Tag Archives: setting

Realistic-ish Exotic Settings

It seems that anyone who wants to write in the action, adventure, or thriller genres has to have a bazillion air miles on their cards in order to fly out to all of those exotic locations, write that section of the story, and then jet off to the next locale. What if you want to write about those places but don’t have the means?

There’s a couple of things you can do.

Wing It and Make It All Up

Yes, this is an option. You can set your mutant giant ant story in Nevada, and they all die because they’re allergic to saguaro cactus. The problem with this is saguaros live in the Sonora Desert in Arizona.

Winging it will require a lot of research for almost everything you want to do in your designated setting — if it exists in real life. Should you set your tale in a world made of cheeses and populated by naked mole rats, you’re free to make up everything to your heart’s content. The one thing you will need to do is make sure that once you set a rule you follow it, just like the laws of physics on Earth. If your characters have to keep one foot on the ground else they float off towards the ever-present giant hungry mouth floating in the sky, they can’t ever jump for joy or fall off of a building.

Whatever rules you develop, you’re stuck with them. If you change things mid-story, your readers will be irate.

Limit Your Story to Somewhere You’ve Lived

If you happen to be a former military member (thank you for your service), the spouse of one (also thank you for your service), or even a military brat that visited and/or lived in different countries, congratulations. You should have enough background to write a story with the general look and feel of that locale.

There are a few caveats, though. You’re familiar with that area for a specific time period. If I wanted to write a story about Brooklyn from my time living there, it would be from the late nineteen-sixties or -seventies. That’s the ballpark swath of time my memories are based on. If I wanted to have two characters meet at Elaine’s Avenue M Deli, that wouldn’t work for a 1970-era tale. Elaine’s started their business in 2001. People who are familiar with that area will know this and it will knock them out of the book.

You could always make up an establishment, but make sure you’re vague enough that people can’t say, “Oh, that’s where DiFara’s Pizza is. He’s been there since 1965. Also known as one of the very best places to get a pizza in the galaxy.”

Beyond the businesses and buildings, the overall look and feel of places change over time. What you remember as a gritty blue-collar area might have been gentrified, slowly filling up with hipsters and people with sculpted beards drinking Starbucks through a straw. If you still know people from the old neighborhood, get them on the phone or drop an email asking them to tell you how things are these days. It gives you a good excuse to call your old Uncle Johnny and Aunt Grace and chat for an hour, assuming they’re not late for a Groupon appointment offering buy one, get one free skydiving lessons.

Oh, and for folks who don’t think Brooklyn isn’t an exotic location, try visiting it. Besides, it’s the capital of the known universe and the place to go when one wants the best pizza.

Google Street View

This is one of the best things to help authors since instant coffee. While it doesn’t cover the entire globe, it will certainly do a decent job of letting you know what most places look like within the last couple of years.

If you want to virtually be in an Eagle’s song, you can go stand on a corner in Winslow, Arizona. In fact, there is a park dedicated to that very activity, including a statue. In some shots, you may even find a flatbed Ford.

Now it is possible to walk (or drag your cursor) through places like Prague or Berlin. If you want to describe your spy running through the Palazzo Poggi Museum at the University of Bologna, Italy, you can describe dashing through the doorway between the sculpture of a nude woman and a human skeleton.

Travel Books

While geared more towards tourists, picking up a Lonely Planet or Fodor’s travel guide can help you to bring some realism to your exotic settings. If your budget is limited, you can always visit your local library for the latest copy or pick up one from a year or two prior from used bookstores or a library sale.

These guides give you a good flavor of each area, discuss some of the unique qualities and places hidden within each locale, and sometimes include iconic things to do and see. People who live there or have visited will certainly remember Damnoen Saduak Floating Market or the giant maze that makes up the Chatuchak Weekend Market just off of Phahonyothin Road. It’s easy to get lost in there, and an excellent spot for your spy to ditch the folks following her. The extensive descriptions will help you to get the feel of the place and fire up descriptions of all senses.

Just Google It

In the end, you can just give Google Search a shot. This is probably the most used method authors use, so you may end up missing out on the spots that are off of the beaten path. Try to dig into reviews of places to get visitors opinions. Maybe the museum is nice but it smells like fish because of the cannery next door. Those little details will help to solidify the setting with your readers, especially folks with the travel experience.

After all, it may help you to properly plan the extermination of that giant radioactive ant problem your characters have if you shift them so they’re standing on a corner in Winslow, Arizona.

