Tag Archives: plotting techniques

Preparing for Productivity

We’re writers, so we write, right? Absolutely.

But that’s not all we do, and honestly the actual writing of a manuscript is far from the most time-intensive part of creating a novel. In fact, the writing of a viable manuscript is the culmination of a great deal of preparatory effort. We might spend months working on a story before we sit down to write that viable draft.

That final manuscript is like a beautifully crafted building we hope will stand firm for ages, so it must be built upon a firm foundation. Few people visit any architectural wonder just to say, “Wow, great foundation.” Most of us have eyes only for the finished product. Leave it to the architect to know all about the foundation.

Same principle with writing. A great foundation allows a manuscript to reach its full potential. Careful preparation allows a writer to pound out tremendous word count. For example, just yesterday I wrote about 13,000 words. During one writing retreat this year, I wrote 50,000 words in one week. And they were good words, not throw-away fluff.

So, can I write 10,000 words a day, every day of the year? Of course not. Those kind of word counts are not possible unless you’ve already got the foundation set. Much time is spent preparing for those burst of productivity. I’ve discussed those burst-writing times in detail in the past here.

What are some of those foundational items we as authors, the architects of our stories, need to understand? What are ways we can prepare for productivity?  The specifics of the list will vary depending on each writer’s style, but regardless of how we get there, we still need to end up with a firm foundation, or the story will fall.

Some common items that apply to just about everyone writing fiction include:

World building. What is our setting? Where is the story taking place? In what environment, what culture, what physical reality? Are characters human or animal or robot or jelly beans? Until we know these things, either written down or firm in our minds, we cannot begin a viable draft.

I write fantasy, and I generate copious notes about the world, the nations, cultures, religions, geography, climate, magic system, value systems, etc. Until it’s real for me, I cannot make it real for my readers.

Characters and conflict. There is no story until there is a conflict. For a conflict to exist and to matter, we need to have characters to torture. Before we craft scenes that will capture readers and draw them into the story, these elements must be clear.

One thing I do at the beginning of a story is to generate a list of names I feel fit this project. In my YA fantasy novel, I chose Scottish names for one nation and German names for another. Behind The Name is an excellent site to find names. Then when I need a name, instead of losing productivity trying to invent one, I just turn to my list, choose a name I’ve already decided will work in the context of this story, and move on with hardly a pause.

For those who are planners, who like to outline and craft a story before sitting down to write that viable manuscript, the list of preparatory items gets a lot longer, including:

Timeline sketches. Particularly for complex stories with multiple characters, charting out the timeline and how the various POV threads will interact can be invaluable. Even if you only have one main character and one main protagonist, the exercise of plotting out when and how they’ll intersect over time can spark new ideas or identify holes in the planned plot.

For me, this helps particularly in complex endings. When tons of things are going on and the action jumps from one POV to another, and from one quick scene to another, weaving all of that in together into a tight, constantly escalating climax is daunting. A high-level timeline sketch keeps it all under control.

Character profiles. Who are your characters, what is their backstory? What do they want? Why can’t they have it? What are they going to do about it? Knowing all this for every main character, and even for important supporting characters provides fodder for tremendous depth and complexity of your story.

Character development and depth has been a challenge for me, and this exercise has helped tremendously.

Outline. How is your plot going to roll out? What scenes will you write to drive the story forward? How exactly will you generate empathy for the hero in the beginning, reveal the true conflict at the first plot point, illustrate the stakes, etc? For planners, the outline is the skeleton, the frame upon which you build the story. This is where great energy and time is spent as you explore all the possibilities.

My outlines keep getting longer. This is where I spend the bulk of my creative thinking time. It’s so much easier for me to explore different options and look for ways to ratchet up tension or stakes or conflict up front than it is after I’ve written 50,000 words and realize something is missing.

For those who prefer to free-write, to discover their story through the act of following the muse down the rabbit hole, the preparation process is more like exploring the back roads around your city at night. There’s a certain excitement to driving into the darkness, not entirely sure where the road will take you. The trip may take a lot longer then expected, you’ll take wrong turns, and have to back track. You may end up needing to return to the very start of your trip and begin anew.

