Tag Archives: productivity

The Monster Looms

monsterA guest post by Mary Villalba

The monster looms. The “to-do” list is long and the day short. Armed with coffee and good intentions I begin to tick off tasks. The pile before me like the Sorcerer’s brooms inexplicably grows. By noon, I have managed to lob off more than just those items listed, but I have also laid down another twenty to fill the space between noon and eleven pm, when I will fall exhausted, but satisfied, into bed looking back on the day with pride in my productive behavior!

The problem? The have-to list crowds out the want-to list. I want to do a final edit on my first novel and fine tune the synopsis. I want to sell millions of copies of my book. I want to post “author” legitimately on my FaceBook profile. Why can’t I?

Another writer and lecturer whom I greatly admire, Barbara Sher, came up with the term “resistance”, which pretty much sums it up. What is it that creates resistance to doing the things you want to do? As an overachieving, type-A personality I have gone through my own life determinedly setting goals up on fence posts and shooting them off. At twelve I determined that I would live in the most exclusive neighborhood in Denver; at twenty-nine I moved in to the house I built there. When it became clear to me that there was a great need for services for the hearing impaired in third world countries a doctor and I created the World Hearing Network, which is today the most successful outreach program for the hearing impaired in the world. I decided the Rocky Mountain District of Kiwanis should have a female governor at the helm, and became the first female elected to the position in eighty-five years. The ridiculously long list of accomplishments goes on and on. It should be easy for me to apply the same ambition to my writing, but it isn’t. So, as much as I hate to be introspective, it must be time for me to look at why I am holding myself back.

Yes, I am the reason I have not overcome the monster inertia. We, I, reach plateaus where the level of risk and reward become just about even. I don’t anticipate a greater reward for my writing than there is risk in exposing my inner-self and my writing to others; so I stop. I suppose that if there was a champion cheering me on with a contract for a million books I might be more motivated to take a chance on myself. Risk versus reward. Ah ha! In the rest of my life I create my own rewards, but when it comes to writing I can’t envision a real world reward coming my way.

Crawling back into my head and rummaging around I see the box labeled “get a job”. When I open it up it contains letters from parents who grew up pre-depression era. They want me to set concrete goals and they want me to be realistic about what I can and cannot do. The letters indicate they don’t think I can live in the neighborhood I picked, they don’t think I can build my dream empire, but, wait………I did! They were not my champions, I was my own champion.

In my mind, I set that box on fire and sweep the ashes out of my head.

Hmmmm; now what? See the problem, solve the problem, move on! Eureka! I can approach writing the same way I have approached every other goal in my life. So, today, right now, at the top of my to-do list I have written “finish synopsis.” It will get done today, because I will give myself a reward for getting the task done and because the risk of negative feedback burned up in the mental box I’d been carrying around for the last sixty-five years!

Take a look in your own attic and see what you can clean out! Then get to work!! You have a lot to accomplish and I, for one, will be your champion! I believe in you and know you can do it!! And, BTW, I’m posting “author” on my FaceBook profile right now!

Guest Writer Bio:Mary Villalba
“It’s about time” is a good description for taking up novel writing at her age!  Mary started writing stories and poetry when she was about six years old, and over fifty years of her professional life as a real estate broker and owner of her own strategic marketing company she has used language as a communication tool, even holding press credentials, but writing a novel was beyond her wildest dreams.  It was a group of inspired writers half her age who threw her off the cliff and into the waters of authorship.  She is very grateful they didn’t stop to ask her if she knew how to swim!

Breaking Into The Next Level Of Craft

MountainWe all know the journey to becoming a professional writer is a long one.  It takes a while to “Break In”, and no two writers ever seem to take the exact same path to get there.  New writers are told to keep working, be persistent, and they’ll get there.

It’s like dropping off an inexperienced climber at the base of a challenging mountain and telling them to just start climbing, and eventually they’ll make it to the top.

But there are trails on a mountain, easier paths marked by those who have gone on before.  True, but someone who knows next to nothing about mountain climbing can still easily get lost.  Same for writers.  There is lots of help available, but sometimes we don’t know enough to know what’s missing when we get stuck.