 


 

About the Author:DeMarco_Web-5963

Guy Anthony De Marco is a disabled US Navy veteran speculative fiction author; a Graphic Novel Bram Stoker Award® nominee; winner of the HWA Silver Hammer Award; a prolific short story and flash fiction crafter; a novelist and poet; an invisible man with superhero powers; a game writer (Sojourner Tales modules, Interface Zero 2.0 core team, third-party D&D modules); and a coffee addict. One of these is false.
A writer since 1977, Guy is a member of the following organizations: SFWA, WWA, SFPA, IAMTW, ASCAP, RMFW, NCW, HWA. He hopes to collect the rest of the letters of the alphabet one day. Additional information can be found at Wikipedia and GuyAnthonyDeMarco.com.

 

On Setting

A guest post by Ramón Terrell

The resident dictionary in my computer defines setting as “the place in time in which a play, novel, or film is represented as happening. As is its job, the ole dictionary gives you a sterile definition of something much more … alive.

A novel’s setting is its history, its present, and its future. It is the body inside which the story lives. Without it, you just have characters in a vacuum. I’m reminded of the time I took a mocap (short for motion capture) class. After I slinked into the skintight black mocap suit, and they fitted me with all the little white dots, I moved into the center of the circular space to go through the motions.

There was a giant screen on the far wall that displayed my movements in the form of all the dots on my body. For the purposes of this post, I’ll gloss over my elation at imitating Ken and Ryu movments from Street Fighter, or Scorpion and Sub Zero from Mortal Kombat. Or even Eddie Gordo from Tekken. While those moments were a fun and laughter-inducing reliving of childhood/young adulthood, the memory of this adds a layer to this subject. The character in a vacuum.

While I was busy playing characters onscreen, the guys on the computer were creating a troll to inhabit the white dots that I provided. Soon we had a big hulking troll monster on screen, and I was its brain. Now, while seeing the guys behind the computer screen work their magic so quickly was cool, and me making the thing move even cooler, it sat on a screen, by itself, in a vacuum. The truth is, they could have gone on to inhabit that screen with thirty more trolls, included a giant, or even a dragon. But at the end of the day, they would all have been really cool figures in a vacuum devoid of any life but themselves.

Setting, is not just the location a story takes place. It’s not just a mass of buildings, mountains, lakes, flowers and trees. It’s a character in the story, whether background or lead. In The Lord of the Rings, Middle Earth was very much a main character of that series. The sense of vastness and wonder of the place, the mines of Moria, the forests home to powerful sprites such as Tom Bombadil, the lush green homes of the Ents, on their endless search for the Ent Wives, who probably left because they were tired of picking up after their Ent husbands. The darkness and evil of Kazaad Dum. It goes on and on.

The setting is everything that a character loves or hates about their lives, their situation, their past, the anxiety of their future. It is that place of danger and deviousness that the protagonist has been told to avoid, yet dreads the inevitability of her having to go. Throughout her journey to this horrible land, the protagonist is filled with worry about what she will find there. She mentally and even physically prepares herself for the sly, conniving men, the whip-like wit of the women, and the defiant children she will encounter. She hones her senses, wary of the packs of feral dogs roving the city borders, the twisted and gnarled trees reaching their clawed branches over the trail to snatch up foolish travelers passing through the dark night. She thinks of the black buildings, sitting prostrate before the giant black tower glaring down on them.

But when our protagonist reaches what her friends have described as this place of unending darkness and despair, she discovers a city with buildings dark of color that appear black at night, but are quite beautifully designed homes, pavilions, tailor shops, bakeries. The old gnarled trees are actually thousands of years old, and she can feel the silent wisdom of many ages past wafting from the regal figures. Packs of dogs do indeed rove the city limits, chasing off bears, making wolves think twice about venturing too close to the meadow where families like to picnic. The families bring extra food that they happily share with their canine protectors.

The men of the city are excellent at a game called Spy’s Eye, in which their team uses treachery and deceit to win over their opponents. It is such a beloved game that they playfully prank each other in daily life. Women have a whip-like wit that is seemingly present at birth, since the society is matriarchal, and women hold the most powerful positions of politics.

Children are trained from a young age to be strong of mind, for the world is dangerous outside the borders of their home, and one never knows what or whom they will encounter during their travels.

Our protagonist is instantly overwhelmed at the sight of the dark-colored buildings downhill from the huge tower that provides a breathtaking view of the surrounding land. It is a tower of observation that all may enjoy. Climbing the steps of the tower is a tiresome affair that not many will complete, yet those who do reach the top are afforded the perspective of a view of a world much bigger than they are; a reward for the labor of achieving it.