For those free-writers, or pantsers as they’re often called, the early drafts of a story are like those late-night drives in the darkness. This is where you discover the story, just as a planner discovers their story through the outlining process. This effort can take a great deal of time, and through this process, the free-writer is building the foundation of their story. Once all of the necessary elements are in place, only then can the free-writer begin a viable draft that can stand successful.

This list is not exhaustive, but it’s a good place to start. Writers must think about it, particularly as we begin a new novel. Understanding the foundation we must build, regardless of how we choose to get there, is one of the most important things writers need to grasp.

This knowledge, and understanding how we individually approach the foundational elements in our story, allow us to become truly productive. Once we have these elements in place, we can dive into that manuscript, and the words will flow faster than we can write them. I type pretty fast, but sometimes I can barely keep up.

I started as a free-writer, and over time and as I’ve come to better understand these foundational requirements, I have slowly drifted across the spectrum to becoming more of a story planner. I free-write within each scene. This hybrid approach, which I think is fairly common, provides the most focused, most productive result for me while still allowing for some of those midnight drives.

How do you approach these foundational elements in your own stories? What other foundation blocks would you add to the list?

 

Book Review: Story Engineering by Larry Brooks

It seems every author has at least one book on writing they feel every other writer needs to read. For me, this one rises head and shoulders above all the others. Larry Brooks‘ often blunt and always brilliant exploration of what he calls the physics of storytelling is game changing.

I actually read two of Larry’s e-books that were wrapped up into his final, polished product known as Story Engineering. They were Story Structure – Demystified, and The Three Dimensions of Character. They can be downloaded separately as PDFs from Larry’s site for only $3 each, but just buy the full Story Engineering book. You won’t regret it.

What makes Story Engineering so brilliant? It’s clear, it’s easily understandable, and it works.

I’ve read several other great books on writing, but never did any of them strike me with such power as this one. The journey toward becoming a professional writer is much like climbing a high mountain. We hit peaks in our journey that only reveal another peak rising behind it, a peak we couldn’t see before. We can get stuck on those smaller peaks, not sure how to proceed or to climb higher.

That was where I found myself when I discovered Larry Brooks’ physics of story telling. I had already completed two manuscripts, but I was stuck. I knew there was a problem with my story, even though it was so much better than anything I’d ever written before. Unfortunately, I couldn’t identify the issue, so I couldn’t fix it.

Then I learned about the underlying structure that needs to exist in any successful story. Larry lays it all out: The four-part structure, which I had heard of before, but with the mission and context of each part clearly explained, and the reasons why the story must shift at specific points to maximize its power. I’ve never found another explanation that so clearly lays it all out in a way that any story can be measured against it.

Some things the book answered for me were:

Why can’t we have the first plot point in chapter 1?
What needs to exist after the first plot point, where the hero learns his true mission, the stakes involved, and what force of opposition stands in the way?
What needs to happen at each of the other major milestones of the story to maximize its power?
How do I know if a scene really belongs in the book, and where it should be placed?
And much more.

In his Story Engineering book, Larry adds to the foundational structure, or physics, of a great story, by explaining what he calls the other ‘core competencies’ of writing required to make a story great. These include:

Concept
Character
Theme
Structure
Scene Execution
Writing Voice

If you can’t explain exactly what each of these are, particularly in context to your manuscript, you need this book. As he points out, the first 4 are elements of a great story, the raw material you craft your story with. The final two are the process of execution, where the art meets the physics.

Larry is clearly a proponent of story planning and outlining. I’ve moved in that direction myself  and found I can reduce the amount of rewriting substantially. However, for authors who are free-writers or discovery writers or ‘pantsers’, this knowledge is still vital. The early draft(s) for discovery writers are the search for story, just like story planners’ outlines. Only when they know the story they need to write and understand how all these core competencies fit into their story can they finally write a draft that will work.

I can’t recommend this book enough.

