Tag Archives: Star Trek

Waking Up from a Nightmare

I had a nightmare last night, and it was bad. There was no natural disaster, no fire, no car accident, no home invader, no endless falling through the abyss—indeed, no violence. I was at a writer’s convention, which for introverts can be almost as bad, and I didn’t know anyone there. Not a soul. The dream consisted of me making concerted efforts to join conversations and mingle with the other con-goers, and time after time it went badly. I stuck my foot in my mouth. I suddenly remembered that I hadn’t brushed my teeth that morning and had bad breath. Suddenly everyone spoke a foreign language and I couldn’t keep up. The reasons varied. The results didn’t.

It was a story of constant rejection. Which is a worse fear than falling through an endless abyss.

Eventually I did find someone I knew, a writing friend from my hometown. She was gregariously holding court with a bunch of people, and the sense of relief I felt when she welcomed me in and facilitated introductions was so intense that it literally woke me up.

Such is the power of friendship.

I’ve said before that I find friendship to be a more powerful force in many ways than romantic relationships. Going by my own personal tastes, it’s a more powerful force in fiction (sorry, romance readers, I know you outnumber me). In a larger sense, I think the argument could be made that it’s a more powerful force in the world. It seems to me that friendships often outlast romantic partnerships. How does the average length of a friendship compare to the average length of a spousal relationship? I wonder! Calculating these averages would be extraordinarily tricky.

I’ll take Thelma and Louise over Romeo and Juliet, thank you very much. I’ll take Han and Chewie over Han and Leia, Geordi and Data over Riker and Troi, Norm and Cliff over Sam and Diane. But maybe that’s just because fictional couples are plagued by narrative-mandated drama in a way that many real-life couples aren’t. Maybe.

When I think about my best friends, they’ve been with me for an awfully long time. Many of them have been in my life since high school or college, and they are crucial supports. If I lost my boyfriend (whom I love dearly, are you reading this?), I would be devastated. Devastated. But I’d need my friends to get through it.

Friends support us in a multitude of ways, but for now I want to focus on those who support us professionally. I’m talking about writer friends, and how until seven years ago I didn’t have any. Talk about the dark ages. The good times started to roll when I first attended Superstars Writing Seminar, a story I’ve told many times before and won’t go into now, since it’s a story shared by just about every writer on this blog and most of its guests.

But those friends still weren’t local. I couldn’t call them up and go out for a coffee. I didn’t manage to find those kinds of friends until four years ago, and it turned out they were right under my nose all this time. It’s hard to imagine being successful in my career without them. I see some combination of them once a week, often on Mondays, and they play a big role in kickstarting my productivity.

They also hang out with me at those otherwise scary writing conventions, pretty much ensuring that nightmares like the one I woke up from this morning can’t possibly happen.

Evan BraunEvan Braun is an author and editor who has been writing books for more than ten years. He is the author of The Watchers Chronicle, a completed trilogy. In addition to writing science fiction, he is the managing editor of The Citizen. He lives in Niverville, Manitoba.

Animation: The Underrated Adaptation

mc_animated03If you are a fan of long, epic fantasy, there are plenty of series that either you or others will describe as “un-adaptable.” They even said it about A Song of Ice and Fire at one point. In fact, George R.R. Martin, disgusted by Hollywood at the time, specifically wrote the series to be impossible to adapt. But as big-budget as Game of Thrones has wound up being, it has one major advantage over a lot of other fantasy epics: very little magic, and none of it used day-to-day. That lets the creators splurge on big moments where needed. Other series like The Wheel of Time, where magic is used almost constantly from early on, would be much costlier to adapt.

But there is a way.

The Wheel of Time is reportedly heading toward a television adaptation. I would like to humbly suggest that any attempt to adapt such a vast and sprawling series do so via animation.

Animation doesn’t get used as an adaptation technique all that often. Despite The Simpsons being almost 30 years old (ugh), it still often carries a stigma of being “for kids.” Star Wars has bucked the trend, with the animated Clone Wars and Rebels scoring well with both kids and adults. And no wonder, for animation has several advantages over live-action, two of which factor heavily into adapting a sprawling, multi-volume epic.