In these two examples, we have a setting built in the imagination of our protagonist based on rumors from her childhood. Her friends may have ventured to this place when very young, been frightened by the trees, the large buildings, the people who might have been very different from those from the land of their birth. This setting is stays with us and the protagonist all the way to her destination. Then we see that this is actually only partially true, and that with her own eyes, the protagonist sees the buildings, the trees, the dogs, the people, for what they really are.

Our setting has changed.

In any given story, we will more often than not have multiple settings. Even if it takes place in only one city throughout the entire story, there will be more than one. Our characters will venture from the slums of their home, to high society once they’ve attained a job. They may perhaps earn enough money to move from the slums to middle society where they will own a home in a nice community.

One day a dragon may fly overhead and torch the entire city. Now we have another setting; one of fire, ruin, and death. To stop the dragon, our protagonist may seek the help of a wizard who gives him the ability to breathe underwater, and he ventures deep into the caverns of the ocean to seek help from a water dragon to battle the evil wyrm who destroyed his home. In his journey to the water dragon, we see all manner of sea life.

Why have I illustrated all of this? That’s the fun part. We go to a film, open a book, go to a play, to suspend real life for a while. We wish to be transported into a setting not our own, whether real or fictional. Some readers love political thrillers, while others enjoy flying on the back of a dragon. With either of those genres, a character must be somewhere. Be it in a courtroom, in front of the desk of the Prime Minister of a country he was just caught spying in, or in the lair of a dragon who would love to know why he shoved that one coin into his pocket. A character’s journey cannot happen without a place to journey within. Even in their own mind, there is some kind of setting.

So go forth, lovely readers. Find a setting and dive into it. Pick up a game controller and do things in ancient Egypt, Rome, Japan. Open a book and leap through the treetops over the shoulder of a band of wood nymphs. Settings are as endless as our imaginations, and our abilities to use the built-in virtual reality of our own minds to visualize them. And isn’t that, a truly wondrous and wonderful thing?

 

 

About the Author:r_terrell_030513_0129_web

Ramón Terrell is an actor and author who instantly fell in love with fantasy the day he opened R. A. Salvatore’s: The Crystal Shard. Years (and many devoured books) later he decided to put pen to paper for his first novel. After a bout with aching carpals, he decided to try the keyboard instead, and the words began to flow.

As an actor, he has appeared in the hit television shows Supernatural, izombie, Arrow, and Minority Report, as well as the hit comedy web series Single and Dating in Vancouver. He also appears as one of Robin Hood’s Merry Men in Once Upon a Time, as well as an Ark Guard on the hit TV show The 100. When not writing, or acting on set, he enjoys reading, video games, hiking, and long walks with his wife around Stanley Park in Vancouver BC.

Connect with him at:

http://rjterrell.com/

R J Terrell on facebook

RJTerrell on twitter

 

Using Setting to Reinforce Plot and Character

Pile of rocksA distant explosion jarred Mike out of bed. He stumbled upright in the dark, groping for boots with bare feet as he reached for his weapon.

Where this scene goes next depends on a lot of things, including who Mike is, his profession, and state of mind. It also depends on what type of story we’re telling and which events will move the plot forward.

It also depends upon setting.

If the setting is 1800s wild west, then the explosion was probably from dynamite in a nearby mine, his boots will probably be cowboy style, and his weapon will be a six-shooter, double-barreled shotgun, or lever-action 30-30. If it’s a future space war, the explosion might be an unexpected encounter with the alien pirate space slugs, his boots an armored hovering model, and his weapon a plasma laser.

If the setting is an episode of My Little Pony, well, I’m not entirely sure where I’d go with that one yet.

That setting will also heavily impact the type of plot we can expect to enjoy. As we’ve explored through some really excellent posts this month, developing an effective, engaging setting is a critical component to building a great story.

Setting also plays an important role in reinforcing plot and character, helping to lock the readers into the world, and suggest certain expectations that we as the author can fulfill, exceed, or flip on their heads.

Set in StoneIn my YA fantasy, Set in Stone, the setting grew in sync with the character, the plot, and the magic system, reinforcing all of them and creating a rich tapestry upon which to tell the tales of Connor and his friends.

The magic system came first – based on plain old rocks. So where better to set the story for a rock-based magic system than a quarry? Placing Connor in a small quarry village up in the mountains helped define the type of characters we’d likely see, as well as their level of education and exposure to the world. With that understanding, I more easily identified directions the plot would likely need to flow in order to educate the characters, challenge them, and threaten their world.

Could I have set the story in a grassland, with the nearest rock a hundred miles away? Sure, but that would have dramatically altered the plot and my characters. I didn’t want the story to be about the quest to find magic. I wanted to explore the fun aspects of the magic system, so I needed lots of rocks. Plus in that world, the quarry becomes an important commodity.