Another aspect of craft that Larry explores in his Story Engineering is found in the Three Degrees of Character. I’ve read other great books on character, but again I found Larry’s blunt, clear style incredibly powerful. He drills deep and lays truth bare in a way that authors can use it instantly. Within each of those three degrees of character are seven categories that need to be defined. Once an author understands these, they can be mixed and combined in almost infinite combinations to produce memorable, unique characters.

The three degrees of character are powerful. He explains them as:
1st degree: Surface Affections and Personality – what we show the world externally.
2nd degree: The inner landscape, the reasons why the character chooses to express themselves as they do to the world externally.
3rd degree: The very inner soul of the character, perhaps not known even to them in advance, where they show their true nature under extreme pressure. This is the dimension that ultimately defines character.

For example, if anyone has watched the Firefly SciFi series, the captain of the Serenity is a great example of a complex character.
1st dimension (the face he shows the world): He’s a tough-as-nails, no-nonsense character who will kill without remorse, and engage in illegal activities for a living.
2nd dimension (why): He fought against the empire that rules the galaxy, but his side lost. He does what he does to stay free and gain little victories against an enemy he still hates.
3rd dimension (true character): He will risk his life to save people he could easily justify sacrificing. He’s a man of honor who will risk everything to save those he loves or to fight tyranny. But he’ll punch you out if you say that to his face.

This is powerful stuff, and liberating when an author understands it. I need to review it again since character development is still one of my weaker skills, but the toolchest is there. I just need to train myself to use it.

For any author who really wants to master the toolbox we use to craft great stories, get Larry Brooks’ Story Engineering book and study it carefully. It will open doors of understanding and illuminate the path to the next peak in your writing career.

To Pants or to Plan?

There are two opposing camps when it comes to how an author approaches writing their novel.  On one side are the story ‘pantsers’, those who sit down with only a vague idea of their story and start typing.  They discover the story through the act of writing it, usually through a multiple re-drafting process.  On the opposite side are the ‘planners’, those authors who sit down and design a story to the nth degree before they actually begin the first draft.  They might write almost as many words in the outline as they do in the first draft, but end up with fewer re-writes most of the time.  Both camps have their avid followers who trumpet the benefits of doing it their way while pointing out the drawbacks of the other philosophy.

I’ve found that most authors fall somewhere in the middle between these two philosophies.  We plan some, and we free-write some.  Authors will shift along the spectrum between the two philosophies from one project to another, or as their level of experience changes.

I started as a total discovery writer, complete with many drafts of my first novel as the story evolved and I figured out what I was really writing about.  Over time, and as I’ve gained a better mastery of the craft, I’ve crept across the spectrum toward the opposite camp.  The more of an outliner I become, the more up-front work I invest in a story before beginning to write.  Once the outline is ready, I can schedule a ‘burst-writing’ session – a focused period, several days to a week, where I can pound out tons of work based on that outline.  I did that last year and wrote 52,000 words in one week.  I’m planning to do so again soon with my next novel.

I’ve developed the following outline process:
1.  First I do all the high-level brainstorming for the new story.  This can take a while as I chew on a new idea and work it from the initial proposal into a viable story worthy of serious consideration.  Lots of ideas don’t make it past this first step.

2.  Once I feel the story has promise and I’m starting to get a good sense for it, I write down the foundational information I’ve developed so far.  This includes character sketches, world-building, and initial plot ideas.  The process of writing it all down and trying to work it into a logical, comprehensive whole identifies gaps and leads to new inspiration in fleshing out the world, characters and plot.

3.  I develop the high-level plot outline.  In my current story, this ended up being about 8000 words.  I choose scenes, decide which characters to populate them, high-level conflicts, and how each scene will drive the plot forward.  At this point, I’m looking to get my first full view of the complete story arc from beginning to end.  I develop arcs for each major character to ensure I’m addressing things from each of their perspectives, and considering the plot through each of their eyes.  This process yields tons of fresh insights, new twists to consider, and helps the story really come alive.

4.  If this is a brand new story (as opposed to a sequel), I find it useful to write the first few chapters based on the high-level outline.  This helps solidify the character voices and the feel for the world and how the story is going to work.  I get ‘locked in’ to the story this way.  I can usually tell if I’m on the right track now, or if there’s something still fundamentally wrong with the plot, characters, or world.