  1. Budget Leveling:Let’s say you’re making Star Trek: The Animated Series, and you are lamenting the fact that the aliens in Star Trek almost always look like humans with various ridges on their faces and heads. There were very real budgetary constraints on the low-budget live show when it aired in the 1960s, and humanoid life was the easiest alien life to achieve, because actors in makeup were easier to manage than puppets or nascent visual effects. But in an animated series, Captain Kirk costs as much to draw as an alien that bears no resemblance to a human. Thus do you get Lieutenant Arex, the three-armed, three-legged, long-necked Edosian who would have been impossible to realize in live action at the time. Thus also do you get scenes with the characters wearing “life support belts” that enable them to explore areas of open space and hard vacuum, because one setting costs as much to animate as another, giving the writers far more options to play with.So imagine an adaptation of The Wheel of Time as an animated series. The budget for visual effects is the budget for the entire show. Animating Rand al’Thor battling Ba’alzamon in the sky above Falme costs the same as having them fight in a forest. Having characters channel (use magic), something that a live action series would have to depict sparingly, could be treated as the everyday occurrences they were in the books.
  2. Actor Aging:Above I discussed the first big problem in adapting sprawling epics, the “epic” part. Now I’ll tackle the second: sprawl. Specifically, I’m referring to temporal sprawl, or rather, the amount of time it takes to translate multi-volume epics to the screen. For reference, let’s look at Harry Potter. The series spans seven years in the lives of the characters over seven volumes. The movies (there are eight of them in the main sequence) were released over ten years. Now believably saying that child actors aged only seven years when in fact they aged ten isn’t difficult. Audiences have long been conditioned to accept older actors as younger characters.But consider this: the events of The Wheel of Time take place over the course of approximately three years. The series is fourteen books long. Even with the inevitable paring down of the number of seasons, it’s a much taller order to convincingly look as though only three years have passed when a decade has.

    Or, you could not even bother, because animated characters can stay the same age forever, and when the only element of the actor required is their voice, you needn’t limit your casting decisions by adding a “must look young for their age” requirement. To once again reference The Simpsons, perpetually ten-year-old Bart Simpson is voiced by 59-year-old Nancy Cartwright.

I would love to see more “un-adaptable” series I love find new lives in animation. It’s the best way of bringing a complex, effects-heavy story to life without cutting it to the bone or rendering it a pale shadow of its true self.  Here’s hoping that more creators will follow the lead of Star Wars and Star Trek and explore this sadly underutilized adaptation option.

Worldbuilding in the Final Frontier

A guest blog by David Heyman.

DS9stationAs a reader and writer of fantasy, I am strongly drawn to stories that emphasize worldbuilding. I think it’s a fascinating process: creating a living breathing world, real and vibrant enough that the reader will believe that world exists even after closing the book. When done well, worldbuilding allows the story to come alive, creating emotional resonance and allowing a rich backdrop onto which the writer can place their characters and dilemmas.

On television, one of my favorite examples comes from a somewhat unlikely place. Traditionally worldbuilding is the domain of new science fiction and fantasy properties, but in this case I am going to explore a show that was set in an already well-established universe: Star Trek Deep Space Nine.

In the writer’s room of the television Deep Space Nine, they had a common response to a writing problem or challenge: “make it a virtue!” Take your problem and find the strength in it, use that problem’s challenges make your story stronger. This particular show’s primary problem was one of motion, or the lack thereof. The USS Enterprise (both original and D) of the first two Star Trek shows was always travelling, always moving. Each week there were new worlds, new civilizations… new wonders to entice your audience.

Deep Space Nine was a space station- -it wasn’t going anywhere. Sure, the writers could have the ‘wonders’ come to the station (and they occasionally would) but they also took this problem and made it a virtue by embracing the world building opportunity it represented. Instead of seeing the amazing worlds and galactic wonders of the external galaxies, DS9 would draw you in by exploring the details of its characters and setting.

Exploring the emotional depths of the leads was not uncharted territory for Star Trek, but never before had the series spent so much time expanding on the backstories of not just the main characters, but a parade of recurring side characters as well. No more was the cast trying to solve the dilemmas of the ‘guest star’ of the week, forcing the viewer at home to try to care about the problems of someone they just met. Now we were visiting the lives of old friends (and enemies), learning more about them as they worked through complex emotional and morality puzzles.

By staying with the same set of primary locations (the station as well as key planets in the lore) the show again was able to add interest by going deeper rather than farther. Depth over distance, allowing the worlds of Bajor, Cardassia, the Dominion and Deep Space Nine itself to be expanded and explored in detail never before tried on a Star Trek show. Each of these repeating locations thus gained a life of their own, becoming characters in their own right with diverse and recognizable geography, politics and cultural motivations.

In later seasons, the series then took these twin strengths of worldbuilding and character depth and upped the ante by embracing serialized storylines. Common place now, these were still quite uncommon in the speculative fiction side of television back in the early 90s, and unheard of in Star Trek. Starting with three or four episode arcs, the series got bolder as time went on, with the final two seasons all being primarily driven by one story line.