So as you build your stories, begin defining your plot, and start bringing your characters to life, make sure you weave the significance of your setting into all of it. That helps bring the world to life, gives reason and continuity for your characters, their histories, and their choices, and helps tie them into the plot and the world you are building.

For pantsers, when you’re free-writing and exploring the fun world you’re creating, it’s important to understand that as cool aspects of your world and setting become clear, they will impact your characters and your plot. Take a moment to scan back over your story and identify ways to leverage those new aspects to setting. Your story will be stronger for it.

 

About the Author: Frank Morin

Author Frank Morin
Rune Warrior coverFrank Morin loves good stories in every form.  When not writing or trying to keep up with his active family, he’s often found hiking, camping, Scuba diving, or enjoying other outdoor activities.  For updates on upcoming releases of his popular Petralist YA fantasy novels, or his fast-paced Facetakers Urban Fantasy/Historical thrillers, check his website:  www.frankmorin.org

When Setting Defines (or Defies) Genre

There’s a rule of thumb I’ve referenced in multiple posts here at Fictorians regarding how the kind of universe your story exists within helps define its genre. The rule was brought to my attention via Daniel Abraham in a Clarkesworld post on grimdark fantasy that’s well worth a full read. Mr. Abraham in turn attributes the rule of thumb to Walter Jon Williams, and I’ll quote the relevant passage of the Clarkesworld piece (one of their “Another Word” series of posts) below so that no meaning is lost in the paraphrase:

“In fantasy, the world is essentially benign; in science fiction, the world is essentially amoral; in horror, the world is malefic. Put in terms of illness, fantasy evil is an illness from which the world must recover. In science fiction, evil is a social construct put on a universe that simply is the way it is. In horror, evil is the natural deformity of the world from which there is no way to recover.”

— Daniel Abraham, “Literatures of Despair,” Clarkesworld, 2013

Now, as with any rule of thumb, there are grains of truth to this surrounded by sand-hills (salt-mountains? I’m not clear on what kind of “grains” this metaphor refers to, and so my metaphor is collapsing) of wiggle-room. I’ve spoken at length about how genres tend to bleed together and how often works of fiction fail to fall squarely into one genre or the other.

But for the sake of argument, let’s take this rule of thumb at face value. Close examination of the physical (or metaphysical) underpinnings of what makes your fabricated world tick can help you decide what kind of story you should be telling, and even how that story ought to end. For those authors who have an easier time coming up with fantastically detailed worlds than they do defining a particular story to tell within them (you know who you are), here is one way to narrow down the multitudes of options. It can also be a useful set of guideposts to pantser-style writers who find their story getting away from them in ways they don’t like, as opposed to ways they do.

And that’s not all the rule is good for. Like all rules, it’s good for breaking. Say your goal is deconstructing a popular genre. Well then, perhaps your Tolkienesque epic fantasy story can run afoul of a universe where everything is horrible all the time and the heroes can ultimately lose or the horrific truths forming the foundation of your world can be unexpectedly defeated by the actions of the protagonist, fundamentally restructuring everything that came before. Nothing can be as exhilarating (if done well) or as frustrating (if done poorly) as a twisted expectation.

If you do go this route, I recommend a “frog in boiling water” approach, even though that particular metaphor is untrue (it turns out frogs are not that stupid). Begin with the obvious notes of one genre but quickly introduce a discordant note that points to the genre your story will eventually more into. Gradually shift from one to the other as the plot progresses, so that the transformation feels necessary by the very end. This is particularly effective in shifting from fantasy or science fiction into horror, particularly if you can ramp up the dread while staving off the final realization in the reader until the last possible moment.

In the end, it’s best to think of this rule of thumb, like any rule of thumb, as a tool rather than a boundary. Just remember another saying I’ve become fond of: don’t tear anything down before you understand why it was built in the first place.

 

About the Author: Gregory D. Littleheadshot

Rocket scientist by day, fantasy and science fiction author by night, Gregory D. Little began his writing career in high school when he and his friend wrote Star Wars fanfic before it was cool, passing a notebook around between (all right, during) classes. His novels Unwilling Souls and Ungrateful God are available now from ebook retailers and trade paperback through Amazon.com. His short fiction can be found in The Colored Lens, A Game of Horns: A Red Unicorn Anthology, Dragon Writers: An Anthology, and the upcoming Undercurrents. He lives in Virginia with his wife and their yellow lab.

You can reach him at his website (www.gregorydlittle.com), his Twitter handle (@litgreg) or at his Author Page on Facebook.