Tag Archives: History

Bring Your World to Life with a Map

As writers, we hear a lot about the importance of world building. This is especially true of fantasy, and is pretty much required for epic fantasy. It also is helpful in other genres, such as sci-fi or westerns. Building worlds is a multi-layered endeavor, and done properly results in a rich and varied setting that can be so compelling that the setting can essentially become another character.

One of the best ways to start down the path toward such a compelling setting is to start with a map. Maps force you to make decisions about things that will, or should, have direct impact on your characters’ journeys both figuratively and literally.

How far apart are the different areas your characters will travel? How long will it take them to get there? Will they have specific travel needs? What is the terrain like? Will they cross mountains, sail across seas, encounter impossible-seeming obstacles? Creating a compelling map is as much a creative endeavor as writing the story itself. But it does exercise different skills than writing.

There are excellent map creation tutorials on the internet. I’ve played around with some of the techniques, and used some of the programs. Long before I drew my map for my debut War Chronicles novels, I was drawing maps by the notebook-full for my role-playing adventure gaming sessions.

This article isn’t going to cover the technical details of map making though. Instead, I want to focus on the part of map making that is frequently overlooked and under-appreciated. Even the most beautifully rendered and creative map won’t help your story if all it does is lay out the landscape. For the map to be as useful to you, and as compelling to your readers, as possible, it should present your world as dynamic and alive. So how do you do that?

Here is what I do after the terrain has been laid out and rendered, more or less in the order that I do it.

  1. I work out the drivers of the world’s economies. That is driven by very basic decisions about things that are not immediately visible, but drive the evolution of cities, nations and geopolitics. These include answering the following questions for each area of the map:
    • What crops are grown?
    • What minerals are available?
    • What is the climate?
    • What is the seasonal weather?
    • What are the obstacles to easy travel?
  2. Next, I work out the location of the major cities. That is based on the following questions:
    • What proximity to navigable trade routes?
    • What is the population density of the area?
    • What will the climate and weather allow?
    • What technological level are the inhabitants?
  3. Then I work on the religions of the world, asking the following:
    • What are the major religions of the world?
    • Where are they based?
    • What are their religious teachings and dogma?
    • How powerful are they?
  4. Then I work out the geopolitics, based on more questions:
    • What are the natural boundaries based on terrain?
    • What sort of political system controls the area?
    • How do trade goods move through the world?
    • What is the history of each nation?
  5. Finally, I focus in on the current time, and ask the following questions:
    • What are the current political squabbles?
    • Which nations are allied with each other?
    • Which nations have long-held relationships?
    • Which nations are at war, and why?
    • Which nations care about the current wars, and why?
  6. And finally, I use all the above information to create what I call the “Movers and shakers list.” Which answers the following questions:
    • Who are the rulers of the dominant nations?
    • Who are the forces behind the thrones?
    • Who are the business leaders, and what are their goals?
    • Who leads the religious organizations?

In the end, my “map” ends up as a singular diagram, and a pile of notes describing each area individually, and what are the paths that people, goods and ideas travel in the world.

These notes are not generally large and complex. A few sentences answering each of the questions above is usually sufficient. Then, as the story is unfolding, I can use those notes to inform the narrative, providing logical rationale for why two cities are in conflict, or why a rich merchant wants to hire mercenaries, or just about any other question that needs to be answered to drive the plot forward in a plausible manner, which simultaneously peels back more and more layers of the world for the reader. Also, as the characters travel from place to place, I will know what sort of culture they are encountering, what local dynamics drive the behavior of the local populace, and who they need to seek out, or avoid, to be successful in achieving their goals.

World of Warcraft: The Fiction Addiction

My name is Quincy Allen, and it’s been three days since my last login. Okay, okay, so that’s a lie. I logged in last night, but I won’t apologize for it.

Now that I’ve outed myself as one of those “lamentable” adults who dabble in MMOs, let me tell you why. Like a lot of writers, writing is not my only gig. I’m a tech-writer by day, operate a small but growing book design business by night, and do my writing in the wee hours as time permits. That means that I need to decompress from time to time. Slaying damn near any mob that gets in my way is a perfect way to accomplish it.

What can I say? It’s better than going Postal. Some people play golf. Some watch sports. I’m currently working my way towards the Pinnacle of Storms in order to slay Lei Shen who threatens all of Pandaria. Lei Shen’s power derives from ancient Titan technology, and the Titans were a race of elder gods who deemed the life of Azeroth unfit to breathe.

Over my dead body.

World of Warcraft has been a perfect environment to let off steam for someone who appreciates good storytelling and kilometers-thick back-story. WoW arguably has the most exhaustive canon of any game out there, and it creation goes all the way back to the game’s incept in 1994 in the form of Orcs and Humans. From those meager origins, a worlds-spanning history going back over 10,000 years has been born.

In many respects, that’s what has kept me playing WoW. There’s an almost never-ending sense of discovery as the main storyline unfolds for the players, and there are hundreds if not thousands of side-stories woven throughout the environment to keep someone like me intrigued.

There’s a lesson for all writers in what Blizzard has accomplished with their flagship product. History. If you’re writing contemporary fiction, then your history is written for you, and you can draw from that. If you’re writing alternate history, fantasy, or even future sci-fi, then you should do at least some work in creating your own canon. I can give one example that I use in the novel I just wrapped up.