Climbing a mountain is done in stages, and one thing that comes as a shock to some new writers is that becoming a professional writer is similar.  We don’t Break In just once.  There are levels to craft, plateaus we reach on our journey.  Sometimes we get stuck there, unable to Break In to the next level and resume the climb up toward the ultimate goal.

Throughout the month of September, we are going to explore some of these writing plateaus where we’ve been stuck, and ways we’ve found to pass the barrier and Break In to the next level of craft.

Sometimes we need a mentor, a writing group, or an unusually honest loved one to tell us we can do better.  When I decided to pick up writing several years ago, I pounded out 70 pages in one weekend and thought, “I’m on my way!” My wife read those initial chapters and said, “I don’t like your protagonist.”

She was right.  He didn’t work.  First obstacle.

Thankfully the answer to that one was straight-forward.  Swallow pride, throw away thousands of words of crap for the first (of many) time, and start again.

Sometimes we need a seminar or a conference or a book on writing to illuminate the shadows and show us a couple steps forward down the path.  We might need to arrange our schedule better to find more time to write.

And sometimes we just need to write another hundred thousand words of crap before we get it.

In the end, we all hit multiple plateaus, or ruts that block our forward progress.  But we don’t have to stay there.

This month the shared wisdom and experience of the entire group will help map out some possible routes to reach the next plateau.

Exploring Story Concepts Prior to Writing

Slot canyonThis month we’ve discussed great games that inspire, games that highlight effective storytelling, or that identify pitfalls in the creative process.  We’ve also discussed some of the dangers of trying to port game scenarios directly into book form (review that excellent post here).

I’m going to visit that topic from a slightly different angle and discuss the effectiveness of finding avenues for creative input.  It’s hard to build a great story, and harder still if we try to do it in a vacuum.  Utilizing creative input sources can prove effective in developing foundational concepts for your story.  The goal is not to try writing a book directly from a game scenario, particularly if it pulls in any material that may be copyrighted elsewhere.  However, it is possible to utilize a RPG or other creative input source to explore some of the general concepts you might be kicking around as the foundation of a story.

For example, if you want to flesh out a new magic system, inviting your gaming friends to utilize that magic system in a game scenario can really help.  They’ll try to break the rules, and they’ll try to use it in ways you never expected.  The experience will force you to think deeper and broader than you might have on your own, and lay down rules and boundaries you had not realized you needed.  This is particularly useful if you don’t have someone who makes a good sounding board to brainstorm ideas and plumb the depths of your new concept.

You can also explore other aspects of the world building in a game.  What are the nations and races that exist in this world?  Do they get along?  What motivates them?  What do people eat?  What kind of money do they use?

diceIn my family we play a customized RPG that utilizes only one 20-sided die for all decisions.  It removes a lot of the technical hassle of similar games and relies more on the storytelling skill of the person leading the game.  It’s also an excellent creative workout routine.  I rarely plan out the details of a game beforehand, so am forced to come up with each element in a just-in-time delivery sort of way.  I’ve found it helps break down creative barriers and triggers some exceptionally creative moments.

I’ve used this process as a way to explore multiple story concepts.  Many of them prove mediocre or uninspiring, so we drop those and try something different.  A few have resulted in ideas with lots of potential.  Those I set aside for later exploration, or launch secondary game scenarios to consider further.

Once I’ve got what I need, I throw away the specifics of the game, including the characters, and start building my story from scratch – drawing upon the foundational concepts we explored through the game.

Storyteller
The Boyhood of Raleigh by Sir John Everett Millais, oil on canvas, 1870

But RPG gaming is not the only creative input I use, and it’s not even my most productive.  Even better is good old storytelling.  In our family we tell a lot of stories, and I’ve used that verbal story time to develop magic systems and explore plot concepts with my kids.  It’s proven highly effective.  Kids (2 of mine are teen-agers now) provide instant feedback, and they are brutal critics.  If an idea isn’t working, I know about it instantly.  On the other hand, if a story generates lots of enthusiasm from them, I might be on to something.