5.  I develop what I call a mid-level outline.  I run through the outline again, fleshing out the scenes, clarifying and adding detail.  For some of the important scenes, I add sections of dialogue or work out how I’m going to approach the action sequences.  This is particularly helpful in planning complex endings.

This is the step I’m on right now.  I’ve taken the 8000 word high-level outline and expanded it to about 15,000 words so far.  I’ll probably complete the outline at about 20,000 words or so.  At that point, I could do another pass and produce even more detail, but the story is really coming alive for me, so I don’t think that will be necessary.

When I begin writing scenes for the first real draft, I keep the outline in mind, but this is where I free-write.  The outline is the framework and helps me identify when my free-writing takes me off on new tangents.  Sometimes those tangents are awesome – a flash of inspiration that I could not have figured out unless I was in ‘the zone’ writing full scenes.  Sometimes they’re a bad idea that takes the story off a cliff.  Any time I break the framework, I need to go back and analyze how this change will impact the story.  Either it’s brilliant and the rest of the story needs to change as a result, or it’s a false-start that needs to be chopped.

If I decide to keep it, I have to make sure I can still maintain the story integrity.  I have to ask:  do my plot points and story arcs and character arcs still make sense?  Will pacing be right?  Will the ending still work?  Adjustments often need to be made.

This sometimes seems like a lot of work, but it’s actually a lot less than the alternative.  This way I can identify the impacts to the story early on and choose how to address it.  Before, I would keep writing, maybe all the way to the end of the story before I realized other components needed to be changed.  That would require an entire new draft, which was a lot more re-work and took a lot more time.

Through this blended outline/free-write approach, I’ve dramatically cut down how long it takes to write even a big-fat-epic-fantasy novel like mine.

How do you approach a new novel?

 

Thoughts From The Slush Pile ““ Success

I’ve recently become a slush pile reader for Flash Fiction Online. In my opinion, good Flash Fiction (a complete story of 500 to 1,000 words) is harder to write than a complete novel. In one of the slush rounds – reiewing stories their writers hope to have FFO publish – I moved two of the stories to the next phase of consideration. Why?

One was science fiction, and one was fantasy/slipstream. Even though the two stories were nothing alike, they had some common traits that helped them move to the next round. So what did they do right?

(1) The prose was clean – no typos, no major grammar problems.

(2) The main characters were well-defined and interesting.

(3) Each character had an interesting problem to solve. One wanted to go home, and the other had a major decision to make. The second story violated my withholding “rule”. It didn’t tell me something the main character would know – what the decision was. I didn’t mind the withholding this time because the point of the story wasn’t the decision, but how the character makes it.

(4) The writers had strong “voices”. A writer’s voice is different than technical proficiencies. It’s a little hard to define. Voice is the personality of the writer coming through his or her words. It makes the story unique. Five people can write a story about a werewolf’s first transformation. While the plotline will be the same for each, the stories will be told very differently because of “voice”. For these submissions to FFO, the fantasy’s voice was a bit irreverent and humorous. The science fiction voice was curious and intelligent.

(5) They were complete stories with beginning, middles and ends. Rust Hills said “a short story tells of something happening to someone” in his Writing in General and the Short Story in Particular. Submissions that aren’t complete are character sketches or scenes. While they may be fabulous, they aren’t what FFO is looking for.

(6) Setting. It’s difficult to convey a full setting in 1000 words or less, but both of these stories gave me enough of one that I could see where the characters were. One in deep space, and one in a somewhat run down kitchen.

Note the order I put the above-list in?

I did for a reason.

Your story might have all the other elements, but if it is riddled with grammatical errors, I won’t read on and find that out. If the story is readable, I look for a character to care about. And so on. My list isn’t absolute. I might pass on a story with grammatical errors if the voice or characters are stunningly fabulous. Don’t put the bar to publication any higher by making technical errors.

What am I looking for as a slush pile reader?

The same thing I’m looking for when I buy a novel. A great story told well.

Keep writing, and keep submitting. I hope to see you all over at Flash Fiction Online.