This is not to say that Deep Space Nine never told a story in the more traditional Trek format, nor that the other Trek shows never focused on developing their characters or expanding the worldbuilding beyond introducing new races. (Next Generation, for example, did wonders for the Klingons). In the large sense though, the original series and Next Generation were primary shows about the adventure the characters were on, whereas Deep Space Nine though staked out a claim as a show that was essentially about itself- -its characters and the world they lived in day to day.

I feel it was the foundation the writers had laid with their characters and their worldbuilding that allowed this experiment to live long and prosper, if you will. By bringing viewers deeper into their characters and their environment, they had the luxury of taking them on longer journeys, with bigger emotional payoffs.

As a writer, I often think back to Deep Space Nine and the lessons I learned by watching it. Like most authors, I write the stories I want to read- -for me those are stories that travel deep inside their character and their world, building in the reader a bottomless well of emotional resonance.


Dave writes both novels and short stories in the various genres of speculative fiction. His other passions include his family, gaming and reading about mountaineering. Sleep is added to the mix when needed. You can visit him at daveheyman.com

The Ultimate Philosopher King

Picard3Jean-Luc Picard is the ultimate philosopher king (but this guy is a close second). The term “philosopher king” is thrown around quite a bit, but let me take you back to its origins. Plato wrote, in Republic:

Until philosophers rule as kings… that is, until political power and philosophy entirely coincide… cities will have no rest from evils… there can be no happiness, either public or private. (Encylopaedia Britannica)

And then, later:

…[the] true pilot must of necessity pay attention to… the heavens, the stars, the winds, and everything proper to the craft if he is really to rule a ship. (Wikipedia)

In other words, Plato was saying that a community—or entire civilization—could not flourish or eliminate human vice, until those in power embraced wisdom, science, philosophy… and I think diplomacy probably fits well into that same category.

Well, I’m not sure it’s possible to read that and not think immediately of Gene Roddenberry’s revised Star Trek premise. When he developed The Next Generation in the mid-1980s, he conceived of a future a hundred years further along than Kirk and company, one in which no human vice existed in any form. It’s much more utopian in perspective than the original series, which contained, along with its high-minded notions of equality and diversity and peaceful coexistence, its fair share of fisticuffs. In The Next Generation, there were almost no fisticuffs to be glimpsed. Instead, problems were solved almost universally around a conference table, in long meetings presided over by a true philosopher king, with a crack team of scientists (and even a psychologist advisor) at his right hand.

(The ubiquity of The Next Generation’s endless meetings has been soundly mocked over the years, but I confess that I actually like them. I’ll take a serious philosophical discussion over thrown punches any day—both in real life and in my fiction.)

I think I fell in love with Jean-Luc Picard from the first moment I laid eyes on him. I admire his rationalism, his steadfastness, his urgency, his fairness, and his willingness to dialogue. He doesn’t have all the answers, but that’s okay because he doesn’t solve problems by himself; he surrounds himself with smart, qualified professionals who help him understand things. In one episode, literally moments before his ship is about to explode, as the bridge is shaking apart around him, he looks to his crew and barks, “Suggestions!” There is no crisis too great or urgent for a conference.

Picard can often be seen reading works of high literature; in a world of PADDs and digital technology (or should I say isolinear?), he still holds paper books in his hands. He appreciates art and sculpture. Again and again, he is shown to value theatre. He is a musician himself, and he often listens to opera and classical music. He attends concerts and poetry readings. He is also a scientific man, deeply rooted in history and archaeology. He speaks several languages. And perhaps most of all, he is a peacekeeper, a diplomat who brings opposing sides together and negotiates compromises.

Picard is a man of passions, but he is not governed by passion. In his romantic entanglements, few and far between (and always carefully considered), he is never depicted as falling head over heels. He is not subject to whims. Nor does he use sex or romance as a weapon or tactic.

I’m not sure a character like Picard would be so readily loved or admired anymore in the same way he was in the 80s and 90s. Picard is almost too perfect, too boring in our world of antiheroes and villainous protagonists. He is emotionally stable, and he rarely succumbs to errors in judgment, and when he does he acknowledges them and learns from the experience. All the same, when imbued with Patrick Stewart’s gravitas and intellect, Picard is awfully compelling.

He is the respected leader we all want to follow, a powerful figure when compared to the corrupt politicians and corporate executives we see everywhere in the here and now.

Indeed, he is the philosopher who rules as king, the true pilot who observes the stars and the heavens to preside over his ship. In the midst of near-perfect humanity, Picard shines brightly. As Shakespeare might say, he is the paragon of animals.

Plato would have been proud.

Evan BraunEvan Braun is an author and editor who has been writing books for more than ten years. He is the author of The Watchers Chronicle, a completed trilogy. In addition to writing science fiction, he is the managing editor of The Niverville Citizen. He lives in Niverville, Manitoba.