The danger there, just as with using RPG games, is to recognize that the novel you write will not be the same as the game (or verbal story).  A couple years ago, I spent a lot of time developing a story line with my kids.  They actually came up with the original magic system idea, which I then fleshed out and used to launch into a series of stories where we explored many other aspects of the world building.  The resulting story proved so engaging that I decided to write a book based on all the material we produced.

At first I tried to follow the story line we’d developed, since we were all so enthusiastic about it.  However I quickly ran afoul of the hazards lurking down that road.  After those hard-learned lessons, I threw away that unproductive plotline and made a hard break – the story would not be a novelization of our hours of storytelling.  Instead, I would craft a novel from the ground up, building upon some of the foundational elements we explored in that storytelling, but the plot and characters were entirely new.  The resulting novel is a YA fantasy titled Set In Stone, which is now in the hands of my agent.  Hopefully we’ll find a home for it soon.

Take Away:  Use any creative avenue available to you to explore creative ideas, but remember the limits of what you can accomplish.  Take the foundational elements, strip out the rest, and go build a great novel.

Where else do you turn for creative input to explore story concepts as you begin working on a new novel?

Revise Unto Death or Quit?

The last post of 2012. Oh, the pressure!

This makes me think of endings… and beginnings. These ideas fortuitously play into the topic at hand – when should a writer abandon a scene/plot/character/work that just isn’t working rather than rewriting for the fiftieth time?

My story, A Guardian’s Destiny, was a work in process for sixteen months, give or take.  I wrote, rewrote, edited, revised, rewrote and on and on for what was longer than was good for me or it. I was halfway through rewrites that added a major character when I couldn’t take it any more.  I knew it needed fixed, but  I couldn’t figure out what the fix might be.  Frustration didn’t begin to cover how I felt.  When I stepped back and looked at it with some small measure of objectivity, I could see it had “Edit Face.”  Not pretty. So, I put it in a virtual drawer and began something else.

When do you make that call?  End one thing, begin another?

That is a personal decision, but here are some things to consider.

  • Time – How long have you worked on your scene/plot/character/work?  Think about Return on Investment or Lost Opportunity Costs.  Yes, we want our writing to be its best, but it will never be perfect and we need to recognize the tipping point where we have gone beyond productive effort.  If you could have written a multitude of other scenes/plots/characters/works in the time you’ve spent on this particular one, then maybe it’s time to let it go and move on.
  • Sanity – Is it making you crazy?  My story was.  That’s not constructive and it’s stressful.
  • Distance – Sometimes, it isn’t that you need to completely abandon your scene/plot/character/work, it’s that you need some distance from it.  Your muse may need time to gel. Time to work out exactly what the problem is and how to fix it.  It may be weeks, months, years or never.  You just never know.
  • Perspective – It’s just a story.  We’re not curing cancer. Don’t marry your scene/plot/character/work.  You need to have some perspective.  Sometimes, things just aren’t working and you need to stop.  If it helps, save all the drafts or put any deleted text into a different document.  Then it isn’t really gone, just not where it isn’t working.

A Guardian’s Destiny has been tucked away for six to ten months.  My critique partner asked to read it anyway despite my protestations that it seemed hopeless.  After all this time and with her help, I think it may be time to take it back out and finish it. With a second set of eyes and ideas, it may yet be salvageable, but I know now that if it isn’t complete in a reasonable amount of time (not months on end), then back in the drawer it goes.

Here are some sayings that I keep in mind to help me.

A certain amount of opposition is a great help to man.  Kites rise against, not with, the wind……  John Neal

It’s only a book.  If nothing is happening – hit delete and start over. …..  I don’t remember where I heard this, sorry.

When your moment of truth comes, remind yourself: They told me it would be hard. This is what hard feels like. I can do this. …..  Rachelle Gardner, Literary Agent

What do y’all think?  I’d love more great quotes and/or tales of death, birth and maybe rebirth of your scene/plot/character/work.