the paranormal cases the FBI normally tried to downplay or ignore. Most episodes fell into a sort of “monster of the week” episodic pattern. But several times each season, including the beginning and the end, the series’ overarching story would come to the forefront: that of Mulder’s obsessive quest to uncover the truth behind alien abductions and the government’s cover-up, including the abduction of his sister when they were both children. Early on the series’ run, I (and most) enjoyed the “monster of the week” episodes but really looked forward to the alien storyline, eagerly awaiting each new installment’s advancement of the central mystery.

As the series aged, however, it became more and more apparent that the showrunners didn’t have an overall plan for the mystery, and were just dragging it out as long as possible, allowing it to grow more and more elaborate and nonsensical. By the time the lead actors were bowing out of the show save for guest appearances, it was the monster of the week episodes that still maintained a semblance of quality, while the serialized overarching story had become a mess that would obviously never reach a satisfactory conclusion. That’s the major advantage episodic TV will always have over serial TV. Each installment has a beginning a middle and an end, all neatly contained in an hour of the viewer’s time. Serialized stories have to work extra hard to give installments the feel of a miniature story arc while simultaneously advancing the overarching plot. It adds a dimension of complexity to the writing.

The X-Files finale was all but incomprehensible, and while the recent short 10th season proved the actors still bring chemistry to their characters, the alien storyline remains as opaque as ever. Ultimately, the X-Files serves as a cautionary tale to future shows about being careful with open-ended mysteries. The lesson of the X-Files: A mysterious series mythos requires, if not exact planning to the last detail, at least some forethought unless you are a virtuoso of retconning.

Lost: Though this isn’t in chronological order, The X-FIles leads us naturally into Lost, the show that learned the most from the X-Files. Lost begins with a plane crash which a seemingly miraculous number of people survive. The tropical island onto which they’ve crashed is filled with all kinds of strange, wondrous and terrifying things, like polar bears, mysterious hatches buried in the jungle, and the eerie people already living on the island, creepily known only as the Others. Like its spiritual predecessor, Lost builds its show around a central mystery: What is the Island? Unlike the X-Files, while there are episodes that don’t advance the main plot, quite a few of them in the first three seasons, nearly every episode takes place on the island itself, so there’s no forgetting the main, serialized plot.

Lost’s first season was utterly captivating, introducing us to the characters by giving each one or more episodes focused on them and their backstory while simultaneously advancing the plot. The problems didn’t really arise until Season 2 and then, even more, Season 3. It turns out that the show-runners (the show was conceived by All-SFF Team Producer J.J. Abrams but he was not involved beyond the pilot episode) did not have any more idea where the story was going than the creator of the X-Files did or, perhaps more importantly, how long they would have to stall giving out answers to their mysteries. But they learned from history.

By the time the third season was floundering in stall-tactics designed to drag out the mysteries toward an unknown series end date, the producers made the bold decision of approaching the network with a proposal to last three more 16 episode seasons and then end. Given the fact that the show was a ratings juggernaut, give props to ABC for agreeing to the schedule. From that moment on Lost became much more focused and fast-paced. Gone were the stalling episodes of Jack getting a tattoo. Each episode now drove the plot inexorably forward, and though the ending of the series was controversial to many, no one can deny that it was an ending. The lesson? If you’re telling a serialized story, plan for it to have a beginning, middle and end so that you pace correctly.

Battlestar Galactica (2004 Reboot): Speaking of controversial endings, BSG was heavily serialized from beginning to end, almost without exception. Rare was an episode that could be called truly standalone. Like Lost before it, the show was built around a relatively simple premise. The Cylons (human-hating robots, some of which are indistinguishable from humans) have destroyed human civilization in retaliation for decades-old mistreatment, and the entire remains of the human race comprise rag-tag fleet of spacecraft looking for the last habitable world in their records: the mythical colony of Earth.

From the beginning of the show, things like resource conservation, the problem of governance when your entire governmental apparatus is destroyed, and “the enemy within” became staple elements of the show’s plot. Every episode relentlessly drove the main story forward … with one exception. During Season 3, Syfy (then mercifully known as the SciFi Network) tried to make the show more viewer friendly, which translates to more episodic. See, the reason networks used to hate serialized stories is that while they tend to keep early fans watching, they make it difficult for new fans to get into shows because of all the backstory they’ve missed. SciFi wanted Season 3 to be easier to get involved which, resulting in a season which, while it has some major highs (New Caprica and the Adama Maneuver, anyone?) it also resulted in some disjointed episodes that feel unfocused and unconnected to the larger story.

If this had been the series modus operandi from the start, nothing would have seemed amiss. As it was, the change was jarring. Fortunately, the fourth and final season was allowed to close out the show (once, again that this was the final season was planned in advance) on the show-runners terms. For the record, I enjoyed both BSG’s and Lost’s controversial endings. The lesson we can take from this is that whatever precedent you set between installments, it is best to keep to it throughout the run of your series.

 

A serialized approach to storytelling is a great way to grab viewers (or readers) early and make sure they stay invested. That said, there are pitfalls to the approach as well as benefits to working in some episodic elements as well.

About the Author: Gregory D. LittleHeadshot

Rocket scientist by day, fantasy and science fiction author by night, Gregory D. Little began his writing career in high school when he and his friend wrote Star Wars fanfic before it was cool, passing a notebook around between (sometimes during) classes. His first novel, Unwilling Souls, is available now from ebook retailers and trade paperback through Amazon.com. His short fiction can be found in The Colored Lens, A Game of Horns: A Red Unicorn Anthology, and the upcoming Dragon Writers Anthology. He lives in Virginia with his wife and their yellow lab.

You can reach him at his website (www.gregorydlittle.com), his Twitter handle (@litgreg) or at his Author Page on Facebook.