It’s steampunk fantasy fiction set in the Old West. A half-clockwork gunslinger with magic-imbued mechanical limbs must protect a 15th century vampiress from being sacrificed to raise a demon army. Simple enough, but the obvious question is, where the hell did the magic come from?

That part wasn’t as simple. I wanted to make the presence of magic in the Old West at least plausible in my head, so I had to alter history. Granted, this tidbit of data isn’t explained in the series I’m referring to, but it is revealed in another series I’ve started, which takes place in the same universe. Essentially, I had to assassinate a 13th century Pope in order to have magic exist in the Victorian era.

Having done so opens up a wealth of possibilities in my writing and gives my rather critical notion of plausibility a leg up. Basically, I can believe in my own “invention” and build upon it as I see fit with cultures, characters, and histories that all have that single changed moment in history as their foundation. All roads lead to Rome, as they say.

This is a technique I recommend for all writers. While your story takes place “now,” you should have a strong understanding of “what came before.” Not only will this make your story richer, it will give you virtually limitless destinations that all have the same look and feel, because they all derive from the same point of origin.

If you’re writing the fantastic, then take some time to sketch out the timeline around your story. Know what’s going on in your world and have at least a moderate understanding of its history. Empowered with this knowledge, you’ll find that the depth of your storytelling increases by a factor of, and the creation of both sidelines and spin-offs is that much easier to write.

 

Q

 

P.S. If you run on Kil’Jaeden, keep an eye out for a DK named Moondawg.

 

The Myth Behind the Days

The God Mars
The God Mars
Humans are incredibly imaginative creatures. When faced with concepts that cannot be explained with the current level of technology, we create elaborate stories to fill in the holes. Of course, as time passes and our level of understanding increases, we are able to replace these stories and they become the myths and legends of old. However, we never truly leave these legends alone, and if you look closely, you can see their memories reflected in modern day life.

Mythology can be seen in many aspects of our lives from the names of the months to the stories we tell our children. Even the days of our week, words that many of us use daily, are remnants of these past gods and their influence upon the world.

This will be posted on a Tuesday. A simple word that probably resonates more to you as the second day of the workweek than an old homage to the lost gods. The real story, however, relates Tuesday with the Roman god Mars. Mars, or Tiw in Old English, is the Roman god of war, and second in the pantheon only to Jupiter. Tuesday (Tiwesdæg) is a reminder that Mars was always watching with his spear raised, and that you only lived in peace because you won the war.

Next we look at Wednesday. Wednesday was named after Wōden, the Old English equivalent of the Norse god Odin. Wōden and Odin both of whom gain their origins from the Roman god Mercury, who is the messenger of the gods. His appearance was very close to that of Hermes to include the winged shoes and the herald’s staff. He is attributed as being a psychopomp, which is a being who guides the dead to the afterlife. There are even stories of Mercury bringing dreams to people as they slept.

Thursday is probably easily recognizable these days as remembering Thor, the Norse god of thunder. Thor is well known for his giant hammer, Mjolnir. This hammer had the ability to return to Thor’s hand when thrown. Even with all his power, he wore a belt that doubled his strength. He is known for his temper and was a dangerous warrior. Thor was a favorite god among the working class. Many wore necklaces of Thor’s Hammer and asked him for blessings of fertility.

Friday was named after Freya, the Norse goddess of sex, beauty, love, and fertility. She was awesome. She was beautiful, a leader, and she had a chariot pulled by cats! She owned an amazing necklace that was coveted greatly and a cool falcon feather cloak. Back in the day, Friday was considered a lucky day. It was a day to get married, have children, plant crops, etc. This was all due to the blessings the goddess would grant on her day.

Of all the days of the week, Saturday is the only one that maintains its Roman origin. Saturday is named after Saturn, the Roman god of agriculture and harvest. Saturn’s influence can be seen in Roman lore as a golden age, or time of abundance, among men.

Sunday, named for the Norse goddess Sunne (or Sunna) also known as Sól. Sunne rides across the sky in her chariot pulled by the horses Allsvinn and Arvak (meaning “Very Fast” and “Early Rising”.) Sunne is said to be pursued by a wolf named Skoll. (In fact, Eclipses are said to be the cause of the wolf getting close enough to take a bite out of the sun.) Sunne will continue until the Ragnarök, the “end of days’ for the gods. During Ragnarök, many of the gods, such as Odin, Thor, Tyr, Heimdall, etc, will be killed. Sunne herself is said to be finally caught and consumed by Skoll. Once this happens, Sunnes daughter will take her place and provide sun to a new world of peace and love.

And we’ll end with a beginning. Monday gets its name from the old English Mōnandæg, or Moon day. The Greek Goddess of the moon is Selene, or Luna to the Romans. She is depicted as a beautiful woman with long black hair. She rides across the sky in a silver chariot that is pulled by either a pair of horses, a team of oxen, or even dragons. She is well known for her love affairs, including one with Zeus, the king of gods. Selene is a favorite among poets and authors for the love of the moonlight.

So, what does this have to do with writing? Looking at the history and myth behind simple words we use to tell what day of the week it is does more than tell a nice story, it adds depth to our world. You can take one word and link it back to centuries of people and gain an understanding of how their minds worked. As you build your worlds, maybe you should take some time and look at how the past has influenced and defined the people and their beliefs. It can be the little things that not only provide a little bit of depth and dimension to your world, it can be a fun exercise to get your ready for writing in a new world.